Forum
    • Categories
    • Register
    • Login
    1. Home
    2. ulrik
    3. Posts
    • Profile
    • Following 1
    • Followers 13
    • Topics 313
    • Posts 3,324
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Custom IR Samples within the combo box

      @resonant sorry it should say:

      loadIR(file.toString(0));
      

      Here's the update snippet:

      HiseSnippet 3569.3oc6Zs0babaEdokYSobZZRpmN8oNvb5LkzVlTTW705DQQRkvXJKNjx10iiGEvcAEQ7xEr6hURb7nG6L8WQ+szeBcl9T+WjW5ysmC.1kXon7E0TOIcBefhKvA.e3b46b.V0MT3xhhDgN4Vd+oSXN49v78mFHG0XDkG3ztoStqjuQbjTLlztmy1SmPihXdN4xszWfBjqvkcTe9tOeapOMvkMqIGmmH3trN7wb4rV6t0C4996P8X6yGaI8Fa01UDzP3KhAvrT9UclPceI8P1innXWJuyWRiF4j654c81vcC2aMXiZT5vaWavsXCtSsaWicG2M8tqqK0cyAt0VecpSteVKOtTD1WRkrHmbWdag2z9iDGGnWfmvi3C7Y3C0b5Cqrt4cD9d3VDa0owHtuW2DsTjCLocmoyVRqytZ9c4d7z1mo69XUGjYivVAl6RYg2RYfWMa3spE7V.jxYAoKqgzmjuuaHehbVOZaY6.IKbHErS1PQKqyk9mWM+xMDfHAxJioujsSH7P5PJs9pqtBYsUWs78Wd4VAGxCXU7ETu5wdbwNbeVDHpnqP3WBknZ0Bj5QjHgHfPiHxQ7HxjPw2xbkD3m3HYdDd.4K4QrUHSEwDWZ.INvULdLf.hOr.jMg4gG35G6wJUbGpKnvl1tWTkuMpHtH3prONyGCdUjQfoCVHFYBUNBVRAINhElrTvvVF7whjjGCsBOQd.IY2R875RCX9kJZ5q3JDXyhaU9PRIInTECSFWkCYxmP8iYkJSt1CHEECvMUwxKWHQfnDAdUQdXTw6Qd9KN0nSpG.aZoFuCXjH5Q.zNlKGAJGFLtnTK.7.X9lvBkbVDXJF+U826QV.b4WsbghGo8RfkXH0GziPS3T1NnqZ1f1kgwrkUqtY2Cy+QB+XIGLLOfnB2wcjxL1mNdhOK0qoTQKgQEtdFbGOncurZuFhwCDaKNoTQUmf5qFn+VGUfpFvcSohf4PylzULIdBHDBtD631rghPFAL+S3fs+Pskz3wbLiDv.MEXSCYTOBETeC0tCDPEiimGDw8XYF0PLVNrBYlKBnx8DfekQXz2SYgM9y7nurc+VkJWFUtfRYlGG5SeJ.TdfxubH3mpzfyIDNNegK0mzjGxRZGzUX.R+oQR1XTYqHYBKY03rnnxn.pnb7wREQiMr3D3idlGhRkcJGxCTRGUxdYWgT75UNldzJjqWgxGZ9i5u8apLRJmFyjq9BziMPabXLn9nD3Gnk.LLnmJ9SHfct3PKjIYmHAfUT6lLSLxC95fh5UQIxM.Yd0YaBe3qwHlut38VbuOOsY0WHtJwgUb06S3j+fVyTwmEbnbDzxMtQYkXfMYFFCfDJvHTh9b9KpHE8UaxRqazCyDEoQvsyq51auupUi8OXm85zrUuSgcT0hjanlpYiICP0aETH0jbCRQ3oYxl9Cz2adjStIoV4TIxL0qXMGYlmTIRUPmNSMkAYu3rZ1SueV0Z0pPDCinSKDYhhPR6.bDPH3LmUKiuInS6Z+t6w2kFBbIotukx3xKogfHvjlYQlKPwf2hyG.clzF1d6GGxgzuJVCK+UXOBIjBOiJ3LTLZEoBcUTSkwYB0sFFCXQdb2l02uEodmNPVn9KGxND9K58fgwO+E2u.HCl7RiCcGP9FjXSKqNg1BjMMSGJKtT8lmcjBIbToAw7eyydEOwCp9Hk4x.pJt9LZHZAJXVZqVrnygs6XLSYQToVXYDYsIifzODnaE7zYJzIhsX9wV73QS7oSwH.TRPLvAyXBHPbMlmCmTLB4Z7nlLfii4UxxXBaYfnt.faEmkvmUYBn7Af0dnpdB.JA+d4rRJXdyYmA+ABUiToXxJPpAL2bf33qo1QEBYx3v.3WmhHwv1.LfyABMFRTdShiFk5zcu6U7F7JQwCzLok3U7oQPMUdrS1aXohUKV9F0VgLWqUJVtrZ8Sz9pojWVCjDjDiH4rkjbtHBEEgSrEbhWHbheafSb4D8xB7HRV4uUvCJgbRk0ACfGB6Dlarjg5cd.WtrkKnoP.sSSCHZY65Md3Jp52RpG.zpw.e.zOxXdF+YQfZvXgIgPcnXsDP19.4JjiPsiU5YC2tYK8bU22r1Ktu1gal+F1M5kU.QQ6d5mg8Bf0jxeP1ljEJo9mxn9v.iFP33.3zLkxhtjsam8p2j739s5AfYAanNv5psxaKCdsaLD3lmTleKt1AghiiX1ruMYQuT4yqqa7MWofAQkP8NpOvU.i3Q8BFOaWVI5eBkydDmcLJkQ0gibV51U09TELSCvMDxRozfbSvFLjFx8mhBj3lCtJzJtwgXpBiEb9Y0dRqG8xD9E8rJT+lCUyLRDCGV.q.GWX0AQRnzgwZJGDj53mwhdj3oP8UhigTLJTpTHEapxQPNlFnxIhkcqOkilwyJIwmaq+f5xASWjRGpUhJCWZy.tUXFKauPpH3twcDy8kv7ZXrRNESpuf1U.oQAzhEKCGmRe1D8T7tbRF0m2vwYTxjhNd5rBznrHj3k5i0pOEPXfDNSr4Pff1GMFyvz0VLIVkjgU57r9kM.8Uyg24lGEc04NGl8gYif6DMijJeotsj.cf2vu9P33vMYPlqRahmGNk9JIMH94zkS+VqnNUSVd9rFYhxOO1iEQEjgEA771ocmVmgEwl6BYJrhUwURUlTBwlZ1Z1pSKnfkymUBz.LI6hwKk5JaBM4pZKooUr.jGTcIK7PEwKxWitzm.g65jMyrv2rFpeyXckBOE5rn2UiFI2Myl9JATGhMcBSxdAJ+I9boNsk0H0HGJsfKyhWPAocjSl0J7jTmlp.JpButYsxywsrKbJa5gL04l2Ic1PxkmouNDHHxrWrWtzRtPLw.56D53yi1RasVLukY9Sujj2IxJaFpyI5KjMVbDqzBsPIwKH+OK4dEzrX.xFBCWp0tvmzpLzSdsjwpa2cDM3PHcs0LNeX76ZTrNHV8kQGW3LEZ1.uySeyHLg5u9.84BbNuP8EGegA65yVikNg2fJdPKiU2EHakpqUMbOEONpLRkCWF0ORWjTirJHMSYXEPh5JPlwIpgnt6CbsslM3LO5ehJPEID7whf3QBIaOybCjJj46Z3vE1mYi5iK5B51.myefkBhGOfEZS+fB5j6xYus07m+ssZeYvtZankfhf1fRXuIrfy6JhcLFdGmbWxfJPTo5dY+Xy8xlbcYNbOmbePdkOriBxytR7OdKm4G9uH4Zcw6pTM1B4MAVIi9ulGulvzD0Eqh8GUM1Oj+xAPXWP0cii3tUwa9pJdYWDykazuZWc0JQ5RLfSxw7m.TBBfiNLRcGkU2KDCyp1n+Z2bLbDAv86XQ3KwhyCDP7KbHQnl4pyNYe0driNX20t4lXwkEewoNNOtcSfA.u0ZiZZ1cbBs0DpYzkouC6B4M0nBVqz.Hmb+r2BM4IvPxsLnCmh+32B+H64OwVyAsNlpjTotsVhO3MqsSG2zjebThGj9wi4dxQyLleyV1WKax5aunEzK5GYVzsikRQfZU+k4yj3GW6jo0aqoyd3y15LK5HF+vQVu9kslCFnONdUE3VyTAgCOZWAdZYZ3zDW72FT9I4miy5bw49+2fyqj2TaxaBoWQZd4LZjtCjfSBNp6CtkJ7pe4L8EwgPj6Nc12FtelEb25alGtAmAtOZKiy79FGGqo1YvgIuVqOL+Fqc66T6tqt5cV0AK1XVGquwZ25V281qt15VcrF1Ssacm6TC95taX0y5XOqsVsM17tqsYs0bbN6q.B1eBuXepL6ajBeuclN.hyLuFH7M8DDwkSseudeu8Zpdag3mjuKW5NZwX7RK.iHO6+Cv3RI1xVCGBrhy.3kyuye78vax6SSVeqh0Uqe1VrARyvoYesrO6u8TlLaSNNc.TF3lQA1d7jXnDmNpqe115avS6fIwR61gf7sgZHNLTDG3s+H7XdYGFyCKtxdM9RdCq43u7O1pIc7DHfzVlc1YeC2uooqtElFQ+Nfud9EcO70prQzAcYgtwQQ3wYvqqvYLti07vFJ96+ubb7EhI8w5VR5CanUfWR+4V5s1NV606F0SDibM6Rkgbb4eT7XMa.3EE.ISvBPxcIj+W+7pIHpOKvS8v+F9X5rVR1BryZIcZ6p9qRbUTId6HvDpJWkqpagfMQ5BFDVXsuOdK9SdqeK98mF3BgxrLdGX789gf+ybl+NJ6AEzwd1M2SHjXMi1+WDneQkJqIL8YjlcDTtR1YXlSzeNe0m.gNigRSv5Pp1Dp9Xf3jpOp9Sqt6i62tQ0902samVjNs2tW8dOqZ25MdX+psw6ONhQ5i96XUMPYYDnTBxSgzTQUeHWp9pFoTs02bERSvArrpgC1keBbDrfCf1O.aFKDZA9mItimm+ohlaoW2+PC0tf+CMb4ev8OzvOBRlkgotPBF6yQmxVAGw7gPPEF+TnpngzXeYRqYi+1UDHlLRDvcy5BC7FGdHKzF6KbCUWJgvHa9xdPQXzHlMQaG3zgzv4iBeGzE0dm++OYg1qeSdMbIHoA4GuEgrz+WWDx66jWejdKdEH5Ifo9uQQsA+0pmU7qjufEvBQCzqK40e+6+jW64JgkGxTEDMQDkYh6yFy2GNoQjciPUQ6Dx9S8POF61aHngKrqu6y2A1jKbL8ox3PkqW8wPRGYFWseJQvO9SDr164DAN+teJQvOkH3GZIBderFiotghCb02kJ5m9yUs.66.0YBJjeW7YRs4uAVn5bfk6.W2rS0YF3ZWzAt9EcfabQG3lWzAdqK5.u8Ecf24MOPLIT8XoXrNzzwY2tsTWubtbomiL2RN+GXvcDAF
      
