HISE Logo Forum
    • Categories
    • Register
    • Login
    1. HISE
    2. HISEnberg
    3. Best
    • Profile
    • Following 0
    • Followers 4
    • Topics 53
    • Posts 590
    • Groups 1

    Posts

    Recent Best Controversial
    • Oscilloscope Script

      I am trying to optimize my oscilloscope script while still keeping it visually interesting. I recall having a discussion a few months ago about this but I can't find the original post.

      Anyways here is an oscilloscope script for drawing the analyzer to a path in a panel. There are a lot of adjustable variables for optimizing it (buffer size, frame rate, frame count, etc.) There is also optional opacity settings (glow effect) and ghost trails (though these consume a lot more CPU). Hope you guys like it and let me know if you can think of any optimizations or better visual performance for it!

      Here is an A/B comparison of it with the floating tile display

      osc.gif

      HiseSnippet 3084.3oc2as0baabEFTRH0Vw4Vmz59HFMsy.YISSRcupNQzTjRbh3kRRY0LdznYIvJx0BDfE.zxJdzL8WRm9SnO1eF8w9X+Ij+AsmcWbYW.PKZEeIN7AEuWNm8rmy24xtKRaWGCrmmiqRtE6c0XrRt6o18Ja+gUFhH1J02WI2mp53Y7PSb+ICTdxUiQddXSkb4l+.5Dxc2ETX+9wu8IHKjsANtKEkm5PLvGQFQ7i6s8deGwxpFxD2iLRX1quWcCG6JNVNS.gYd0BJiQFWfFfahnSaNUkCQdCUx8.09EMJfWquAB0GsCd6s2n+5au0NHbQyhaswl6rQgc5u4FasogRtOopIw2wsqOxG6ojagm3XdU2gNWZyWfmR7H8svzFEU5BqLu6ZNVlzsHsWkJCIVlsC0RdJ.SaGqylmqy9Z0FDSRT+w5tujMfVLEhJvbyIKdyKIdEEEuBBhWFhTNAQZAtH8UpcMbIi8iGgaKqa6icOGA1IQQgOWk4962WshCLCa+7iPWfq4BMhnPe8BEVUC9yx6tnMXT7.CDVqkmAXOAHhyX7huZQM3GXG870dAxUqrMx5JOraQsGqwfU4Gf8qd94XCe8khFbIfgxz8jiqUqZGQh1m3M1Bc0Sl.D61EvHf7bCb3rVcq.rfyqT7PuPJZFaacFrc.ZBUB.QUbFM1wFZnuTv3YrZ9.T1Enqp8.hMNugKFLoT7saq9OmtYSKeS78crKN00JX7vkRfZ5N6npMOn2g.wqWXmM2US6QORqC1bhA1TqOa2o4Q9Ar14NtZ8w9f8SqR6iiYjKd.iMs6zpc0N8pWsKvpWsDWwbD1df+vk9iBKzpZK0bxH.Vaais7fgJdMWrBzx48v9cH1C3L.fbiwt9Drmt7hrbJhJa3SdAV22cBN8FsW0FsOKBIv4cfpUOV1VdWIh1uS4SlIhRtZ05TtQ0ypz53l8.BWa2HE04t.VmyHOXjmcZ7PFSbcAqUM5LpaaheILdAg8AXVpfLFBVkwH+gZNLrfWD4ifvDsoCDCB3RJsyPHCch9tHh0MNS1enlbcBSNzHZ+IwsEzwJqrLaVb+T17E1c4GOwan9T0YAKy0x3nQnA1D+IlX5ZleCQbdixGzrdui2u5YcazpECuVH+NRyndyyhlEa3BaHq+1GaPFg7IN1hF4pUp2nbupmUqbkdsnF50JsaJTP0mVsy2eVyyXp.JBuXBiZEmIzXaILZAdYkq7cGzATa6CJuiZcLcQJ7xBA+D2CmT9oUq0pSCw4UtPsZkqNk408vx625D171Dl21Sie85Tt9QroslD6BUMG4bIH7u.YMA6I5pCNePqQzjwBr8fiZApDvunBEeS83jLDs5UuUS9R1MiwqzpSypchsiqkWRlaWt2gm06v5U9tlU6RouT9DBaiHXxjwl.vh0Ow1BBWpc9DaCpENXnnopmDrZ4XfrzrwWBSAVDAecZzSA51MhDQ3Y7+9AowlqDx2GnoWLeAsGlZJSgqM.WPHa4K0k.yqFOmz9Mf9fEyPyCR+Ck3.Klis0Ufxb7UZlbDOMngCwNHbQRMEkPbEgvOozUICDD6HSauxiS5DsbDkICK7rTg4N8YjSk0+PGwZmn+QVwG0S24JZEWV6OHEpJCM19tnKgbLQ5fL0KlvjDqHQevpPrWHqEydjTGMH+4vLKaYomxce4L1Nb32kDSVfXFao3tSncHh43yaHlLXnu3DOj0S5YNhX98v7BH3QZkl5Z6A+AadXHmCn3AAXPhME4x2oIWCphgtHr05gRL5QkRN49PfQSVxNfaLJWkusWUhvrL4AFJdJKNLxSibtF1FA0xZFMOnKcofNw3uWIiDo3XFepaxyupE0JQ5sv9CyxkMCCW8Xd93z.0kSQRPvNehcXjQweo5fqHo91YB4eX7lXEwMQl9Ao4qCT5Mw+JVFys.loSWnGIynG.is4LHoQEWj2vBibEgmI.enQisjh38PFbSF7IE4HbSd5yJb5xYv3301yG452DeY2I8Y0zPgwAPU1xt7LrShB4kHz1sI.X13lXkAKTFAz4BEHApblWxtYR2OI0GIS0mrJjFIrmi9KuYM20uInBWZvfJNt1fDoKUGvrXSFPKymepdc9+wK+kD+gksFODoKWqypQ3ZJ1cir1wCxSCGwPHQR3pAwqVENBSugDiKrgC7BGRIQQILddcBdFqItd5wxn0oypfWH+Oux8ztLbzgnCOXwugroSOb+LAYDYXB+rH4bFbuV7ssajr6yapaysXum1IIZ+ey9FYX+indlbADgMGX4boF+dNjx3ITD9zzSynCC+PDqlQl+j5.AWlvMzL6w.kwe8qWGIJtINIj.g2ZY3QktNc4yA2CCckaCbyuiyDHsLVOrJP8AKq8pXQLqZB8GR7jJQmO8qWV9TKrqvQqVX0kAmMlUmNTJ5xYVBpiMipJHKq9HiKRUXd30ePYRGLxL35nDtsir.U+zJmWtRcfKBqV1ktm5nXwyIiydjsWP2KHiCKAz2QiLZrqyKvoNeZz4MBNO9Jqr6hoJTK7r5eyiy5v8SyYJDo3hGSAJIqsI6aAHFscs.ZfcEeTHmr0Mg0VD+jFXDbodzqvw0wR2H759VkeJ9jHE5lmM.sD0hu1Bjuwa7Y50zvn+4b5edBj0ymo5jRcfQxoO64mxuNmoktMUwBA5WZdJlFUesBYF4Aa4gyjPmwb5BiWHXIBz67PULcuf8S1n.TesfEqoiOtkM3C+pEu6hfPjbnyOOywBXlEUbxX3.Ac5DpaOYTeraDtHXhJ4VP9ICTm9SFH9hFF76LTXhN10AG6Viw1S6cNTBtnQ5yKDHUvT8YOtvmG73BbUmBwTI2cUCziJLQV7ggTNt99HeTHi.dFeCwPe6ieAw.ye0h6ptO16BvTBKUzkgqj6S3K6mE9lFzCTyV0EUCuSdkWJ9vSWI1fUbQbGWsG+Xyw8P1SQXwtmeva5vWrZVNHH6xfdDPuRWyuPUrqouvj8lgENPgv28egZ4IlDmvW0Po+fvmC6dpqWZ6har9FaTZMEhOdjz.aUbss1oz1BCTJXjRat45EJrthO9k9hOsFydj6HUZzfkhr50Mg7uBOpxpzQYknRuxeVqZ.n14xSbbuf85OP+minNjWqHpB+Uy.LYVsW+s+bJ012rmI9bzDK+mxgZL.b5m.6KUa3XNwB4K+hbz2sLX.vmS5YvnO0ksGb.DQ36asmoaVEwuRsMw2XX1x3bYHifm06BYL3wM+LUdgrwB3Bp09KuidIy4DV+6D8fzDZs5GDt72SsAxCxXy5X5uHshx9XKjjZ5DYGxueuLdy551u.BM01wB4lTIO+LuKK952kKLyHA5VR6mBZcgYyT75ey6YE49qUYp7OlDXFj3iGA9KUgje+LPb4G4Z.b5SWBDIWs4jQ7GkO7Qhg9xMGsJBd6Bz1TApK11j03+A+BFrHsctfAKFNnnJQkqRVTMJ2H+qYHJWkjdH3iDf7CBN1+y8Z6BEZfuLnPiftuydu07peeqS9b9N4Sgvi1X12IASo7aYs0NAAmz5.rM1kBfJNs3j68u9r+yr9k6Ldl+xcZY3CKeOWjs2XGOIF2EOhzCJSvSryi8v0bw+0NTHsX+UbPtYNzO9s0fMYlzzE4Owk4aTdD8jcutH3KLa15a3CBZg2UePPumir7AqvHoueo6FJi7r9UgzwVvoEhxuvJ7KrWYbcCGamwCcrIFhF8NXvebv.rqnrm4FpruObjvnd9ww60AagQB.3l+i8NB.dHWPOguk5hhuweKWYZu9cpbwkcGUe7j.60Vb67yTwsu0k2O.E599NYw8CSVPyKDmr32vZSuMtojqXN4Zp+2uyyUTLyjER8lfhRYRQI4CB3OwVl07tjlEUUTCTEEEKOHryRhcB0fIwLnsDmZPDNc6+8aqxd66tXXmaxuHZpdVzkr8D3PzrRQKJRXb2kD69PjqIXCMdKjZSNluv7+n3Ce8Wz41J8tL2lxWmJ2lxu+Wf419vdYMy+K5KqY189f3g+71JdeUHtbIMloT6Cis78QAAuOViQHCWmyL3uX.0o+Nrdf8sM6+QNtqZCZasTOTfhxHHkwYFFxrJEgktsDt1skv0usDtwskvMusDt0skvsuYBoYzKOw2g+4XSKyocU9CIjiWgCyMQ4+iYkPuv
      
      Content.makeFrontInterface(400, 400);
      namespace Oscilloscope
      {
          const var Analyser1 = Synth.getEffect("Analyser1");
          const var BUFFER = Synth.getDisplayBufferSource("Analyser1");
          const var BUF_OSC = BUFFER.getDisplayBuffer(0);
          const var pnl_Osc = Content.getComponent("pnl_Osc1");
          const var timer = Engine.createTimerObject();
          const var Button1 = Content.getComponent("Button1");
          
          const BUF_LENGTH = 4096;  // Reduced buffer size for better CPU
          
          reg BUF_PROPERTIES = {"BufferLength": BUF_LENGTH, "NumChannels": 1};
          BUF_OSC.setRingBufferProperties(BUF_PROPERTIES);
          BUF_OSC.setActive(true);
          
          const TEMP_BUFFER = Buffer.create(BUF_LENGTH);  
          const DRAW_BUFFER = Buffer.create(BUF_LENGTH); 
          
          const FRAME_COUNT = 3;
          reg frameBuffers = [];
          reg currentFrameIndex = 0;
          
          // Cached path objects
          reg mainPath = Content.createPath();
          reg trailPath = Content.createPath();
          
          for (i = 0; i < FRAME_COUNT; i++)
          {
              frameBuffers.push(Buffer.create(BUF_LENGTH));
          }
          
          reg magnitude = 0.5;
          const MAGNITUDE_SMOOTH = 0.9;
          const MIN_MAGNITUDE = 0.05;
          
          // Decimation
          const DECIMATE_FACTOR = 32; 
          const DRAW_EVERY_N_FRAMES = 1;
          reg frameCounter = 0;
          
          const BACKGROUND_COLOUR = 0x00000000;
          const WAVEFORM_COLOUR = 0xA0FFAE00;
          const WAVEFORM_SHADOW = 0x60FF8000;
          const WAVEFORM_TRAIL = 0x30FFAE00;
          
          // Lower values for better performance
          const GLOW_EFFECT = true;
          const MOTION_TRAILS = true;
          const CORNER_SMOOTH = 3.0;
          const PATH_THICKNESS = 2.0;
          
          // Magnitude update
          inline function updateMagnitude()
          {
              local newMag = DRAW_BUFFER.getMagnitude();
              magnitude = magnitude * MAGNITUDE_SMOOTH + newMag * (1.0 - MAGNITUDE_SMOOTH);
              magnitude = Math.max(MIN_MAGNITUDE, magnitude);
          }
          
          // Frame storage - only copy decimated points
          inline function storeCurrentFrame()
          {
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  frameBuffers[currentFrameIndex][i] = DRAW_BUFFER[i];
              
              currentFrameIndex = (currentFrameIndex + 1) % FRAME_COUNT;
          }
          
          // Drawing function
          inline function drawOscilloscope(g, panel, mag)
          {
              g.fillAll(BACKGROUND_COLOUR);
              
              local width = panel.getWidth();
              local height = panel.getHeight();
              local midY = height / 2;
              
              local scaledHeight = height * Math.min(1.0, mag);
              local drawY = midY - scaledHeight/2;
              local bounds = [0, drawY, width, scaledHeight];
              
