I've just added a File.hasWriteAccess() script wrapper function so you can verify if a directory selected by the user is writable and prompt them for another location if it isn't.
@d-healey Very interesting. I'm not using any special characters in the names here. The exceptions posted above were traced back to launching HISE in debug mode (without any projects or expansions loaded).
@Casey-Kolb Yes I rewrote some of the monolith file handling stuff to allow split monolith files (for samplemaps that have more than 2GB of samples). This might have introduced this issue.
I'll take a quick look. I second Davids advice that it's not the smartest thing to do but now it's in the open and you don't want every user to reinstall stuff because of that.
@ulrik there’s loads of possibilities and potential but it’s also full of headaches and eats up so much time! However I am using it in projects as I need things that are not available anywhere else and it’s stable (eventually!)
@crd Yes, using target intensities works for the global LFO (and there's a solution for scriptnode) but not the other modulators, but you're right I should have been more precise. I'll edit my post.
Just stumbled upon this the other day, but I don't really use global mods myself.
@Lindon Stuff like this happens when the component must be intransparent. This prevents a repaint of the parent component and increases rendering performance, however if you don't fill the area with a transparent colour, it uses whatever is in the graphics card buffer at the moment.