      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom IR Samples within the combo box

      @David-Healey Ok, I guess it's time to update Hise then :)

      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom IR Samples within the combo box

      @resonant This was a tough task to accomplish.
      First, the Engine.loadAudioFilesIntoPool() doesn't give any references at all, is this a bug? or maybe it's my old version of Hise, it's about 1 year old

      So I couldn't use that to get the references to the ir files inside the AudioFiles folder

      So when the project is loaded in Hise, it will scan the AudioFiles folder (this will not work when the project is compiled), and store the references to the IR files in a separate .js file in the script folder.
      So when the project is compiled to a plugin, it will get the references to the Factory IRs from that .js file.

      (For this project I have the IR files inside a folder named "IRs" inside the projects "AudioFiles" folder

      If you open this snippet, it will tell you to uncomment line 5, which will load the "FactoryIRs.js"

      If a user load his own IR file, the path to that file, will be stored in a scriptPanel and it will have "saveInPreset" enabled.

      This is not made exactly as you might want it, but I made my own with the goal to have the Factory IRs and the User loaded IRs in the same combobox, so I enabled the "useCustomPopup" on the cmb.

      I hope it can be of any help

      HiseSnippet 3456.3oc6Zs0aabbEdokYSobZZbpQQepXLQAJosLoVcwWqSDEuDyXJKBRY6Z3X3rb2ghS7xcX2cVIQXnGKP+KzeK8k9Sn.8ORdoO2dNyL6xYoH8E0TijhvGn3NWNy2bt7cNyrpaH2kFEwCsxs5ASmPsx8w46OMPLp9HGVfU6FV4tT95wQB9XR6dV6NchSTD0yJWtU9Rb.4JbQK4mu6K10w2IvkNqIKqmvYtzNrwLwrV6tyCY99sb7nGvFaL5s1osKOnN2mGCfYk7qaMww8UNGRejCNrKj25ANQirxcs7tda4tk6MGrksiyvaYO3lzA219V1za6ts2cbccb2dfq8la5Xk6m0ziI3g8ENBZjUtKtK2aZ+Q7iCTKvSXQrA9T7Aaq9vJqZtE22C2hXqV0Gw785lnkhr.g1clNaEkN6J42i4wRaelt6SkcPlMCSEXtKjEdqjAd1lvacC3s.Hky.RWTAoKmuuaHahXVOJaY6.AMbnCXmLghZrVW3uck7qVmCCIPTYryqnsBgGRmRoMWe80Har95ku2pqVsZARsHRDmGPbhHhQrHxjP92RcED3m9bvB6QXAjGvhnqQlxiItNAj3.W93wf7I9r.JYaPNr.W+XOZohsbbA0wz18hp7sQEwEAWkCPIeL3yPFAFFXgnjINhQvRxIwQzvjkBl1pfGTjf7XnU3Ix8II6EGOutNAT+RE08UbMBrUvMBaHoj.TY7gIyqxgTwSb7iokJSt58IE4CvMUwxqVHY.QIC30EYgQEuK44u3TsNoV.roEJ7NfRhbNBf1wLwHP4Pg4EkpegG.iyDZnfQi.E83up+9Ox.fq95UKT7HkO.rDCc7A8HzDJx1AckRCZWDFSWUt55cOH+i39wBFXXtOQFLi6nZwdLdemwS7oo9DkJZLXTgqjf63As6kU6UmOd.eW9IkJJ6DTe1f9aSTAJa.2MkJBlCEWQW9j3IvfPvkXG2kNjGRIf4eBCr8GprjZOlioj.Jno.aZH0wi3.pugJ2ABnhw4yBhXdzLyZHFoFVgLyEAT4dbvuROXz2SZgaFbH3tUgE8f18aVpbYT4BJkYdbk.XdJ.TVfzubH3mJ0fyMHbd9bWGeRCVHMocPW0h4S6OMRPGiJaIERXIiFkpe74nx3.jwv3ikJhFaXwIvGkjGhiJqHGxBjiNpj4xtFo30pbryQqQtVEG1P8ej+seCoQR5znEt7KPOVGswgwf5yg.