              // Draw trail frames if enabled
              if (MOTION_TRAILS)
              {
                  for (frameIdx = 0; frameIdx < FRAME_COUNT; frameIdx++)
                  {
                      if (frameIdx == currentFrameIndex)
                          continue;
                      
                      local age = (currentFrameIndex - frameIdx + FRAME_COUNT) % FRAME_COUNT;
                      local opacity = 0.7 - (age / FRAME_COUNT) * 0.6;
                      
                      trailPath.clear();
                      local sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][0]));
                      trailPath.startNewSubPath(0, midY - sample);
                      
                      for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                      {
                          local x = (i / BUF_LENGTH) * width;
                          sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][i]));
                          trailPath.lineTo(x, midY - sample);
                      }
                      
                      trailPath.roundCorners(CORNER_SMOOTH);
                      
                      g.setColour(Colours.withAlpha(WAVEFORM_TRAIL, opacity * 0.5));
                      g.drawPath(trailPath, bounds, {"Thickness": PATH_THICKNESS * 0.5});
                  }
              }
              
              // Draw main path
              mainPath.clear();
              local currentFrame = frameBuffers[currentFrameIndex];
              
              local sample = Math.max(-1.0, Math.min(1.0, currentFrame[0]));
              mainPath.startNewSubPath(0, midY - sample);
      
              for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
              {
                  local x = (i / BUF_LENGTH) * width;
                  sample = Math.max(-1.0, Math.min(1.0, currentFrame[i]));
                  mainPath.lineTo(x, midY - sample);
              }
              
              mainPath.roundCorners(CORNER_SMOOTH);
              
              // Glow Effect
              if (GLOW_EFFECT)
              {
                  g.setColour(Colours.withAlpha(WAVEFORM_SHADOW, Math.min(1.0, mag)));
                  g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS * 2.0});
              }
              
              g.setColour(WAVEFORM_COLOUR);
              g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS/2});
          }
          
          pnl_Osc.setPaintRoutine(function(g) { 
              drawOscilloscope(g, this, magnitude); 
          });
          
          // Timer Function (Buffer copying)
          inline function onTimerCallback()
          {
              BUF_OSC.copyReadBuffer(TEMP_BUFFER);
              
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  DRAW_BUFFER[i] = TEMP_BUFFER[i];
              
              updateMagnitude();
              storeCurrentFrame();
              
              // Skip frames to improve performance
              frameCounter++;
              if (frameCounter >= DRAW_EVERY_N_FRAMES)
              {
                  pnl_Osc.repaint();
                  frameCounter = 0;
              }
          };
          
          timer.setTimerCallback(onTimerCallback);
          
          inline function onButton1Control(component, value)
          {
              if (value == 1)
              {
                  for (i = 0; i < FRAME_COUNT; i++)
                  {
                      for (j = 0; j < BUF_LENGTH; j += DECIMATE_FACTOR)
                          frameBuffers[i][j] = 0.0;
                  }
                  
                  timer.startTimer(30);
              }
              else
                  timer.stopTimer();
          };
          
          Button1.setControlCallback(onButton1Control);
      }
      
      posted in Scripting
      HISEnbergH
      HISEnberg
    • Free Reverse Delay built in RNBO

      I know some users were asking about a reverse delay so I wanted to share one I implemented in RNBO quite a while back.

      Link:
      RNBO Reverse Delay

      Unfortunatley I am away from my Mac at the moment, but I will update this link when I can. If you can't wait there is also build instructions for Mac.

      This project contains three folders:

      1. RnboExport: This is the .cpp .h files created by RNBO when exporting the patch. You will want to drag these into: YourProject/DspNetworks/ThirdPart/src
      2. ReverseDelay: This is a HISE project. If you are on Windows, after downloading you can go straight ahead and open this project. You will see the reverse delay embedded in a scriptnode network.
      3. RevDel3.maxpat: This is the Rnbo project itself which you can open inside of MSP/RNBO.

      Once you open the project and the Scriptnode there is a little write up about the reverse delay (just make sure to click on the comment box next to the xfader to see it).
      dc1d3ea7-7801-4355-8210-3761829f2582-image.png

      Most of the guts of the patch was taken from this generous homie, so shout out to Taylor Brooks for sharing this on Youtube:
      https://www.youtube.com/watch?v=hOX5eg7QCqM

      I recommend watching it and following along if you want to know how the patch works. My patch essentially operates the same but I added processing to make the left and right channels function independently, added a feedback path, and I also tweaked it to create different windowing functions (triangle, Blackmann, Hann, I can't remember the others). You can also tempo sync it in HISE using the tempo sync node, it's easier then trying to do it in RNBO and communicating that to HISE, then to the DAW.

      If you are on Mac, you can build it your own. I am not sure if you need a Max MSP license, but I know you DONT need a RNBO license. You will have to install Max MSP though. A RNBO license will allow you to make changes and save the patch, but I am pretty confident you can open and export patches without a license.

      All you will need to do is open the RevDel3.maxpat, then follow the steps to export it to a HISE project (I recommend this video):

      Hopefully everything is in working order, its been quite some time that I have looked at this project. Let me know if anyone has questions or recommendations, and happy holidays!

      Hisenberg

      @DabDab @udalilprofile @treynterrio

      posted in Blog Entries
      HISEnbergH
      HISEnberg
    • RE: Reverse Delay Faust

      @DabDab Cool I didn't know there would be so much interest. I will upload it on the forum in a couple of days!

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: HISE Meet Up

      @ustk Only one shirt will do, hopefully @Lindon has some spares.....

      0d94aa62-654e-4c49-9983-0beb3117ff3e-image.png

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: ChatGPT HISE Copilot?

      @hisefilo

      Ah I have been unmasked.

      So I have been working on this since the beginning of the year. I simply fed it a lot of information from the HISE docs and this forum, forgot I had it published. If anyone has a problem with it being there I can take it down fyi. Just send me a message.

      I meant to share it here once its performance is optimized, so the fact that I haven't tells you all you need to know. I also figured theres a bunch of users here who probably have their own versions (come on guys, fess up) so it didn't seem worthwhile publishing in the forum.

      My opinion is that it doesn't understand HISE scripting even until this day. It confuses HISE for Javascript constantly. Even after months of training it doesn't grasp simple concepts like the inline function and ControlCallback. (I don't know how many times I have tried to get the GPT to understand this but it constantly gaslights me on it).

      What I find it good for is mainly debugging or writing out redundant tasks. It seems to be okay with LAF as well but that is about the extent of its capabilities.

      As @d-healey said, beginners should definitely stay away from asking it to produce code. It will very easily provide wrong answers and tell you why it is right, so it can lead you in the wrong direction.

      However, if there is code from the forum or docs that you find, something about the ScriptingAPI you can't understand, the GPT is actually quite helpful at explaining it. This is where it performs most optimally, and it is also helpful for checking your code against (but always take its advice with a handful of salt).

      In short it is good for speeding up workflow and checking for errors, but anything more than that is asking too much generally. Its also advisable to know something of the topic you are talking about in order to prompt it with the right type of inquiries.

      In any case hope you all can make use of it and if there are any issues people see vis a vis intellectual property, reach out to me and we can talk about it

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Cost Of Operations?: License Fees?

      @HISEnberg said in Cost Of Operations?: License Fees?:

      You'll also need an Apple developer account which is about £99. And if you want to codesign on Windows you need to buy into the license cartel, although I think @aaronventure found a cheaper solution.

      Apologies that was lacking context, I was referring to the Windows codesigning!

      Just throwing this in the mix as it seems to be a relatively recent article with up-to-date info on codesigning for AU/VST3/AAX on Windows (Azure) and Mac, as well as the fees associated:

      Link Preview Image
      Code signing audio plugins in 2025, a round-up

      One of the last pain points before launching an audio plugin business is dealing with code signing. The ecosystem has changed over the years, especially on Windows, so here's a 2025 roundup.

      favicon

      (moonbase.sh)

      posted in General Questions
      HISEnbergH
      HISEnberg
    • Free LED - Activity Indicator

      Just wanted to share an LED Indicator I put together today. It comes curtesy of a script that I believe @clevername27 has posted before on a VU Meter (can't find the link) as well as @d-healey 's video on LED styled buttons

      For this one I just mapped it to a gain node but it could easily be routed to something else.

      Led2.PNG Led1.PNG

      Enjoy and let me know if you have feedback.

      HiseSnippet 2181.3oc2Y01TajbDdEv5Xzcj5tTWpKebJW4CqHJXsB33HTjCYIAnJ.RkjNewkKJpgcGIMm22pcmErxU9eZ9P9Ij+AN8Ly9xrn0XLmOebYKaX2d5tmddlt6o6gAg9VjnH+PsJUGOOfnU4y0GM2iMq8LL0SqWGsJ55NDasmMO.GEAuToxxGwGpxpqnId9ue2yvNXOKRNIMsm6SsHmPcorbpCN3ePcbNDaSFScU3dqC5Y46012wOFLik0anEfsdEdJ4LLmskz0NFGMSqx556t81lX6I6LwbSycuzdhEYycZ7MasSS71e6jI6zvbqMs2YxVfQ9nt1Tle3HFlQhzprxy7smOZl+0dxI34zH5kND9GlZifYVR9PeGa9RjSUq8Lpi8fT7IRCPhA4n0xRz5qzOkZSynmiZegX.TtDp.XkkJZdKWv7LUMuFJlWIlTEESZEoI8k5irBoAr7Q31ymo2yiQBmfg8IUSQxq1R6uldaefCO1Ft3WQNLD9HSBCyFMpifeTaupUe5SQ6m8fNoaGTqy5cZqw85elx.b1FOiFgf+4hCBH1HlOhMifNEGApEwchPt91wNj5nKiYHJCY4G6Xi9w3HFBGgH3HpybthtjfBIAwgA9QR8.ZDg8li7AEFhlD6Ywn9dHCg9v72qiNsWmdHxUvJpNhvr1n1Zbam65EVE72f43JbHhg1G00aJ0irgUHA1NDLz+xejXwLfk6ZJ7NvyokG0UnePrT7ZJg012Mv2C9v3IpL8jZ6oJOeImr52GIhx3x1cxD9b8D4HbdDhkJXmtsa8hKF1ZbWPnFar6dH.P5PrvyQCAyMksQm1u+3i6c1QWbXq1i6ODX1D8WAA1YagDGReM.cQt9.jQ8lB1iSblvG+hQi6Nr6nditX7wvuOt+IcDyVCEYmMmaejHXCUHb5DOnaWNylaCbyMaPf1wgg.XfdNmun0pFRlhrhCOA1MbNIQwEoNr.UoYRrKQfBCkKkXZOAPPzQeeOo8Egl3GpX0qUkuG3.7bTLUXY4Z9libCE2gLAbPPrq8AWTGHxSnZJO7HvW5ukBkN9Wyyjw2gU8D3azFOgxHtx7bJdFynSmcWDoYhaA0ygaLYN84lAQnFCvDpKzZcDD7BoYpg9o0phfGGeKrSBQX1NECdfgXuoDCIs57EMDnuQC9TwkHjvhC8PRKHZCW5qKQ8.uuIam+RpUQjIyRWzzs3b2SkYiHFNjGv5Y+wy5E5D8WPFfVgXBwm0PqiRjCdK6EiMAFZlQol5Za.1i3fxy.Xz0wgFDQPWSYyP1y8vtvZW3fTDAfLOE1XiHrAPXNaneLCvCiT7vXZ1Zk6PhgEIDrFwcDNgu1elermcjQ1xiyjmenK1g9uH1hDpEfkhwJKBOb4sjgpoNfk4LIdodteZ8aLoR2RtB4wfPx.YFs+FpeLOU2zPrMkmMHZF11+ZQnCmqofpQDAqRomxAliR39PnTAiWl52wQ3VNAyvFYTlAQF7kz10pivur44nmhZxeaS4aRUVxy6VkW5.kcvUYSgJabN3xHz75.sM2YaNQSIwMUHxBiImmBoS2XBX3INFFu7lZoQIJQRKggcqmOvtmW.Y644QxQtO.HScKVt+WDwLO+CAsJpsFar0B3+cELLaVBZjPLgEInuY5GEAj1DtypvuzA9+OKuns9YgIKnNyaCTrCwW+wDTpiZJioeC+GUYb.PTESariykfOcdBFH+RVjOOz8DxDdAP4ElHJlQtCKxZXXVaODpfLC4X8sKjnNwTYBH3WkcPd5jppzLFFlvfXFRz.cBxPQC+875HRWK7G0hKx4dOw3uAQbfjzkw756qTdUB2het3TOTYpGV1TOTcpG9dl5gkO0od1sBBblKOc7FmklU.mf0EpSprCTKvS87Ue8EpYr1dKp0g2AsNLWqCKUqB0V3HPnbd9IfPE1HtaqnqhQDlnAAlnDcvMleNsvQ1PTjYs8xJbv26LeFoO3PW8mptZUXS6lCMYRoiwqYOz2wAzYYCKmsaQPCuX2KIPhOQIlYLBMeUriN82cGcpMbZIagPgQeuddTV+.h26pMTsj9Nf299dcvLLuMvDZ.eAjPFkaBU5PtBZBW1T3p5cHQuh4GH3MoYEsJ+NlXz0RaYjWgiFEZL72qqtco8Z0d6mq9wLBOXMmxKNPohUf7id6+V6s7AxIyo1XcIUsE6eE5bV1EWw1oEoaxZuqPOrbWSuHJat5kR7QqG66pI9k5CnLqYkaiKUhMB6a+RXiI2LwZ5xxvxMvUzO7e9I3ZHdb18HQcCbHGkN8etddGt2x0Ioo0g3fK.S+.0lMS0EqjKbpm2Ufi+.H+T3MA4kuyqRyaeUtxc1SPTK9CZu0+ft.lenajhs9G1F4WnCoM+UxDkcPNE54KjB4n0OK1cDjg0h.lGztfC+jnJKwOyP9cC92biXDzJr3i2BOICZx+tRxfloCpBCesDF9L8e.eEQbAVBD3OJ9F5qyEcDAZRgiOleLtw3f67MF22hAlvXnu2H9kDZpp4QDW5X3.unBTugDMKUhlEyKwh8JpZIoBbwghCAnPguGePJwlpDA2lBJC9tflNkpbr6+4655gAmhQDXka2OxB.FNNqhpChgpMEQLlpBlStoJ4iwg1vdn0skqbk6Vtx2y8l+nGb2a9uAJ6nvYpqlZixyT6BG14.U5kkIeBN1gkRsXn2o9d9Ay78nE1nGRfLFSmRJ3+T5BpEiAsPlS4qNXHwgfiTBG+yGbB0ifCAbhbOwByO3+LGkte8mzklKhmu.8a2xEW9+qKW7tG8Ao.eXuK905Pp3lHwVI5Wm8xOE0.7oXNbwVg9WXI6ylGz+XAEXc6I96.uJz+.7MxTSz6sJX5BGYbgkUQUsffMuuBt48UvstuBt88Uvu49J3N2WA+12uf7SzaEy7StLAnxlAcEWbQkJxhZDgIZ+OvkIPQf
      
      // ========== LED ANIMATION ==========
      // This is mapped to the Master Gain module, but it could just as easily
      // be repurposed to map any other function (modulation, MIDI event, etc.)
      
