Synth.addPan(int eventID, int panPosition)
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@Lindon use a script voice start modulator in the stereo fx mod chain.
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@Lindon I think both those threads are asking for the same thing. In Ulrik's case Christoph says to use the stereo FX with a polyphonic modulator.
I'd prefer something similar to what you suggest where we can specify the note ID.
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@Christoph-Hart said in Synth.addPan(int eventID, int panPosition):
@Lindon use a script voice start modulator in the stereo fx mod chain.
Unless I dont understand how FX work in HISE this(stereo FX) changes the pan position for the sampler it is attached to, I dont want that. I want C3 to be hard left and E3 to be hard right....and both to be playing at the same time...
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@d-healey save the note in a global state and then grab the data from the script.
It‘s completely out of the question to change the event data object to hold another single bit of information.
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event data object to hold another single bit of information.
Oh yeah now you mention that I have a vague memory that we've discussed this exact thing before.
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@d-healey said in Synth.addPan(int eventID, int panPosition):
event data object to hold another single bit of information.
Oh yeah now you mention that I have a vague memory that we've discussed this exact thing before.
So can you explain to me how I get what I'm looking for then?
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@Lindon I just did. Use a stereo fx with a script voice start modulator.
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@Lindon If you use a polyphonic modulator, like the note number mod, each note will get its own panning.
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@Lindon said in Synth.addPan(int eventID, int panPosition):
@Lindon If you use a polyphonic modulator, like the note number mod, each note will get its own panning.
-- well I cant get the script voice start modulator to behave in a polyphonic manner then - probably becuase I dont know what Im doing..
..got it. Thank you.
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