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    Exporting/Installing Samples for AudioLoopPlayer

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    audiolooplayersample exportsample install
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    • Matt_SFM
      Matt_SF @Lindon
      last edited by

      @Lindon @trillbilly yes I've done that for one of my products and it works well. The installer can indeed write a file which includes the Samples location and the plugin know where to find them.

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Matt_SF
        last edited by

        Okay the installer now adds a file holding the location of the user defined folder (called no surprises: LinkUser) so last bit done - I will report back when I give it a go...

        @Matt_SF so I assume you are using something like:

        myUserLocation = UserLocation;  //which you read from the disk via (say) JSON
        
        theLoopPlayer.setFile(myUserLocation  + "WaveName" + ".wav");
        

        @trillbilly you might NOT want to put your audio files in AppData/AudioFiles

        • it'll be on the users "C Drive" and on windows at least might not have the room for a lot of stuff.

        HISE Development for hire.
        www.channelrobot.com

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        • d.healeyD
          d.healey
          last edited by

          I haven't read through the whole thread so apologies if I'm repeating things that have already been covered.

          If the audio files are part of your project and live in the audio files folder, then you can ship them as a .dat file. You'll find that file in the Pooled Resources folder after you compile. That file should be placed in the app data folder.

          I don't know if it's possible to redirect the .dat file using a LinkOS file but if that isn't possible then we should nag Christoph to add it :)

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • trillbillyT
            trillbilly @Lindon
            last edited by

            @Lindon @Matt_SF Is there a default file name/location for the JSON file for HISE to detect?

            @d-healey This sounds like an easy solution, does it also have a default location it can be placed in the AppData folder?

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @trillbilly
              last edited by

              @trillbilly

              This sounds like an easy solution, does it also have a default location it can be placed in the AppData folder?

              Just straight in the project's app data folder as far as I'm aware. I wouldn't do this if you have more than a couple of hundred mb of audio though.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • trillbillyT
                trillbilly @d.healey
                last edited by

                @d-healey Yes, its minimal samples. I assume you mean the "AudioResources" dat file?

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @trillbilly
                  last edited by d.healey

                  @trillbilly That's the one.

                  By the way it's mentioned in the docs:
                  https://docs.hise.audio/working-with-hise/project-management/projects-folders/audio-files.html

                  Link Preview Image
                  HISE | HISE | Project Settings

                  The properties for your project

                  favicon

                  (docs.hise.audio)

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  trillbillyT 1 Reply Last reply Reply Quote 0
                  • trillbillyT
                    trillbilly @d.healey
                    last edited by

                    @d-healey Theres always that staring me right in the face.

                    So it sounds as though you can use the Embed Audio Files in preferences and it should install them with the plugin, yes? This should work for my use.

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @trillbilly
                      last edited by

                      @trillbilly Embed audio files will make the files part of the binary. This is good for anything less than 50mb.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • Matt_SFM
                        Matt_SF
                        last edited by

                        I for myself just mimicked the sampler's system : using the FileSystem API, I made the plugin look for a 'LinkUser' file which only contains the samples folder path. From there I get all sample files and put them on an array which, again, is mimicking the SamplePool function.

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Matt_SF
                          last edited by

                          @Matt_SF said in Exporting/Installing Samples for AudioLoopPlayer:

                          I for myself just mimicked the sampler's system : using the FileSystem API, I made the plugin look for a 'LinkUser' file which only contains the samples folder path. From there I get all sample files and put them on an array which, again, is mimicking the SamplePool function.

                          yep my way too...

                          HISE Development for hire.
                          www.channelrobot.com

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