      //Timer
      const var t = Engine.createTimerObject();
      
      const var PnlAnimation = Content.getComponent("PnlAnimation");
      const var GainMaster = Synth.getEffect("MasterGain");
      
      const DECAY_RATE = 0.9; // Decay Rate
      const SMOOTHING_FACTOR = 1 - 0.75; // Fixed smoothing value
      const HYSTERESIS_THRESHOLD = 0.0; // Fixed hysteresis value
      const SPEED = 15.0;
      
      // Current Values
      reg curLevelL = 0.0;
      reg curLevelR = 0.0;
      reg smoothedLevelL = 0.0;
      reg smoothedLevelR = 0.0;
      
      // Last GUI values for hysteresis
      var lastGuiValueL = 0.0;
      var lastGuiValueR = 0.0;
      
      // Define two colors for interpolation
      const lowColor = PnlAnimation.get("itemColour");
      const highColor = PnlAnimation.get("itemColour2");
      
      inline function interpolateColor(low, high, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return Colours.mix(low, high, factor);
      }
      
      // Cubic interpolation function
      inline function cubicInterpolation(start, end, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return start + (end - start) * (factor * factor * (3 - 2 * factor));
      }
      
      // Panel Animation (Ellipse with dynamic color interpolation)
      PnlAnimation.setPaintRoutine(function(g) {
          var a = this.getLocalBounds(0);
          var normalizedGain = Math.range(smoothedLevelR, 0.0, 1.0);
          var currentColor = interpolateColor(lowColor, highColor, normalizedGain);
      
          // LED Effect: Outer gradient shadow for LED glow effect
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.5), a[2] / 2, a[3] / 2,
                             Colours.withAlpha(Colours.black, 0.2), a[0] + a[2] * 0.375, a[1] + a[3] * 0.375, true]);
          g.fillEllipse([a[0] + a[2] * 0.05, a[1] + a[3] * 0.05, a[2] * 0.9, a[3] * 0.9]);
      
          // Inner LED glow
          g.setGradientFill([Colours.withAlpha(currentColor, 1.0), a[2] / 2, a[1],
                             Colours.withAlpha(currentColor, 0.4), a[2] / 2, a[3]]);
          g.fillEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75]);
      
          // Center highlight
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.4), a[2] / 2, a[1],
                             Colours.withAlpha(Colours.white, 0.1), a[2] / 2, a[3]]);
          g.drawEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75], 2.0);
      });
      
      t.setTimerCallback(function() {
          var GainLeft = GainMaster.getCurrentLevel(1);  
          var GainRight = GainMaster.getCurrentLevel(0);
      
          var peakLevelL = GainLeft;  
          var peakLevelR = GainRight;
      
          if (peakLevelL > curLevelL) {
              curLevelL = peakLevelL;
          } else {
              curLevelL *= DECAY_RATE;
          }
          
          if (peakLevelR > curLevelR) {
              curLevelR = peakLevelR;
          } else {
              curLevelR *= DECAY_RATE;
          }
      
          // Apply cubic interpolation smoothing
          smoothedLevelL = cubicInterpolation(smoothedLevelL, curLevelL, SMOOTHING_FACTOR);
          smoothedLevelR = cubicInterpolation(smoothedLevelR, curLevelR, SMOOTHING_FACTOR);
      
          PnlAnimation.repaint(); 
      });
      
      // Set the timer
      t.startTimer(SPEED);
      
      posted in Presets / Scripts / Ideas panel led animation
      HISEnbergH
      HISEnberg
    • RE: LAF Collection for everyone

      Draggable AHDSR Component

      I've been a bit of a mooch lately so wanted to contribute something myself. I've been revisiting an old script posted here a while ago (can't find the original link) on creating a draggable AHDSR with a panel. I really like this script but always found it was a bit difficult to bring to new projects. I didn't do much other than organize it a bit and make it so you can attach the paint routine and mousecallback to several AHDSRs, and I hardcoded some of the values. Still a work in progress but here's the script:

      *Edit original script, courtesy of @ulrik :
      https://forum.hise.audio/topic/4541/paint-routines-adsr/65

      example.gif

      HiseSnippet 4331.3oc6b0DaabbEdos23P4TmDjl3dbhPa.YLkL2kj5mn3JIqerEhksfoyOFBBIK2cH4ZsbWlcWpehiQywdqmysbpG6kVTfdSnWJPQNjhjC8TQQu0dnHW5019lY1el8OpkTxNxokGj3Nyady68l26MeyOb2x1RE63XYKTXh6eXerPgWPr4gltcWoqhtovFqJT3hhJc0brEtwg8UbbvZBEJb9aRprPwKHP+7sKdCECESUbXQBBumktJ9158zcCKcqkdGcCi0Uzv2WuGG00WZCUKyUrLrF.Bx4EqJzWQcWkN36nPH6bhB2RwoqPg2Tb910letYppTSaNUrpZ81Mlcl5JR0q0PAOes1JRp3YaHqBB4yslltqkcSWEWriPgKbCKsCa10ZeSVG7d5N5sLvjGjDZB8Lq30sLzHpHoTgU5panskuExQ.X5Vg1qyyrW+PwM00zCJOzt8RzJPgsf2.V3bQEuyGQ7j3EupbhWJhTANQ5BLQ5kEapZq22MrFh7bIwMLcw1sUfwIdQgQqv4lsj3JV.EltS2SYW751vCAsnzLUqVAUqQ0xKLwDS.CVNtn8TrQ6Z1x4CWybOz0Q9MtC1cYCiUr502xDd1ozj.QDZlDZaXK6qXhMtos0f9NCsw8MMR1Xr4ddMEAMl5v50zMszFXn.VVnoKS7ai1vcMsZEzoauCnLlfKlC3tgQPufMr5im3QEmn30tFZpT+Pq51KuN58V9dar7Mt8ZMQuAh455LzlEJD2V2D+95ZtceOEiAXpJHOc0EPHdhfPJil5eB1mFfnZIHZcHbZMSEvSQCgXDIs.4+w6tikHR24vSUHQIjJvmUWkoxTBqdv5qOizLUWs1Bwo8VV6gsCHkQ6JqrN8SDhUTc02CynTxWLqdv7M7XLJIwb7VJFmiPstYBlSnVpZHqOtw62AbaPT+FcyNCkXcSCvbiZOvD5SKSDD84BNVDF3Tp7DEezDEIBfgkphAxbPu.mw9J1NXHdqjeH0zFXyNtcQWCMG3BSaUaKaTIchzu.RG81gsGd7pWsLiHudnHqK5Pp2yWuHx+CkQOjwnGBLZN3eAL.wwkvOTFMc+ANcCjvs0QuIZNzUQObmx7b+wbeOLfi0VJa7oFH7wDieTizBG+3wMMrZAJ2VjbHve0McQ2yZfKX4GoAGubKaY6MxPZ6pXHkWOBYLSmtoF9.nJNy4Fjh.i2TRfnVL9fBWhMugP+QGZWPsJ5sQkb6pCi6Wmm9s02orOIAzFZ886W8EhTWKarxtAEAFThQsHoK3aEQbCXtM1cfsIj8yWu1GXKQfHYQoolnCCdU1kqxag06z0sTYzTHoPJ1iiBZBK9la0tsC1EnHRJsv5M7SGBjDM0XHM8UzzfPOfhFgE1xx00p2VAUIWMrNGCKRWVZePPkA2TOFTFBm33vAgeUqEmD25g9gLdkPmkfT1jK65BXSlrBZxaAXEH+eUrpxgjuzbfiK3KR958vFXEG7jbrfD0bWaMrMgMvjoxv7oUP0qfZDgHHD.HHLrY6vAQN55yMmoJL96h2RwePq+zpPmaWxOJi8Whqssx9joNoyxgTGXuG1qx9SCRts6cv62bPKJm7rWUfA+oBr9SEyjOEp5zM76FhmI0p+ln81t5NPZAul4U+daKsC5mB+q9NnE4xPn0hLN0M53T7tpLTUIInTBWJGxazacB3TcdNsfuk3iGnnYSlg69VkN.bWj45sqQF0FIYM76yrSYttqB5fJf.6a7.ONV9wsoEGjO022bYPyndnLK8U4L0x6DH5jHIhTmGNGkI0HBprWUmF1QOAmxJ3OSQzgLLwSwKFf4kQN72fNXVvzkSCFmWX8TFbGeKTicNdwuwNCMdgpB4NdJhXMjVsSz3bZZXMEWkoAFfUcIYSfuEYXQAxXPfbPRWeCqAlZNkjhxkNS2B2Q271JGhsK4ZO.6WcmoaCXNAf1k7y2WZxVcXPqlrbHUPFeVgbzo6h6EmRxzTbnX4gfv5JV1nJTYNurWNJ+4..Gk+vn3977uR3bQom7zsqkCF0hfUNj87PmihACkFnsF7f0RGqkNY55vAxtDftnEin1w.WWF8VIplGmdD7YnPOgVGvbO.jGjb1S4MYcVTeXH0RCgZJW2DLrSaqX1AWpE3AGj2a+f1QR4D5WmTDocGOaNjiMcyfMIxSkfsrw80LLz66fKsMQ3HbNjY7eGhnkSCb6iSy8vPoEfGc+tXSDcLiHNzwNXwHt1VFg9LwGbecO3YwcG7.yLnca8CVHhuaZQ.t3CbiGfER95fPTZRFzYx2AbJRQ0MerV1J8H67BX8o3d1NlztSx1PpLXvhjQoDEIy1AfdRvic3vJFQHhaZfPgZfyOyF.8wjHsaLI3tyUPOmISJRrAiqyoNWEM4aATeUlzd0TMqDWikMz6Xh0tOXMKQ4REJfM5Dhv+2GbIpB9ESpBnurwZ2f5tMY7E0LBqfYSqAPZkUfX1V.1xSxRY1TktTFpmYlqlARf4.qxGZkaWJNPaPQXqCg4YV9Ys06f3mcK80xDVeZKmIBAouZFtvQroCc4FUiTbz0nvk0LskoDl7HLoPJKWKPo8WwVXIgsCuGYY.rnk23MPuN6YvStSlYTTMfIxbHqPRpZ0pSWMY3CjleCsCROvrGwe8CfFy5ogQ0CBn5vj8gqlE55IQrrvIa1SuLR5sa+A9ojTZ4TJXCVfdkMcWY5rFdk5oJkSNeAwDy31a6a2JGmlDBA8SnUl19ERkHlg1yMOZUONdAXCHOQn7.dIil.QZZfAwyNPmHOlY3PXoJuMJBkLwLSxKmZ+cbJXTkxmPXvNOrSZn1qGOroTxx61F2mrYRk3xkGQBectPsThsR1OSIk29Hd3rpgt5tPV5O8SQCMdNQKxQrw6X1hlWyIwFCh7fybS.8CYxA19QPBB4mpflnJcVerafQzFEO7l17XSijGG6.MxeGJIfOzCwXbGK6dJF5eBVqTJQ3IhyBGH2y2NEzCYsSmbe0YecW0tIP4MzQFUXNYT02JyvV1XrSW81tqZsuYnegMYFrUHi8oGz7nrCkRePZ6Y1g.WLtcKtMAHCvPE5a9AWiLuX4EFmtSsKAfuVoLZ8iyLuwojFWMeZb0SIMVJecGMUaX28fws6pdrF3iQXGqgGeXZo3lKktadFBfb9rVxivfS18zwnpCQojycr6oUb5r4yvL6ojW6re2GmVKeZbsSIMt1ouqesQx0ud9z25iPhhr6ow20u9HoTMxmR03jGO2XzUpGOFKhmd5vqv1hmfUwORqd2xb4asZy6AXLb73SIU+6.QED0f3cBkYrr73q1e+t5..D1Z9Ia9Df3zgBgyEfKzgsyTDi1zorfdtirMq0yG+7i4r+.nK+VwNR4zVdOIoXj1r8C2gtZFektbDxi13icCBRYWBB1pfneI1pte8HGRZT1j6yTsX.VvQ.QLizfyl65g2vkLIlseMQ2OkrnUwEF2aMvkg3WtRsJ0qznxLUlsxbUlOE1lwpCB1sykcbz63s8QL+UGNBndG6x7N1kc6B1M90SfMyfm9RxGrruHVJTX2d2cpf71HwL2uPNAlG7+tCG7uWbNswAoiJwwKeBYTvmFIGIF3rOQ1nO+jCPrnEZMEHDkV9PYW92usGwIwgQifxQugDd6pXI+jNkRa0jb2HBeCUDCQD1R21ReUJjuzb1g7tXQt8ljmoilcL0jrDy3xFrLvNHcSlM8lrkmNB1zLS48HNO5bluKtIMddN1N2S0i.aWx7+Q1M4GOwDSvMWwcrbw20rT4IftApCEup1sSsNONafsSsZxUxzdXMrj4fdsv1AyG4QnPgKD8tLJl8cYj+pVpxt9BbDZYtgot6c6iMy5BXJ3cmGDDJ7RdREPpK8VOdYua8XSCcMrsftF4tY5c0CYWZChFJIPkdu6d5W7U1FKIjCN8pQ4zsAebinrZoZ0t3Q4gUW1mUj6ORTdbzq7K+M4RbdEedPu6II0qiJ7aWLWL5k8Yj2cWIl44a9ZoiFI13cuWhwl+laywwJuB4FpDSw9xu7aVTXTF5oVnT3D5Wcy+znwoPmH4PN8u+Ovme1GM1NQbrp+F+8+H9ubkQ2IRNhhIH7y+5wzIJFi9ra+GFKmH4XwX+ywyIJtZc3udrchhIQ8u9+XbchhxoO62+u9yKJ7tarJrtExcw1K8DjxpO11UmjMrvp38zUwralcQwUwN65Z0Wnv4BtjyBElfIA+.+6sMYlVp.bEQxbmqv.vis8ugxBGveS6Oj+g8IG3UPAGYuTW5IbETxRCVx+5Z.8qnzLyN6rxRMDBO5XxOAf5xyWe9YlUd9FBb2pBVMyNmz7UqNWUtZXULmzbyVu9byA8Emt8BYoaSH5gKP5DnNBOXo9Jj8jlqGyxnkpdmP8BTbXtYq8C.rIT3EEIHMBKHGVLVOUu97MpMCYtq.Q7Ri1TVb1me7Rg1mk9nk5YoA744Do+dJ5ob.eN.GWbex0sj+GpQOcMMC7VVN5j41C4zuXI1ggCydKh5wTNxfFSJPtD1maCsPxg+bOkZnFbTqnpJSjtruHQoWfo+jvJU8Vjm4+co7fi3sHvmXVju3y+7e2hb5s1MDxv9HHezXo8WJun.xXD9yZ+DdD94DI8uvorxkF7jLzviLdBqgWTjJDm1duIANkgmKLDxDjhhdj9rqSaRXdY429wOgGUKJ5IBi23ZwQDBZFisfyarrRT58FfeMwvMdXKrM41BozAK3qNmW7mj4H2ecwSY0JU3vY4w9wmszpLQG8iRuwQTL6kdJCOZtpUkaTEPAk.dTcYo4qMu7nBOR9TFdTlVsmUwGIeVEeTlV5wGfj7yP.jxk5eo7tD2yZHjNgZWZK99LGDoSnCbx8E3YBLRmvQ1jaiwYPPR4RGKNh6wxY.TRmP8J0M74L.LorUqj+5+eIwfeC77uLBHuxF7pfza7uA.H+J+MAo3PdWsSs2PA4UDeYwsH2ZtzkwykhLJH7DQF8duN7CDWqcarpan.dAw0+fmLuDG369Ky59KI1DFoouYCnc9qQeF89J6gQ2DC9.DimzPdob7U48kxQ+b+R43tptP2eeaESm9VNQXbSbO86CNqN7E9tN30swe78Hil7kuhE45CmRUe6hqCJYpsooh6.apawx8rFX5FwM37C6c8gzX9t93Bm4dWe7LPvdjWGIuHSFunH8vMoh1yKReobD0wcSKSq9csL0U4ko6g8tqJ7ElpzyMID+wDElCm+HeXDye9ebvq82VexY4Qg8wctbLLRbmulOTEtyJye9Vty8ZMUqMYXYFGqszvs1h4ziHXgJzP7yd49isnkydB3KvfHeV098h93lOyZ.urOVzyplvgB+37e+F9A6pA0YSEHiKYMD2YPulvr9pXn2MMwFjK0QgyQl4l8bUxyro8M0nOPNEbuJkHOWvqRI+J4Uwq3CwgflIDhyqRetM.a9rBBGoTg3DozXsPN0VDozUwtCLixZVQQnhXJVGLEbz87K4WnLegaoXFgYvyQ3zl5Gvu1B1OT8lXPy0tqiJXXH1Y9PusFX3v9QvKw2vvhk4K9VJ1ZvXn5Sd.YO2+GP1SL.YxOgAjQuxEI.jQu9DQ.jAk8Qo.H6Hx8hgCPFcCR3AjQuqJw.jQt2IQAjQuCIee.P1Exm6vvCndZAN6opvdx.p8TUTOwf1dJ6Ebx.v8TUX+eYvb4dNI.X.5L8NBdEQ.fhLhNTh9tYr7oAx3mF8QOEUaqOz+2pAXgddZIfdaReE6VTbSxyHoX24R3SO.H0GppFkUIZn731vZiaCqOtMrw31vYF2FN631v4N9FRv4t7.WqdrXC.u+VqQuNpEJ38NohDlH7espGt3J
      
