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    Recent Best Controversial
    • RE: Documentation pdf

      @TalesOfAudio Not to my knowledge. It exists as markdown however:
      https://github.com/christophhart/hise_documentation

      posted in Newbie League
      HISEnbergH
      HISEnberg
    • RE: Setting up license keys

      @xxx 100% they can. It's not the best method and doesn't show you how to interact with a server or WooCommerce, it's just a starting point for within HISE.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Setting up license keys

      @xxx This is a good place to get started: https://github.com/christophhart/hise_tutorial/tree/master/SimpleCopyProtection

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Airwindows code into scriptfx nodes

      @Jeetender It looks like you didn't grab the source code for the Tube2 implementation. There's usually 3 things you need:

      This Airwindows.h file, which is the main wrapper for all of the FX.
      DspNetworks/ThirdParty/src/airwindows/AirWindows.h

      The individual wrapper file (Tube2.h)
      DspNetworks/ThirdParty/Tube2.h

      And the source code for the individual FX (Tube2 subfolder)
      DspNetworks/ThirdParty/src/airwindows/Tube2

      *Note 1: I had issues compiling all of the FX simultaneously so I initially broke this library into 2, so Tube2 wasn't included in the original version. I just added it, checkout the dev branch specifically.

      *Note 2: The individual source code for all of Airwindows FX are basically the same. There's typically 3 files:
      Tube2.cpp
      Tube2.h
      Tube2Proc.cpp

      Currently I accidentally pushed a version with a .inc extension. I'll try to fix those but you can manually remove those for now.

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: Airwindows code into scriptfx nodes

      @Jeetender What error do you see and what does your project folder look like? The main Airwindows.h goes in DspNetworks/ThirdParty/src/airwindows

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: Airwindows code into scriptfx nodes

      @Jeetender I've been putting together a collection of external FX libraries for the community here, one of them is Airwindows. The documentation still needs some love but if you explore the folder structure it should become obvious.

      Everything you need for the Airwindows integration is found in DspNetworks/ThirdParty .

      All the headers in here are the HISE facing wrappers (what is going to show up in your HISE project). The bulk of the Airwindows library is found in DspNetworks/ThirdParty/src . The main wrapperAirWindows.h is what allows the communication between the Airwindows source code and HISE.

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • Online Knob Design Application (yes another one)

      I'm a fan of this developer's work and saw they released a nifty online tool for designing knobs (basically a nicer Knobman). Thought I should share:

      https://marionietoworld.com/mnstripstudio/

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Labels being editable by default

      Personally I use panels in most cases as well.

      In your case, I know all of my components begin with a prefix indicating their type.
      Examples:

      knb: knobs
      btn: buttons
      lbl: labels
      

      I do this to be able to assign LAFs. control callbacks, etc. as I want.
      Assuming you did something similar, it would be simple enough at the outset of your project to format all the labels as you want:

      const var labels = Content.getAllComponents("lbl");
      
      for (l in labels)
      	l.set("editable", false);
      

      Editing the HISE source code is a quicker, more permanent recommendation.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Frequency/Phase Analyzer

      @pratitghosh if you run the HISE project in Xcode or visual studio and build in debug it’s a lot faster. Then you can use the audio plugin host template from JUCE to launch and test it quicker.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Frequency/Phase Analyzer

      @pratitghosh you can build HISE as a plugin and launch your project in PluginDoctor, but yes some extra inbuilt tools for this would be great.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Agentic coding workflows

      @Christoph-Hart excited to see what is in the works here! 😁

      ScreenRecording2026-04-05at1.09.01PM-ezgif.com-video-to-gif-converter.gif

      posted in AI discussion
      HISEnbergH
      HISEnberg
    • RE: How to add a custom C++ method to Engine scripting API?

      @pcs800 There is a bit of documentation about it here:

      https://docs.hise.dev/cpp_api/index.html#create-your-own-classes

      I think this discussion may help:

      https://forum.hise.audio/topic/12951/procedure-for-writing-our-own-api-for-hisescript

      Best advice here is just to follow and copy the patterns found in the HISE source code already. One thing to note, if you are trying to detect if a specific DAW is running, that's definitely a JUCE task. Does JUCE have a function for detecting your specific DAW? If not then you need to modify the JUCE source code (PluginSourceType) , then mirror that in HISE.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: How to show FFT Spectrum behind EQ curve like FabFilter Q3?

      @the-red_1 You need to assign the floating tile to the module, via the ProcessorId. So ProcessorId should be filled with the name of your module. "Index" is for which buffer you want to display.