+.sDfgA8TweBAryEGZfLA8DA.rhJ2jYCib+uNnnZUjC45vXd8YaBe3qwHlut3cWbuOOsY4WHtJwfUb86QXj+fRyTwmFbnXDzx0udY4v.axLLF.oKfYHG5yYunhf2WtIKsoVOLanHMBtcdc2d6+UMqevKasemFM6cJripVjbconlMmL.UsUvAIEx0IEgmlM1zef9dyibxMH1kSGQFQulgLxHmzQjpfNclZJCxdwY0rmdurp0pUgHFJQQ5GoihPR6.bFPH3LmUCiuNnS4Z+96w20ID3RRceKkwkW3DBCADZlEYt.EMdKNe.zYRaX5sebHCRtJYML7Wg8HjPJ7LpfyPwnTjRzUQJJsyDpa0LFvh73tMpcPSRsNcfrP8WMjdH7Wz6ACie9KtWAXLXxKENTc.4aPhM0XUIzVvXSyzgiEWpdyyN5.IbjoAw7eyydEOwCpsHk4RCpJt9TmPzBTPuzFsXPmCa2wXlxhnRsvpHxZSFAoeHP2R3oxTnRDav7is3whl36LEi.vQBCCbvzl.BDWi44PghQHWkE0fBbbTuRFFSXKCD0E.bK4r39zJS.kO.r1Ck0S.PI32KlURA0aN6L3OPbTHUvmrFjZ.yMGvO9pxcTgPpHNL.90oHRzrM.C3bfPggDk2j3nQoNc28tEuNqRT7.ESZIVEemHnhIO5I6OrTwpEKec60Hy0ZkhkKKW+DsuTjrxJfjfjXDImsjjkhHbnHbhMfS7BgS76BbhKmnWVfGQxJ+sbVPIjSprJX.7PnmPciETTuyBXhUMbA0EBnbZpCQK6Vq9CWSV+VR8.fVMF3Cf9QFyy3OyCjSFKLIj6WBqk.x1GHVibDpcLROq410aomK69F1u3dJGtY9aX2nWVADEs6odF1K.VSJ+AYaRVnj5eJi5CMLpCgiCfypTJK5R1tc1uVCxi62rG.lErg5.qqxJuqH3MtwPfqeRZ9M3ZGDxONhZx91fF8JoOuptw2dkBZDUB06n9.WALhG0KX7rYYkn+ITN6QL5w3n7S2BxYOKk65J+pBZQA7CgzTZMH+DrICcBY9SwAj3pCtKNUbiCwzEZq37R0Tn0hdUBGiRpb4uYPEMi3wvAFvpvwEVdXjDZcXt5RBgQc7ynQOh+TnFK9wPZFIJkJkhMj4IHG6DHyKhkdqNoih0yHQwWXpCgZyAyWjTOpTjRiWZy.tkXFKcuP5Pvci6Hp6q.4pYsRNISp+fxc.oRAzhELCGoRc9DkHdeNMi7ya4HMxwjhNVpTApTZDR953i0qOEPXf.N0q9fff1GMFyvzUWLQVkjoUZYV+xZf954v6bxQRYsTYn2G5MBtSTrRxblp1RB1AtC+ZCgC71fBYuJsMdh2TJrjTg3mSWM8akh5TEg4xYNxDouLFjEQGjgIA77Z0tSyyvjXxegrEFwq3JIKUJgbSJsFM6zDJZY4LSfFfJnmOtoTWYcnISVeoSZUK.AhiprEVnj7E4rQW5SfvcUBmYV3aXi52LVWA2ShNCJd4rQBdszTWKf7froBLICFn7m3yDpTWFyTgbn7BlHKdAEjxQNQpUXIoO0UBTTFdcC6xywsrGbRamCoxyN2JUZH4xyTWIBDDo2KlKWZYWHln.EdBk7xnsTVqEyaoke5Ek7dQVYxPsjnuP5X9QzRKzBkDuf7+zj6VPwhAHaHLcgR6BeRqzPIb6j4pZ2cjSvgPJaCINeX76aTrJHV9kVGW3LEaVGuUSe8Lzg5u4.84BbVVn9hiuvfc04qwxmv6HEOrk1p6BjsB4EmFtujGGUFoiCWF4ORWjTirLHMSoXEPh5JPlwIxoHu+CbsMjFbtG0OQEnjDB9XPP7HtftuV1.oBY9tFNbg8o2n93htft0vY4SrTP73AzPS5GbfV4tX16SM+xuOUyq60UYCMFHOnMnD1eBMXYWBrk1vaYk6BZTACUHu40OUeyqIWYlEyyJ2GkW5CaIgr4slaM+z+EIWbKdekx4VHuNvJY1WNOdUgFIpsrdb6FPPGdUvZjM6pEg1Z.kp4RUWLbg75RCAETpOqUte16.3OAlRtUAXOE+wuE9Q1i8gslCZcribjxcnwR7Qu8MX57ll7iiRLZpGOl4IFMS+8M6XdanIqu4hVPsnehdQ2MVH3AxU8WlOStVbsSDq2NSm8vmuyYVzQT1giLdmF6LGLP2J7FBvslNosEKZONdHUmvoIdUuKn7x4milXo37f+av4kxqKG3sgzKIzuwCERaA4TDPQ4G.kWHwq5MdzmGGBAKs5bfIb+bC3ty2LObCNCbezNZm4CzNNFh1ZvgIuqnON+Vabqaaem0W+1qag42m0wlaswMu4ct05aroQGaf8Xeyaeaa3q6rkQOah8rwF1as8c1Xa6MrrN66UA1ebuXeGQ1WyC9xvzc.bUYd2J3qOIHhIlZF1+81694cEhWNeWlvczhw3EV.FQps+GfwURrkMGNDxeMCfWLeq+3GfWO1mkr9F0GKW+rsXBjFgSy9tNe1e+oTQ1lrr5.nLvMiBr83IwPUEcj25qo0Wim1AShElsCA46BosOLjGG3cvH7jUYmF0CqmwbMd.qtgL9K+ycZ3LdBDPZNlVsNPy8qa5J6fGGP8hUuV9Ec821U1J5k6FhwijG.USfWdf0XbGq3g0T7+0+kkkOmOoOVpPReXCMC7R5O2Juy1Q62raTOdLx0rmiHjgK+ihGqXC.un.HYBlyO2EP9e0yqmfn9z.O4C+a3itS6jrEXm1IcZ5p9qRbUj2jcGNlPU5pbEUKDrIRWvfPCs+93UiO4c9Ui2eZfKDJmoRBY78Agf+ybl+NR6gCni8LatGmKvxzLe07p2OnzZBhOynoGQCixJgYNQ+47UeBD5LlFUEqCoZCn5iA7Sp9nZOs5dOte65U6WautcZR5zd2d058rpcqU+g8q1Fu11HJoO5uGUsGEpDh.kRPdJjlJp5CYB4W1jR1at8ZjFfCXYYCubO1IvodBdIz9KwlWh+Yh63x7Okzbq7l9uDv9b9eIvE+A2+k.+HHYVFl5BIXrOCcJaFbD0GBAkX7yfphF5D6KRZMa72d7.9jQ7.laVWXf23vCoglXeganZBADFYxW1CJByIhZRz1ANPlS37QguG5B626+oNVn852jWAWBRZP9waQHq7+0Eg7gN40mn1hWBhdBnx+IPjaves7YI+J4KoAzPz.8lRd8O99O409tBX4gLUAQS3QYDbe5X1AvIMhLaDpJpUH8O0C8XLauN2Ibgc8ceQKXStv4z2QDGJc8pMFR5Hx3p8SIB9wehfM9.mHv528SIB9oDA+PKQvGh0XriaH+ktpquD8S+4xVf8cf7LAExuG9Lwd9K8DpNGX4doqaVQclItw4chaddm3Vm2It84ch277Nwacdm3se6SDSBUKVvGqBMsr1qaS40KmKW54Hysh0+QeRk.m
      
