Forum
    • Categories
    • Register
    • Login
    1. Home
    2. observantsound
    • Profile
    • Following 0
    • Followers 0
    • Topics 16
    • Posts 51
    • Groups 0

    observantsound

    @observantsound

    Solo Dev at www.observantsound.com

    2
    Reputation
    12
    Profile views
    51
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    observantsound Unfollow Follow

    Best posts made by observantsound

    • Can't use projucer at all on M1 Big Sur MacBook

      2nd time I'm trying to get Hise to work on my MacBook.

      1st time I followed David Healeys instruction video by downloading release 2.0.
      Back then I could open projucer but the project would build with tons of errors and warnings.
      Asked in the forum and was told that I needed to download the current build and not the last stable one.

      Ok, tried that and now I can't even open projucer.

      • Current build download: "projucer is damaged and can not be opened"
      • 2.0 build download: "you do not have permission to open this file"
        Hise.pkg: Sure... it installs, but I have no idea what to do afterwards since none of the tutorials talk about the pkg installer.

      What do I need to do to get this to work on my MacBook?

      I'm willing to learn but this is all very new to me and without the proper, up-to-date tutorials I have no idea what I need to do.....

      posted in General Questions
      observantsoundO
      observantsound
    • RE: One shared Script Voice Start Modulator for many Samplers?

      @David-Healey Yes the Global Modulator Container worked beautifully for this.
      Thanks to your video I've now also understood the global modulator container better.

      Regarding the body + release in one sampler:
      That's what I've tried first, but it's bugged when using together with loop regions.
      It's what I described in this earlier post you commented on:
      https://forum.hise.audio/topic/14799/loud-click-artifact-when-using-releasestart-with-looping-enabled/14?_=1781354181861

      I haven't gotten around to testing it with 48kHz samples yet.
      But by now I've found enough use cases to split apart the sections into dedicated samplers.

      posted in Scripting
      observantsoundO
      observantsound

    Latest posts made by observantsound

    • RE: One shared Script Voice Start Modulator for many Samplers?

      @David-Healey Yes the Global Modulator Container worked beautifully for this.
      Thanks to your video I've now also understood the global modulator container better.

      Regarding the body + release in one sampler:
      That's what I've tried first, but it's bugged when using together with loop regions.
      It's what I described in this earlier post you commented on:
      https://forum.hise.audio/topic/14799/loud-click-artifact-when-using-releasestart-with-looping-enabled/14?_=1781354181861

      I haven't gotten around to testing it with 48kHz samples yet.
      But by now I've found enough use cases to split apart the sections into dedicated samplers.

      posted in Scripting
      observantsoundO
      observantsound
    • RE: One shared Script Voice Start Modulator for many Samplers?

      @HISEnberg If there's really no way around to having one ScriptStartVoiceModulator per sampler, then I'll deal with it. It's not that big of an issue.

      My question was more regarding workflow/signal flow.
      I'm still new to HISE so I'm unsure about what's possible and where the limits are.
      Like, would a global modulator (one in my Body and one in my Tail sampler container) work?
      All samplers in my Body container play at the same time (for color crossfading), so they can essentially be handled as one unit.

      But maybe SamplerVoiceStart is just a hardcoded factor and must be a child layer of a sampler?

      posted in Scripting
      observantsoundO
      observantsound
    • One shared Script Voice Start Modulator for many Samplers?

      I'm working with 4 samplers currently, divided in a sustain section and a release section.
      For both I'm offering the option to offset or positively randomize the SampleStartPosition determined by 2 sliders.
      I'm doing this via a Script Voice Start Modulator on every sampler.

