• HISE 3.6.0

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    d.healeyD

    Click yes to rewrite the batch file. Then show us the contents of that file.

    You don't need to compile Rhapsody instruments though, just export them directly Export >> Export Project

    Also you don't need to add your includes the Rhapsody boilerplate folder, just leave them in the Scripts folder (or a sub-folder of your choice). Not that it will hurt to put them in the boilerplate folder though.

  • control the root in the sampler

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    B

    @d-healey
    oh man, im trippin... thanks

  • building HISE..

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    LindonL

    @d-healey said in building HISE..:

    @Lindon According to Christoph it should do. In the single test I did it went from about 20-25 minutes to 10-15 minutes in my VM. But it's possible that was caused by something else.

    hmm, probably worth the risk then...

  • Using LFO in scriptnode best practice

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    ForeverLiveF

    @d-healey yes, you right, i updated HISE using your fresh awesome script, and it was so refreshing that i almost started to jump around and scream of happiness :)

  • Plugin Cross-talk

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    Christoph HartC

    @d-healey yup I would also try to do it with OSC, itโ€˜s a established protocol for exactly the kind of data you want to push around in a audio / music context.

  • Preset Browser Dialog text input position

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    alhugA

    @d-healey works like a charm!

    laf.registerFunction("drawPresetBrowserDialog", function(g, obj) { if (obj.title == "Delete User Preset") { //draw delete dialog } else if (obj.title == "Rename User Preset") { //draw rename dialog } else if (obj.title == "Add new User Preset") { //draw add dialog } });
  • Connect Waveform to Sampler with Scripting

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    d.healeyD

    @Sawer You haven't set the processor ID

  • MIDI learn menu not showing up

    Solved
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    d.healeyD

    @Christoph-Hart is there a way to remove a CC assignment with scripting?

  • This topic is deleted!

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  • core.ramp creating clicks on cycle

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    oskarshO

    @Christoph-Hart thanks! I just totally forgot the modulation container exists for these cases!

  • Midi Envelope Generator?

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  • Summing the elements of an array?

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    d.healeyD

    @aaronventure Not something I've looked into, usually anytime I need smoothing I'm using a modulator that handles it.

  • 502 Bad Gateway error of the Forum

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    ustkU

    @Dominik-Mayer Haven't got a bit of what you said but it sounds like you're having fun ๐Ÿ˜†

  • 0 Votes
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    d.healeyD

    Once you've compressed your sample maps, you can open one of them in the sampler and from the right click context menu select Tools > Redirect Monolith Reference, and select the monolith (ch file) that contains the "master" version of the samples.

    For example if you have a staccato sample map, and you are also using the staccato samples as release tails you could redirect the release tails sample map to use the samples in the staccato monolith. You can then delete the release sample map ch file.

    You might also need to use Engine.setAllowDuplicateSamples(false); but I can't remember if that's necessary.

    f5c722fb-e0dc-47ad-9fca-ba7488655d73-image.png

  • Help with compiling on windows

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    ulrikU

    @Christoph-Hart thank you, it's solved now.
    In some mystical way some nodes were in the AdditionalSourceCode folder, and I don't even have any of that stuff in this plugin.
    I remember I started mixtring with script node to try something out, and I was in this project folder when I did that, it must had been a leftover.

    I just deleted them and everything went fine ๐Ÿ‘

  • Adding Per Sample Effect (Dynamic EQ etc)?

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    @d-healey

    Awesome. Thanks David!

  • Import A Scriptnode Snippet

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    Christoph HartC

    @d-healey this is for copying nodes inside a network. If the clipboard contains one of these snippets, it will show an item in the node popup that will create a new node based on the clipboard content:

    6bedc52b-45c2-48a2-836d-822ecf0f8ffe-image.png

    The import from snippet function in the scriptnode "homepage" isn't functional yet (and it's a bit useless because you can just import a HISE snippet with a node which is why I never bothered implementing it).

  • Release Trigger Counter Equivalent

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    virtuscapeaudioV

    @afinch I, too, am wondering about how to set this up properly

  • Enable / Disable OpenGL

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    A

    Necroing this because it's relevant: what's the status on having users enable/disable OpenGL?

    Does simply hiding the shader ScriptPanel and then showing another one with a static image/whatever work?

  • 100 .SFZ -> SAMPLE MAP

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