      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom peak meter doesn't work in a DAW

      @Kalliopei 👍

      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom peak meter doesn't work in a DAW

      @Kalliopei said in Custom peak meter doesn't work in a DAW:

      It just seems like it doesn't take in the inputs

      Can't you hear if it has any effect to your audio in a daw?

      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom peak meter doesn't work in a DAW

      @Kalliopei Did you set ENABLE_ALL_PEAK_METERS=1 in the project settings?
      Skärmavbild 2026-08-10 kl. 09.58.15.png

      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom peak meter doesn't work in a DAW

      @Kalliopei I changed all locals inside the paint routines to vars and compiled your code stripped down, added ENABLE_ALL_PEAK_METERS=1 in the project and it works inside Logic

      custom vu.gif

      posted in General Questions
      ulrikU
      ulrik
    • RE: Custom peak meter doesn't work in a DAW

      @Kalliopei In the video there is warnings about using locals inside paint routines, you should use var instead, maybe that could be the reason?

      posted in General Questions
      ulrikU
      ulrik
    • RE: Audio Waveform/Convolution - Knob for Range

      @svkpowa

      HiseSnippet 2507.3oc2Yz0aabb7NKcolzwINAoEsus3PPAUjDIOY4OZbsMknjhYsjEgnhcLTDbVd2RxE53sr2cjRBIFv8kh9yx+DBP+Ez+A4k9r6L6dGu8DonkUabaJg+f678L6ryL6xlgBWVTjHzvr39mNfYX9gVsNMHtW8dTdfQiMLLutUcQvHg+vXtHvX8SGPihXdFlly8UHIlEl2P94md35TeZfKKCjgwSEbW117973LnMq8Xtu+VTO1979ZTuZsFthf5BewPvblyppw.p6QztrmPQxthkwinQ8LL+BKWuUcW081sW0gR6bGm12l09tN2wgcW2a48Gbcot2psqyMuI0v7C1ziGKBaESiYQFlyutv6zV8DGGnTvS4Q719LbgiQKPyJvaI78PWDgZTuG22qYZbJxvvzpYVTaNUT6yr1g6wGCOK5cCIBRFG5APyqj27lKm44nadU0LuoXRlZlz7JS5SrZ4FxGDmgAsmqY0HHlE1gB6S5lhhViq7Oja2wrf3x8oGw1JDVLliR2tZ0kHv+rv8JVD1qhhIM1ibehLiobWV7ZC83hVz9C7YiUaI6F6YCLnn+YzQrsDg8AtR0CvWcQ+Ah.XQI6TBryzwHZHABQgwMC7OW9RIHSUHaaF3MKlTnkpRio8nAcY.7HfuCdaZaohjo+Y1Z7PPkgrtjHYvZaVP23df5pBfqTgrdnf54Rif3Nwi0gGvwCeZlXHi5IC1PlFXrQqWGXdyft7.VYW.YLSSDk9dvFs4d1eIwdRFsQOvlF1MBvefsapsZuDwlMB+xgRJhoJJNr3KWPYkz3XpaORrfHoif4cEmTAkUzsuXbXXGwvH1lHOQkNHaG+PPi084tGEsD4QhQfu+6IaDR6BdUWzZj6SSS9ddayAGM.bUajPjFhqBOrtyv.WL9UZrusjxhWn32Wr.uCojbUYdDpscC7OcghE.LER2kKGwheJ0eHKSB31pLOQRSoE.SSi9P1.n...Fgp1xmkL.JRjPBs57+xhiC3WnzBUtz6TBQJKmIUXP5QXLlxC7XmfeYD5Du64Do5HW1fO6jMnwzR1xczs39rxIGa.Mc.V3.yIplayOSPSca2WhVeWWtKChMR.hePHFWs8gXAjUQBXGS5.pEkdghENyowF6gaQ6Kho9JXMBTE2hj6LEKVXbohCpdHtCWxtOEiR5BZYGYAyInUkMLIJUhqmREZnbNWMjWDNZRelTooH41Wwh7.eHgYbniHBRSowskPgu9QHYhfL3lkgCVGOvNA2hNnJgfHfPE2jpujD4RI0lwHrxVwS.uDLi2VEWTbIlScpueaXHgRSXnmm+nT5L8F8S8oQaI1kOG+YLCYtRp7lkGk1JX59SNCU4Mv4qB2ehOjG+jcWmzD5Ce1OIEFdbPaDa1AhtR2DqWPAvw83Qnkssvk5utXXfWjJoDIPzoyyAZVopLWrqxTwAzJkxVI61cUfrkkv5VFNO4uGJGl2dL2XHD4yJc.L3.JrkHzCV4P7eu4gKi.fu6TcgYHddLqedE3EROdRErRhFVbEkNVd0pZpY4UAEAXbRUEZk6GxSXdUEoUVY4UWDIuBP5cg+.LsCElsoYiuvo7sx7uLNkpxYk2N+qn3O0AVym2Mf4sO6jXMmMFVByTPvv0p4hUn8a6BINg.ShA1JaIKfo9unxG2CBXmmhFPCiXv3bi0X5IOPiWf3Wp9sSxqmV9nJcbm5qOY9XtTRIEY4jY8iwzti0xKeF2KtWRwvrd0t3bBLOxO7CpFMnq1Mos8DTAvkHJHkoGzwor73olVRBDXOXoELJEWF0Rb3eyj+Ij+Hb1.EegBJHQ83ch2.lfm7PPFKeeH4tJ4KIiVd46cVVe.43kmEyKNl4EWbrtk1z3x6xbqPUQ0kHYoQXQ3ExA.phsfZDCkHzax.iXHE94LIjJzgAELFCwkIM1rsfug7EIVsFr6MSK+raJKJ0y+dtyKk4mcDgjRCH7frQ5koXCTk1ghshiSK4hCJZuluOIC.JLIoMwgwfJNwPyjRxxoiQIGkcbYaUdMd5nnVOmmHhY6lLGBfgbVTc5LUbI098gwalFZ7xygyhwRAC62lEp2ZCIDtfX9acZc925T+RwtplXZDJBZ.Sft6.Vv4cUYijNe3MTSrJ3N4wx6m9qStepbzO7N.vtUeCNbazhVoWIvPZ55On.lmXX9sVU95HVXTkg9g7iZK7XAU1YXD2sxi3QrJOpQqMgNh69m1r99spz5IMZ1bS3KqAW1MNpx3YMipvCeQDGaj+hPHcMrc4ioiLBGOVODaLeEnzvjgzw0W4aMML95F3XqodE3ffSOfEFyw3o4FrQbWl5V3Er1fEcTrX.D1G262v7W8NDCNQ+IRNMawmW6Xrz3X.+3eoVOFuaOsmZ440FOCeCPnya0XObOYrYbMkYb8zmJfFv7STe5PM5peCM0W66Ni5e0ASn9Mpk+Hlg4Gak6HlQ5rC.OevCdvCdCxUVCeD5adya9qHT3Hepfuwq+m0vFkPXTYl47oO777oqZoloRyidUm+a6QVP1zULTdiEZfF80dTMx2US20tZdWaaZ6DW6izg3nuk0PyAec2y3fFAS3fOHIx96rZg02IxB7vs45C2GmbBTY2fAEOnx5ClyYL4yNcCqcDdC8ow4eEL7sBSPb1mQDedofHd7o5uk3+wdZrKpI9IVM4wt8ltMdkoXivo+eNrwjGT75Va1oCLbalANu0Vey6gWO7SS0u9q9pzOT7PW+aDdZ9W.94u9Yr37fLL1FLt.2bwsF8GLzOJ4Vo5a5IlQifACi0gC05WGNb0MDG5e+d3870kWSXjTlOMmNdDutlL9a+8Za.WXCtwuNMas09IEoS.8Y0v1Bpma9m0VLxy3pdKIUAv1J9Bwfb8cP.ZscLm6Bug6L67M0rLcggvB4n5exv9sfpStL7Q0f5kQRUh8uUqqpJTYXzhE3IW.EwdSBRGbsYBRmTj54zejJLeMqVv.TxGKVlQ8ajqkOIL4qvmwAOQ5Liehge7h9SLL3B+SLrKb+wQr8gN7QCDQ4DbKVe99Pk2HcfPNwVgr+7dXIBc30E3UqlBpe5gaAN4T4oEMdXnrVyZ8gL63b0VlaV+xENWxe4h4+ete4heAzAIW4wBo1XK4g5MCFw7gQ+j13mBy50gNzONEZ9b4cDAhA8DAbW8M58XvYvtcYg519Tcn0vGN8H8pU6w7YT8j1Ou11PxFMDhSrKYrv4c9GZZp6W+VKk4RvCfje414et+uty+6kFAuOzQepan3EtpqXh4oWUBA76.Y27BV6fqINSdix9PUtW35lWTSv3JWVFu4kkwUurLdqKKi29xx3ctrLd22NiXSn0FFK5qNZZXrSyMkW91zby.7dHxSDF+KfGvTIE
      

