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    Topics

    • A

      Wavetable Post FX processers

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      @d-healey

      Thank you!

      Seems like it should be a fx array in a specific format...

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      How to setup a WebSocket Sever

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      @d-healey Thank you! That helps!

      I forgot there's also a document repo on github....

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      Hise crashes when loading samples into buffers in a C++ node

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      get values from a webview

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      Parameter Smoothing

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      @dannytaurus

      sorry this example maybe a lil bit misleading.. the "True Neutral" one looks lightweight because it is no smoothing, like a control group.

      For the cpu usage, i'd say all of them are almost the same (excpet the "Chaotic Neutral" one are a lil bit higher but it actually does more things) Some of these are pretty versatile but none of these are work perfectly in all cases...

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      Matrix node issue

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      multichannel scriptnode synth

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      Christoph HartC

      @Allen Use a silent synth with a poly FX, there you have the ability of setting the channel amount.

      Link Preview Image HISE | Audio Modules | SilentSynth

      A sound generator that produces silence.

      favicon

      (docs.hise.audio)

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      [Feature Request] Get rgba values from pixels

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      rglidesR

      Krita is open source and C++, the answer might be there somewhere, surely the colour picker logic could be tinkered with. Not that I would know

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      Creating an array from an image

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      @Orvillain
      Thank you!

      @griffinboy

      @griffinboy said in Creating an array from an image:

      I would like to create something where the user can load images

      I wrote a javascript code that does this. I've tried to embed that in to this project though webview but I found out I can't send the array back to onInit.

      https://docs.juce.com/master/classImage_1_1BitmapData.html
      I just found the BitmapData in JUCE and seems like it does exactly what I want.
      Not sure if i can do this but I'm tying to bring it into HISE now.

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      Loris toolbox crashing

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      d.healeyD

      @Allen Oh I see

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      Number of vst plugin parameters

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      @Christoph-Hart

      @Christoph-Hart said in Number of vst plugin parameters:

      There are ways to use dynamic plugin parameters for this scenario.

      Thank you! I'll definitely gonna look into that.

      Actually my synth has almost fully separated LR channels, and i really wanna give users an option which is setting some basic stuffs independently on each channel so a lot of these parameters are doubled. Also, there're several complex mod matrices and unison effects need to be done, which probably gonna bring another bunch of parameters here. Anyway I'll keep that number as lower as i can.

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      Rnbo patch with multiple buffers

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      CPU usage - clone container

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      @Christoph-Hart

      @Christoph-Hart said in CPU usage - clone container:

      have you compiled the network to a C++ node already?

      No, because I'm still working on the faust node inside the container.

      I made it a little bit lighter and the cpu usage dropped down to about 50% now.

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      Implementing Csound code in Hise

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      griffinboyG

      @Allen

      it's written in a bit of a different way than I'm used to.
      Maybe feed the code for one of the filters into chat gpt and ask it to decode it

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      Default Oversampling Filter

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      T

      @Dan-Korneff sweet, thank you! I'm on an older comit apparently.

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      Recorder and file player node not working in fx plugin

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      LindonL

      @Allen does the file player even work in an FX plugin?

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      reg declaration "error at definition"

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      d.healeyD

      @Allen Yes your code could be vastly improved. If you send me your project I will make a video for my YouTube channel going through some of the things I think could help to make your code more manageable.

      Here are some general tips.

      Never use var unless you have no other choice.

      Objects and arrays should generally be declared as const (or local within inline functions).

      All those reg variables you have could be replaced with a single const - look up JSON.

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      Stretch player node is not compilable

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      A

      After a bunch of testing and recompilng i still got the excatly same linker error... I'm not sure but seens like some of the files are missing.

      I also tried leave it uncompiled but it won't actually include in the compiled plugins even just a blank script with only one node inside. Also sometime it pops up sanity check failed too.

      Has anybody successfully compile the stretch player node? It's all about this only one node so I think I probably missed something....

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      stretch player node compile error

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      by the way, it's a script fx and the stretch player shares a buffer with a recorder works passively like a granular effect.

      p15.png