      Example:

      "ProcessorId": "Script FX1", // Name of your effect
      "Index" : 0, // To display the first FFT
      

      In either case, I think this example should help you somewhat:

      https://docs.hise.dev/tutorials/scriptnode/index.html#custom-draggable-eq

      posted in AI discussion
      HISEnbergH
      HISEnberg
    • RE: Module Tree Master Dry/Wet Mix

      Okay I reworked this, turns out the easiest solution is just to do the majority of the channel routing in Scriptnode. I have an edge case where I am using a third stereo pair of channels which was causing me too much headache, but Scriptnode resolved it. For posterity and anyone else who ends up here you can use this to get started and modify it to suit your needs:

      HiseSnippet 3003.3oc6brsaaajkx1irsRRaylfh9nPvt.oaSU3EYIqcA1HaKqFUaYqHoll7T.E4HIFSwQkjx1pEEaeLeW6S6iKP9A1Og8On6Y3PJMTlxVhx1IsUNH.dlyb4b+bl4vw0rIZXGGhsPhTMG1GKj3tnFCsb6tWWUCKgJknc33hswjlXGWgcG1W0wAqKjHwpeCcDI1bMAue9eOaWUSUKM73tDDdIwPCenQOC2w8Vq3AFllkU0wMM5wM5rEqnQr1iXRF.XypHQg9pZmn1AejJcXqfDdtpSWgD+UjplhjnX1b5JsTUaoKWHaarRtbYkTZWPLqZA0bhExIlURHQx80MbI1MbUcwNBIVaWh9vFcImYw1fWZ3XzxDSaHIz.1YV2kIl5TRj1qvdcML0qEvlbDDRfpMlosJio8PTUCciQ8Ol48Yd.ROdF7LvDqDF8VMD5IwidhbnWDnTBNTZMFJceTCMai9tigPwm6fpXARy1pfbhGUXiUHw+BsGAFfkaldpmfKaCMFMgGmUT7IokEE+x+dpTsGXo4ZPrRSrNh3hO15weYpeJ0lo94TomDT61QBitQ1DSSrcjfoJG1W1Der0fdsv1OI8oplCviFHv.ByUQSmqxKz0XzM2.IVUrLbOtO1ZZpBB9LKpDvGqfg55w++De9eCSCcrsfAvl+TzIVsdSUUp8TUiyE7PbdyEguqRIUW0fkCVYX25iscMnDRhR3SAyIl3cSTIryItj9.AtGoWehEEORb2YdyOe7FqWbHOV3hOGVIDhNpdDcX49bzQD6dplF+HVuF1VC1JvtTvYP61vX.lyeQnmgttItFwwfJkFub+2mclgta2Qc7KurXWrQmtbNDNpX+.dZE.QWCTQASeavpGPUZOafNvpEEaD3nzTt9VdLJsrIQ00vpSSCPzxnW9tj3oWAAN580E8Y0L95mh1YftAYGKUygN.qqUm.ORalTQQ4WoSwvE2abuu6cuahdkocWpToeMfaNdvAHfmXNw9neJU5zOp1Xx+Q+szOph0idBs6JV53ygND8ZANkLIm88D6Sb.+hXn+1plN3T+7BvUj44JFE+HgqTNRtxwCbiOaAwXK2ymsbnZKroG+XCj2uGR83evwH9kWTjYN3oUNOKYHdqUTKIBAzDDO7BttgfFD8AlptgijPi25CfZhw69l5i1BL8FxGO9ZK7xrhh2GUyvUqaz33JQfifitaBbzOn78P62tMVycLBtFp7qtgh.uJ29iX6ep.ivW4u4UBKzNZPuRFN8MUGtK3HEaSiUkHAPJAAieGZbXu91XvmHtIoFL9G6n1quItNfzOIcKSh1IM.WyWLVoue0coi3wZcUsrvlNwIjZxYlMIc4Ro5jATmOUUcsoQN1D3AM.m.Z387wNJOfpc32Vj1lpnz.ao603Wge7AJMhgA.kl.nLs8J9.km.nBs8p9.UB.NNbtvQX2yn9Tngh8+cvxlJF+SHJMfqX8Feo64B6PcAQcMX3q1yXJfD0qw5HwLv+DXiHfR2oGY.0OxpnrzDaapZXx3ZdqVMh4v9cIVFZTMkwVT6FHrGwWF3.InnerUCXo8x9lpUejWX60KqpARsg0ToAfuOhlhCXJfsynMxjHBxYrNJEcXYeGwvnx+ZAgocXzLceCbqyvOfn644uDxeGT4A3dVKLDLIEC1.cdaUZVJgv1OyCaAcxL9PiBqFM0qZe4RiB5wuE3HZEJB7oHPKjiRdIKsrUQxddU3GZRpaObvHPn5Ua.hfynd8ZpZ2A65s97c3mKmE1yTyIbSAljhliy5nNfHQRnFehOI874GdGluETN5EjiZoGdHnEPRUMrFQcTk1ppmOpsDzlxEVGw5ZmAtjdfGA+iJUB2VcfoKClfPHQbOlA+DhXal2fL9PiVD6C7JDwqDRDmXB41mf1GbroCmpyKECeJ5ehJHkQgr8te6WU+fJCyWWVtzADqC+g16TN6ONn9vpJ4Ovw5sMDydX8CGjud0dcec6W7xW+18K+p16XkuZFfla85mqzb3A6eZqWsam2Vd2tGaT6jRG9Mlu34jWzV4qvsyTq9t81qYkpkeckNC6rSliOb6CJmIrXfmesNpGvHMDlp8KCbT7qfoNqVhqDZaY9EtB2FQssHjt8vXtoLE+Pa5cfM0Fmoyz1tMoammp7UpVvqouJml9Fi0z2.80RhSprSa2vE2m4r8gPaXLd+HksfnjTNHR2I3yXnsPhGf1JSVYY47h4ymc6rRJhEDXdL7PylPFeMIdKNXsdJnZRwA5g3zLnINxYJkXkILjhFomz7bCDE+lOjlN.EQIQEX.EJrc1B4Ek7ulfF8HD2tfw4TP8jHuauweyShjoacHDOnSgael9cQ0wNXe73pX8g17vT.qOAdWKgMSgr2Lbmt8BCbzloLXwwhYClYpbbrSGM2YbiC6h5R8wdWTEmWRgpoNhoBIfcQDWYAPbkXxw7bJJEGGpil6BHpxt.Tb1XkTEhh0g20TzHocoT5T7fSgLWtSichCbCbqKXxIcYlbahrwZXiSwSxQCRkH.bzQMBfFaxL4rPloPkwX8VpZmLEmOS49zBsPykmnjn1scmP89dHU100jAfEI+veVWk9E8bKl3yCtYxINy5j8.s8tgF+i.NU+G2DdV1ZAry1JVF3IoVMRykgl+T9X2RKIxANWYXJ6SFYl4AKZpyCzBks9cQbmnwGaGa6NghyhpEMcEzvYFahUm3Hp2kImYPhNHOC1stndV7dbCx3tArrkh2gRNCO6oXk3BGJQddOTBrcKOTxxCkb6enjaIi4PNmVmYd5WZtqxSUUhNeo82+bXMfzS3pU.D2DRjPskInuElhAaF+e6dz3XhJxhJRxaMiWD1nKILzMgE30LVbqcIjS5o5c8vwpjs7Eq3NLfqC.gbnDXLUueWJT0B75hpdeHtMWwS+hhi.TObYUeXwfrP4lQQEk2+rf94mfGfCo2nqiSYa7OLZcd26K9biKzqPohUMNmuLuMw85SZLzRKTInV8CZgCnWp+TKbP.vqiBGbkE+gUqukU+425U+4Ar5f.BywEBY5004Bk.J5JE8Ar7OQQOQkaSTi65p.P+d+1tW3DKClTrSqb8KMCmjHI44MEmbYfNk2ZKk7YkJ.YnsMedkgid+4P7e+EQpfx1YymKG9qyMYwiVlP4uuRn7CxQ3tXckThiklxRKskVZ+gqdRaGO6SHsfOjESpvBbkuEVjhIIu.ESRdQjS4hCEmBoEj66xxIsrbRKKmzr3aI+BYokcYAkVVPoowL1fUZnryYEkFMskkT5lQp7Q42o3ufJHec9cJV33ZYZVoZoR3xc9VRGqJjWbpxd0qaz90GV6je7UuE9+qJu2dYxbpi0fmeIenhI8Nuz7cFK+4bicDK4ryaR+JYjoI8KIV.R4ea3jVKOh0uauLiPpRax14CrZQE0krGJbKb78qmJgwoHJtkTdkBRRTEwqyuM7I4OeO18OT7Gkqj+jJD+gVgmaAeSKH+IZaqqIFmuu8n4aefKz5CBdUXdOkwCIzI6454grdRS6JMs.aXaoK4gt+el0G5d+Y9gtSKap2CKgqzodOktl1vo9ndz41JJZtuES5xM95fye5ysl+g12vqPgMbUscgkmeQpiAIuCNTekML8eq8YQO86b.3OEzrvNtO0mc9TFehspNO0tK87KfVdtLmodpPOJShEIum54ze88+6UDLAr0CABfY5g95AvmrBwqMaEWL7agja7Q7z7V6l585u1r8ZAu7+bB7af2+Yn+7BrY.N1vfpFrO3BwDLk7eLY9taB5MrcTUhEInpl7phPdyc53EuYDtGIAsiqK8RP39BGpigiC4voy+mKdHb9bU6IsllCdgzb+mZgHkWeAhgtooF+oWD41spZ1k9FdWcldCuW63a7eOuWOnxDe1BnH+rEVYg9rEts+zHDtrOMhDW3SinmplM4M9uHSpUvFd8.bLK+qBsJscZoK92zhdf+z2noEdotvDki6DUh6DyF2ItUbmXt3Nw7wchae0SjFty+zqTicAgp01m8mggDiRxHwpB+ePylhjx
      

