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    SteveRiggs

    @SteveRiggs

    CEO / Producer / Sound Designer / Plugin Developer / Content Creator / Engineer / Mentor / Multi Instrumentalist @ Anarchy Audioworx

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    Age 44
    Website www.anarchyaudioworx.com
    Location Birmingham

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    Best posts made by SteveRiggs

    • Credit where credit is due :)

      So it finally looks like we're all set to release our plugins from the last 2 years of development now in Feb 2021 once all of the licences and everything are finalised, all being well!

      Big thanks to everyone on here that helped me out with the problems that I ran into along the way and gave advise so they could get finished.

      I've added all of you legends into the about pages on all of the plugins in the credits :) (Hopefully I didn't miss any ones names)

      Cheers all, and Merry Christmas. See you on the other side 🎅 ✌

      BEEF_About.png

      @Lindon @Christoph-Hart @d-healey @dustbro @orange @hisefilo @ulrik @ustk @lalalandsynth

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Credit where credit is due :)

      @ulrik @orange @yall @d-healey @lalalandsynth @DanH

      Cheers fella's :) Chuffed to have the first 6 finished now.

      I'll put a screenshot below of the main GUI for this one that we're calling 'BEEF'

      If you're interested in taking a look at the others, we recently put our crowdfunding campaign live to try and get a bit of extra funding for marketing the release in Feb. There are a few videos and loads of images and info about all 6 of them there :)

      Link Preview Image
      Vocalator Pro: The Ultimate Vocal Production Suite

      Radio ready vocals in an instant. VST/AU for Mac & PC. The future of vocal p | Check out 'Vocalator Pro: The Ultimate Vocal Production Suite' on Indiegogo.

      favicon

      Indiegogo (www.indiegogo.com)

      Screen Shot 2020-12-21 at 21.30.17.png

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • The wanderer returns! :) I'm back, with a new idea...

      Hows it going strangers? I hope 2020 is treating you all well so far!

      I've been hard at it since Christmas working on my album, refurbishing the studio, and doing sound design for a very exciting hardware project (I'll share the details as soon as my NDA is up and it's released publicly. I think you lot will be digging it!!) so I haven't been doing much plugin stuff for a few weeks. But I'm glad to say I am back! :)

      I'm almost finished now on plugin number 3 so I'll be hopefully releasing them all at the same time once they're all done. There's 1 extra feature I wanted to try and add into one though, so hopefully the idea I have can help make this happen...

      @Christoph-Hart Remember I asked a few weeks back about if it was possible to have slower tempo synced modulator speeds, but in the end, it wasn't possible as it wouldn't be backwards compatible and may break old projects?... I had the idea that maybe the code for the LFOModulator.cpp could be edited temporarily and a HISE build made just while I was working on finishing this project including the extra slower speeds (2 bars, 4 bars ect.. those are the main ones I'd like to try and include if its possible) and then exporting the plugin with the cpp changes made, and then swicthing back to the normal code afterwards for all the other projects? Could that work do you think?

      And if that was possible, what would be the most tidy way to add the speeds for 2 bars and 4 bars into the .cpp? I assume its a subtracting kind of affair like -1.0f or something? (Just a guess, it's been a while! 🤣 )

      Or... even a more permanent solution on an architectural level could be maybe to totally duplicate the code of the modulator to make a cloned 'LFO Modulator 2' module that runs alongside the original one so that it doesn't affect the old projects using the normal LFO Modulator 1 and the old version would still be there, but the newly cloned LFO Modulator 2 version could be exactly the same but with the extra 2 bar and 4 bar tempo-synced speeds added in?

      I think that could work? It would be awesome to be able to add the 2 extra tempo-synced slower speeds if possible, as other plugins similar to the one I'm building have slower speeds like that, but the lowest mine can go is 1 bar at the moment so it kind of falls short compared. I know it can be done on non-syned millisecond speeds with some coding, but that's not what I'm after.

      Do you think it could be do-able either way by editing the .cpp or cloning the modulator module itself? I'm happy to just edit the .cpp if it's a huge mission to make the extra 2nd copy of the LFO module, if I know which parts to change without breaking stuff.

      Any help and guidance on this one would be mahoooosively appreciated as it's the last thing to try before I start making presets on this one and it will be ready to roll! I'd like it to be the best it can be and adding at least the 2 extra speeds would make me very happy!

      Cheers all. It's good to be back :)

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • (SOLVED) Broken Pan Modulation

      Lots of posts about this already aksing for fixes, but I'm asking again :)

      The Pan mod still doesn't behave as it should.

      The pan seems to modulate only from the centre to whatever side you set the balance, but not equally to each side...

      @Christoph-Hart Please? :P

      posted in Bug Reports
      SteveRiggsS
      SteveRiggs
    • RE: Some additions, please enjoy.

      Freeform resize! 👌 Excellent work!

      posted in Presets / Scripts / Ideas
      SteveRiggsS
      SteveRiggs
    • RE: Label for user preset name - get name when session reopened?

      @dustbro This is how I usually do it...

