• Content.createScreenshot not working?

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    Christoph HartC

    @ustk It worked for me once, but I never used it since then :)

  • Build error

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    P

    @d-healey yes

  • Analyser current develop build

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    ulrikU

    @Christoph-Hart Thank you!

  • Export build errors with latest develop

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    Christoph HartC

    Should be good now.

  • Spectrum disappear in ParametriqEQ [develop branch]

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    Christoph HartC

    @ustk yup, that's correct :)

  • Bulk Convert Samples to Monolith CRASH (Windows Only)

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  • Get a negative progress value when unzipping

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    C

    @d-healey thanks for your tips. I will reorganize those files before distribution

  • Develop Branch Compile Error

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    Casey KolbC

    @d-healey Oh I'm not building universal binaries yet. It's definitely something in those commits not playing nicely with my branch. I was able to compile fine just a week ago without the last week of commits to develop. I ended up just cherrypicking the SFZ import commit from Christoph for now. Thanks for the help!

  • jassert when restoring external scripts

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    d.healeyD

    Link Preview Image External global scripts by davidhealey · Pull Request #316 · christophhart/HISE

    favicon

    GitHub (github.com)

    Ok I fixed the assertion. HISE was looking for external scripts in the ScriptProcessors folder and of course they weren't there, so it was triggering the jassert. But it didn't need to go searching for them anyway because external scripts already have their full path in the Script property of the xml.

    So I just skip the entire function if it's an external script - might make loading some projects a little faster too.

    The next issue is when you connect a script that's in the global scripts folder HISE was using an absolute path, which obviously isn't good if you decide at some point to move or rename one of the folders in that path.

    Now I've set it up so that if you connect an external script from the global scripts folder it will add the {GLOBAL_SCRIPT_FOLDER} wildcard to the path and it also will translate this back to the global path you've assigned in project settings when you reload the project. I've tested this within HISE and as a standalone build and it seems to work without issue.

  • Call to member function 'read' is ambiguous.

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    d.healeyD

    @RastaChess Try right-clicking. Also make sure the interface designer is unlocked (click the pencil icon).

  • Typo in synth module name

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    LindonL

    @d-healey hmm yeah - it's been that way for over 2 years....what is that fella who wrote this thing doing?

  • Build on MacOS not behaving well....

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    LindonL

    @Lindon yeah that fixed it - thanks for your help both of you...

  • build failed with copy protection enabled

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    S

    Hello @ustk
    How is this whole method works?
    Just want to understand the RSA using a dummy License in the plugin.
    I'm trying to create just a a demo to get an understanding of how this whole thing works, but there's no documentation and as well as I'm not getting fulfilling inputs here in the forum.
    Seems like this method is more effective than the simple copy protection.
    Any help is appreciated

  • This topic is deleted!

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  • Send FX and Send Container Issue in Compiled Plugin

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    S

    @d-healey Logic Pro automatically request and sync the Sample Rate of my Apollo and re initialize the Core audio after any Sample Rate change in the Project, im not using external Clock sources so its not an external problem and in Reaper and Luna works perfectly in any Sample Rate and the problem is only in the audio affected by the Send Container.

  • DraggableFilterPanel with Polyshape FX crash?

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    FatMitchellF

    @Natan is there a way for the user to interact with this polyshapefx graph?

  • Sliderpack always returns last changed index

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  • [SOLVED] Shader instant crash of binary

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    ustkU

    You won't believe it! I've been trapped again on the "forbidden words" road!
    My project is called "Control Center", and that was the issue
    I just removed the space in the project name settings, and it works... 😰

    So "Control" seems to cause issues when the app runs with OpenGL, and back in the days I had a similar issue because my plugin was named "System". I see that these names are somewhat clause to machine-reserved stuff, but I'm not asking for special chars, "Return true", or "?/:;#'" kind of names either 🙄

  • Error on HISE latest develop build

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    S

    @dustbro The Standalone App will have only a Stereo Output and the Multichannel Plugin have 8 stereo outputs by default (16 mono channels) if you want more than 8 stereo outputs you need to edit the NUM_MAX_CHANNELS in Macros.h and use the flag "HISE_NUM_PLUGIN_CHANNELS=16".

    But what I do is creating a routing matrix trough scripting via combo boxes with the "addConnection" Function using a Typed Routing Matrix Script Reference, in the Standalone you don't hear any changes but in the exported plugin the function will work if you use the Flag.

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