      ScreenRecording2026-04-03at6.26.59PM-ezgif.com-video-to-gif-converter.gif

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Promising app Midilize

      @ustk I saw a few posts about this too, looks very promising! I grabbed your code so for anyone else interested:

      oPOa6mMF

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Module Tree Master Dry/Wet Mix

      @dannytaurus Indeed I did, I'll update it!

      @ustk you're also right that the rmOut is redundant. I also agree the signal routing can be a little awkward in HISE, it is somewhat related to the Module Tree structure being locked in a vertical display.

      I'd personally prefer to use a routing matrix more akin to the AudioPluginHost found in JUCE where you can freely route all the audio/midi channels (MetaPlugin from Plugin Doctor or Kushview's Element are other examples which seem loosely based on the AudioPluginHost]).

      @Christoph-Hart I'll tag you here for a feature request update to this. I don't imagine it being a top priority but seems worthwhile to share my thoughts about it!

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Module Tree Master Dry/Wet Mix

      @David-Healey Hmm that could work. It's an FX plugin I am working on however, so I don't believe the send containers are an ideal candidate (could create a feedback loop). I'll try it out though.

      Edit: The Dry Gain needs to be at the end of the signal chain (outside the routing matrix). It appears the signal routing is not done serially. You also do not need a second routing matrix node as the signal is summed to stereo at the end anyways.

      In my original setup you end up simply attenuating just the Wet Signal by the time the signal reaches the output. This doesn't feel like a totally satisfactory answer, but it gets the job done.

      For anyone else who ends up here:

      HiseSnippet 1502.3oc6YssaaaCFlx1rq1cGZG5V2kBEa.tCcoVNdYKnXntMNt0n0IF0YsqWUPKQaSDJRCI5z3MLf8nsGg8Hr8Fr2fsepCVRNJtttGVxPyEAf+m4+gORQ2ySZS88kdHiJGLaBEY7g39yDpw6LlvDnNszD7UTOp7.puBcuYSH99TGjgQw6qkvnbITve+8ctGgSD1zDRHzSjLa5iXtLUB0dMeHiyaSbnGvbSIcilcrkhcjb4THZJhqglPrOjLhtGQKVAL5AD+wHiuFSr2zpVsFa4r4.BYfS8saLjt4Va0vZygaWqAYaxV01dqZMrPFWXWGlR50WQTTejQo6Icl0er7EhPG7DlOa.mpWXg5CdNjbaI2QuE0TQ6Llwc5Eml7QHCbujjVwvj1UwcYNr4zSRdWNfgYhFoSfFExFdEyDdVoCuZoBubBIiTgTovP5J391drIpDN534R3NBnZNj.0ozgRnrnB+UA7NRPBgZCWxgz1dvh4ZTEx52zD92MtckJPsxWYdDwyrk2Lcqf4OXFz4rwHpZ2gCo1ppWOh00AERj+oT0oIeDqrxenXvy6RzMgcYGCZEGffd6HcmHEvhpWOiTZCT4V2xLjf4CExA9UXBNSPMGNUXqXRgoTjQGsY8j7p12z7naT4WpTlKsIbyWLOZOx71wDcluks1nl42DKD3zDsZM.XuqXD3Scn1hZyFP49skdZQaSrgJe0HEuQZKuRJFEA58Y4nr1F9T0cUJO1foJZ0Xh5+cyv3Q6knJRVYiIFJaPH.x9qUxjezpDki1gv4Cfgyp4mB0AUpr7dREceQ0fbJXTyEYMbXt7hLFm5kKaM3g2xTrpXp6.pGTMI7oz4BBCHYm5vm9TWZPA6vttTBJEcDL09SnhSCp.E0ppmPihJPTUv74GGMe1mybndHFLF9I3LYSTPfmFNE8icZQTjXyAVF71Dpmho2HFsnGAvsgi+kwsn9GpjSBjMZJA.4WYmebhi+xlyRuPQOFrDFqkxU5.l6yw6I8bIb1OSc5Q8rAWA31H+oCGBx.ImuB4xbb3zdReltJkXt+7Nuf4nFOmvu8jliorQiScfwdMQmDdC.VkNS4DUVzVcGbDCsaRCwogwDf6mk9Lq2XPvqZHdEbOlxdb9wXgbhQnX+1HFiN35ivgPuIAXIb6e5szoTkNo+KierDPf.Wp88EvdtcxV0LJtxd2Z4adsiXhQcI.pmt4duot8gqZXSg8tP..rPOsgNoGstldsN+2mJbBVTHgokdsQDyfEESXVWu9ef+zLmuHh4loYNeQ5RyEmeQLl6DN89wUlx3HL8kbKrm86snbRl1mmlY9B8rl4bOsNhi.TjdRNwawlu2T4+LU+kOgDbz5qyTboUqEc42yaUmn+TbPJ+7T.GzRb9IfuLtG4rPCwZgfDOpWaAb.qzLsVfY8X3lSEAoXDybQPxEb8C.v08mpNyhttXtIC55h4lLnqnDydRz0.tqD5ZzsfWB5JB8dz02it9dz0yNnqugPPdkte10BSlWB+TxQzfmvHHO9YAqGBeHj48oBpmNKasDvj+XUevrIq7ClsusBBgC7HB+IRepUZK2m5xN.9JP+LTWPi54pQ8rHfpohrlNjTFozoh1PpHkbWrYLw5oIBMeYLFrNik5xNN8WKtqf.sV8ovN2YeeaHwnyyo6N6Mk6SClAsRqXB45oI+.hmCTCsWFpboUCU9k7rgW3L2yFdN3ypy7xlkiiwvit2ENVkKAJwmSLjLkqholczqqTHmLVJXYJzOlBXMiFQyz+j6F5tJEw9vDJWs4iobJwml9gQdDSPIdcCdRj0JWX8J+Ju4Vu9BbX3ZpwKLO+9bHE+e8ygr5Se5m89LcU7ZX.JttYPoz7+lZ4B2d.m6sGJ7Zc6g202PAsru+y3De+mKw1S9b6vmYVCWbw.JPFSD7CnUF2Uu1z5juqrKbXyyssyZpSnX80UwMWWEartJ9sqqhastJ9cqqhe+KWQ8cAt6TkzMbpBtSTucC9c.LLBuNTv.F5eAb1jpbD
      