      convolution.gif

      posted in Scripting
      ulrikU
      ulrik
    • RE: [BLOG] How does DSP work? [Part 1]

      @griffinboy Thanks, that's well explained!
      Looking forward to next lesson.

      posted in C++ Development
      ulrikU
      ulrik
    • RE: Hi! 👋🏻🙌🏻

      @gonzalo Welcome!

      posted in Blog Entries
      ulrikU
      ulrik
    • RE: FREE PRO LICENSE! // NEW: Online KNOB BUILDER for HISE!! // Filmstrips, Radial Gradients, Render Bounds

      @Chazrox You're doing a great job with this, thanks a lot for sharing it!

      posted in Scripting
      ulrikU
      ulrik
    • RE: I'm having trouble exporting my project in HISE.

      @Esaú_DFG

      Perform sanity checks
      The Company Code must have this structure: 'Abcd'
      The sanity check failed. Aborting export...
      3805ed36-d8ce-4249-9fb8-683ccaa3e078-image.png

      Could it be this line:
      The Company Code must have this structure: 'Abcd'
      The structure must start with an uppercase letter followed by 3 lowercase letters

      posted in General Questions
      ulrikU
      ulrik
    • RE: Logic crashes on startInternalDrag

      @Oli-Ullmann said in Logic crashes on startInternalDrag:

      I've already tried calling startInternalDrag only in if(event.drag). It still crashes.

      event.drag will be triggered also when clicked
      try event.isDragOnly

      posted in Scripting
      ulrikU
      ulrik
    • RE: Verb Factory

      @Orvillain Nice!

      posted in C++ Development
      ulrikU
      ulrik
    • RE: Rnbo-ScriptFX

      @voxuer1 Yes, I have only tried as FX plugins, both on Mac and Windows, au & vst3.
      It's working as it should

      posted in General Questions
      ulrikU
      ulrik
    • RE: Optimal Midi Architecture

      @Bart Hi Bart, my experience with midi is that you can work without the MidiPlayer module, this is a video on one of my projects where you can have several independent sequences running in parallel.
      The whole concept is built around the TransportHandler (internal or external clock), synced or independent to a daw clock.

      video

      So I set the TransportHandler to trigger the clock every 1/64T note (the lowest value available)
      and based on that, I can make calculations for each note value for position and length etc.. using this function

      TH.setEnableGrid(true, 23); // 1/96
      TH.setOnGridChange(true, gridChange);
      
      //  nv = note value (part of a quarter note), wheel = sequence
      inline function gridChange(clock, arg2, arg3)
      {
      	if (!ENABLEPLUGIN.EnablePluginPnl.getValue())
      		return;
      	local nv = NVLookUpNum[Canvas.getValue().notevalue];
      	
      	for (wheel in Canvas.getValue().wheels)
      	{
      		local steps = wheel.steps;
      		local length = nv * steps;
      		
      		local beat = clock % (96*length);
      		local idx = Canvas.getValue().wheels.indexOf(wheel);
      		
      		Canvas.data["beat"+idx] = Math.floor(clock / (96*nv)) % steps;
      		
      		if (clock % (96*nv) == 0)
      		{
      			play(wheel, Canvas.data["beat"+idx], clock/96*4);
      		}
      		
      		local cycle = beat / (96*nv*steps);
      		Canvas.data["pointer"+idx] = cycle;
      		Canvas.changed();
      	}
      };
      

