• UNDO - Swap Scriptnode FX w/ Dlls

    Unsolved ScriptNode
    18
    0 Votes
    18 Posts
    341 Views
    ChazroxC

    @ustk Ok I think im understanding. Thank you.

  • How does builder.connectToScript() work?

    Scripting
    6
    0 Votes
    6 Posts
    695 Views
    observantsoundO

    @Christoph-Hart I'm also still encountering this issue.
    I've also tried all kinds of formats
    "{PROJECT_FOLDER}/Scripts/test.js"
    "{PROJECT_FOLDER}/Scripts/ScriptProcessors/test.js"
    "{PROJECT_FOLDER}/test.js"

    I also get onControl cannot be parsed.
    My test.js is a file I saved after adding a blank script processor to my container.

    1:
    "Right-click/connect to external script": Works!
    "Rick-click/reload connected script": Works!

    2:
    Adding script via Builder.connecttoScript: On Control cannot be parsed.
    "Rick-click/reload connected script": Does not work "because connected script is not a valid HISE script. OnControl( cannot be parsed"

    function onVoiceStart(voiceIndex) { "Hallo"; } function onVoiceStop(voiceIndex) { } function onController() { } function onControl(number, value) { }
  • 0 Votes
    8 Posts
    174 Views
    S

    @Sampletekk David, I bow in your general direction!

  • Wav files tp Convoluting reverb

    General Questions
    3
    0 Votes
    3 Posts
    95 Views
  • Intel Integrated Performance Primitive Links

    Blog Entries
    17
    7 Votes
    17 Posts
    4k Views
    David HealeyD

    @resonant It's optional, HISE will fallback to a less efficient algorithm that's all.

  • Load/draw image but switch images using combo box .

    General Questions
    5
    0 Votes
    5 Posts
    136 Views
    O

    @David-Healey This worked thank you

  • Custom Loop Player loading

    Scripting
    10
    0 Votes
    10 Posts
    218 Views
    David HealeyD

    @svkpowa Aha ok, just took a look at it and it's probably not needed for new projects.

  • 0 Votes
    12 Posts
    290 Views
    dannytaurusD

    @David-Healey Very excellent wares they are too 🙌

  • 1 Votes
    7 Posts
    176 Views
    ustkU

    @dannytaurus absolutely 👍

  • How do I port DspNetworks ---> NewProject file ?

    Scripting
    8
    0 Votes
    8 Posts
    241 Views
    ChazroxC

    @HISEnberg @David-Healey Yup that works! I get it now. I've been compiling like a mad man lol

  • HISE Sampler VSTs Crash? Across multiple brands (FL Win)

    Bug Reports
    37
    0 Votes
    37 Posts
    3k Views
    oskarshO

    @Christoph-Hart do you have more info about that crash in FL Studio? If you could write me a up a bug report or your findings I could pull some internal strings at image-line to see if we can get that fixed properly! :)

  • 0 Votes
    3 Posts
    129 Views
    J

    @David-Healey thats what I was thinking

    thanks David

  • Linux Issues...

    AI discussion
    27
    0 Votes
    27 Posts
    793 Views
    MorphoiceM

    @David-Healey I now managed to install reaper and the compiled plugin now works. so it was those listed bugs

  • [Blog] My Favourite C++ Open Source DSP References

    Blog Entries
    10
    12 Votes
    10 Posts
    498 Views
    ChazroxC

    @griffinboy clean 🔥

  • Dsp network wont compile: // <--Changed to more relevant title :)

    Solved Scripting
    69
    0 Votes
    69 Posts
    3k Views
    ChazroxC

    FIXED!!!!!! 😭 😭

    Screenshot 2026-06-05 at 7.22.38 PM.png

    @David-Healey @HISEnberg @dannytaurus OMG! A Year of trying and it was a stale template file....I wanna cry. lol

    Finally made it to this window:

    Screenshot 2026-06-05 at 7.25.10 PM.png

    and compiled dll successfully !

    Screenshot 2026-06-05 at 7.37.24 PM.png

  • synth.playnote

    Scripting
    5
    0 Votes
    5 Posts
    172 Views
    D

    @David-Healey :Hahaha 👍

  • 0 Votes
    10 Posts
    332 Views
    ustkU

    Just realised I wrote "Sinppet" 😆
    Will just keep that one so much it fits the issue 😆

  • Ui interactions saved but CC or keyswitch isnt.....

    General Questions
    10
    0 Votes
    10 Posts
    226 Views
    LindonL

    @Chazrox thanks - yeah I will give a hand-coded version a spin...

  • 9 Votes
    5 Posts
    212 Views
    griffinboyG

    @ustk

    Yep! A lot of people get caught out with that.
    Because it actually sounds pretty close to correct, if you use an allpass on the high band in the way that Hise's examples do.

    But rather than getting a notch eaten out of your spectrum, this will cause a little bump instead.

    a3da661a-6e5a-4dca-87e1-c7928cd9edd8-image.png

    Which is subtle but it still exists. It's most noticeable when you put two crossovers near the same frequency, you get a dB or more bump in the spectrum.