      Before:
      ScreenRecording2026-04-01at5.20.39PM-ezgif.com-video-to-gif-converter.gif

      After:
      ScreenRecording2026-04-02at7.59.29AM-ezgif.com-video-to-gif-converter.gif

      posted in General Questions
      HISEnbergH
      HISEnberg
    • Module Tree Master Dry/Wet Mix

      I feel as though I am forgetting something here...

      Setting up an FX chain, how do you properly set the Dry/Wet Mix routing? I thought it included:

      1. Set the project to use 4 channels
      2. Add a routing matrix:
      3. Add your dry gain set to channels 1&2.
      4. Add your wet gain to channels 3&4.
      5. Add the routing matrix (out) to mix the channels together

      However I am noticing a -6dB gain drop on the Dry channel with my current setup. Does anyone else do this differently?

      Here is an example of what I mean:

      HiseSnippet 1503.3oc6YstaSbDEdVauTroWfJZo+bEpUxTQCdcbSaDpBCwwfE3DKbJT9EZ7tisGkYmwZ2YCwspR8QqOB8Qn8MnuAsmYu3c1jEWWCgRpv+vRy4xbNy4x2b73A9BGRPfvGYT6f4yHHi22b3btb5NSwTNpWGEg.IwmHNfDHQ2a9LbP.wEYXT99JILpVAE84Ouy8vLL2gjQBgdhf5PdD0iJynNn8CoLVWrK4.pmlzsZ2yQv2QvDgf2T1rAZF14P7DxdXkXkLQO.GLEY7klXmMsazn0VtaNBiG41b6ViIat0Vsr2b71MZg2FuUis2pQKajwE10kJE9CkXII.YT4dB24CmJdAO1.OgFPGwHpE1ngfkiI2UvbUGQEUzNSoL2Aogo.DxvbPVPqbbP6pl8otzEzyBdWNhgUlF5APiR4cux4bOac2qgl6UfKYn4RUhcoqXNzwmNSlwQ4OWxrGGxliwPdR2UhkEU5OJYti.jfK2vCeHoqOrXgF0gn9MsfutwsqUCxUARqiv9Vc7mqJEr9NqnJmMlPj6NdLwQV+5IrtNnPl7OkHeYxmvJu7GxG879XUQXe5wfVoNHn2NBuYBNrn90yIkZCpcqaYESv5gbwnfZTNixIViC4NRpfaI34zQss9BVcmaZczMp8S0pxDNXl0KV3sGYc6ThtKNx1azv5qREBLZlVcFAr2kOAroxU6PbniHrftBekncwNPludhh2PemWIES7.04rZRTai.h7tRoOcTnjTOkn5qaF6OJqjjQxKaJwXYibAP1etVt3iRkjXzNXFaDzbVu3Pnxozhx6Ijj840ihovlZcRViGWHujMiQ7KjsB7veYJVmG5Mh3CYSLKjrPPnAIeWm4KuqSGTvItpSSPAuGmJ2eFg+xfJPIkppNzDuBDUF0e9gI8mCYTWhOhBsgejYtnIJxw0QXQeeuNXINc6fcFr1LhujpNHFcHGAvsws+UM6PBNTJlEIaRWB.xuxF+3LC+4smquPRNF1ISSkTdBWX69Ty8D9dXF8GItCH9Nfo.baTP33wfLPv4KPdTWWFYfHfpxRYa2uemWPckSWP3WdR6oD5joZWXrWazog2.fUgaHCKyi1ppfSXnLiNDmBFiCletdD8jPvUVMH3keCwp5tWwb.U5LsX+sTA9Kj3Oq82jKz9.yXH4LmshY2e3L51qJm19UMer.Pl.Spr8EL885kOaZTdkst8RsNRYHJeReLfFpJ52KzaHLBhCAN6bN.7B05FpDPx5Fp0pbwPB2MZQoLl1p0FILiVTNiYS05+B9nXtXQByM0YtXgdp4hKFPi5MiQteZlAZ0iwuWxzYO6W6PX3bkROMWeG5YsKX9sd7i.zkABF1+jEhuth+4x9KuaI5J2yMc2erYTH+7jCGURb9wgur4.7aCEDu5HHZ3.mFAQi4YFBRxzhKAAAgdGBx6PPdGBxaOHHos5EhfjxrPDjRIvKEhfTNgYgHHENd16Aimsen7s14yVezUT11dZz0HtZwlqEGatj4SwGQhdZinnymDsdL7CjrtOgS7UUf1KAn82V0GRa1J+PZ66HAW3.eLOXlHfXquyCIdzCfecXPNpmPilEpQy72NHC4425XR4jREJ5BgBM4tX6ThZRd01Pios97qv5l520zmdr9uhbWNFJmFRfSt69ANPfQEm06bGDxBHQ3S15JlQtoN4Gf8cgbnyxtwpxpUS+O7bhW3r54DeCij9p9Sue875mUS8w3Qb1EF+fI.Jo2mNFGxjoTy2F1WvEylJ3zbI8GS.bmISH4pkJ7.cWoD6bndM7iILBNfn+3IOhxIX+9QOaxZEKr+W+RvElu9LyX20RgcX8+imLo74smL4MbGp54yO2joulI.i2zJJca8ee99DSgXV3THkdklB4M8jNnkMEnwolBzC63KdtS7yXqfZtXDEHhwi9C5pZ1Ws1x9juaMR83uzm63jeqNkhMWWE2bcUr05p3WutJt05p32rtJ9s+yJplo3tgRgWbGFB0evtQ+OCFFwiUE0rg9a.MAGDe
      