      The video is a tutorial for setting up key switches you can skip to around 3.00 to see at least 8 independent sequences running

      posted in General Questions
      ulrikU
      ulrik
    • RE: Chord Detection beginner help

      @Yannrog you could start with something like this:

      HiseSnippet 1378.3oc4X02aSaDF+bSMiXXuvDaZ+oW09C2snn50RKSHDkl1xhfBQMgtIwPnKmujbD667NetiHDZe01Gg8QguAaO2YmXavTJQaSnQ+CjumWtmeOOO2yKgdRAgljHjHKmAyhoHqKa2eFWMoyDLii5tOx5h18jzDpBs2rXbRBM.YY03NZtVMWEY96k2ZObHlSnEjPnSDLB8drHlpfZucuKKL7Pb.c.KpjzasaWhf2QDJRAjzvdCTLlLEOlderVrUrQ+HNYBx5asIAaQ1hr8vs7w3Q63Oba5vq6uiO85jqE7CDBlbsgD+M2DirtvAALkP1WgUzDj0p6IBl0eh323YF3DVBaXHUevG0GrbF4CEgAZWT+MpyDVXPu4gnDDxxtWQ.qQV.6p1GwBXKnWD39LCC2BMJG.sV4rfm+RBOqRva0L3cE69DIKVUvQisKY2kqnxQXHmUFVYxhr9C6NBP.tpcDdJ8PIbXgBdauwFsbg+Y8aLJkSTLA2UvuuPQe.2acmm6zz4ENtuJqQipkm1LRQXHUVKa8yD4YonGOMZHU1x8TbXJcgff6WM9dgyW7kj40kDTv6xYpGDSyOWjA7qICfxCavWOr69XEVmTxoAxESkJlFNV6SOEJOxRQMs2mlLUIhgBjWK+AuhDAogXU0mV5BvbFP7nRNTmn3IL0rxEnuCu21n12a05smS3dE6dLEYR83ckZvKD092Fu4Uuer8AiFQIpBvtp8g+7xVptbP4Sxfxkr6y3TS2WCP9RyY2eBeJ08NTNUpCp9mQa3+771FN9b2F9ADEX9ARLOIVjT4h6SiXCDbcDof3CSflEze8XcVtL8NBrrVVu7VGBNYs5zGqRklmK2NRjxUUddzXoZeVspoj70zKc0+mzp+x1SoyFH5LQHCpqW+J+dCaHqmnbMhzmFBkCBo6McmOB.GDzQDMTrm3YdqUQn0Z4BiBfAANktgDP0m+ha33jcp8Q3mZttGAhtUK2cd7MVvgwWvYyJb1mEUPeafdYCnWJPajGAzGAWfmBbeWFO27q6zrPr1woISLB.froSEz2F1pwaMlhFk.NRIcdpfw8V6W3qsNnjijN1EBgrf41L6Pa8VQxSod9Z+2gwC0UqKlPEGhmYtROPbX7DMTPfdblITvm3PWCpuY0nd6wTUW.PCnOS4oQblnvUjLWzjGoU7wZuoow6mpccsDfi2LGaFudZKWS2DcBLe7reKsjtem6zBHoSffodwaXX9QvSIXSr1rwPxhdvovKBOkLMKdlg.VPNDXlneyLqxyF6u2LiNcC.wxzoHzL+tAuVax6alk6sdK2RLNIGldFP9lWrfMx06qyrr95RizqsBO0uKDY.cAXUKVOSv9AxtJYqn.HDDUkOFOq6v75dDCtlO0txaUjwMJ2Jeo14QKaTLLHQ2g+BuCl+Yv53VZCOa9GQXCsFvmlpZcKQS2GGSmFGnqx6GqX8NzmekR3s4b71mEEGROfqKgAJZ794P.cDNMTMmZ0MENRvEwSDbFo7XzioJIa7XprreTqycakB9EYETt5tGC4Ab4UB9lcuGzADKgXF8rhKMNewky2LuZycekcFbc0kjtuWsl7GkAaG64s0L.9KVbzcg63+1QKrs0.rANEoztP5WpzJUPaeJgMjFVMw756XuzIl+Q9c.M9v72AbrHUw3iOBCUh5tWvfq9v52DJfDNmFln6nshtac14Ml2rqOkGXN7Wve4L80msxY5Om4+I1HBSjhmPxlinKVungB32by+GNMgNwvYW+WcrAz1F1c9IDR0q50T76WVE2bYUbqkUwqsrJt8xp3NKqhW+sqn9m1b6TkHJqjEgNp2Alw7VVGv0seLUGn+FTfSmtC
      
      posted in General Questions
      ulrikU
      ulrik
    • RE: No sound from HISE Controller on macOS

      @Christoph-Hart Have never done it and am not familiar with it.
      Maybe I will change some time when I'm not doing a lot of developing, do you recommend me to switch?

      posted in General Questions
      ulrikU
      ulrik
    • RE: No sound from HISE Controller on macOS

      @David-Healey That will not work, I'm not using git

      posted in General Questions
      ulrikU
      ulrik