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    Topics

    • ulrikU

      drag midi from daw to plugin

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    • ulrikU

      AudioWaveform.setPlaybackPosition()

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    • ulrikU

      many parameters make hard to edit

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      ustkU

      @ulrik Also you could have a look at the sort and filter functions. they might help you building an editor. And what about placing all properties in column so you get a table? Might be even more readable...

    • ulrikU

      Using Bang and Blend nodes

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      LindonL

      @HaizalD3 bot.

    • ulrikU

      lookup tables

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      ulrikU

      @ustk said in lookup tables:

      @ulrik that one is quite a network!
      There might have been a way to place all those in a C++ node with hardcoded arrays

      Yes that's possible, but I have no idea how to do that.
      Next time I'll learn 😁

    • ulrikU

      Stretch player node

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    • ulrikU

      selection.set(Sampler.FileName, new path);

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    • ulrikU

      Export sample map as monolith

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      ulrikU

      @d-healey Yes that is what I showed in the video, that it is possible

    • ulrikU

      render audio in background?

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      ulrikU

      @Christoph-Hart thanks a lot!

    • ulrikU

      drag audio file to daw

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      ulrikU

      @parabuh Yes, as I describe in my post that was not the problem, it works nicely..
      My question was about rendering the modified buffer, and @Christoph-Hart has solved it for me, see this thread:
      https://forum.hise.audio/topic/13494/render-audio-in-background/11

    • ulrikU

      Midi automation

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      ulrikU

      @d-healey yes I’ve been thinking of doing just that, thanks

    • ulrikU

      Stretch player questions

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      ChazroxC

      @ulrik Sick. Looks fun!

    • ulrikU

      get playback position from waveform component

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    • ulrikU

      Synth.addModulator(sample start, "Constant", "SampleStartMod")

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    • ulrikU

      enable Midi select

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      ulrikU

      @d-healey thank you, good example!

    • ulrikU

      A working Synth timer in external script processors when compiling as Midi FX

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    • ulrikU

      Killed voices

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      ulrikU

      @d-healey That's a pity
      I can understand how important it is to kill voices when changing sample maps but I thought it might be a way to bypass that function for certain tasks, or at least chose which voices to kill or not
      Thanks for answering as always! 👍

    • ulrikU

      cancel Synth.noteOffDelayedByEventId(id, delay amount)

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      ulrikU

      @ulrik as soon as the function

      Synth.noteOffDelayedByEventId(id, delay amount)

      has been executed, this function

      Synth.isArtificialEventActive(id)

      will print false even if the note still is sounding because of the delayed note off.

    • ulrikU

      Find the ID from an modulator dynamically?

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      ulrikU

      @d-healey Beautiful, thanks!

    • ulrikU

      Panels, event.itemText

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      Oli UllmannO

      @d-healey
      Cool, I will have a look. Thank you! :-)