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    Something is wrong with colour blending when opacity is involved

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    • Christoph HartC
      Christoph Hart @d.healey
      last edited by

      Alright, either my monitor is not calibrated correctly or I'm getting blind, but I don't see any difference and this entire topic looks like a big prank to me :)

      Can somebody make a clear example that shows the difference like night and day type (and not a colour that is 0xFF292929 but should be 0xFF292928.

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      • T
        tomekslesicki @Christoph Hart
        last edited by

        @Christoph-Hart it's not about night and day, it's just that if it's about creating an impression of a half-opaque panel with controls, it doesn't look good if there's suddenly a rectangle overlaid on top of the panel.

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @tomekslesicki
          last edited by

          @tomekslesicki But where is the rectangle? I don't see a rectangle.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart

            But where is the rectangle? I don't see a rectangle.

            Must be a monitor (or eyeball) setting issue :p the rectangle is subtle. I'll see if I can make a clearer example.

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @d.healey
              last edited by

              This post is deleted!
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              • d.healeyD
                d.healey
                last edited by d.healey

                Ok here's something interesting.

                Alpha values

                0.1 = No rectangle
                0.2 = No rectangle
                0.3 = Rectangle
                0.4 = No rectangle
                0.5 = Rectangle
                0.6 = No rectangle @tomekslesicki Maybe just use this value
                0.7 = Rectangle
                0.8 = No rectangle
                0.9 = Rectangle

                Here I have taken the same snippet as before and adjusted the contrast in an image editor

                3dc29a29-5f8e-49e4-be9e-93cb1e27663c-image.png

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                • T
                  tomekslesicki @d.healey
                  last edited by

                  @d-healey thanks, David, you're way better at explaining things than I am!

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @tomekslesicki
                    last edited by

                    @tomekslesicki Ah finally - actually I think that the PNG compression of the screenshot makes the differences even more subtle, but now I have finally proof that you aren't executing an elaborated prank :)

                    Alright, the minimal use case to demonstrate this issue is:

                    const var Background = Content.getComponent("Background");
                    
                    const var backgroundgrey = 0xFF333333;
                    
                    Background.setPaintRoutine(function(g)
                    {
                    	g.fillAll(backgroundgrey);
                    	g.setColour(Colours.withAlpha(backgroundgrey, 0.6));
                    	g.fillRect(this.getLocalBounds(50));
                    });
                    

                    I've deliberately used a pure grey in order to rule out rounding errors. For me, 0.6 creates the most visible rectangle. Curiously, in a raw JUCE component, it doesn't show that rectangle, so I'll try to check where the error comes from.

                    Christoph HartC 1 Reply Last reply Reply Quote 2
                    • Christoph HartC
                      Christoph Hart @Christoph Hart
                      last edited by

                      Curiously, in a raw JUCE component, it doesn't show that rectangle

                      Nope, my weak eyes struck again, it's actually the same when using raw JUCE.

                      auto grey = Colour(0xFF333333);
                      
                      g.fillAll(grey);
                      g.setColour(grey.withAlpha(0.6f));
                      g.fillRect(getLocalBounds().reduced(50));
                      

                      Also shows up that box. Now it gets complicated :)

                      Christoph HartC 1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart @Christoph Hart
                        last edited by

                        I've posted it in the JUCE forum, let's see how it goes.

                        Link Preview Image
                        Subtle colour error

                        Hi everybody, it seems that the graphics renderer behaves a bit weird when drawing the same colour over itself with a different alpha value. The best way to reproduce this is this example code: auto grey = Colour(0xFF3…

                        favicon

                        JUCE (forum.juce.com)

                        I wouldn't hold my breath that there is an easy solution for this though...

                        1 Reply Last reply Reply Quote 1
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