      Every one of these voice start scripts looks identical except for one line.

      on Init{
      include("DSP.js");
      
      // This is the only line that differs
      const var type = "body"; // OR const var type = "tail"
      }
      
      function onVoiceStart(voiceIndex)
      {
      	if (type == "body")
      	{
              // Globals set by slider callbacks
      		return DSP.getRandomOffsetAmount(Globals.BodyStartOffset, Globals.BodyStartRandom);	
      	}
      	else
      	{
      		return DSP.getRandomOffsetAmount(Globals.TailStartOffset, Globals.TailStartRandom);	
      	}
      	
      }
      
      inline function getRandomOffsetAmount(offset, randomAmount)
      {
          local r = Math.random() * randomAmount;            // unipolar: forward only
          // local r = (Math.random() - 0.5) * randomAmount; // bipolar option
          return Math.range(offset + r, 0.0, 1.0);
      }
      
      
      Right now it works and it's not a big deal having to copy paste the script 4 times, but I'd like to know how I can do something like this more efficiently in the future.
      I tried using the Builder to build my module tree and to attach external files to the script processors, but I think it's bugged.
      
      Any suggestions?
      posted in Scripting
      observantsoundO
      observantsound
    • RE: How does builder.connectToScript() work?

      @Christoph-Hart I'm also still encountering this issue.
      I've also tried all kinds of formats
      "{PROJECT_FOLDER}/Scripts/test.js"
      "{PROJECT_FOLDER}/Scripts/ScriptProcessors/test.js"
      "{PROJECT_FOLDER}/test.js"

      I also get onControl cannot be parsed.
      My test.js is a file I saved after adding a blank script processor to my container.

      1:
      "Right-click/connect to external script": Works!
      "Rick-click/reload connected script": Works!

      2:
      Adding script via Builder.connecttoScript: On Control cannot be parsed.
      "Rick-click/reload connected script": Does not work "because connected script is not a valid HISE script. OnControl( cannot be parsed"

       function onVoiceStart(voiceIndex)
      {
      	"Hallo";
      }
       function onVoiceStop(voiceIndex)
      {
      	
      }
       function onController()
      {
      	
      }
       function onControl(number, value)
      {
      	
      }
      
      posted in Scripting
      observantsoundO
      observantsound
    • RE: Loud click artifact when using ReleaseStart with looping enabled

      @David-Healey Well that shouldn't really matter...
      But this time I've matched ReleaseStart, LoopStart and LoopEnd between the two sample maps.

      Only when I started changing LowKey and HighKey to be to full range like on Test2.xml (the clicking one), then the first sample map started clicking as well.
      So even though I'm consistently only playing D4 in all my tests, changing the Low and High key on the mapping introduces a clicking artifact??

      test 2.xml Test.xml

      Also wasnt sure if the Release was set to max on the snippet before.

