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    whoopsydoodle

    @whoopsydoodle

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    Best posts made by whoopsydoodle

    • RE: Mono to Stereo in 2025

      @d-healey it's my understanding that logic and pro tools support mono to stereo where a mono track becomes a stereo track at the insert point where the user inserts an m>s plugin.

      this plugin does not make sense to run as mono > mono.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: AU passes auval but no GUI only in Logic

      Yes to both. There is a lot. I'm currently going through the process of commenting things out and making test versions to see if I can make one that works.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Change knob modifier fine tune sensitivity

      @d-healey Yes. I do have a high dpi mouse and now you’ve given me something else to worry about and have to test for. I did not think that dpi could be a factor.

      Based on what I figured out rooting around the Hise source it seems like all sliders in Hise are set to absolute px mode as default with a value of 250 distance = full rotation. But when you turn on the modifier they switch to a velocity mode. The problem I had is that the velocity mode settings weren’t any good (at least for my mouse) specifically the offset aka minimum.

      Link Preview Image
      JUCE: Slider Class Reference

      favicon

      (docs.juce.com)

      I found a setting that makes things much smoother and more predictable. But I guess I have to test with different mice?? Oh joy.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • Faust compiler options

      Where can I change the compile options that Hise uses when compiling faust nodes?

      I can open the .cpp file generated by Hise for my faust dsp and it has the compile options Hise used commented out at the top, but I don't know where in Hise I can edit those.

      As an example I would like to use double precision floats. Hise is currently set to use single.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Best practice for fx clicking oninit?

      @aaronventure thanks!

      I had actually just figured out on my own how to do this with a gain module directly. But your version in scriptnode is better.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Engine.loadUserPreset() doesn't work in Logic

      @Christoph-Hart thanks for tackling this issue so quickly!

      Tested as working on my end.

      posted in Bug Reports
      whoopsydoodleW
      whoopsydoodle
    • RE: [Feature request] Missing Laf colour properties

      @d-healey said in [Feature request] Missing Laf colour properties:

      • drawPopupMenuBackground, use the combo box colour properties (would also be good if the base colour was transparent so we could do rounded corners, currently it's solid white).

      This please!

      posted in Feature Requests
      whoopsydoodleW
      whoopsydoodle
    • RE: Panel popupMenu with first click callback?

      Haha dirty indeed. But it works!

      I don't know why but the mouseDownX and mouseDownY values I get when clicking on the panel are always huge. So I'm using an X that's higher than my object width to trigger that? Idk man... haha

      if (event.mouseDownX > 26) {
      	//click on panel
      	//first click shows menu, second hides menu
      }
      
      if (!event.hover && !event.mouseDownX) {
      	//click off of panel that also hides menu
      }
      
      posted in Scripting
      whoopsydoodleW
      whoopsydoodle
    • RE: Undo/Redo: How to Find the End and Beginning of the History?

      2025 Bump

      Is this still missing functionality? I know there is a clear undo list function, but there doesn't seem to be any way of knowing if you're at the beginning or end of the undo list or how many items are in it.

      posted in Scripting
      whoopsydoodleW
      whoopsydoodle

    Latest posts made by whoopsydoodle

    • Scriptnode fade then softbypass

      I'm trying to design a scriptnode that will switch between a series of different FX nodes. I'm using softbypass to turn them on and off to save CPU. However I would like to switch between them as seamlessly as possible so I'm trying to design a script that when switching will enable the target path, then fade to it, then once the new path is the only thing passing signal it should softbypass the old path.

      I'm wondering if anyone has done this before and can point me in a good direction? There doesn't seem to be any premade nodes designed for this I will have to build something probably using multiple switcher nodes with one lagged behind with a smoothed parameter node? At least, that's my first idea for making this work.

      posted in ScriptNode
      whoopsydoodleW
      whoopsydoodle
    • RE: scroll event for script panel mouse callback

      @d-healey So you think I can use the filter floating panel but can't capture mousewheel from a panel?

      posted in Feature Requests
      whoopsydoodleW
      whoopsydoodle
    • RE: scroll event for script panel mouse callback

      Old thread, I know... but wondering is there a way to do this in 2025?

      I'm using a panel to draw EQ controls. I have control over freq with click and using a right click modifier I can do Q. Is there a way to capture the mouse scroll wheel so I can map that to control Q value with a panel instead of needing right click? Pretty much every other modern EQ plugin uses scroll wheel for Q adjustment so I very much would like to do that.

      I'm using custom DSP so afaik I can't map that to a default filter floating tile, instead I'm drawing everything I need on a panel.

      posted in Feature Requests
      whoopsydoodleW
      whoopsydoodle
    • RE: Undo/Redo: How to Find the End and Beginning of the History?

      2025 Bump

      Is this still missing functionality? I know there is a clear undo list function, but there doesn't seem to be any way of knowing if you're at the beginning or end of the undo list or how many items are in it.

      posted in Scripting
      whoopsydoodleW
      whoopsydoodle
    • RE: Is a path better than SVG?

      @Christoph-Hart great. thanks!

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • Is a path better than SVG?

      Is using a path number array more performant or better in some way than using an SVG?

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Sliderpack assign single slider value?

      @d-healey great. Thanks!

      posted in Scripting
      whoopsydoodleW
      whoopsydoodle
    • RE: Possible to draw beyond callback obj with LAF on slider and button?

      @d-healey said in Possible to draw beyond callback obj with LAF on slider and button?:

      You have to make your control larger. Or draw the contents smaller.

      yah... that's what I figured. Kind of a shame. A work around that's very silly but should work fine is to make 2 sliders linked, with one big and one small and disable the big one so it can't take user input but reacts to the value of the small one.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Possible to draw beyond callback obj with LAF on slider and button?

      @d-healey I can't tell if the dropshadow on that extends beyond the bounds of the obj.area and it doesn't look like it really changes so it could just be a static background.

      What about a glow that glows beyond those obj bounds? It gets clipped and looks bad.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle
    • RE: Possible to draw beyond callback obj with LAF on slider and button?

      @d-healey I'd like to draw things like shadows and glows and backgrounds that are reactive to the component value and extend beyond the callback area.

      posted in General Questions
      whoopsydoodleW
      whoopsydoodle