• AAXPluginParameterColour & index

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  • This topic is deleted!

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  • Help getting plugin to load in FL Studio

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    LindonL

    @graysan well if its asking for the sample location then its not an FX plugin...

  • BlueCat ISSUE & sudo

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    W

    @d-healey thanks, as always, ok I will ask him tomorrow and tell to do so, I will post when the problem is fixed for future reference

  • Midi Player Clock Sync (problem)

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    deniskorgD

    I finally managed to reach a solution.

    For me, at least, it works fine for now. I don’t know if there was an easier solution, but for me, being able to sync that grid when I modify the tempo (for the internal clock), this change worked. I’ll leave below the function I modified in the source code.

    MasterClock::GridInfo MasterClock::processAndCheckGrid(int numSamples, const AudioPlayHead::CurrentPositionInfo& externalInfo) { GridInfo gi; auto shouldUseExternalBpm = !linkBpmToSync || !shouldPreferInternal(); if (bpm != externalInfo.bpm && shouldUseExternalBpm) setBpm(externalInfo.bpm); if (currentSyncMode == SyncModes::Inactive) return gi; // .. ADDED .. // // Store last tempo for detection static double lastBpm = -1.0; static double bpmSmooth = bpm; // Smoothed BPM static double lastPpqPosition = 0.0; // Store last PPQ position bool tempoChanged = (bpm != lastBpm); // Detect tempo change if (tempoChanged) lastBpm = bpm; // Interpolate BPM smoothly over time double smoothingFactor = 0.1; // Lower = smoother, Higher = faster response bpmSmooth += (bpm - bpmSmooth) * smoothingFactor; // Convert BPM to quarter notes in samples (using smoothed BPM) const auto quarterInSamples = (double)TempoSyncer::getTempoInSamples(bpmSmooth, sampleRate, 1.0f); // Instead of relying on uptime, calculate PPQ dynamically (like in updateFromExternalPlayHead) double ppqTime = lastPpqPosition + ((double)numSamples / quarterInSamples); lastPpqPosition = ppqTime; // Calculate grid alignment based on PPQ (like in updateFromExternalPlayHead) double multiplier = (double)TempoSyncer::getTempoFactor(clockGrid); double nextGridPPQ = std::ceil(ppqTime / multiplier) * multiplier; double nextGridSamples = nextGridPPQ * quarterInSamples; samplesToNextGrid = nextGridSamples - (ppqTime * quarterInSamples); if (currentSyncMode == SyncModes::SyncInternal && externalInfo.isPlaying) { uptime = ppqTime * quarterInSamples; samplesToNextGrid = gridDelta - (uptime % gridDelta); } // ... added up to here if (currentState != nextState) { currentState = nextState; uptime = numSamples - nextTimestamp; currentGridIndex = 0; if (currentState != State::Idle && gridEnabled) { gi.change = true; gi.timestamp = nextTimestamp; gi.gridIndex = currentGridIndex; gi.firstGridInPlayback = true; samplesToNextGrid = gridDelta - nextTimestamp; } nextTimestamp = 0; } else { if (currentState == State::Idle) { uptime = 0; lastPpqPosition = 0.0; // Added ... to reset PpqPosition } else { jassert(nextTimestamp == 0); uptime += numSamples; samplesToNextGrid -= numSamples; if (samplesToNextGrid < 0 && gridEnabled) { currentGridIndex++; gi.change = true; gi.firstGridInPlayback = waitForFirstGrid; waitForFirstGrid = false; gi.gridIndex = currentGridIndex; gi.timestamp = numSamples + samplesToNextGrid; samplesToNextGrid += gridDelta; } } } return gi; }
  • Current MacOS Version?

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    ?

    @orange @d-healey Awesome, thank you comrades! 😎

  • This topic is deleted!

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  • Global Receive - Script the input?

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  • Double Checking GPL License

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    d.healeyD

    @iamlamprey You can sell your software under the GPL.

    If the images are embedded in the plugin then I think they should fall under the GPL too, but it doesn't matter too much. I think what you wrote is correct.

  • FFT Display Code Causes Audio to Mute After Compiling Twice

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    C

    @Mighty23 said in FFT Display Code Causes Audio to Mute After Compiling Twice:

    Do you mean compilation in the HISE IDE? If so, remember that for…reasons…global variables persist after programme execution ends. That means they're only variables in the machine-code compiled version—in the IDE, they the global namespace is effectively a file that gets written and read whenever you access a variable. (And no, you can't deactivate that.) Within the IDE, this can manifest as every other compilation having issues.

  • Slider strips

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    ChazroxC

    @xsaad check if your filmstrip is vertical or horizontal? Most are vertical but Idk you're work flow.

  • Popup-MenuBackground

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    mmprodM

    @whoopsydoodle https://forum.hise.audio/topic/11930/feature-request-missing-laf-colour-properties?_=1740954613418 you can’t do rounded corners as of now… it’s a missing Laf function

  • Win 10 / VS 2017 HISE Build Error

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    D

    @d-healey Thank you sir, it works well. It turns out that my problem from the start was that I had to disable all IPPs. Now I can successfully compile Hise Standalone. Thank you very much.

    In the future, I will definitely bother you again with questions about my failures. Once again thank you very much.

  • Build Hise 4.1 on a macOS system issue

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    ulrikU

    @guangcoder I’m glad it worked! 👍

  • FrontEndMacro: Display Parameter Text Instead of Parameter ID

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    bendursoB

    @d-healey Oh, the code was fine. The export error was due to me forgetting to enable Faust in the new build of HISE 🙂

  • Error in HardcodedMasterFX after Compiling Networks with ScriptNode

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    S

    @soheil70 Thanks for the help. I figured out the issue: for some reason, I had CompileChannelAmount set as 4 instead of 2 in my DSP network properties.

  • What is the latest on wavetable synthesis?

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    OrvillainO

    @d-healey Oh! Nice one Dave! I hadn't spotted that thread, doh!

  • Mac OS troubles - Export as DLL error

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    ustkU

    @griffinboy I am using the DLL export at this very moment with the latest version successfully
    Have you tried to run Export -> Setup Export Wizard ?

    So you are saying it's the old version that doesn't have the new export window,
    and you are trying to build the last version of Hise to get this new window but the build fails?

  • Is it possible to save presets, not in the preset browser.

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    V

    @MikeB Did you make it?

  • Paid 3rd party DSP licensing? (Eventide, Sinevibes, Audio Damage etc.)

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    OrvillainO

    @Straticah This is an area I've been working towards writing stuff for. Maybe we can do a skills trade??

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