@pcs800 said in Code to load ir files is not working:
s = engine.loadAudioFilesIntoPool()
it's Engine with a capital E
@pcs800 said in Code to load ir files is not working:
s = engine.loadAudioFilesIntoPool()
it's Engine with a capital E
@HISEnberg thank you for your thoughts, it's appreciated!
@DanH Thanks yes, a way to replace any modulate signal inside rnbo actually, to be able to control it from outside
@DanH So how did you solve it?
I'm curious
@Sampletekk I tested your file and couldn't find any loop in it, tested with Zynaptiqs Triumph, Zynaptiqs Loop Editor and DSP Quattro, no loop
In Hise I didn't get the popup "Loop points found"
@oskarsh said in Midi out plugin is not sending any midi.:
@ulrik wait, I need to compile as instrument?
Yes if you want it as an vst3
I only did compile as FX and MIDI FX since I thought that would be the proper way.
I have never been able to run a vst3 compiled as MIDI FX, I think it's broken in Hise
However the au version of MIDI FX works at least in Logic, not in Ableton or Reaper
Can Logic also read this instrument and interpret as midi?
I don't know, try to compile it as an au instrument and see
Does midi out only work in instruments?
I think you can outpout midi in FX as well, but some daws will not read it, and MIDI FX as au with Logic
That is my experience at least
@oskarsh what have you compiled it as?
You need to compile it as an Instrument when vst3, the MIDI FX option work only for au and Logic
You don't need the extra definition setting since you have checked the "Enable Midi Out"
@d-healey @VirtualVirgin I have also had some problems to make this work smoothly, so I made a test, and this is my findings:
The order which is working for me is:
I've made some comments inside the snippet
Please correct me if I'm wrong
HiseSnippet 1342.3ocsW01aaaCDlJIJnVacXEX+.H7mrGLRsUdoMKHXY4ssrsjJLmErWvPAiDUDWjIMDoSpQQ.1O48OX6NQIK4Fk1.iV+ACSduvm63yw6bPlJjq0pLhi24SGyINet6voRSxAILgjbxgDmuzMfmoEZCWZNjYXj8mNlo07HhiyxeOpkSqUH4e92uceVJSFxq1hPtPIB4+rXjvTsavd+jHM8XVD+bwnZZuwdmDpjGnRUS.DsraexXV30rq3mwP0Vxk7CLcBw4qc2ze8vMhdQju+lauUHaK91wr33AqGswFa8xsGr91rMd4V79aRbV8nHgQkMzvLbMwYk8UQSGlntUZOfKDZwkobbw.xP3jsaerJMBCQbWxAIhznfxTkl.dInJwsrMw8UtmJhDy1udBDEPqrndBzYo4g2xyAuA0gW+ZvqAH4TCRqXgzybGFlIFapjf34ybOQZ3YwL3dpNTr5RV5OV08.kDutWaD6Z9wYvhYVzYq986Qgu5timmPlJjbZ7DYnQnjTVTzPHVf6q.ljm1QD0iFATltdu0qkHl1ozugpQiUR3WG8FfXoAE610qUqLtYRljVp0UbyAkJhprCnhWqTUHKkhdft6LUgSt5HA.hvqEpyZZt4BV5DdmbfTa2Nsuwlaa2iFyR0bTnWqm+7VfPZaM6F94pfLNrpMMhmxlxinJSBO6VglSgejqr5x+lGZnFEEsfdKvqoRkgdImpgbAXiPhJSGi3q53Qhe1ArzzKAFdmxTXGHM.4pVlDg1BRzqmHKvQOpIaRNPKzvnFm6nN3d2Yi.6IXXY1ynyf942Vfjh7KpvNd244Ave2xOTLpsAidVzDqxpvtlt67excPv.pPmaboQLYgefjgIgxnSjQ7XfnDQuAuI.EhPk3iFalRYYYroniv.xdP1jXpxlkorwiSEUFGCLQJvIxCCQp0copqJj2es9dvaHZCEP1t2iR1NX.jEeaaMVu09apvVOZajg.a8m+ElHyiM+OXr0XjkGSVMBsDzYAXdn0L2fxzTggpSTSRiJiA+FiA+4hgb1aM72VqFgmPlPdEn3K5QG3uV+0sg08JZUxfAXYTlJsyr5xd1.JuvEDpUo70FC9yzwjguBLSQrH0Ve0sa2bRUv.j3V3wYD7ZmxCgB+Opnv+APgecTz.LNmqMuWffuiUrJuTsIfA4f4QzCnl+6p1cd2A3pwG.aiHqc2lCqZnFbSsv4Lkg+J7YE.pPdg9thhiaTVguRwWVZPbwaNOrgcjSFcIOqddCUD5LMe6N2GtcW8twEUQ0TTIOQJLuZLW9P8nIEYQn03REnBT0j2X7okMFw5Ih.Z+shav.RNXqO6B4QYneoga59iCe0YUEl8eLEkDxudR9bUPO3BHCgwXdlQfYHmC42.CPYan2x8Pt9Z3Qe.PyXFDmmXA2WT.t8mXLJYN5V0EYFj2TET+9dSms3etXuaEQlj5RS3hqRpMp1g6UuCj85PnOEBFIzhYZY1uBLq9dSw.RbcP+Ns7G2TdkaWN+o453XuFdTt2eAc+8mbBlYSEMIkYlePNbb2BA.cetomvIjjZgYZ8wg+nMc2iEhOyMPXBSZFiK0.FwpiOAXrXl3m5dTbLzsrBfq3d7u8oY.XxunlXfhqSYPMFxCNaxngv+iHjCmtDmeAuuWBYS108K4DC4xn7E+G7oP3fRxAJbPoPxHVXl50g1WEvoteR9N.lj4+CkVtmhqoM7VxH3OA75vv4c08LzeQMb8E0vMVTC2bQMbqE0vWrnF9xOrg3+Q66lXTirkMDxoAGk+rriyQRFv.yYqj+GkIWY9C
@Christoph-Hart is it possible to get a working Synth.timer function for external script processors when compiling them as MIDI FX?