      • Add a slider (call it “Knob1")

      • Add a preset browser

      • Add an empty label (Call it “Label1”)

      • In “Label1”s Component Specific Properties, choose font and font size to fit with GUI

      • ADD THIS CODE INTO SCRIPT EDITOR

      // SHOW CURRENT PRESET NAME IN A LABEL
      const var Label1 = Content.getComponent("Label1");
      
      inline function onKnob1Control(component, value)
      {
          if (Engine.getCurrentUserPresetName() == "")
              Content.getComponent("Label1").set("text", "Init");
          else
              Content.getComponent("Label1").set("text", Engine.getCurrentUserPresetName());
      };
      
      Content.getComponent("Knob1").setControlCallback(onKnob1Control);
      
      • Make ‘Knob1” invisible and change name of “Label1” to whatever you want, but make sure to also change all instances of “Label1” that appear in the code to that exact name
      posted in Scripting
      SteveRiggsS
      SteveRiggs
    • RE: Dual Screen Support?

      @d-healey Now that truly is a thing of beauty!! 🤣

      Thanks mate. Perfect! is there a way to save the layout so I can recall it next time I open HISE?

      edit Ahhh, it seems to reopen all the windows when you close and restart HISE. You just have to connect the back to interface. Very coool!!!

      IMG_0916.jpg

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: A way to make preset up and down buttons? (SOLVED)

      @d-healey 😂 Christ! Yet again the dreaded saveInPreset rears its head to mock me lol

      Thanks mate. Fixed, and noted!! :)

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Tabbed interface question...

      @d-healey Ah! Easy as that! Works perfectly. Thanks dude ☺

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Trying to make a template with 6 tabs / pages

      @dustbro @d-healey Ah that makes much more sense! Amazing. Thanks guys. Good to know I wasn't a million miles away ☺ I'll keep on learning. Hopefully it will all click properly soon. This helps loads. Much appreciated fellas. That's made my day.

      posted in General Questions
      SteveRiggsS
      SteveRiggs

    Latest posts made by SteveRiggs

    • RE: Deesser

      @Lindon Thanks dude. I managed to suss it out about 4am this morning in the end, and then kicked myself as it was that simple 🤣 Cheers man

      posted in Presets / Scripts / Ideas
      SteveRiggsS
      SteveRiggs
    • RE: Deesser

      @ustk Back again on this mega old post 🙄

      I'm just experimenting with splitting the input signal from 1&2 into 3 different frequency bands with the routing matrix.

      I have 5&6 set to just affect frequencies between 4000hz and 12000hz and a compressor applied to just that range to cut out the esses.

      The problem I'm having though is that when everything is summed back to 1&2 with the routing matrix, the original dry output from 1&2 is still layered over the top of everything so its sounding phased.

      Is there a way around this so that I can just hear the output of 3&4, 5&6, 7&8 without having 1&2 phasing over the top of it so I can just apply the compression for the DeEsser to that range and it will be properly audible? At the moment it works but the original dry signal is still there.

      With other effects its a lot easier by turning up the wet amount to 100%, but with a filter/eq obviously it doesn't work like that. I cant work out how to get rid of the doubled signal from the dry 1&2.

      Any help would be mega appreciated! :crossed_fingers_light_skin_tone:

      posted in Presets / Scripts / Ideas
      SteveRiggsS
      SteveRiggs
    • RE: Change order of childComponents inside panel?

      @Lindon Amazing mate! Thanks. I'll look into this properly :beaming_face_with_smiling_eyes:

      posted in Scripting
      SteveRiggsS
      SteveRiggs
    • RE: Change order of childComponents inside panel?

      @SteveRiggs said in Change order of childComponents inside panel?:

      Just spotted this post.

      Does this mean that users would be able to rearrange the signal chain now from the GUI if the plugin is built using this method? This is huge if so! :beaming_face_with_smiling_eyes:

      Bump Bump ;)

      posted in Scripting
      SteveRiggsS
      SteveRiggs
    • RE: Change order of childComponents inside panel?

      Just spotted this post.

      Does this mean that users would be able to rearrange the signal chain now from the GUI if the plugin is built using this method? This is huge if so! :beaming_face_with_smiling_eyes:

      posted in Scripting
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      Thanks @DanH. I left a backup running overnight so I'll do a bit of googling today and see what I can find... 👍

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      @DanH Nice! I definitely need to try and get Mojave running then.

      Do you reckon that I could install the DOSDude patcher for Mojave onto an external drive and just temporarily switch boot drives keeping my High Sierra install intact so I can switch back and forth between them?

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      Thanks @d-healey. That seems to have done the trick :) Running new builds now... :crossed_fingers:

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      @Lindon @DanH Cheers fella's. Taking a look at this now...

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      @d-healey I'm having a go at building installers on Windows now and have a new conundrum to figure out. I'm wondering if you'd experienced anything similar when testing...

      When I try and add an installer job to the queue, it's pops up a message saying 'Inno Setup 6 Installation Not Found'

      I do already have Inno Setup 6 installed so do I need to do something to point the exporter app to it?

      I did notice that Inno setup is installed as 32bit. Could that be the problem?

      I'm trying to find information about how to install it as 64bit or how to change the settings in Windows so it installs as 64bit as default but I'm struggling to find anything...

      posted in General Questions
      SteveRiggsS
      SteveRiggs