      Content.makeFrontInterface(600, 350);
      
      
      const var knbs_Env = Content.getAllComponents("knb_Env");
      const var panelGroups = Content.getAllComponents("pnl_Env");
      const var envGroups   = Synth.getAllModulators("Ahdsr");
      const var knobGroups = [];
      
      namespace Envelope
      {	
      	// ----------------------
      	// LAF VARIABLES & Colours
      	// ----------------------
      	const var LineWidthValue   = 2.0;  
      	const var BallSizeValue    = 3.0;  
      	const var FillEnabled      = 1;    
      	const var LineEnabled      = 1;    
      	const var BallsEnabled     = 1;    
      	
      	const var BallStaticColour   = 0xFF6160D3;
      	const var BallHoverColour    = 0xFCCFFFFFF;
      	const var activeColour1      = 0x956160D3; 
      	const var activeHoverColour1 = 0xFCCFFFFFF; 
      	const var inactiveColour1    = 0x106160D3; 
      	
      	// ----------------------
      	// Knob Grouping
      	// ----------------------
      	inline function sortEnvKnobs()
      	{
      	    local numGroups = parseInt(knbs_Env.length / 8);
      	    for (i = 0; i < numGroups; i++)
      	    {
      	    	local group = [];
      	         for (j = 0; j < 8; j++)
      	         {
      	              group.push(knbs_Env[i * 8 + j]);
      	         }
      	         knobGroups.push(group);
      	    }
      	}
      	
      	sortEnvKnobs();
      	
      	// ----------------------
      	// Global Panel Paint Routine
      	// ----------------------
      	inline function pnl_EnvPr()
      	{
      		// Determine group index
      		local groupIndex = -1;
      		for (i = 0; i < panelGroups.length; i++)
      		{
      		     if (this == panelGroups[i])
      		     {
      		          groupIndex = i;
      		          break;
      		     }
      		}
      		if (groupIndex == -1)
      		     return;
      
      		local w = this.getWidth();
      		local h = this.getHeight() - 1;
      		local v = this.getValue();
      		local offset = BallSizeValue;
      		local lineWidth = LineWidthValue;
      		local padding = 5;
      		local bottomPadding = 20;
      		local slot = (w - 2 * padding) / 5;
      		local x;
      		local db;
      		local obj = [];
      		local names = ["Attack", "Hold", "Decay", "Sustain", "Release"];
      		local knbsOrder = [0, 2, 3, 4, 5];
      		local knobs = knobGroups[groupIndex];
      		local p = Content.createPath();
      		p.clear();
      	    
      	    // Draw envelope curve 
      	    p.startNewSubPath(padding, h - padding - bottomPadding - 0.5);
      	    x = slot * v[0] + padding;
      	    v[1] > v[4] ?
      	         db = (h - 2 * padding - bottomPadding) * (1 - v[1]) + padding :
      	         db = (h - 2 * padding - bottomPadding) * (1 - v[4]) + padding;
      	    p.quadraticTo(x / 2 + padding / 2, (h - 2 * padding - bottomPadding) * (1 - v[1] * (1 - v[6])) + padding, x, db);
      	    obj.push([x, db]);
      	    local dbA = db;
      	    x += slot * v[2];
      	    p.lineTo(x, db);
      	    obj.push([x, db]);
      	    x += slot * v[3] * 2;
      	    db = (h - 2 * padding - bottomPadding) * (1 - v[4]) + padding;
      	    local ddb = db - dbA;
      	    p.quadraticTo(x - slot * v[3], (db - ddb * (1 - v[7])), x, db);
      	    obj.push([x, db]);
      	    x = slot * 4 + padding;
      	    p.lineTo(x, db);
      	    obj.push([x, db]);
      	    x += slot * v[5];
      	    p.quadraticTo(x - slot * v[5], h - padding - bottomPadding, x, h - padding - bottomPadding - 0.5);
      	    obj.push([x, h - padding - bottomPadding]);
      	    
      	    this.data.objects = obj;
      	    local area = p.getBounds(1);
      	    
      	    g.beginLayer(true);
      	    g.fillAll(this.get("bgColour"));
      	    g.setColour(this.get("itemColour"));
      	    if (FillEnabled)
      	         g.fillPath(p, area);
      	    g.setColour(this.get("itemColour2"));
      	    if (LineEnabled)
      	         g.drawPath(p, area, lineWidth);
      	    
      	    // Draw those balls
      	    if (BallsEnabled)
      	    {
      	         for (i = 0; i < 5; i++)
      	         {
      	              i == this.data.hover ? g.setColour(BallHoverColour) : g.setColour(BallStaticColour);
      	              local bx = obj[i][0] - offset;
      	              local by = obj[i][1] - offset;
      	              bx = Math.range(bx, padding, w - offset * 2 - padding);
      	              by = Math.range(by, padding, h - offset * 2 - padding - bottomPadding);
      	              g.drawEllipse([bx, by, offset * 2, offset * 2], 2);
      	         }
      	    }
      	    
      	    // Draw label when hovering over control
      	    if (this.data.hover != -1)
      	    {
      	         local suffix;
      	         g.setColour(this.get("textColour"));
      	         g.setFont("GlobalFont", 12);
      	         local paramName = names[this.data.hover];
      	         local data = Math.round(knobs[knbsOrder[this.data.hover]].getValue());
      	         this.data.hover == 3 ? suffix = " dB" : suffix = " ms";
      	         local label = paramName + ": " + data + suffix;
      	         g.drawAlignedText(label, [0, h - 20, w, 20], "centredBottom");
      	    }
      	}
      	
      	// ----------------------
      	// Global Panel Mouse Callback Routine
      	// ----------------------
      	inline function pnl_EnvMc()
      	{   
      		// Determine group index based on the current panel (this)
      		local groupIndex = -1;
      		for (i = 0; i < panelGroups.length; i++)
      		{
      		     if (this == panelGroups[i])
      		     {
      		          groupIndex = i;
      		          break;
      		     }
      		} 
      	    local w = this.getWidth();
      	    local h = this.getHeight();
      	    local v = this.getValue();
      	    local sens = 200;
      	    local padding = 5;
      	    local bottomPadding = 20;
      	    
      	    
      	    if (groupIndex == -1)
      	         return;
      	         
      	    if (event.hover && !event.drag)
      	    {
      	         local closest = 1000.0;
      	         local objIdx;
      	         this.data.mouseX = event.x;
      	         this.data.mouseY = event.y;
      	         local tdo = this.data.objects;
      	         for (i = 0; i < 5; i++)
      	         {
      	              local diffX = Math.abs(parseInt(tdo[i][0]) - parseInt(event.x));
      	              if (diffX < closest)
      	              {
      	                   closest = diffX;
      	                   objIdx = i;
      	              }
      	              else if (diffX == closest)
      	              {
      	                   if (Math.abs(tdo[i][1] - parseInt(event.y)) < Math.abs(tdo[objIdx][1] - parseInt(event.y)))
      	                        objIdx = i;
      	                   else if (objIdx == 0)
      	                        objIdx = 1;
      	              }
      	         }
      	         this.data.hover = objIdx;
      	         this.repaint();
      	    }
      	    else if (!event.hover)
      	    {
      	         this.data.hover = -1;
      	         this.repaint();
      	    }
      	    
      	    if (event.clicked || event.drag)
      	    {
      	         if (event.clicked)
      	         {
      	              local KnbValues = [];
      	              // Get the knobs for the current group
      	              local knobs = knobGroups[groupIndex];
      	              for (i = 0; i < knobs.length; i++)
      	              {
      	                   KnbValues.push(knobs[i].getValueNormalized());
      	              }
      	              this.data.values = KnbValues;
      	         }
      	         
      	         switch (this.data.hover)
      	         {
      	              case 0:
      	                   if (event.shiftDown || event.rightClick)
      	                   {
      	                        knobGroups[groupIndex][6].setValueNormalized(this.data.values[6] + event.dragX/sens);
      	                        knobGroups[groupIndex][6].changed();
      	                   }
      	                   else
      	                   {
      	                        knobGroups[groupIndex][0].setValueNormalized(this.data.values[0] + event.dragX/sens);
      	                        knobGroups[groupIndex][1].setValueNormalized(this.data.values[1] - event.dragY/sens);
      	                        knobGroups[groupIndex][0].changed();
      	                        knobGroups[groupIndex][1].changed();
      	                   }
      	                   break;
      	              case 1:
      	                   knobGroups[groupIndex][2].setValueNormalized(this.data.values[2] + event.dragX/sens);
      	                   knobGroups[groupIndex][2].changed();
      	                   break;
      	              case 2:
      	                   if (event.shiftDown)
      	                   {
      	                        knobGroups[groupIndex][7].setValueNormalized(this.data.values[7] + event.dragX/sens);
      	                        knobGroups[groupIndex][7].changed();
      	                   }
      	                   else
      	                   {
      	                        knobGroups[groupIndex][3].setValueNormalized(this.data.values[3] + event.dragX/sens);
      	                        knobGroups[groupIndex][3].changed();
      	                   }
      	                   break;
      	              case 3:
      	                   knobGroups[groupIndex][4].setValueNormalized(this.data.values[4] - event.dragY/sens);
      	                   knobGroups[groupIndex][4].changed();
      	                   break;
      	              case 4:
      	                   knobGroups[groupIndex][5].setValueNormalized(this.data.values[5] + event.dragX/sens);
      	                   knobGroups[groupIndex][5].changed();
      	                   break;
      	         }
      	    }
      	}
      	