      This is more or less my setup:

      Screenshot 2026-04-01 at 4.42.33 PM.png

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Attack in effects plugin

      @Sampletekk I am not sure I entirely follow. It sounds like you want to use something from the dynamics category. You could for example use the gate node for a similar effect as my previous example:

      HiseSnippet 2310.3oc6Z07aiabEmzxirk1MMIMYSxQdH.0oXgfjrhaWzCR1V1aDZrsfkh2jStiHGIQXRNL7CaoTTf.zK8V60sWZ9SnW6MetGa5sdIAn+A36EntugCoHoDkLkrrR2f0KvBMe+9726MCeMsnxDaapkfX91CMIBhOF0ZngS+86iUMDZTWP7mfNBa6Prj3cs2PSrsMQQPTLyyYcHlacAu+to5dXMrgLIrKAgynpxjOUUW0Ir2l090pZZGhUHsU0iL6J0ZHSM1mpQcA5ICpnfIV9BbOxwX1zVCI7IX69Bh+bDVd6REKVYGks6fwcTJ+rJcIauyNUJsc2mUrB9Y3cJ9rcJVojfX1CTTcnVsbvNDaAw02ipLrUe5UF7C3LUa0NZDViRBsfSl28gTMEFKx5UX+9pZJMCDT1BBhnlghsLbw16hNRUQcT+ghu2xa.ovUDU.JtVbxKSLxqTTxqXDxKARRLBIsNmjdaTKYKUSmvQXzyiPML.sYWLnmhRJ74JHdMZeJLACmB53KHGZAMFsfs1oXwmJA+2G8q55ZH6nRMjnFGScHmXr0Gk+2lOW9eWdowGpa2DGicLVTMMhUhCyLMrl0B2xvUuCw5oRWh0bIilHv9wkonoKSipxk4bcjIRMZXn5bhIwXZFBB9hJ3WeVi5XGLSQ32GLOShkiJiDDqStDbC3pkbn5D6KbnlfivD5LvZgp3pgchaBwbz7G.jAwzaLkigspyvnNhKM6pzRhuMpopib+jow0RfFAI0CAM56M9FnC51kH6DRfqiN7yWctd48c8fyjc3O1uozgedoDc59CnPCbSKhI1hzl1TCObKartoF4TfFepTGMp7EsT+JxjdElbRXO1L1RtO1vfnYuHNOYSsTozrUJmRccTM5cD1wRc.3EdrqdK.WWlruO0A8ItFyGh2tHqMytnEwPwqwsve9CVh0VzevRACFw86XhyUTqK7TG9+VPbSlreSjE4RhUGgc0znWsOU2T02BEj+d80jpMzrO0PUl0EeFAT4t5TW3.7I0Py68BTEATMDYpMVUiYs2x0FvLTNwnErOdgCEybFwx16L2.Ur.7Ov5+XpBLT1Cwxf7dXSrSelaDCFBrYIVEjGY6NhEhZ5viINZH1tED4jSQ.inyDNr3lhYh.GwsXYs.