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    ustkU

    @d-healey Thanks for your response Dave!
    That is what I assume too, but nodes must have been translated to something still accessible or there would be no point in having an API for that, since DSPs are meant to be compiled... @Christoph-Hart ?

    How one reads a simple value? I could get a display buffer, but calling an entire buffer just to grab the last value doesn't seem right... right?

  • Compiling Just an Empty Clone Container Fails

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    d.healeyD

    @clevername27 I also get the error on Windows.

    @Lindon What commit are you using? I'm using 04c8d6c3

  • Windows Directories with "&"

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  • Cannot Compile ScriptNode Networks with Clones and Sliderpacks 🤪

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  • createPresetBrowserIcons giving a high crash count

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    ustkU

    @ulrik Hmmm I wonder what could cause mine to crash... I'll try to update Hise as I am on a not recent commit, but I doubt it is the cause...

  • Crazy Cubase <=10 Bug That Messes Up The Variables

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    SimonS

    Are you passing values through the globals that affect which sample is chosen?

    Debugging DAW-specific problems is tricky. Dropping in Christoph's file logger can make it much easier.

  • Notch Filter Mode in Scriptnode shows wrong graph

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    DanHD

    @Christoph-Hart bump! 😄

  • Engine.intToHexString() does not appear int the API List

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    Christoph HartC

    @hujackus yup, it was missing the doc string in the header file so it wasn't picked up by the API generator. It's fixed now.

  • Scriptnode Parameter Aliases

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    A

    @clevername27 well yeah.

    This ain't a JetBrains IDE, references don't automatically change everywhere.

    It should throw an error (because the property you're now referring to returns undefined), then you know you gotta change it there. But no, it's not automatic.

    Same thing if you change the ID of a component in the property editor. Any script references to it are now invalid (because you're getting the reference by means of ID).

  • Loris toolbox crashing

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    d.healeyD

    @Allen Oh I see

  • getIdList misses hardcoded scripts

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    d.healeyD

    Ran in to this again. It works for the MidiMuter but doesn't seem to work for others like CCSwapper or LegatoWithRetrigger

    Edit: So it does work but you need to know the secret spellings. CC Swapper and Legato with Retrigger - spacing and capitalisation are important.

  • Modulation Matrix Frequency Knob Bug

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  • Renaming C++ nodes causes them to break

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    griffinboyG

    @Christoph-Hart

    It seems that the drag and drop is broken now though.

    You used to be able to copy paste .h files for external nodes. Now that doesn't work. the nodes don't make any sound unless you create them via Hise. Particularly for scriptnode synth nodes. Effects seem to work when you import them that way, but not scriptnode synths.

  • This topic is deleted!

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  • Having problems with script scrolling after folding/unfolding code

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  • Rounding error?

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    hujackusH

    @VirtualVirgin Another workaround could be this inline function.

    // a more accuate rounding function for -2.1474836485e9<=value<=2.1474836465e9 inline function roundBetter(value){ local r = Math.round(value); return (r+.5==value)?r+1:r; } const testArray = [0.,128.,-128., 32767., -32767. , 65535., -65535., 16777215., -16777215., 2147483646., -2147483646.]; for(v in testArray){ for(i=-11;i<11;i++){ Console.print("round("+(v+i+.5) + ")=" +Math.round(v+i+.5)+" ?=" + roundBetter(v+i+.5)); } }
  • Forum Videos - instant crash

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    clevername27C

    @Lindon That's odd…a web page shouldn't be able to bring down a browser. (Wait, did I write it?) Does the Vimeo embed in my post work for you?

  • [Bug] Global MPE not working

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  • Does the .getComponentUnderDrag() work?

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    d.healeyD

    @aaronventure According to the docs it returns the ID (string)

  • FAUST Hardcoded Master FX Not modulating LFO AHDSR etc Modulation

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    DabDabD

    @sletz I mean Hardcoded Master FX that is compiled from FAUST node core.faust not being modulated via LFO

    what is the problematic Faust DSP code?

    I don't know which one is responsible but the C++ code and RNBO working fine in Hardcoded master FX.

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