      HiseSnippet 1007.3oc6W0sbiSCEVtoZmVlEF1c1K3JlbMLCSb1zjzqZZRSWJzrMSbovc6nXqjnAaIirbVBOA73vi.uC7hz2.3HY6X4PnaHCrKCfuHSNGoy474y+drT3SSRDRjy6c6pXJx4wXuUb0hAKHLN5pKPNOBqnIJT+UwjjDZ.xwo1Kzm4b7gHyy8m0mDR39zRVHzcBlO8ZVDSUxcbuujEFdIIfdKKx51s5ckufOPDJRAbTC2.ES7+Vxb5KI5qc.F84jjEHmOA2sci1ATR6YMCN0mbxrVMc61YZfaqfoco9S614jNAcaSZCndX.SIjdJBfdjyg8EAq7VHdMOy.2wRXSCoZBWjGX4L1WJBCzuhZtnAKXgAiKbPIHjCdbo6pVl65Y3Qr.1Z9ktsOzbP8RIrcfNG7Pvy0FdM1Y3grP2gYnC.gHHMjnphLc7K+.lfWAYWwUTdBSsxN99NEtOAOlo7Wrc7dvVvKDn96Fu4A+2GOb1LpupDrGhu7ad6Fo+3Ln7TrmRRIQL9bORTbHUZvyw3Bp+Bpei2452wRZnfD3w9Aqq8y85mBtKYUt+TOioNORjxqXqbfOgFSIJH5aIyQ8lL4ERQZ7lRc+YlbkakP+CvSXevMbJ31U1uiCjhjjYvqiQWIUTSpbt1WUd4IzkTYRUduLMBB8bNMDDF63.r9pDpNTy7GQTR12ae6qEudLDBFxWBNmX5Mx.HrXctAEMtkXRGFha08yV+b5.3mk27cwwwmtlog9K9TKZ3mY1zYpzcqprTEYprzD6fJatSpbSTlahsqxmuWpbSTlahLU1JWkv.DC8IaP2dC5NkzYIeiHw5hniLS.q2DpdqVLezebwr8TEPMiIPRh0M6ylu1DYbrq3WmXZ.j0XqulrjNSHirzzVFS8n+eLkAt01M3tEOniEFOt.idLc.qn7Me1zEzYjzP0Zt1fbjfKhWH3L+pMRfFCymaW6e+Ya884bkB5iUx4Y8lPCojjxNg+3uz6ZFmRjU6O9mxU3t6thGJb8Q3L3VWOan9+N1tn1+42t3gbceP9tE0AqKU+CON+XroEec81Kuy6jna4NPvURQXwhZOIqOrE22HHgUMxGXUladEzGRpptkRoNg8UlVsuiWjPnVTccNVu7lZ2QBSoOTl+d2UAMQjpfEzJVRBCHyC1dzmZuO0AZvmQ2PSqgfGkGXH9U3I+P2hkuzG5VbHxuPUfGL++WPTD.STt1uY99gPXstP62wDXGUMjfk.dqfxHhuT7J+rXjFqGY3.nja952iwizz0cQK2LbDAYLux2upp9cB1beE746qfs1WAOYeEr89JXm8UvtuYA0EzmmpDQYyUPnQiGlk.5LbcBXMzuQ3GQ9A
      
      posted in Bug Reports
      observantsoundO
      observantsound
    • RE: Usinge the same sample files in two different sampler links them when editing.

      @David-Healey Yes! That was it. I wasn't aware that needs to be set first.

      What would be a use case for wanting AllowDuplicateSamples to be true if this is the default behaviour?
      Is this a known bug?
      Seems counterintuitive for the Sample Editor UI not to change in the sample map if the editing is intended to be linked between samplemaps.

      posted in Bug Reports
      observantsoundO
      observantsound
    • RE: Loud click artifact when using ReleaseStart with looping enabled

      @David-Healey That script processor was turned off so I thought it doesnt matter.
      But just to be super safe I tried to recreate the issue in a new xml preset.
      One 1 sampler on a new sample map, with no script.

      The weird thing is that for one sample map I managed to set it up without a click, but I wasnt able to recreate it again the 2nd time.

      Uploaded my test sample maps, both using the same sample.
      This one clicks: test 2.xml
      This one doesnt click: Test.xml

