@HISEnberg
The thing is it is set everywhere to "enabled" and works great in my DAW which I think won't work if the glsl isn't enabled.
It is just that the shader isn't embedded in the plugin. I tried referencing the shader in the project folder but that glsl file is always empty when referenced.
const var glslPath = "{PROJECT_FOLDER}Images/bunny.glsl";
Console.print("Versuche GLSL-Shader zu laden: " + glslPath);
const var sh = Content.createShader(glslPath);
Console.print("Shader erstellt.");
I agree we really need an updated instruction on how to implement .glsl shaders correctly atm. @Christoph-Hart