      	// ----------------------
      	// Global Knob Control Callback
      	// ----------------------
      	inline function onAHDSRKnbsControl(component, value)
      	{
      		local groupIndex = -1;
      
      		// Determine which group contains the triggering knob.
      		for (i = 0; i < knobGroups.length; i++)
      		{
      		     for (j = 0; j < knobGroups[i].length; j++)
      		     {
      		          if (knobGroups[i][j] == component)
      		          {
      		               groupIndex = i;
      		               break;
      		          }
      		     }
      		     if (groupIndex != -1)
      		          break;
      		}
      		if (groupIndex == -1)
      		     return;
      	   
      	    local knobs = knobGroups[groupIndex];
      	    local envelope = envGroups[groupIndex];
      	    local panel = panelGroups[groupIndex];
      	    local attributes = [2,3,4,5,6,7,8,9];
      	    local panelValues = [];
      	         
      	    // Assign the controls     
      	    for (k = 0; k < 8; k++)
      	    {
      	         envelope.setAttribute(attributes[k], knobs[k].getValue());
      	         panelValues.push(knobs[k].getValueNormalized());
      	    }
      	    panel.setValue(panelValues);
      	    panel.changed();
      	}
      	
      	// ----------------------
      	// Assign the Global Panel Callbacks to Each Panel
      	// ----------------------
      	for (i = 0; i < panelGroups.length; i++)
      	{
      	    panelGroups[i].setPaintRoutine(function(g)
      	    {
      	         pnl_EnvPr();
      	    });
      	    panelGroups[i].setMouseCallback(function(event)
      	    {
      			pnl_EnvMc();
      	    });
      	}
      	
      	// ----------------------
      	// Assign the Knob Control Callback to All Knobs in Each Group
      	// ----------------------
      	for (i = 0; i < knobGroups.length; i++)
      	{
      	    for (j = 0; j < knobGroups[i].length; j++)
      	    {
      	         knobGroups[i][j].setControlCallback(onAHDSRKnbsControl);
      	    }
      	}
      }
      
      posted in Presets / Scripts / Ideas
      HISEnbergH
      HISEnberg
    • RE: Pan Slider

      @JulesV You mostly just need to define a center point and draw from there. Here is a hasty implementation:

      Content.makeFrontInterface(450, 100);
      
      const var SLIDER = Content.getComponent("SLIDER");
      
      // Create a LookAndFeel instance
      const knblaf = Content.createLocalLookAndFeel();
      knblaf.registerFunction("drawLinearSlider", function(g, obj)
      {
          var a = obj.area;
          var handle = a[2] / 6; // Size of the handle
          var mid = a[2] / 2; // Middle point of the slider
          var n = (a[2] - handle) / a[2]; // Normalization factor
      
          // Normalized range
          var bipolarValue = obj.valueNormalized * 2 - 1; 
          var v = mid + (bipolarValue * mid * n);
      
          // Draw background
          g.setColour(Colours.black);
          g.fillRoundedRectangle(a, a[3] * 0.5);
      
          // Draw slider fill
          if (bipolarValue >= 0)
          {
              g.setColour(Colours.lightgrey);
              g.fillRoundedRectangle([mid, 0, v - mid, a[3]], a[3] * 0.5);
          }
          else
          {
              g.setColour(Colours.lightgrey);
              g.fillRoundedRectangle([v, 0, mid - v, a[3]], a[3] * 0.5);
          }
      
          // Draw handle
          g.setColour(Colours.whitesmoke);
          g.fillRoundedRectangle([v - handle / 2, 0, handle, a[3]], a[3] * 0.5);
      
          // Draw text value
          g.setColour(Colours.black);
          var displayValue = Math.round(bipolarValue * 100); // Scale to -100 to 100
          g.drawAlignedText(Engine.doubleToString(displayValue, 0), [v - handle / 2, 0, handle, a[3]], "centred");
      });
      
      // Set LookAndFeel for the slider
      SLIDER.setLocalLookAndFeel(knblaf);
      
      // Set slider properties for bipolar behavior
      SLIDER.set("min", -100);
      SLIDER.set("max", 100);
      SLIDER.set("mode", "Pan");
      SLIDER.set("text", "");
      
      
      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Spectral Morphing in HISE

      @mmprod It's on my bucket list to do a deep dive into the Loris library, which I think has the solution. I have only scratched the surface here, but it is seriously impressive what it can do. My understanding with Loris is that it can't be used for live processing (though I could very well be mistaken on this).

      RNBO, unless they have updated their FFT objects, would be my go to but from experience I know it is not useable. Otherwise the task probably involves some external C++ which is not a simple feat. I wonder if @griffinboy , the GOAT for external C++ implementation has looked into it?

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: How to draw super smooth Waveform?

      @mmprod I am still not done this but I am working on an oscilloscope I plan to share soon with interpolation to smooth the waveform:

      HiseSnippet 3945.3oc6Zz1Tabb9D3KoVIoMoMMoebKSSFgMHj.AFhKMHCRFl.HUIY6zZ6g43tURq4zcWu6DfZGOS+X+V+KzeJ4mP+MjeA4a8isOO6d6c6JIvDhMYbmnwCV6tOO6979K6plg91znH+Pib46LJfZj68MaOxKt+18sXdF6siQtOxrQjMy00Ox1OftZwJFOXTfUTD0wHWtYeHBVtaeKC9mu6KefkqkmMMaJCiG6yro6yFvhyls4VeErk0sbncXCTftxV6Y66ssuq+Pfjl0rjQfk8IV8nGZgfMiowtVQ8MxcGy0r2X0RGSKs5pqWYk0qTYsJqsZotkVo6wquVkiW4dUVwoxpksWwH26TygE6G1N1JlFYj6VOv2YT699m4INfGyhXG6RwAkMZCmrX559tNHKhyZrcelqSSorJxvH261LSxMqPx8wlGvbXoymIA+P9BjLLTEf4lQm7lUi7JqRdkTHuoPR4THoaIHoOxrscHKHNaEjddOy87hogcs.8jJoHf0Xl+ymXtsO.gWbwAVmPqGBCRwnPkRkVf.+Y96mO+R2gr4qkO4m1jjFs2du82G9ail0H6rW6l6W8OQdvipWuVKx2qc5574NKA72RjGaExr.EPTdvvLJlbpUHIvy8HvonLYShTP0iFus+f.eOXPg4j.LGHjVZoLDqeNhC2ACwnV2tTa.bXZDRU3lNXywE5KQdvPXpPzhJfFFyzHNo7IC+cXQAtViDH0F7r.sXxlog1QfjFoOwNLAlEJMAB6W6vG1YW.kxkVtx8I.k0h5Lzl5PNVPgtTudw8Ic8CIQwVGybYwiFaOZ1Bzts5rWs1v972xSfOyINv84HO2WnbTKHV+vgC.2KOOpaDrb47uDDKRFnXDMtEyqmXOxDQEzOLfWTwnpcL6TZg3vgz44LBeBvkjD2mlvM4Un7N0Nn4QohZwYUzNjBXTHibEaUGJXXDZENRJUPwQfvkDHz74Co837X68d3gU2G1utVtQTNt64whYVtr+JkXEIlOOd9Q1vjd8paYCwNPEPwRb32Yjm0.lsbc.CD.EBu81U2u1Q6TaavUZSRoharNGu1C78i6mgAmFcz2LtoGOPPfuqULy2iTe7seuC6TqUyF6WsydMN7n5U2tSCT.spf5.81w.+62kD3y7hiHw9DV5FBxYZ7YTpGIxZP.5xwc.YQCsbmts9AU+5id3tMZ2AscVcrinWee.r3PKlqJNa2X+FOp0QO3gbuWLQSTwicgrL2eRfZU8IJPERcD13VmQNy5TJHhFPrgECmDy1GznA2yPhbuPfwTD0fOxqbOp14Qsp1o1NJayHJjI9L99fSIzSQVwCCA4mCIfZchJy1tSqFeUsidxd6zYWz0d4DyjIoAP4aehGXQdAXurhQ1CyjrSEuF0q2tVmi3lZ7fCI38XTAB1Rf1oK3ywsqnbN3BzUBoHP.GtSim.tG+Y91s5XVrmw7b7OiDgNI3lY4EyVDrXs3dWJ6lPdhFlc1sUs161X+c39.BWfN8CoQ8gz9pxTvHmaEtM20lzzJtuJABEEgSojHPDC.mrfV3xPqytLHQBfuNd1gJFXJaAWHwo.XWd5ygXdHvEXHObeBi76U7Gfw28tySxKBnlgYwfgQ8KLMR.n1WlmGaoaHTr019C8h46Lm+qhxzpIxTRclK3zRpOzylKg3QjjlTBZi4AgL.8QBHIKmjIQDGbgDMWaPwkRpiyRBPKJRjH4JDPA33GWezlJZ3.A4pOscFeHWfeDu.lawC.NuXWWe+vBYjBYIxxfB4Eje+ljKEfTRQmbvOrtjB.WbWxKlm7GfCm74eNQNdLdRYOlbevOHic2MSP5o7M442eBn374cuq9BuL+jeSpmdJ64fH.27kDHKPU.XHEr98RgkaZ.VA6CpTLHudN.oUv3pbkH6sEAzSU7hjLoJcgpRAdoUzqzhfrHo7zsJT2MgUuTB974mhsPYtFOgvtbkqfZQipW.xtDLzU+W7YStCoPYfpimGTjJ5zx3Jwh.AIhYlpXdLMo3uW34LgLRxyIJVUDkJ2ES+.Qh..Hs7GFiJzrExKKrEKYhCTBLEjJ8B8xB5TrKziWUW2BoobwxWktG+1rJdlP2InRQAPcId9Pr8ddVtKPrN0m4PFBU9gEOgkT4.AKwv7BgB++vnQmwb3AagLDQXkrOAGWHQHf.zmx50OVAhc4SnBx.lCViTBjfSeB0iIe5y5Fmj0JfmSPyRUotDg8I4OvsdWbwIX0rPyBGR0wbE28UYsj7MEscACDIsljZIaRIUtsePZMmNVwVPlQmDeZBKlCUZMvPy8iZQsbRhPqTeqhDQFOHo+iM0ipqfyBSI0sx9nZ9ktWSIbg94svTqtTkesbsGxKjzY5kAKOerLo8omRcgiUgpQyflvRsr75QK.s4pTI+SkZhwq7lmhXf04EJUr7BIiXdEzA6Np0cu.oLXMkRCyqvA6fo9wNNzJAHU7yEK5z7SK8bcq.nOqv3Com0d3w7D6.avMjWTh9cDiuiNmHIhTa3xhnsYhfoGlEoKraU.mkTkWv9y8AyBLNUpmojJC2pQv5WExMCKIei4d53W37EHilWymQUrpkhQS9lRcSZalJhkdeulEwSdhWZ4NZR7KD2KSALEV7GtdPJbtP8fRjsRXjtDDFy3WsS.fAfHUmp20vqLR6lWTnVdA6AV1r3Q7x9WUlKFEjYaz75RB4w2Pzyxl5c2bGjLVTkL3EGlEdGyTJZdqfrGNjqp5Fz2pfVyhKHIt40v2Iw.ufVlhEHOEr5zosEDJ7ERxXAv72lqir8r49B814d4E6jLQrGMlHsy3jMPgBS9eAsU5UQNfB3kSKzWZiDWry5THHgLbRZJwJ6JRSZ8KiT2KStwMkhivarNDy03drk8IpUGo0Wn.rMI075AdDIsZwmrwwu.uOOXmkfgrC+KxcMqdpzxovZlx5L6t2k7YPZD7VRKMggt1cIU+b9kSNLLD53imvQbKWXIIEKUpLuJqGE3foMgyPToEwheeXo6XZcegz.rrOri0DyGoDpMFTjq.iQNQg2vE3esvJ3UHl1efu2g9wzF.OBr3sgpPIiuT2tScMr80PeWWXGm1xhy5RPrfG+Rh.+GKWPRHAzH2szuKdyK9t3Uep.aQ2zJ.56g2aWi.p2E8.BFIsfCe6Q6sCTaFdA9IykcUWvb6POkYSEWm+sM2gFcRrefQtYRusYibuSLe0OPdY+VdTWCliQt7lR8lw4puHyH0AbGhrIFskv0HcluIbKCkC68iSdrCwgU20GZOwqWGFHWvy7WXpN0Edv+q3sdUG7e+OtUh.Qv84M+J5ni8sBcLNtm7IhdeyJKudk6s1FqrdICVLcfbg2yrxpKuw5UVekxJyur.iMprwZ2a4MV0Hlddr5qMw0Dy77blnyzbv4w6a.ui4JEKgW97bIWIdC6XHfj3xFgk4WLKe888OCPClZC9vcYhQkW9d7waOLJ1evCCsBfnNQZXtCsq0P23pAPkgg3inAqhdp7Ee.dCkvV0BaFjG7bsM3eVe8R2aiR2qLGpN9854ROv2gpsy3yOkbe4Hovm6QQzGSwL3JzR5oAKVGB61Ndj6X6TyZRkv3yy8+yNkkkyWyyQ4rWK+KMLl7gp9PSfnwR20e2L70ESV.bf0drJ7NH7hfrkpu93qsGS6pRhejYSVrc+oSiyLEZDbyeSPiIOA4GXJdqnLB7Vl0+52Pu23rJm+6JN+2yrs3ZSSdow2OabY8mZL81UUEMOgFWc.lcSUm1Ljp+Hy.iCEBM9b4l8JyWk+d+NpSU2+olYbA4GGqTwsuzCZ5LjAAZMg3Qh22S95Xvb4lAy1HFWBGiDQapmCev+E9jrXYbbtjEKKWT0JyTFHNI1+WKMwNWioApP6gCiR2XwCLm6eXlkTN.qnHD5XnI.eAQuFPPN5Bjic8sOge2vSjIO4wyd.BQA6Dd85jv+cdMYzbinIxJY3PZ7Y9gmvsVS9N3CJ731IJPNUU7shvb2rDSSASAZD9f20DJ.rXIAXM8cGEz22iYipPARRhW5TJ3fcsh5.cmgA3ZOLBpwwogWa.X9O6CH.StCg7OfnUzf3Hr5aLPIVkD35fOSZpKjF0lYBgxXwO3CM.v8UlrVH7.xb.upjYLArv0EhDAAHNAenIIgYkgFE8IJTjBLSmJT.35PE+bSekeCMiSGVPA2ihnE0fYZzwXayqhRPknK8bY0ki4SN9LFX9JG54hCrF3u33Pc3HiamQSKr4iXpL0irDU8UfnmxQ.Qc.y6wnGG7UzVy3.qySGCETYzNlFfd333xvXgrpgTXCNTFoviqqct7.03nQHoy006EIehQIdfE6ER3W0M35Tf9TJf3WatKT1jMnzbHGXEwe.MQDTSHBpV9wYRcp0b.dski6lNwwmJKO3IPQy7eWJb99WyGye94GRA+vIqSPOK++9p9yKK3J+yKSTGeGnd6n.+HneEkctMc.qCz1Sj1rigwxSECsY2gFOzSeqESIgZqUVY1uAEE0AQgJbaImTY+93sfF7z1LXr14c.S1zE4Y+yu8Kq4g+9kZSAN2Q7S4iWelZIVCg534c5Td5Sur5znULnCsurput0Uyx7U7ir6cdS8ir6VWsJttbx6sf1Xzpk81RZrMCyKTy6TpKlFAoweoYR2mxY0cCOv2yWVbPlRuEEhdzqGUyVZpLT03Xn8UUa3VTWpUjhq4uaKwqdd.Oq40RV7Zpt9eiofb4Wz2OnB6uQMytzVQm8J0J5qc5852V5MrGJDx7sGM8mh+hrWlvU2je7022v0R7qj1TUG5v722GKEiKV9XwLDbJB1MIUuXhYdiWLAlUb73WbsDTsf8IX0rJGERlhTyNpv2x2OFu6a0eq7hmCmeAav1qGBFqUlpMWcnWLQ+BiL29Kd1ih.Hd1.1Iz+5yRpN8YbAkXWe1ZKW5dqs9QGY0e.CKT9EGczfgQL6EiwRbXnkUOX5Ei.6jEEq.UrsH9D4gKdVeZHcwyv+4Eu3Yg.rEGDrhw.TRKzxCrPihbdeVICWfk4bgbMWtLvQt9alpHt0OUEwOVUQr7OUEwOUEwa8UQbCmf6mmdW5fobVyxeBeLA6H7B5Vdla5tkmZqupShuiTH8uvezJ04212JbpK8ceYcfImJNYW1t1aD7uB17a+x2xRb7F+YodqLYwJ+Txhe3IK9w8EOm8+qewyajDA2Dmw.K6P+irEuMFZm9y3y.7sGuugaad.NlT13TwkfmoKG.Q4Nx1Veql.wkutHtx0EwJWWDW85h3ZWWDu20Ew0e0HhIgpNL1efv0zv3fl0DOgStzdMyMqw+CFi.0X
      