+w031mMrOiMpLVS3LlEAiO71StD0iT2fM07HEqgmeEwojvTobaSMHbOypoI1BHSH5ACDbsnzXtru7k8tkQmSxT4BNiw3g.5IPzEROlLZ3NjjSdNQV6cI9F6n8DEuY.Ydtt5.hU7y+s7NevSqvftPhNVIb7iu9jEOQoifzRDWaLE5ZioPeSl6VDguuNkaEKL1jyx.zIAyYSzmBBMrE3qcECRuM1pGww6Ph1gejNChGvhc7l9xoFJAx3dLEvH5g0eVuXZwOjzumLg1z2yHLNyVOnEj6yQpF9rYXbnivCFquap1xgXx8tCmWqKHWwUwQmIS.tAhuAsICbZS89MP2faI+PQelgBoKHTU.JqGOQ1VtcdtE00zqwDjTcRWrqlyD8uqqCUG.lUF4dFyqzShDyJ7QfUnEoPuYY+6M3bY6sVTau3R6LyVZ+EWOozFjrwk1eyKe4eq5DR6q68WeRMt4pmVNYgMK4JY0NDskqnNBWkOU1P09i0REW8adm5eaUdZ4szoTm9PHyovZYQd2VJU7UkZIyWUpcGrxxPA8XzoDahyr7IVZpIgEItVTKVgXwRX3JKZrjQqMswRPQbf2.o3pqOL94lGAVf8Kn6pEtCeHZWEEIm9DI37jp2pYPpefgiTeB3rWnvXdydoJkXf1QmZp7sEmaufenQRuoZx1M2TMN34nvIyE34nU8ZvyWCd9JI3YDruMP8.E1XI0CYnNz.qqJaWfMZhHH7kcGXdqGynO7ZTgIWlbldahzUMzwChmmW.JA6LfKGOH3kWpqB27.ObOW3t+bDqX8vBJ.3GCBt93AvMfU.2RukGbkxXNjnUg9tceKhc+9.BwRPe+et81itd5AKmaOQZJ8Dq7m9WU4WUcWGGr7E2S2vu9u.nnSwMrQsU.ejCbC0HXaxR.OowhxH2TcR6qZoiQ9lu8+9O7indJySaEDQc9yNPn1jYGbS0omc..yqpP3Yf8feWqnfiifglxU78GMommwen444YlC7wrnTdK3ruBcK3242e8e+6+yeW04N6hTlyz7xX4Pv9pp6purL59hohP2fuodVPBO7oaCbFdvxjyll6zrgG7fvlja9vZohatN2Wyg5xhXic+Yku7C92Ree2mTaIhzMuJFfUf4uB.4VNrxr.syiZR0vVrO9yCbLnQX1d2p6MPcsHe44duE81y8aUmYRr7naX46FPe72XX7GtdCTGL6aYL2uzPvBS4yLrTegD9YWdQI5xy66rmk6LLu2M2eE2wgkxah+3+O+l3+yau8mccphUd+ht75aku5uUdN+OuWows96NnvT+lfgKZ43.7fk7Qcrt4zMNdOzwTKcrFrgJMIVx.YyDr2qPDe2pH38FnWnp.poejwVPNIr4tZ4p6arq3V326caZOG9FOLh7MQ0sF9BhSbrhIkeo6ylN92aN42TapXBB6QoWni8Jxh6c4N897AeD5E3KIdEbnWkN7Du1cASIomSf7IXEYTokQIGZl5RN7DYGfDZagMrMo1jRwzTDc01TChcrdGaEkSbEkiC863ZDeq4cEaVLQwgfnHx71rVPmki1YSrQrMCZGamNhUANgtUGXf6nQZQ.NW4DaYPvfGy3qoqlMwCEqTzEF1c4nc+IXKEPGJGq5txLqBubpERT7BcKx7Sntqx9PUElqmtRAa1EI5q.E2WrJWKW.M1Rk8n5G.P6ZfKsGM9SQ9.PA8F2m7HpAMn.pBs.Nk3Xo1qGINpVRLj+SFOpm2sVviuF4s.3UkhWkprXxhRycU7kn95C7egaIFPhz8QusRMylYAZlIUEn4RmdW7h0bE6gB3mu5noeeDfoWVxScK8Cu9dUTGnqhyPGKaQO2+E+Y.Fa50Cv2F9255HVaoRBWNdhf5PnmykkiuUSrvxK5B2dQWXkEcge7htvcVzE9KVzE9Ku6ExxLv+cRX9IP5RMOf+MgE4YJwevj+GFxvEH
      