      HiseSnippet 907.3oc6W0raabCDlqkYpcQRQSSOzSA5bOoUQVR4jkksbhQsRVn0IH2Bn2kRhH6RtfjqcTeBxqQdC5iPdGx8f7H32f1gb0ObUUbTDP9AocOoYFNje7aFNyn.oHhpTBIx6GOaRFE4cSb3Dtd7giILN5jiPd2AOflPIJZnlH0mnT4TT2IYDkhFi77p7.yB81caj86p86RRH7H5BUHzSErH5orTldg1fN+AKI4XRL8LVpypaz4jHA+PQhHG.UEbMTFI5EjQzGQLKaKL5gD0Xj2uia2rVyXJo4v5w2Ohr2vF08a257X+Fwm2lFcd6V60JtcSRSj2M5EyzBIbAzTExa6th3IgiEWxKNfmxTrySnFAeTHbxEpOVjDathFsnCGyRhClwVJDxCGrf6pTvc+JtOKlMW+BN7msFptvCWBzaqqCd9tvq1ZCOjC51t.c.HDw4IDcYjYheSMvD7RH6DtlxUL8D236WU3dab.SGMd03cqUfWHP84FuSC92B2a3PZjdAX2Fe7y9xFouaAT9EbnVRIoL9nPRZVBUZwyt3YRen2uu+0uace+ls1ueCjzDAINj8mNK6Mc5lCzkrr1+pi8nNHUjyKcVSA9.ZFkngnuiO6zYvfGHE4YK60U6ayUNSB0O.lv0vi4Tf10t2wCkBkZHbcr6kx0TPtbjgqVnY.8BpTUV2ixSgPOmSS.mwddfpmXKZpYQ8IZI6ktq9TwkAPHnG+BfbxnOVFCgEG6VTT6LhMc.J5Yk8WRt9Rx2aI4FKIu2RxMWRt0B4BBuOIyj3rCFRW0UqCYrkSf+gObBrakTXaBH.w3rxtrQyOhBMtY4yCFV.4TpdE0guw+WG1B2JqGbWAC54fwcmgwPlI5LK+bZw2inCI4I54ZcAYeAWjMVvYQkeo.Y9iF4lbe09q79bfVCOTK6qcti4pd0a6bJiSIxxE.9jnB+0mJttv0ugKfaUSwupeez9rx+4aedcT2OMs4YU6XveiGmuI1VOupo87WKnNPjqg1tyZ8gg9igvLAQT2tjaY57VHWyHa.THkGaE9a3apQ+YsTMF8mYDEMaqf61zeeDQS.LQ4lNG1oBSfl0ItozJXxCCjf1beQPYJIRJdNLUjVJrXcGqF.kb6+oYWbeibUezEjj7RSdkBsqddTT4s5e4X8M0w6soN1XScbuM0wlapis1TGa+wczLMwA4ZQZQwTDpePuhDPudyS.qf9G7KDCrB
      
      posted in Bug Reports
      observantsoundO
      observantsound
    • Usinge the same sample files in two different sampler links them when editing.

      I have a sustain and a release sampler.
      Both are using the exact same .wav files saved as different sample maps.
      The sustain samples have looping enabled.
      The release samples have a much delayed SampleStart position and no looping.

      Editing samples (like start position, loop on/off, looping points) in one sampler/sample map also affects the samples in the other sampler/samplemap.

      Switching between the two sample maps inside one sampler, I can see the changes that I've made visually in the UI, but playback for both samplers is set by the last used settings.
      So if I edited the RelaseSampler samples last then both SustainSampler and ReleaseSampler will playback the samples that way.

      posted in Bug Reports
      observantsoundO
      observantsound
    • RE: Loud click artifact when using ReleaseStart with looping enabled

      @David-Healey What errors do you mean?

      posted in Bug Reports
      observantsoundO
      observantsound
    • RE: Loud click artifact when using ReleaseStart with looping enabled

      I can't edit the post for some reason.