      This was vey much inspired by @Mighty23 's approach but with some distinct differences. To be honest I was struggling with it and used chatGPT to figure out the anti-aliasing filter and linear interpolation functions, i.e. it isn't completed yet. Use a noise signal and compare the green with the red output to see the differences.

      Perhaps you could employ @oskarsh suggestion with downsampling the signal for further smoothing. Also if anyone can figure out how to compress the signal on the vertical axis based on the amplitude would be a true hero.

      Content.makeFrontInterface(400, 400);
      
      /* ======================================================================
      ==================== OSCILLOSCOPE DISPLAY BUFFER ========================
      ========================================================================*/
      
      // Variables
      const var pnl_Osc1 = Content.getComponent("pnl_Osc1");
      //const var Fx1 = Synth.getEffect("Fx1");
      const var Fx = Synth.getEffect("Fx"); // Your ScriptFx with an fft analyzer to reference.
      
      // Buffer Properties
      const var BUFFER = Synth.getDisplayBufferSource("Fx");
      const var BUF_OSC1 = BUFFER.getDisplayBuffer(0);
      const var BUF_LENGTH = 1024; // Reduced buffer length for stability
      const var BUF_PROPERTIES = {
          "BufferLength": BUF_LENGTH,
          "NumChannels": 1
      };
      
      BUF_OSC1.setRingBufferProperties(BUF_PROPERTIES);
      BUF_OSC1.setActive(true); // Activate the buffer
      
      const var TEMP_BUFFER = Buffer.create(BUF_LENGTH); // Temporary buffer for processing
      
      reg BUF_SIGNAL = false; // Initialize as false
      var scalingFactor = 1.0; // Dynamic scaling factor
      const var SCALE_DECAY = 0.98; // Smoothing factor for dynamic scaling
      
      // Interpolation Factor
      const var INTERPOLATION_FACTOR = 50; // Number of points to interpolate between samples
      
      // Visual Properties
      const var MAX_GHOSTS = 5; // Number of ghost trails
      const var COLOUR_BG = Colours.black;
      const var COLOUR_RAW = Colours.red; // Raw waveform color
      const var COLOUR_SMOOTH = Colours.green; // Smoothed waveform color
      const var COLOUR_SATURATED = Colours.yellow; // Color for saturated peaks
      const var STROKE_WIDTH1 = 2.0; // Smoothed waveform thickness
      const var STROKE_WIDTH2 = 1.0; // Ghost trail thickness
      const var OFFSET_SCALE = 10.0; // Vertical offset scale for ghost trails
      const var SMOOTH_WINDOW_SIZE = 15; // Smoothing window size for anti-aliasing
      const var SATURATION_THRESHOLD = 0.8; // Threshold for saturation
      
      // Create Paths
      const var oscPath = Content.createPath();
      const var rawPath = Content.createPath(); // Path for raw waveform
      const var ghostPaths = [];
      
      for (i = 0; i < MAX_GHOSTS; i++) 
      {
          ghostPaths.push(Content.createPath());
      }
      
      var frameCount = 0;
      
      // Anti-Aliasing Filter Function
      var smoothed = [];
      inline function smoothBuffer(buffer, windowSize) 
      {
          for (i = 0; i < buffer.length; i++) 
          {
              local sum = 0;
              local count = 0;
              for (j = -Math.floor(windowSize / 2); j <= Math.floor(windowSize / 2); j++) 
              {
                  if ((i + j) >= 0 && (i + j) < buffer.length) 
                  {
                      sum += buffer[i + j];
                      count++;
                  }
              }
              smoothed[i] = sum / count;
          }
          return smoothed;
      }
      
      // Linear Interpolation Function
      inline function interpolateSamples(buffer, factor) 
      {
          local interpolated = [];
          for (i = 0; i < buffer.length - 1; i++) 
          {
              interpolated.push(buffer[i]);
              for (j = 1; j < factor; j++) 
              {
                  local t = j / factor;
                  interpolated.push(buffer[i] * (1 - t) + buffer[i + 1] * t); // Linear interpolation
              }
          }
          interpolated.push(buffer[buffer.length - 1]);
          return interpolated;
      }
      
      // ---------- Paint Routine ----------
      pnl_Osc1.setPaintRoutine(function(g) 
      {
          g.fillAll(COLOUR_BG);
      
          if (!BUF_SIGNAL) 
          {
              return; // If no signal, avoid unnecessary drawing
          }
      
          var width = this.getWidth();
          var height = this.getHeight();
          var midY = height / 2;
      
          // Shift ghost paths
          for (i = MAX_GHOSTS - 1; i > 0; i--) 
          {
              ghostPaths[i] = ghostPaths[i - 1];
          }
      
          oscPath.clear();
          rawPath.clear();
      
          // Copy buffer data and smooth it
          BUF_OSC1.copyReadBuffer(TEMP_BUFFER);
          var smoothedBuffer = smoothBuffer(TEMP_BUFFER, SMOOTH_WINDOW_SIZE);
          var interpolatedBuffer = interpolateSamples(smoothedBuffer, INTERPOLATION_FACTOR);
      
          // Calculate dynamic scaling factor
          var peakLevel = TEMP_BUFFER.getPeakRange(0, BUF_LENGTH)[1];
          scalingFactor = Math.max(0.1, Math.min(scalingFactor * SCALE_DECAY, 1 / peakLevel));
      
          // Draw the raw waveform
          var sample = TEMP_BUFFER[0];
          rawPath.startNewSubPath(0, midY - sample * midY * scalingFactor);
      
          for (i = 1; i < BUF_LENGTH; i++) 
          {
              var x = (i / BUF_LENGTH) * width;
              sample = TEMP_BUFFER[i];
              var y = midY - sample * midY * scalingFactor;
              rawPath.lineTo(x, y);
          }
      
          // Draw the interpolated waveform
          sample = interpolatedBuffer[0];
          oscPath.startNewSubPath(0, midY - sample * midY * scalingFactor);
      
          for (i = 1; i < interpolatedBuffer.length; i++) 
          {
              var x = (i / interpolatedBuffer.length) * width;
              sample = interpolatedBuffer[i];
              var y = midY - sample * midY * scalingFactor;
              oscPath.lineTo(x, y);
          }
      
          ghostPaths[0] = oscPath;
      
          // Draw ghost trails with vertical offset
          for (i = MAX_GHOSTS - 1; i >= 0; i--) 
          {
              var opacity = 0.5 * (1 - i / MAX_GHOSTS);
              var verticalOffset = OFFSET_SCALE * (i - MAX_GHOSTS / 2);
              g.setColour(Colours.withAlpha(COLOUR_SMOOTH, opacity));
              g.drawPath(ghostPaths[i], [0, verticalOffset, width, height], {"Thickness": STROKE_WIDTH2});
          }
      
          // Draw the raw waveform
          g.setColour(COLOUR_RAW);
          g.drawPath(rawPath, [0, 0, width, height], {"Thickness": 0.5});
      
          // Draw the smoothed interpolated waveform
          g.setColour(COLOUR_SMOOTH);
          g.drawPath(oscPath, [0, 0, width, height], {"Thickness": STROKE_WIDTH1});
      });
      
      // ---------- Timer Callback ----------
      const var oscTimer = Engine.createTimerObject();
      oscTimer.setTimerCallback(function() 
      {
          if (frameCount++ % 1 === 0) 
          {
              BUF_SIGNAL = Fx.getCurrentLevel(true) > 0.001; // Update if signal active
              pnl_Osc1.repaint(); 
          }
      });
      
      // Start the timer
      oscTimer.startTimer(30);
      
      
      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Let’s Build the “League of Newbies”

      @mmprod I think it is possible to create a Group Chat within HISE.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Just dreaming. Any plans for adding Tensorflow lite?

      @hisefilo Just wanted to chime in about this work here:

      Building AI Enhanced Audio Plugins by Matthew John Yee-King

      Link Preview Image
      GitHub - yeeking/ai-enhanced-audio-book: A repository of AI-enhanced audio plugins written using C++, JUCE, libtorch, RTNeural and other libraries. Supports my book

      A repository of AI-enhanced audio plugins written using C++, JUCE, libtorch, RTNeural and other libraries. Supports my book - yeeking/ai-enhanced-audio-book

      favicon

      GitHub (github.com)

      I am just finishing the work and its a great starter for training in Torch then building in the JUCE framework. I haven't tried HISE integration yet (I didn't know the API was updated either). I am happy to share the pdf if you are interested!