  • Latest develop won't build in VS2022

    Bug Reports
    14
    0 Votes
    14 Posts
    617 Views
    OrvillainO

    @Christoph-Hart

    MSBuild version 18.5.4+cb4e32d21 for .NET Framework CopyProtection.cpp Plugin.cpp PresetData.cpp factory.cpp RNBO.cpp BinaryData.cpp include_hi_core.cpp include_hi_core_02.cpp include_hi_core_03.cpp include_hi_core_04.cpp include_hi_core_05.cpp include_hi_dsp_library_01.cpp include_hi_dsp_library_02.cpp include_hi_frontend.cpp include_hi_lac.cpp include_hi_lac_02.cpp include_hi_rlottie.cpp include_hi_rlottie_1.cpp include_hi_rlottie_2.cpp include_hi_rlottie_4.cpp include_hi_rlottie_5.cpp include_hi_rlottie_6.cpp include_hi_rlottie_7.cpp include_hi_rlottie_8.cpp include_hi_rlottie_9.cpp include_hi_rlottie_10.cpp include_hi_rlottie_11.cpp include_hi_rlottie_12.cpp include_hi_rlottie_13.cpp include_hi_rlottie_14.cpp include_hi_rlottie_15.cpp include_hi_rlottie_16.cpp include_hi_rlottie_17.cpp include_hi_rlottie_18.cpp include_hi_rlottie_19.cpp include_hi_rlottie_20.cpp include_hi_rlottie_21.cpp include_hi_rlottie_22.cpp include_hi_rlottie_23.cpp include_hi_rlottie_24.cpp include_hi_rlottie_25.cpp include_hi_rlottie_26.cpp include_hi_rlottie_27.cpp include_hi_rlottie_28.cpp include_hi_rlottie_29.cpp include_hi_rlottie_30.cpp include_hi_rlottie_31.cpp include_hi_rlottie_32.cpp include_hi_rlottie_33.cpp include_hi_rlottie_34.cpp include_hi_rlottie_35.cpp include_hi_scripting_01.cpp include_hi_scripting_02.cpp include_hi_scripting_03.cpp include_hi_scripting_04.cpp include_hi_snex.cpp include_hi_snex_62.cpp include_hi_streaming.cpp include_hi_tools_01.cpp include_hi_tools_02.cpp include_hi_tools_03.cpp include_hi_zstd_1.cpp include_hi_zstd_2.cpp include_hi_zstd_3.cpp include_juce_audio_basics.cpp include_juce_audio_devices.cpp include_juce_audio_formats.cpp include_juce_audio_plugin_client_utils.cpp include_juce_audio_processors.cpp include_juce_audio_processors_headless.cpp include_juce_audio_utils.cpp include_juce_core.cpp include_juce_cryptography.cpp include_juce_data_structures.cpp include_juce_dsp.cpp include_juce_events.cpp include_juce_graphics.cpp include_juce_gui_extra.cpp include_juce_opengl.cpp include_juce_osc.cpp include_juce_product_unlocking.cpp include_melatonin_blur.cpp !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(333,4): error C2872: 'Rectangle': ambiguous symbol [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(4639,24): could be 'BOOL Rectangle(HDC,int,int,int,int)' H:\development\HISE\HISE\JUCE\modules\juce_graphics\geometry\juce_Rectangle.h(66,7): or 'juce::Rectangle' H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(333,4): the template instantiation context (the oldest one first) is H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(365,95): see reference to function template instantiation 'juce::Rectangle<float> hise::simple_css::Positioner::slice<hise::simple_css::Positioner::Direction::Top>(const juce::Array<hise::simple_css::Selector,juce::DummyCriticalSection,0> &,float)' being compiled !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(333,14): error C2062: type 'float' unexpected [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(336,33): error C2065: 'copy': undeclared identifier [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(336,16): error C2530: 'toUse': references must be initialized [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(337,37): error C3536: 'toUse': cannot be used before it is initialized [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') !H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(346,25): error C2672: 'hise::simple_css::Positioner::RemoveHelpers::slice': no matching overloaded function found [E:\The Audio Programmer\Repositories\cubeatz-hybrid-synth\cubeatz-hybrid-synth-hise-project\Binaries\Builds\VisualStudio2026\cubeatz-hybrid-synth-hise-project_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(306,50): could be 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(346,25): Failed to specialize function template 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(346,25): With the following template arguments: H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(346,25): 'D=hise::simple_css::Positioner::Direction::Top' H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(306,33): 'Rectangle': ambiguous symbol H:\development\HISE\HISE\hi_tools\simple_css\Renderer.h(306,42): ! syntax error: missing ';' before '<' !Compilation error. Check the compiler output.

    This, or something similar to it... has come back in the latest develop, sha: 6446c4ab64ba27c189f5d1ad31ecace25d02a292

    I've cleaned my build directory, but still get it.