• This topic is deleted!

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  • Which Xcode version on the M1 Mac?

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    ustkU

    @Steve-Mohican It starts from 12.1
    https://developer.apple.com/support/xcode/

  • Tempo Synced Attack Time? How?

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    NatanN

    @Matt_SF No Idea ho it works :/

  • Dynamically load instruments over the Internet?

    Solved
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    bthjB

    Made a couple of changes which solve this issue on iOS, discussed here:

    https://github.com/christophhart/HISE/issues/265

  • Sampler and Unison

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    DanHD

    @ulrik Thanks, I'll give it a go. It seems the unisono control is hard wired to change the voice count though so I'm unsure of being able to script it succesfully

  • Script FX Issue

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    Matt_SFM

    @DanH said in Script FX Issue:

    @Matt_SF Thanks, I tried to set max values like you suggested before, which were either 0.3 or 0.12, and it wasn't having it 😆

    I tried with only one set as well, but no joy.

    I have tried with setting the values to full as well, but HISE doesn't crash. Only in the plugin does it do that. I can live without them for now, the change in sound is super subtle...

    Try pushing the audio input level into your fx to see if something happens...

  • Exporting as VSTi/AUi on M1

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    d.healeyD

    @DanH said in Exporting as VSTi/AUi on M1:

    @d-healey ah xcode 12 is the missing link. Do you know if I can use it on mojave?

    I don't think, but I'm no Apple expert. Here are the docs - https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary

    Actually those docs aren't too useful for us, just check the app store and see if xcode 12.2 or higher is available.

  • Develop my sample and MIDI products

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  • iOS app with HISE

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    bthjB

    Found an Internet Archive snapshot of the page at
    http://hise.audio/manual/ios.php
    which currently displays some error. There I found helpful information on the missing pieces:

    wasn't using the Xcode project generated at Binaries/Builds/iOS/ needed to add the Apple Team Development ID in the HISE User Settings and an App Group ID in the Project Settings

    Now the same basic project, which I've previously built as a desktop standalone and -plugin application, runs on an iOS simulator and an iPhone device, which is quite amazing.

  • cant use search properly...

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    LindonL

    Thank you everyone....@crd - yes I often do this...

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  • Help needed

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    ulrikU

    @DanH Thank you for testing! :)

  • LAF Color Blending?

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    ?

    @Christoph-Hart Thank you!

  • This topic is deleted!

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  • Script Node Tape FX

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  • Samplers- loops -start points.....

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    LindonL

    @d-healey -well I can see why it isnt, the x-fade "data" hasnt been read the first time thru... but if it is a bug and it can get fixed colour me a happy camper...

    nope thinking about it more - I think you are right this is a bug...

  • ScriptSlider behaviour

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    ulrikU

    @d-healey Ok, I believe you 👍

  • Error Exporting Plugins in Develop HISE

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    d.healeyD

    @mwplugs Check in the project's .jucer file what the architectures are set to. If it's both x86 and Arm, and it compiles successfully, then it will work.

    You should also run your plugins through pluginval and auval

  • ShowControl Strange Behaviour

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    S

    @d-healey Ok, great. Thanks

  • Build fail - Semantics: "Reference to ‘Point’ is ambiguous"

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    ulrikU

    @Christoph-Hart this is your code and it works great in the standalone Hise, this is only 6 channels but it should work for more I guess :)

    // Bass side ---------------------------- inline function onOutBassControl(component, value) { // this variable checks if the output channel exists. local success = true; switch(value) { case 1: // Routes the first two input channels (= sine wave); // to the first to output channels matrix.addConnection(0, 0); matrix.addConnection(1, 1); break; case 2: // Routes the first two input channels // to the second stereo output matrix.addConnection(0, 2); // addConnection returns true if the connection could be added // if the host doesn't support multichannels, this returns false // and you can reset the connections to default later (see below) success = matrix.addConnection(1, 3); break; case 3: matrix.addConnection(0, 4); success = matrix.addConnection(1, 5); break; } if(!success) { // Reset to Channel 1+2 in case of an error matrix.addConnection(0, 0); matrix.addConnection(1, 1); } //SucessLabel.set("text", success ? "OK" : "Error"); }; Content.getComponent("OutBass").setControlCallback(onOutBassControl); // Treble side -------------------------------- inline function onOutTrebleControl(component, value) { // this variable checks if the output channel exists. local success = true; switch(value) { case 1: matrix.addConnection(2, 0); matrix.addConnection(3, 1); break; case 2: matrix.addConnection(2, 2); success = matrix.addConnection(3, 3); break; case 3: matrix.addConnection(2, 4); success = matrix.addConnection(3, 5); break; } if(!success) { matrix.addConnection(2, 0); matrix.addConnection(3, 1); } //SucessLabel.set("text", success ? "OK" : "Error"); }; Content.getComponent("OutTreble").setControlCallback(onOutTrebleControl);

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