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Text label LAF

      @Lindon Simple example for you

      HiseSnippet 1144.3ocsV0sSiaDEdLfWswsKpH0GfQzaBHB3PRXoAUUVBj1nEXQanq5cqlXONdDSlwZ73MDUsuC8UouT85deufdFONwI.hcIR0QIJm++l47muRICnooRExw65IITjy251ehPG2IlvDndmhbV28BRplpvVVmLIgjlRCQNNq9KFFNUVCk+7O+7IDNQDPKYgPePxBnmyFwzkbu532x37tjP50rQyocyi6EHEcjbYFfmUc8QIjfaHCoWRLpshK5WIowHmscOH3Ga4Of52p0gMabXylGz7fV9Q9MhFb3AMGz30MaD1rU8fFHmWbVHSKU80DMMEb5IxvI8ikiE1.7AVJa.mZHpi5CQ1xF0IlwCuZ5kSJB4r1UkWUqZup9d2KXgrY7Kux9tbA3RKl+RyYkmBR0eFPxYNHslERa31OPwRzkRL34ab6IfLXDAxMyCEqtnU96Uc6HAMD5cGQtg1UADyrn59996fa4u0QddP5IUi+DQgOmLfxqi+I7TCGR0cjiRjBfn5lVwatnM7A7NooyYSfhB2AmKCH7ykxadiHrKkxqZrx5fcSofyzza0atCdyN86aiate81aO7YiHL9dukNwxG9MxyFEik8Dblf1WOgS6GSMdxaau+vqBmpgyVsTn5hIF1FuexsG4UIB.UswT1vXcarhNLiSTG48YHNauM98TQHzBnio3PZDIiqwjjDJQYp22Eu8ddbC.Lde.TyNTIyDg0Bfrmps4rWsVsACsU1.1qrf.ywapnJf8REDpZJRHKKsMtUN3RHgg.VqwoQ.5Z4u.SkEy6a4ZbWszXRnbb9QK+K3ErZ3.RU+cx+raislc15EgmHyvTnpL+.ZbvNXfXLzkhyRANwrTbJkSCf517SKSjjogSaQ3Hb1PQarAcygKsLoM1e2m8IHfnn5oWdiiYZ58SOCj7vY3OOAOC4E3jIE.90wOB1a2dlJKluZi+gV9cyeJyQEw+ydatXY4CpZs0cfRQYBa7khKkZ56DU2xDGvE36KJJ5QkY5OTRNmpdTwlolpmxvphrQCnpcfBLdFclhvThEG87hutQOA1104TTJ5IX52kPKn6B4CyHEy+e3fJTQ+N7ueq2oDMwL6pfGnWBUoYF33bJ8Sv1B6jrJtmRSuAJgx0sXvBLJSmK8UEy4xyGHFD5W5ZyMname8yj4IFyB0wkLXGGmWNUxo2wlJHy7xYiZPSaaAsdwedM5tbK0zQkbWe8+5db22vdiM13eMrKauMbAF2YWB9fY2vVCYHL0Qu3pDyR1BAPRdg42lYzhTldx7KgeF6W7ex8KesPbC2qX5f3GGiq7HXDR++efwhsxux8rnHn8tDfq4182W1Uvegv+dYlFFfcAQqXPgm6kYi5CY5.JDcgfxAm65rhoEvR6anM2.8gEJ4D2AOEBqancJDVepPzHRfR9w.aqsYu+Ky4.XRj+dQUfWPCnw0Q4s6yeOOBdMjOFDrnqdfg6urF1XYMr4xZXqk0vCVVCe8xZ3geYCMuk3axzxQ11FD5hqNKe9niyYBBTAlWsh9O.TjCSqC
      
      Content.makeFrontInterface(200, 50);
      
      const var Label1 = Content.getComponent("Label1");
      
      const var lblCss = Content.createLocalLookAndFeel();
      
      Label1.set("text", "CSS Label");
      
      
      // Email/Key Label Laf
      lblCss.setInlineStyleSheet("
      *
      {
      	letter-spacing: 2px;
      	font-weight: regular;
      }
      
      /** Render the default appearance. */
      label
      {
      	background-color: var(--bgColour);
      	color: var(--textColour);	
      	border-radius: 5px;
      	padding-left: 50px;
      	padding-right: 20px;
      	text-shadow: 2px 2px 5px rgba(0,0,0,0.3);
      }
      
      /** If you edit the text, it will use this selector. */
      input
      {
      
      	text-align: left;
      	padding-top: 0.5px;
      	padding-left: 50px;
      	padding-right: 20px;
      	caret-color: white;
      	font-weight: bold;
      }
      
      /** Style the text selection with this selector. */
      ::selection
      {
      	background: #50FFFFFF;
      	color: white;
      }
      ");
      
      Label1.setLocalLookAndFeel(lblCss);
      
      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: LAF Collection for everyone

      @DanH Ahh I just forgot to rename it, that's why there are 2 Attack Curves 😆
      @orange Sexy indeed!!!!

      A little less sexy, but in case anyone finds it useful, here is a knob laf and mute and solo buttons:
      ex.gif

      HiseSnippet 2225.3ocwY0saaibElxIZQkZ61cA5CvTi8BpDEYRJYIqHX3XaYm0XscLhRC1EFFtiHGIMwTjBjT1RcadP165aPut2kmld89FzdNyveFJK4n0XWTJ.KMm4blyuy2Y33KB7sYgg9AZEJ+t4SXZE9CE6M2KZzginbOsS5pUnTwa776eJcf1AymPCCYNZEJ7jWiSWnzS0DO+7dGPcod1rLRZZu2mayNkOlGkQ8hW8cbW2ioNr2wGqvciWchsu2g9t9SAS4IEMzlPsugNjcNEYaihZeKMbjVgmUr8f5s2ooAstyN1La6FC1tUyFTyF02lxZWe.0zl0ZaKavH+hib3Q9A8hnQrPsBO8.em48F4emmTAumGx66xvAlZ8.MKIeruqC5hHUsCGwcctHIFEpAqxEYQrmHiX+4hmwc3ozyhbekXBRlDpAvBaj27dRNyyT07LTLukXRETLomJMoutXO6.9jnrYP642W7DuHVv.JjmTMEIuZa7u9SEOzG3vKp1X5MriCfAoRnaZXTk.+oRmxvyVaw8rcm5vz2rKy1kEPi39dg09P3lBFfrYXD4VZ.4Fu9WiUKgjcIIK+PVz9ttG5OdhuGLNTeyDtDRmIb+HuqOaJDfdPgS3BENurXf6yKKx0BJ1kN35uCp6Uj0NfAopS8sotm56ey9dNGyXt54zIJ1ASih78VKAKmnlZArg7PHTe7TOaLRpuoS.8t25GQCl2yk6vB1rJYPxjCqR76+gJk+wxD3AULEzGPpFEzUmTpy.pzKMtJixbAESEJ2InXoPYjfRcfRJIDB3aY7gihf4ZXjwqKsOyMcFKiXY1ZKRW1.tGSHIA8Et2PBZcD8H+IvZPlvmwbCqjSG6iLrK4xYUIyqRtqphhULPazulQdNX6OiXTaakYP+aNLihAu.KA.GmQiFUaL2SOmFpHYk7BRCEWm5MzkA6RChRD7hSDL1RYQELcjmSNVrpYsHKXjMa8dNQOUvWnLAZHXx7Vp6T149Aiot7+NyQI1F.gvvQTG+6DjFVKjEIQO0Ml0vP9ToS7jC.L2ibc4SBY5WBAuW.AgmSrphgK4uaTE95YHIwWWUISWhcAHB.YX.0gCEzYp70wTNFTf9kB53CZ67H1XoEYB5YVhtptJlH+ChwLCCKwmTIdtpDQASYhAW8PdVplVoG8V9XxHHg6hI8kD+rrNV7jpEr7c8zBfPVyPQUuFfeBmS7ukE3Rm+YCbFyZ1Tp6kGyvHzBy+HhPhp21aml9SFh+xrV6zenFyNwygaSg9UDWXWcZQcHVt1EPtvl+PwsbwLUJ6YdN2a910U1eIVhuGlyF2QK18X6GJ2XfaDxohN4E6GPwlmHVHrg9yIFXNOftTL1bh7.5ImHkJWBkfmDrjkTwPy1tb6aXNj8fzHlBa21vf7x3A3SGQjtef.0xO.TAC9hb2HXaBtzpUoKnBHSURVmdJjdzkwzpBusZbnRLB9qkn.sj7Cnuc2cWRyZ.jB8NIZNIhMKB7AReenQ1XRzHdfCQmOf34GQh8hLXaj6zF.iHaQp2I2bpP5PDbDTxkIh.iOa3Uct21QLxgLj5mxBRAKGCMX0MspHCb667goPa3P.pjPCIdLFbPNA6o1iCObBrO78HtZBTcf+TOG8T31JfMhCBmNX.eVmEE8cXrYw7Ytk8kjDSVE9Xe.rwi4fhqqrTUSCQUIaZC.BALG3jHkJ+Qbu2.H6qywTQ5gnvd9k3nyeuySjbVBPxOhGQK6rHq3zEuyeHTDKY4+GmtPsibyNXJz1OviAD.vwogYPD7v23EaA2JSc6RLyjuOMjktSSv6dKzcwJNqnzuA2B.Z7LHnRPLxxpEcYqHDLkXnuEKSXNukYGI16qmcFkQ.rOxHtdmJ1H3vCXhXYZOShNlLq2kHZ5.mEpR462HPZ6B+5RrMjrMdUhTSH3uJEbyDj0ntgrq.+S.RCqn54BtLqY15rJUDIg2AmsP1Z7WjmG2pCObW.afqz+KCnF5+EzuTKmFhrpfYf8DZzYUcGWtOnRA7AkkLyaTZAtDm.jxTJL70c.rDzEWYYhcsOJKCgSpJ658ioMawSRP4v6P8RY3h.oav6qFm.vgRDzTIVSmKehOeBRrVw1z5mdRO1Hfwi.NqGJaFF6l8g2JFfHLaT4AA2MiUqDPt2H9fHh4jYDHb3kzfREILQsq.FrrDFTAGL88Ak8eVMPnDUKOHZ5KDt1BKZdjfKBIzy8iXuwSW.BCUFjEmZvfkNG9hfA9tvaIuzowqBI3gDT2a539L3rlxNTILBute96Pn3puCA0q3vV9doJL56chGO5MSXdq5hOzheYVMfgXqB9Uj31F9x3aaPF1z3N3UMjjoL0DFs5ECos1K.Zy2aA948V4BHeS43EHomY9E3uM3+r8mz9qmzkFQwKOI1u.ecBKHhigwBcY2xsYxqRoTwtrvaf80BGO9dCzJTdsb8YYV827p4pW20cbmnQpDFI.cTofaIvzwYZYssv6myxrtQyVlsp2TYBKblFVsaz1xb6Fs05OLS.AYCyVMwqOZ8cAYveUtvI+RbgdK3Bl6rSiVsazzp98cAXFqFvrK3Bs1wxpgoUqbtvWtVoeEWnqpK7MK5BcumKb9qxa3ncXBmaeGCMou8EEE2D5Xem3ZEaNbDZswp2N5O7owzYpa.fihMoGbL0XZ+ye5m926IOuIrGtHw4.PdGGW1E9gbDIHSVqOoc+a66qJdluyTWwaCnb4ingEOAtFp23GdqddvZOWcW0uZ2H45ZhecwK3Q1iVtMtwRrQX+5uE1X7839GKdzfAPWzLC7oEO96+s4Ra0ft13o.g2.IPj0Oe53dPMlMCztmGbZCfVgMPrR4XCbLFA5AuEmXv+EdhmzDGWHdRyjI0FSsC7u1VhUh2T7uSPArIOwspWp3Y3XxRfng5O90114Wp6In0iUv5OVAa7XEb6GqfMerB15wJ3NedAw+uB6OENZobail1YWbjngVgBG4QgJPQ0p1+CjbRLI.
      
      const var knb_Gains = Content.getAllComponents("knb_Gain");
      
      const var btn_Mutes = Content.getAllComponents("btn_Mute");
      const var btn_Solos = Content.getAllComponents("btn_Solo");
      
      const var laf_Knob = Content.createLocalLookAndFeel();
      const var laf_Button = Content.createLocalLookAndFeel();
      
      laf_Knob.registerFunction("drawRotarySlider", function(g, obj)
      {
          var a = obj.area;
          var x = a[0];
          var y = a[1];
          var w = a[2];
          var h = a[3];
      
          var knobHeight = 40;
          var labelHeight = 20;
      
          // Define knob drawing area (top 40 pixels)
          var knobArea = [x, y, w, knobHeight];
          var cx = x + w * 0.5;
          var cy = y + knobHeight * 0.5;
          var r = Math.min(w, knobHeight) * 0.5 - 4;
      
          var angleStart = Math.PI * 0.75;
          var angleEnd = Math.PI * 2.25;
          var angle = angleStart + (angleEnd - angleStart) * obj.valueNormalized;
      
          // Drop shadow
          g.setColour(0x40000000);
          g.fillEllipse([cx - r + 2, cy - r + 4, r * 2, r * 2]);
      
          // Knob face gradient
          g.setGradientFill([
              obj.itemColour1, cx, cy - r,
              obj.itemColour1 | 0x00202020, cx, cy + r,
              true
          ]);
          g.fillEllipse([cx - r, cy - r, r * 2, r * 2]);
      
          // Rim highlight
          g.setColour(0x22FFFFFF);
          g.drawEllipse([cx - r, cy - r, r * 2, r * 2], 1.0);
      
