@d-healey You were right, it was the bundle identifier.
![](https://i.imgur.com/6zRrpvr.png)
Best posts made by trillbilly
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RE: AU Compiles but not visible
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RE: Apple altool vs notarytool
For anyone doing it it manually, here is the code.
Thanks @d-healey as always!
Codesigning Plugin
codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestampBuild Installer
Sign Installer
productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"Notarize Installer
xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"Wait For Upload To Complete
Staple Installer
xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"Check Status (Accepted)
spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.
Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).
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RE: Preset Crashes DAW
@Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!
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RE: Making a Simple Rompler?
@daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.
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RE: Sample Editor Functions + UI Control
I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.
Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).
HISE SNIPPET:
HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljD
SCRIPT:
Content.makeFrontInterface(1200, 700); //SAMPLER 1 FUNCTIONS const var Sampler1 = Synth.getSampler("Sampler1"); //Sampler 1 - Sample Start Knob inline function onSampleStartControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleStart, value * l); } }; Content.getComponent("SampleStart").setControlCallback(onSampleStartControl); //Sampler 1 - Sample End Knob inline function onSampleEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleEnd, value * 229376); } }; Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl); //Sampler 1 - Loop Start Knob inline function onLoopStartControl(component, value) { for(a in Sampler1.createSelection(".*")) { local r = parseInt(a.get(Sampler.SampleEnd)); a.set(Sampler.LoopStart, value * r); } }; Content.getComponent("LoopStart").setControlCallback(onLoopStartControl); //Sampler 1 - Loop End Knob inline function onLoopEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopEnd, value * l); } }; Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl); //Sampler 1 - Loop XFade Knob inline function onLoopXFadeControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopXFade, value * l); } }; Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl); //Sampler 1 - Loop Enabled Button inline function onLoopButtonControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler1.LoopEnabled, value * l); } }; Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl); //Call "wrong" Sampler for SampleMaps const var Sampler11 = Synth.getChildSynth("Sampler1"); //samplemaps const var sampleMaps = Sampler.getSampleMapList(); //combobox note: cmb = name of combobox const var Samplescmb = Content.getComponent("Samplescmb"); Samplescmb.set("items", sampleMaps.join("\n")); //Note: Sampler = name of Sampler inline function onSamplescmbControl(component, value) { Sampler1.loadSampleMap(sampleMaps[value-1]); }; Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
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RE: Notarisation for dummies
@orange Ive gotten to waiting for the email. Ill post update after.
UPDATE: Success. Thanks again!
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RE: Export Error - JUCE VST3 Wrapper
@orange it looked a little different as I had downloaded the newest SDK. It had some extra folders but everything else looked the same.
@d-healey Thanks for the Password. Now that I am able to use the included sdk.zip contents, it has completed an export of VST3.
The help is much appreciated!
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RE: Transpose/Detune Incoming Audio
Thanks for all the replies. I have yet to use an outside library like RNBO or Faust but maybe its time I give something a shot.
I figured out a way to get a detune effect (sort of) by modulating the Delay of a Simple Gain effect. Not perfect but for small, subtle changes is ok.
I will check out these libraries and try to dive a bit deeper into one of them.
Beast and thank you.
Aaron
Latest posts made by trillbilly
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RE: Copy and Paste UI Elements - Is there a way?
@d-healey Ahhh, I misunderstood.
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RE: Copy and Paste UI Elements - Is there a way?
@WaterSpoon I think you can just use Control/Command + D to duplicate the knob/button.
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RE: Parametriq EQ1 Not Saving In presets
@meto396 As mentioned above, you have to call for your EQ and then use the ID of it in the
Engine.addmodulestatetouserpreset(YourEQName)
bit. -
Snap to Grid Sampler or Audio Loop Player?
Hey Gang,
Has anyone gotten a Sampler or Audio Loop Player Start/End Points to snap to a grid, specifically by time/bar?
All the best,
Aaron
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RE: VST3 + Waveform 13 = Not Visible within DAW
@Lindon This is the first plugin they have purchased from me. Do you mean the same as another plugin from a different brand?
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VST3 + Waveform 13 = Not Visible within DAW
Hey Gang,
I've got a user using Waveform 13 DAW on Windows 11. A compiled VST3 is installed on their system and seems to be in the correct folder but it is not appearing in Waveform. Does anyone have a suggestion on what could be the issue?
I'm not familiar with the Waveform products or DAW. Is this a common issue? I have not had this complaint before (I guess that doesn't necessarily mean it hasn't happened elsewhere).
Best,
Aaron
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RE: FL Studio Artifacts
@Christoph-Hart If I enable the "Simulate varying audio buffer size" setting, it makes the plugin nearly inaudible within HISE.
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RE: FL Studio Artifacts
@Christoph-Hart @d-healey It's for sure the Gain Delay Modulation causing the issue. The more delay or intensity added, the worse the artifacts get.
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RE: FL Studio Artifacts
@d-healey I am using 512 Buffer Size & Align Tick Lengths is enabled.
@Christoph-Hart I am using the Develop Branch download 04/05/2024.
Again, it only happens with the Gain Delay Modulation. If I turn that off, it works as expected.
Is there another way I can detune incoming audio in an effects plugin? I know I can use 3rd party libraries, but, I havent gotten that far in my HISE journey yet.
Best,
Aaron