As it is now, and has been for a couple of years, it's completely dead.
@VirtualVirgin if you set "useList" enabled, it will behave like the combo box
HiseSnippet 835.3ocsUstaSCCE1tsAQCWDC3AHZ+pCll58sBBwX8BTAcqhNl3eSdNNqVKwNJwYiJzdl3Ui2.33jz1zstATwxOrhOmy247Yet3gARJKLTFfvlGNwmgvOzXzDgZb6wDt.0uCB+XiAjPEKvJQzdS7IggLaDFm+8ZA3hEPwe+7s6QbIBJatHD5HImx9D2iqlKc3tej651iXyNj6kw5561mJEsktxHfO4MJi7IzyHmx1mnMKmA5CjvwH7KLZTsFst811Uq1nUSJoIqkCwwoRM650atSqJ0ZQpuSSV4FH785ZyUxfQJhhEhvE1SZOYzX4Ehj.bDOjehKSuoBZDD4Dw8jt15inVJp8Xtq8voWTgHvKCmeskO4Z64FC317Yxme88jXEVyQj8BDmaQ5keA5UIK8JmgdKgR3LTpPBkVyXDMf6qlqQymGXzW.YSGBjmxRkDaQ49A1nsDrPn1xibFqW.rYFhRMKWdSKXYiWaZZBIqPkEPb0Qb1E9x.k0arlBlXaOUZo0OLiMquYCvGMztHKzsBYJM1.oaahq6IPluTV8WQWLA3BWtfY4DInJtTXcK1WhJ87kBfYaZcNwMhsg42MKBFEJcYa4GvE.MiUX8p0sdokJPebSrDh0kyhgTruTwNPTJ1AlWZZcUUNNKUWJgbYAKUstUH31.VRD4cBKHK80FBo6EqgLt4Znrk3zj7TFCkh9Bt5.el3lJ7QoIWc8VJq.SUwUaOMsZiMKsi315oGYy8nXtCbDG2v+k9cHJxTuANFBlOKPw0mCbG14vrijZ4hFcXgmoj9w1llIgt6+kX+McbqBgcxzehBgQSgfev43JlGDzmYn+ohodsZ7ZMXd00ZsflZocjKQsXmtddXpBH0sP6ktERDxUSxNu7+V6+eKEWyXHWQGubNlaIbDxM2EbLcn4iL553vnp4DrfQuud2LgD8YYjhKNc.QEv0kB6G4MBdngxfnKDLWcqCNmtHOYe4okoiXB63M+B9RUVQuGmprxTkHOBMPdLMo0POV99wR.NIheBqH7VJr2pxzFg42ydvqDGSoK5pqAr5pBr1pBr9pBrwpBr4pBb6UE3N+Yf5GweWjR5kz1fPCF1Md3EF2UPfJv3pUzuAAdonS.
@bendurso Ok, I see the problem, I don't know how to do that, sorry
@ulrik so what exactly do you want to do, maybe I have misunderstood your question?
@bendurso modulestate refers to having modules to be saved in preset
@bendurso What are you trying to remove, do want to remove the "Saturator" from "Effect Slot1"?
according to the documentation you should use
EffectSlot1.clear();
to remove the effect loaded in that slot
and the EffectSlot1 should be referenced with this
so
const var EffectSlot1 = Synth.getSlotFX("Effect Slot1");
does it not work?
@griffinboy said in Synth.addPitchFade() - Can this be used in a scriptnode synth?:
edit* I created a workaround for this for now, so it's not urgent.
But I'll leave this up for curiosity sake
I'm interested of how you accomplished to make it work, do you have some tip?
@d-healey That's a pity
I can understand how important it is to kill voices when changing sample maps but I thought it might be a way to bypass that function for certain tasks, or at least chose which voices to kill or not
Thanks for answering as always!
I have a project with several samplers in it.
Is there a way to keep playing on Sampler1 while loading a new sample map in Sampler 2?
As it is now, Hise will kill all notes when loading a sample map.