          // Glossy overlay
          g.setGradientFill([
              0x66FFFFFF, cx, cy - r,
              0x00FFFFFF, cx, cy + r,
              true
          ]);
          g.fillEllipse([cx - r * 0.95, cy - r * 0.95, r * 1.9, r * 1.9]);
      
          // Indicator line
          var startDistance = r * 0.15;
          var endDistance = r * 0.93;
      
          var startX = cx + Math.cos(angle) * startDistance;
          var startY = cy + Math.sin(angle) * startDistance;
          var endX = cx + Math.cos(angle) * endDistance;
          var endY = cy + Math.sin(angle) * endDistance;
      	
      	var indicatorColour = obj.clicked ? 0xFFFF9900 : 0xFFFFFFFF;  // bright orange or white
      	
      	g.setColour(indicatorColour);
      	g.drawLine(startX, endX, startY, endY, 2.0);
      	
      	
      	
      	// === 6. Draw label text in bottom third (if not clicked)
          var textHeight = h / 3;
          var textArea = [x, y + h - textHeight, w, textHeight];
          g.setColour(obj.textColour);
          //g.setFont(12);  // Adjust size as needed
          
          var displayValue = Math.round(obj.value) + obj.suffix;
          var displayText = obj.clicked ? displayValue : obj.text;
          g.drawAlignedText(displayText, textArea, "centred");	
      });
      
      for (i in knb_Gains)
      {
      	i.setLocalLookAndFeel(laf_Knob);
      }
      
      
      
      laf_Button.registerFunction("drawToggleButton", function(g, obj)
      {
          var a = obj.area;
          var x = a[0];
          var y = a[1];
          var w = a[2];
          var h = a[3];
          var r = 6; // corner radius
      
          var isOn = obj.value == 1;
          var baseColour = isOn ? obj.itemColour2 : obj.itemColour1;
      	
      // Main fill
      g.setColour(baseColour);
      g.fillRoundedRectangle([x, y, w, h], r);
      
      // Light direction gradient (for 3D lighting)
      g.setGradientFill(isOn ?
          [0x22000000, x, y, 0x00000000, x, y + h, false] : // Inset shadow
          [0x22FFFFFF, x, y, 0x00000000, x, y + h, false]); // Top light
      g.fillRoundedRectangle([x, y, w, h], r);
      
      // Glossy top reflection
      if (!isOn)
      {
          var glossHeight = h * 0.4;
          g.setGradientFill([0x22FFFFFF, x, y, 0x00FFFFFF, x, y + glossHeight, false]);
          g.fillRoundedRectangle([x + 1, y + 1, w - 2, glossHeight], r);
      }
      
          else
          {
              // Raised: light on top, shadow on bottom
              g.setGradientFill([0x22FFFFFF, x, y, 0x22000000, x, y + h, false]);
          }
      
          g.fillRoundedRectangle([x, y, w, h], r);
      
          // Draw text
          g.setColour(obj.textColour);
          g.setFont("bold", 14);
          var textArea = [x, y + 1, w, h];  // Shift 1px down
      	g.drawAlignedText(obj.text, textArea, "centred");
      
      });
      
      
      for (i in btn_Mutes)
          i.setLocalLookAndFeel(laf_Button);
      
      for (i in btn_Solos)
          i.setLocalLookAndFeel(laf_Button);
      
      posted in Presets / Scripts / Ideas
      HISEnbergH
      HISEnberg
    • RE: Crusher Laf

      @orange is this useful for the LAF collection (or too much of an edge case)?

      posted in Scripting
      HISEnbergH
      HISEnberg
    • RE: Crusher Laf

      @udalilprofile You will have to draw it yourself or edit the HISE source code I beleive. Here is an example of how you might do it though :)

      const var Bitcrusher = Synth.getEffect("Bitcrusher");
      const var BitcrusherPanel = Content.getComponent("BitcrusherPanel");
      const var StepsKnob = Content.getComponent("StepsKnob");
      StepsKnob.setRange(4, 16, 1);
      StepsKnob.set("stepSize", 0.1);
      
      BitcrusherPanel.setPaintRoutine(function(g) 
      {
          var steps = StepsKnob.getValue(); // Get the number of steps from the knob
          var width = this.getWidth();
          var height = this.getHeight();
          var stepWidth = width / steps;
          var stepHeight = height / steps;
      	
          g.fillAll(Colours.black);
      	
          // Draw the staircase
          g.setColour(Colours.white);
          for (i = 0; i < steps; i++) 
          {
              var x1 = i * stepWidth;
              var x2 = (i + 1) * stepWidth;
              var y = height - i * stepHeight;
              g.drawLine(x1, x2, y, y, 2); // Horizontal line
              if (i < steps - 1) 
              {
                  g.drawLine(x2, x2, y, height - (i + 1) * stepHeight, 2); // Vertical line
              }
          }
      });
      
      // Repaint the panel based on Knob value, attach it to the FX
      inline function onStepsKnobControl(component, value)
      {
      	BitcrusherPanel.repaintImmediately();
      	Bitcrusher.setAttribute(Bitcrusher.BitDepth, value);
      };
      
      Content.getComponent("StepsKnob").setControlCallback(onStepsKnobControl);
      
      
      
      HiseSnippet 1738.3ocuX07TaaDEeEfffanSnSO0SZ3jIgRrACgNzNguCdRf3IlPxsLqkVYsikzpQZMfSmLSO1i8Z6o9uQO0q8b+KI+Gz9d6purMPR7jVyWZ22G6u2aeeIZEKrYIIhXhQkyFDwHF20r8fPo29dTdHo4ADiEM2iKsi6m3c.OIxmNfr2fHZRBygXXL8SP1LleFh5y6e7dTeZnMqXKB4bA2l8Ld.WVraqcdJ22+HpC6LdPItarSSaQ39BeQe.RSaViDQs6Q6xNkhrMkI4XZhGw39laZ+caTqCq1FarUi02pQiMar4F0bqstams1rQm0eTi0cZrQc60IFydnCWJhaKoRVBnz8DNCZ6ItLTe.myS3c7Y3h5j1vIq2lruG22oUl+IgPLloUg2ZZs25qMOg6vy2uvqcOEAqBIJ6zLl51fT8OAHYTBRyngzhlssi4QxBJHd9BylgRVrKEtaJCEMujotvzrB34SjVWPisxtwYwV+fkJdX0tL4gttLaY0kJntzxaesR0hFx7AQ2W.GZnDEdeQPjHDVTVdEeCqj1RVTxSCEctQwy4.ELewpIL4KngcYUarhU8MgeFkZ0kRfks4ukszJV0VEoWYDnfr0BtBkuPzWxCYUc6GZK4hvpcW1pxOVwB9ffDUTB5Zx0O.wyo98YUWdaqG9PqmvjVROlUX+fNfST3lJharHPQnGHTt5tj6H8.0I83InldEtFzTNCdLdWOYINNVsQYVP8+pT8n02C0m4vrbbllRUYNSyWY9tq5BIk656WUm.lrZGeH6aYjHpCvtNHldoB+IRJO1llvTT5hNNsP4xdoGWxRAnqH1pJBANbx01F9y2mdtV7G7.v0hLocuYf8p5.qbq6WXXaOL80.5U4VO.tnuYtFTXoeat1z9fBF6tpCXVOCuuup9JflWwZf560zWlGKh4uEBEo9V9.S4xwcQ.jZIf9qmZHCaLidBqkeB4.aXyPCu7S+bVrjaO5Y+tJ5e+NLJF35ErHLtUc2Dox95.WNNVhPKUxzEXv4JVTojZ6YwAFEJdO50U3gnlsxB0AQxCqwDvXgeU6rruUzJZYHWX9Qych0PnYP.ygCE17GfwmkXCCR1UJi4c5KYUKsO73ArHoWl12tx6.q5Cl8qC5THbepueGHVs53fGcPkrsSER1yCqprfJfWbTRttWKsTk4yhuVxXWr3aSvp5JAk8eHiPU6gaEL6GWq.asuoDihvlgb4yiXoqOR36fk3wmGuwAI04hsPRQHvpT0.4KSafz1m6vhIbGr6QtWknLfhN12aGxKad.URyTEnU3jhvnVzfLNfcAz+W2aZdyCXI8jhHnUd9cJXz5CdgrNWX3j5bKl8HMHibEwvz.O2AYOnJ1gK9EXoNkBW8WDkUleFK7QYbJ0WIS8+M7Phb.59m0TQOf633yZIR330aoAe9yrdK3d+1uhe9iGGTd1n6sS.8phk01IouqK+J0PMPc2fDHwHpY.LqCw3qLeYByxg4R66KsR5A5AxQ6wbNSn3WxtBLo4z.GllZrg.fwODN88oxgmIAmVKk.B+xCBfiGDBl0fxSy8ILnRsacPkOVHtnYK3B265w3TWCFgnt+KvX53cKXpm4o.fyXdzqmzY4p8IOKWkznU3LwC+tkRGtto3L9YyhROQX83X1YhVvL6USnAQ9rW.XbEqN9B6dXr530qhzPXOjip1dzPHmKYRJqM6moIbI5Iw5dBEROvryS6GzFluvlseJ5vD0ovbc85ZY0EZyBcTK9G3SJw53ZiTh0yHVTLjbJSdoHtm55H8YHOS666T36gYjDWhEW3oQovcfZuVB+AQdhPtMtkliLjtafnenLCtv6wbFk6ig0s6m.kscddXafY0KOYLMz0OQo34LqsJ7EDlepvAHM2QTavwNnEEq5snI1I.BNgtn14AoCg0xwI52hZHxnVydeKsiCPcfpjITnAuxZQiAwfWd.qlOkwzkptqCZwUPJ4T5itYR1DKjy0sJ.6EOEsSUYDyhrVIGFjgroELcuZ0bRiC+Rxc6f2XpxPkTxNPRYqHF24Dd34i1U6D5UirWscZWpFOrwui03a2icoF9kKbpsur4ZHio8Czk1G6D1suTD.oLpxcjRXbtwwHgLNFe+iGAi58tQLNKVDlQFSyWO9F0IZTFfiXxe98okD8mfLnu4FbhPWKbNjPlpTUR5XIoKSSiZ5LTXTtYn2O2FH6ID8Bnp5ASzTN+uT8JfZGKdistfLZu2QsCTQMTkuLu4I3Zq5iN5FAGmg+Fa6gU0XBt1jJ35SpfMlTA2XREbyIUvGMoBt0GVP7egTZEAL1ER3acnJHzv3vPJz+TUUj7uqq1iP.
      
      posted in Scripting
      HISEnbergH
      HISEnberg
    • RE: Global Cables Flag?

      @griffinboy Yes the ghosts of global cables are coming back to haunt me now. My set up is quite similar to yours.

      I think some people here have successfully released projects with global cables however. Isn't there a preprocessor definition for them however, something like "ENABLE_GLOBALCABELS" ?

      I actually just found this old post which is an extremely useful list of all preprocessor definitions. @Christoph-Hart and/or @Dominik-Mayer could we get these uploaded to the HISE docs? I always struggle to find these:

      OG post: https://forum.hise.audio/topic/8023/preprocesor-definitions

      HISE Definitions: https://docs.google.com/spreadsheets/d/1crdLOkfyebQZefBQBJEXMisHs2qPkUafBtBjgVM-ir4/edit?gid=1018116899#gid=1018116899

      PROJUCER Definitions:
      https://docs.google.com/spreadsheets/d/1_1VHwHgDNo2ruV4zDOWTKKGUDnS2SOWEHOwHAZKcNHw/edit?gid=1220927349#gid=1220927349

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: Reverse Delay Faust

      @HISEnberg Anyone interested just DM me :) *

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: ScriptNode Feedback After a Month of Heavy Use

      @aaronventure Not to derail your current conversation but but you make some excellent points so kudos to you for putting it altogether in a single post. Coming from more of a MAX MSP background I am definitely seeing Scriptnode as a robust DSP alternative, and I think it is part of what is drawing so many users to HISE.

      I have been messing around in Scriptnode for over a year now and I have noticed most of the issues you brought attention to. I think the docs could use a healthy touchup. I personally feel a few tutorial videos on making Scriptnode networks would put an end to half of the forum posts we see on the topic. My personal feeling is we need a D. Healey but for Scriptnode. to come out of the woodworks.

      There are a lot of functions that are hidden in Scriptnode already that users aren't familiar with that greatly increase workflow (wrapping DSP networks, the importance of different container types, show/hide cables, copy range to source, loading DSP Graphs, etc.). It took me a while to figure out these things were there.

      I actually agree with Christoph about modularization, as it reminds me more of how MAX MSP operates. It really isn't the cleanest, but encapsulating certain aspects of DSP and recycling them across networks is a more ideal solution. If there were a simpler/clearer way to share these across projects without having to drag network files across projects, that would be great.

      One feature I personally have been eagerly waiting for is a buffer inside Scriptnode which opens up a can of DSP worms. I know there is the Recorder Demo Snex project, which is perfect, except that it still doesn't compile

      Other issues I noticed is embedding RNBO .dll in Scriptnode requires you to resave the network each time before compiling .

      The IDs are the number one issue so glad to see that is being addressed. I have had other issues that I can't recall that I will post here after I give it more thought.

      Also, sorry to derail the conversation further, but how do you add comments/labels inside Scriptnode? I never figured this out but I have a few projects I intend to share soon to help users cut their teeth with Scriptnode, so I want to be able to explain the signal chain.

      posted in ScriptNode
      HISEnbergH
      HISEnberg