      All the tools you need are in scriptnode, you first just need to define how you want to modulate the sound. In this example I am using a gate node to shape the amplitude. The threshold is set to -60dB, so any sound above that triggers the gate's envelope. You can use the Attack time to determine how much time for the gain to ramp up from -100dB to 0dB.

      Then I use the minmax node to invert the signal and apply that to the gain.

      However, it really depends on what you are after. Other nodes here you could try are the envelope follower, the core.peak, you can use control tables, pmas, bangs, etc. all to the same effect.

      All you need is a trigger (if the amplitude is above -100dB), an envelope shaper (for applying an attack and decay), a gain node and your reverb module.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Attack in effects plugin

      @Sampletekk yes there are alot of ways to do this in scriptnode. For example you could use one envelope nodes to modulate a gain node on your wet path. A number of the control nodes can also be used to shape the amplitude of the signal.

      HiseSnippet 1808.3oc6ZsrTabDEsGAs.jeWwNq0Bu.mxkJIiBwTYgDf.GpXvprvXmUjVyzRpKMyzS0SO.JoxprI6xZ1kOgrM67+P9A7m.UkO.maOOzLidgP7HUbYnJJ0Ot88dO2mcKpK35TWWt.oka+dNTj1swM5YK6rYGByFsSMj1cw6RbkTQ9fo1nmCw0kZfzzl6EpIzVZdj+OmUYChIwVmFOEBc.moSeIyhIimsd0umYZtMwftOyJwtKWcGct8lbStGHOygKhbH5cIso6QTaKCF8cD2NHsuBSzWoTwhkW0XklDRSimsV4VzUVc0xkVo0ZEKSVirZw0VsX4RHsraYvjbQCIQRcgCcCtQuFc3GaGvfCXtrllT0fRnF.mClFsYGloQ8HvwEgzludLTMW.T8P7tLCV+4igr66uP9XJRBZZYljHU5BHRZIDo4CDoGfanKXNx3UTxysv6XCVvVDv1jTTB1KR683M4vFrkErHcoaKfA8IX4UKV7o4g+7juskmstjwsyys2iKouxd4mj6mysTteIW9AWpUqQtlhMBtoIULxkUtChIQ3x1dVMohml+HhoGs+FA0OMllc5vT8.sNwF416XyjuxgFNdatogBqTedXK.JD1fO8lcpQjDkQIbNXeNTgjoDGsZzifvf.SzR3ZT2tRtCDHLj8C7b3FdlDYZ2IUfV3B.djxFpLT1tLYujAhW.erhSzGaZEwGfqyj5cFsLlYDxHfTWGxXXj4cva0pEUWFKfyi29cyZXXwKbXXtvvPfmJle6vg429ckFY.3ugic1cDTGhftOutIo2xtDKGS5qAY7o4aZx061f8SzgiPbBDgMT6XY8NDaapo6rDHk8JJ4D50bOIyt8tDofcBRCummUCHutNcyPoClSKiJFJXbQ0XkeQCpsg+fOB+DtXI0XsvEKEsXhvu8nxi4ht9livOizVTg8KhEzinhln0MM4GuI2xgE5gB3u+b04l8b5vsY5poB1QjTttE2CXPnnF6duQjoHRpgJS6SXlJu8FdtP9CiWY2.NG+xgZyc.U35yyEvEK.+Bd+6wMfkxtMQGv6d0IxNpvHUJIvmkJJn222suJjz0InlX+kTmVTky.IBTDKE3npapMWhzQAdrpQP7Xl.+ycbOPspNwDcfxiPoG9mY.h5KpKn1ZNrgn2gGSkPtwwI4tNlP4dkWSch.DSnRhJIXljx3RYO8z1eTImCqTKEwiAzgH4IB5hkGGkLbNH4v7IAsmG7M.q8gh6EIlGZwNgJRy+66yeHRqvIsfFcDif8CR+ngmjxQT0HsLCXPyLfA8dpvsDfenMMvKFMvlypRnSi1yh3WBfFQ.wZGqRouOQzlJ8YRxIBqzYS8Sr3ldXHNsiQDF2VY.5KOp4y5WSKMSl9yTAZi+LSn3Je8nQPeP6xrCUy35P6RNYf4NqRCI0IH5NdeM5RONvDmbmJ.bAbvArO8D49b+OCxMDVFvT7arMns.P0.jr1AMx1vq4KDbOG+ACIR0nsHdlxglecOI2BRL66DgFJpzGQR4EdKvKTPKzdR9+9Kdg78xjz2KMZO2jQ6e38Ci1.xlFs+iSO8upLDZ+91+4ipF3t5akGMXqZtRm0jZd0B0IzpbSkOT0eu5ToU+3WT6uqDzhdCKNW1AJYNFUKK1+1RSkdUt5n0qxUOGU4pv.ca7qotT4jhItxLSnYotVROVTpZIp7JyZsj9zNs0RvIX8BXCOKqdo4aNL3A1ofkmY7I7X75FF4kcn4A9kuVi5Qs9ANN46Pgf8BEFHZ1uUoQVnMhqSJhV6B66+ec9yypLZukypjNkY+hHWnTl8o5yoL+bJy+WlxLQZmagsXFrfbZohBdThTdwaY33gjGv04UPR1xeVedlVdua+1s8WaXAMjnKkLltQYUPkjl7RgwsJO59VuE1kotM+gP20C03p5nFWgojDlRseHlBNHlfTVHdGixJEu54f.3Ih.S9dEWIWXHKdFurfRO.c7jn2gqFCtGJo2FdsZEVIK0LJMBpqbRziIrkUSpAjt1mbETjNK87W+4yVDutTRz6dISlU74q7O+5XRl83p2.4kWBRlYRItzqfrxOdpTjKw85Nqx36KILr7F8ZcYPW+8acmPGsM8DGMN06KgtSEVDS3PMpSE5PBBkRdYq8LhjkiMq2RgusUoAaPq0IEF6ChESz4jnaJ6H6ZxD.UyIVNiuykKC7+gwz+6GpftI5k+sLCvL8IlZkE6u2aTsJUKOWzKpDRwUSPvmLWKIymuVxmtujyXe1hrWO4DVDWSz6sPmnoToorM2Ae7+T86F8fHnwFdh1fy6ZQ7+Fulsu64ahueNKhtfeX3MyTXwh9y.IWrCKVuqZb9RniFz7nts1g55oOpgH7YyJgqLqDVdVI7qmUBWcVI7alUBe94Sn5+ukvDqJ+ZHbp9VA2bRaKaRSyvGA5eALvcZRL
      

      You may need to elaborate more however, when is the reverb meant to swell in (on MIDI events, an LFO, etc.)?

      posted in General Questions
      HISEnbergH
      HISEnberg