      Here's the correct snippet

      HiseSnippet 4200.3oc6as7aajjduok6YGwLylcWLGBBP.pcNDPMlhhOzKKEAKIJJMbG8fKoj8r6.C4VcWjrW2ratc2TxbMLPNDDjbJ.A4eh8RPvj+ABly4VNlS6dLml+CR98UU0cW7gs0ZHOHYyH.aw5w2W8q9pumUQ0JLvlGEEDZjK+4iGxMx8QlcF6G2udeKWeilGXj6SL6LJJFsX0CChh5Z4vCM1e7PqnHtiQtbKbDMybKdeCwOe6i12xyx2lm0kgwiCbs4G6NvMNq2V69EtddGB1ct6.sYu5tMsC7qG3ELBnZAyxFCsretUO9oVzztmowmaE02H2mYt45kW2gasd2pNOz1ZstqVsxlabkSkUctZSt8UatwZa3r45Vqaj6CZ33FGD1I1JlGYj696G3LtS+fa7kKvicibuxiSMpXzAqrr6CC7bnsH0qQ89tdNsRDWQFF4LakI7VPJ79DySbcbS6OSH9iDCvxnPW.l6dSBuEl.dUzgWYM3MGHkSCR2WBoerYG6P2gwYiP34OwroeLOrqENmzfx8jy03d+1+by5AXF9wkFX8b9ggnQJEEVub4hL7eKsc97q7YriNduNcX0aeVmNGt2AMZmmgeD+WmyaeQ8yuncCQK5mFWyCGG220uG6lP2XrBLnYE2myb3csF4Ey3BYA6ZW9ML2HVfeSe2XVjcvPdoT1.MjnX10VgzTB4QAdWycXVwXfACc83rXnSw98+0+SLKaZaSxOZgr77X13+tBpTQYry02y0my5Nx2N1ErlYEhVVQXCCrY4ikn2HOrZYyf38nHNyK.7CL.y0xgEzUBJ+HWGNssFjsHfGzftV.KytBDYcw9dvnXZBns2HLMrDNDvC4Vdh8jF5Eb9fewo6cRy5ryZCIeySOJc454gS0yBg05W8T1.qgQL6D6W1vfHWZav98+s+irHqAC83Dnc3uHCtsRlSY1Nr50wF8FF22oXFwaHGnuau9zHkl2RW9oXRUYC3V9QakQZY1POqwQIqczWU8oYjelu23IguMjP8fz3l9PeAhjPHOBnwjmC8HuSCrh6SZCi7s51kaGycTRn5Wz9wMXm+KZ0nS5RP6oiwQtU3VpdhhCsvFIlQBnhrkW2YeReZfqyv.W+3TJq.Ja7qGgy7VA2vIxi.eVwNf9Enq1jzUjMH.Zp9VwiBs7R4RUvkNKWeT30bE.hFDDD2G5CCKBrHTA.a3uHNjOfGg97sFNbLoJ.V63wk6smzjNyYWzjc7dmqr7D6YhyrHtGDDPopdvfqB1O3EXsroQHWC.A1ptK0iG+XReqvRrkYUxNHHQbJWRjTScBmblRGzpiyljlTJW.3534RbpP4kqTcikRYDoKyFMzAt8nfHQEhDySCNKw5FFLfQwC7iCC7xm+yVA9bV4mxZdJ4b4jFmdNq9YmdXyiX6bG+S9LmLmdwIWJ7x0nCoNus1Pot8tDlBXrJameQ.P1xKur5THlD1BBr7iizIkTLu73lm1Xu1fzxaOyXM94Wr2wW15rmzflPkYmPGoxs.SKlttmn7gDQATXEHGO6j3rQ5Ob9tTVJOMUcMDcHtsXzrSdL7Wg3.UJxpVjUqHa0hr0PXghrMdplLnix6RHuKOji7Bzk.Il+Dq.QodCDdMD4gP5Bh3bhVE9T0T1eTXOjVxmtjFQUtMDsWbLQzJqn4440QlB509TQbN01gGCYGT3gC.g3cKX+6Q6KJ1RQ38ANv0bvVNO4Tufq37k4x9qz0kPGO3AKwdYlaP2mVJhGCPF5dE3SAHeKWBwYYuJaeNg20YmekRh3xBijSN6fKfigyZyZ23vFsabZcRA9N13f6eM2CQmSNEyZO043IANHHJ7jT3SOPFrugZpUHQrFcUtkzUcJ5pdKoq1TzU6VR2pRcGMJW8VR4ZyP4Z2RJWeFJW+VR4FyP4F2RJ2Tox+SIm220pNypAA29Whkdu3mStbT4cRFiHYt.ez.lvoSgf1Lj11K5sQJlhXWkwIxzQEWotxEXAv3zwUiQ9XRYwajFLdFM4SEf0263i2eu5ewcr7CdjRNuXvC.PhJNa9oRmkMmMUA6DATQYplKk+k4WD9pzcUkp4TBd35E2W5uJ+hXlKlN1L9rplvQDE3U4ekz2YJRairIrPdyuMnlIKeOB0Zy.UBqGdwo0Ou4Ym14NOkhcRyLHMUbQzVVet2v4HMPJediEYQT.wy8cncNk3D3hn8VH8HKwTQ3HGWJCCDH5Jd7Mbjnb7MALKmeEpXyGEP4EDGgLvJgbvPDhD1f1TtAi7PJ2HeSOJmVwbEARzGZzvgpgRnsMGI0hRg9JAUTFbEkyh93SYVnHGrEBCsFKSVM5F2X69rBoIXHQwKyppiTLzS4Xq7Z4bRKYGWJHXVx5j3pD6XApIwIpWbTLsxRzJ6x0uzz74.TbMUh1VzNSHJ2obo0XWgTvEUlgdo1THW23Q3Xpfnf.vSatKUpoi6vklfogBgABcAo1xRVVT9KDRbd6Psb6lYadBUtlfXVLNCYkW9gkQAx8B4.Z98j0xFZ43hpplYugRQvjbn5Rn5QoZqQtCIDN.mMhayIIiTjqBUGyb3x270O.73a95cpfbatAkqgpPBX9APKYjiOkEIjBjnhVhjBdfjhJAhaY2eRAjrPYIH1Qs49LrSQrnVMYqvpVBI.OOIpXJ.NEDztTQIM.YpNdMxWYpwypAkVm0VrZweyWub03u4eclIsbTeqg3XVTcIDzT8djlBoe.fmUOVb+vfQn9WkHfJLa1Msr1NsccxuKTSnsfsdRmKs8aPqRxmhpequuUWdxV2ZURZW1UE.izw7DECKHGNBSS28DRSQTdM4cQ30TbsAPrPUM.Izj0mQY5S5dHpWz7cvqWtms8iS8miEDEPIJPjg32Qj9407PTFuzDnqWfUbVd0jyQV3HZ8fWk9nMoZG9bxDUVih.jB9Bk1502Y8ZxYVSNL7K3AjFQGqhiP3kCbemJkPQLz0UPWQUeKutPwO0iJ48iUQZcQerZI4J7LgGvNnqmIF7YB2Op1ghKBR3MF1G7dT8NbfDxaJcKQBaT88VA4JTEp5BtK3n3b6YzEbHurLa2APyJjS1yxZqKs1Rn8vPdD72KPevM3LNLKdPe9.1MbBQJbed+D2ex3frdAB+kPh+rrXOOicSeW33NT4um.v0AdifOkgVtxqsJtePjbORwin6dfh2ntAFrRmFDB759a3YmxXQTQixmYp3mLOG59Ij5Gv4.lO4dHgacvT4DCDmBIBtRrmLwA7VD+2glhrrHwGoxUUerp15BdfETa0gwodU+KypP4zQBsiDk.pNHwgWZH1D8J57J4.RJbSOlzVwTUFrtBOZPCG4z.fn7AHmVplTxzF.GeYz9.p96YAZF8R.riXCtb1hlIKosiHFgzimvXmNVKok8Q5Qe0j6kjBtSQ1EyWTvNsqkMP0aZ.PzG.vL4xnDm6g309iI0hjywhL9KfVDLHmHClTwKEeVpjQl3jkOhySJ7TreorYIAbzFBapBBQ4RIlr552.m1ToP7ITtk50jkIokekEcUrv7btlUDYXK3FkZYQWMb.BOFE41SXzjXfH4dDo9RTYGDFxsmT6QckBvOQ10ky8hTW.9a8FElJspryAsHFtck+lXzNY5EzsQHTA1I8jca1qjQKRjwo7ffDwHIOR0TmgGUlhGt9Sxh48SJKfM71xtDrPHZhy1GnKsKDw8oLjZHpgPbVdatvacFgHZA2P.zYru0.W6jaYV7ZEv0BoeItJZpC5rK8hmS4x7tkF24bKMDkJ6TDuUq7mSCh4m4WHMlHxRKviWZH.Apk8y4.hTYruJOaZh51UR0TikEYVNLcdcBRdypGWVnbxvmNZvUzjnyR8a0TUE0jHYhIfpmnMhdn84tBIWpKUs0zvjdDvv2zFnfu.e50.RSzH28m70yLe8udl9i6YKuq.sIJeooyFx8ecO4mg5BFLLxcOEpvTiEuy1OT8Nax5ZMbcnmRMqraCAp0eSTi+P3.pFdJN7e8a203hlGXEaQu6mBX.rvFL1kjC4NfesqMW9JfKZd.O54wACEHWUNsQt72Nr+hLbe5tiyZzb2X9K.a9PS48OXLHvAr6CLEun6.qL5969O1kR4tCBsp+TwQi510EyxzjMHxPl+bx6NkNuc+G103OLLSRqr0d2e07v7hlpah38Gnm8wX+Qlo24l9aCSlLpAHdn+1vzithJUiGqif6rGL91BwerYKpz84iw6MGLRVHuGvn5Y1+XyFhm3KCf227vu78yapqu7e3q4qHwGIdrbzhGV4t3qFwva8WMhbK7+o9lMb+a2ovaFde2YW8cJbuCrwtyw66t81cNTdc1d+ol1I1dz6688leeu422a9c2Ck+BIT9IlchC4n1H+dpWGWcVO46x+5rBe1+ow+9cuUXqPtWfkyj4o8us69HOMTP5D89urqXo1aPvH+IVK0toMeH2hdXTc3sa61GEFLZ3zT8sORnxbdHR8EBD8ANymCoer9dL8IeD7JRenVPpQxprdZSE9GMYen9LnA36iRlgOhb4PWWDwoSbW6SrPskuPe1GGbSKbDj7tahJQ0GWfhxmaIzJtmorcEU6FlqtYoI+45y90CGN7gzGeX8j1+rGnMN9ut5skrr5shkYskrTsDymk0dmX4znTsDRVt5TBh0lp85S0dir14LmzzawaW8mmXMrkENK0l49tJiJLlrGc6yT8GwRqEj4IVWy6FDNPiSc3wzM.GoMq4Dm4C993LusZCpb6+91tXBFkuQYhgm.i+Dyo+BuLAJOIvOXX+.eW6I8A.a5d8zMa+1GM2Mjp56InUVaaha25+86J+5NNoqs2Wxh2z40el5xBXjac1ebjevB++97CdShtenozsFCqdX7+K+b9iLEN3YThGeGdSLy2UB4yM65SUtRDNhy5sxaKQ0u8QHMAU7pLkylpWWchTTl5tf04g7cymLUL2cUt0d7zWt4claEi1AinPYII3XBj0AY9Yy0yE5dD3ksKSsIHzg66HZ7eieTCVIIwIZvJICZXmvJHAUeVbwp4Vf6SxMgj0Coj4ouGStGPjCfgL82ATb66mknm0fAVz8DVoTYUnJJ+3KU+8z.1NUhkxYdhqcx0IRRNyswpK4O3P6.Jqx6atwpHCuufOVJ29bWwGA8U2.8+XBnx9EeT1uZwTYV35o9CpYGyW1p8Y+rF0O+xCO63CZz9UDHG46LdEEPWIA0WdvpWV9RvqKcF6WqzMVWabvngdt13PlDQGGDLrQpDaApozjO2Ovb0xU1rhgbFNzUFu45UpTqRRjJ07Ly8WN9iMn.5JEVt4FUmIGuWa6MpK90gWEwePZ6ZSkF4rsEv5KEV7RCUKYDbANe3F0prYMUeJXJzU+tPy7OVViAV1gAWZK8uP1YennGHI8EJgKZdB0lUY12IY.b2cos8jrZFBq9tRXs2UBW8ckv0dWIb82UB23ckvMe6DRQi1aTbv.YRQp2hREvJ2Gq2vL2mjoEkv.svd5+QoIVeweGIISTY5kgDg8YV.pCG44MybnNmZdcdN+loynNDaSpuW9I+yG869M+MOpt56dD.0Fl01nj+4q+EaVe+i5A+IOtwgVkunRqQq5Y+7lGQ+qzdGz5Kc+4O4WV4hCwm6BmJFou16TukVVb2bKXbRqFx.M4zbaZ7+vEhcm7]
      
      posted in Bug Reports
      observantsoundO
      observantsound