@Casey-Kolb I think thats DC offset, you would need to find a way to supress that. I think you would need something to stop th signal from going below -1 and above +1. I tried doing this with the clip node (by modifying the min/max) but it didnt work
Best posts made by JL.LV
RE: Recreate Bitcrusher Module in Scriptnode
Exporting as VSTi/AUi on M1
Has anyone here successfully exported as a VSTi/AUi plugin?
I am encountering errors when I do so on my M1.
Are there any special considerations I have to take into account when exporting my plugins on an M1?
I am compiling from a version of HISE that is not using IPP, I don't know if this might have something to do with that
Latest posts made by JL.LV
RE: Why are my compiled synths popping?
Why are my compiled synths popping?
Ive made a synthesizer using scriptnode, ive added a voice killer outside in the module tree and a voice manager inside the network. After I compile it, I load the synth into a PolyHardcodedFX located inside a Silent Synth container. My Synth causes pops when triggering a note. I have a feeling this might have something to do with the voice killer.
Screen Recording 2022-07-22 at 3.58.05 PM.mov.zip
Dynamic resizing of hardcoded effect slot channels
I have a sampler that loads sample maps with different channel amounts.
These get fed into a poly hardcoded effect slot.
The effect has compile channel amount set to 8, to accommodate for a sample map with a maximum of 8 channels (some have 2, 4 and 6). When I load a sample map with less than 8 channels, I get the error message on the node "Error! channel mismatch expected:8 actual:#"
Is there a way to dynamically change the amount of channels for the poly hardcoded effect slot?
Something similar to setUseStaticMatrix(); but for the Hardcoded effect slot?
Scripting methods for preset browser?
Are there any scripting methods available for the preset browser? I would like to be able to create favorites for presets but it looks like this currently is not possible if the preset is part of an expansion. The favourite function only works if the preset is not part of an expansion.
RE: Compiling on Mac: Caching /indexing issues
@argon I do this as well I ALWAYS clean the build folder and make sure I choose the right option when building but the issue persists.
My computer does not seem to recognize what and where the new build is and where it should be placed.
Whats weirder is that in the jucer file, ive tested by specifying a custom path for my builds to go to after compiling, and sometimes it works....and sometimes it doesnt....
Compiling on Mac: Caching /indexing issues
I have noticed that on MacOS, sometimes when opening the binaries folder after compiling there is nothing in it (even if xcode says the build was successful). Sometimes I switch the export plugin type and this makes a difference, though this is very inconsistent and weird. Has anyone else experienced something similar to this? Is this some kind of caching issue?
Scriptnode: Compilation using Fix_blockx causes HISE to freeze
When compiling FX using the fix_blockx node, the compiled version of the effect causes HISE to freeze (video below)