• Phase Correlation Meter

    Scripting
    17
  • Kill the audio

    Solved Scripting
    10
    0 Votes
    10 Posts
    454 Views
    Oli UllmannO

    @Christoph-Hart
    That sounds cool, thanks for the info! :-) I'll give it a try. The question is whether the reset message is also forwarded to the RNBO effect if it's running as a compiled version within a network. But I'll give it a try! :-)

  • Airwindows code into scriptfx nodes

    ScriptNode
    8
    0 Votes
    8 Posts
    482 Views
    HISEnbergH

    @Jeetender It looks like you didn't grab the source code for the Tube2 implementation. There's usually 3 things you need:

    This Airwindows.h file, which is the main wrapper for all of the FX.
    DspNetworks/ThirdParty/src/airwindows/AirWindows.h

    The individual wrapper file (Tube2.h)
    DspNetworks/ThirdParty/Tube2.h

    And the source code for the individual FX (Tube2 subfolder)
    DspNetworks/ThirdParty/src/airwindows/Tube2

    *Note 1: I had issues compiling all of the FX simultaneously so I initially broke this library into 2, so Tube2 wasn't included in the original version. I just added it, checkout the dev branch specifically.

    *Note 2: The individual source code for all of Airwindows FX are basically the same. There's typically 3 files:
    Tube2.cpp
    Tube2.h
    Tube2Proc.cpp

    Currently I accidentally pushed a version with a .inc extension. I'll try to fix those but you can manually remove those for now.

  • Setting a projects minimum MacOS version?

    General Questions
    2
    0 Votes
    2 Posts
    146 Views
    SifresS

    @Orvillain I ran into a similar issue with snex nodes and Hise defaulting to 10.11 and the compiler wanting to do 10.13+. Both are at the DSP networks compiler end.

    I've got a feeling it's more Xcode related and dropping support for the 10.x range slowly.

    Claude told me this but won't be able to test it till.tomorrow. Let me know if it helps.

    Got it. So the flow would be:
    Export/compile the DspNetwork DLL from HISE on Mac
    The AutogeneratedProject.jucer gets regenerated with 10.11
    Xcode refuses to build it
    The fix is to patch the .pbxproj after Projucer has re-saved it but before Xcode compiles. The easiest place to hook this in is your batchCompileOSX.sh script in DspNetworks/Binaries/ — add the sed line right after the Projucer re-save step.
    Open that file and it'll look something like:
    Bash

    cd "$(dirname "$0")" "$HISE_PATH/tools/Projucer/Projucer" --resave AutogeneratedProject.jucer xcodebuild ...

    Add the patch between the resave and the xcodebuild call:
    Bash

    sed -i '' 's/MACOSX_DEPLOYMENT_TARGET = 10.11;/MACOSX_DEPLOYMENT_TARGET = 10.13;/g' \ "Builds/MacOSX/$(ls Builds/MacOSX/ | grep .xcodeproj)/project.pbxproj"

    That way it survives re-exports automatically without touching HISE source. Want me to look at your actual batchCompileOSX.sh if you paste it here?

  • Phase Invert?

    General Questions
    10
    0 Votes
    10 Posts
    779 Views
    J

    @Lindon 11.jpg

    this did the job for me well, eventually, inverting the phase of left and right channel independently.

  • 0 Votes
    1 Posts
    67 Views
    No one has replied
  • Filter gain modulation not working correctly

    Bug Reports
    14
    0 Votes
    14 Posts
    742 Views
    David HealeyD

    @Christoph-Hart Sounds good to me

  • I need to install FAUST

    General Questions
    7
    0 Votes
    7 Posts
    203 Views
    J

    @David-Healey ok i will try to compile again

  • Compiling for Windows on ARM64 VM?

    General Questions
    2
    0 Votes
    2 Posts
    118 Views
    L

    @shashwatshukla i thouht the m1 macs have a "wine" type thing (rosetta) that translates X86 instructions into ARM instructions. also, you can run hise natively on mac.

  • Full Instrument Expansions - how, what where....

    General Questions
    75
    0 Votes
    75 Posts
    1k Views
    LindonL

    @David-Healey well we are all good to go then... thanks again for your (expensive) time. I (as usual) owe you another bottle...

  • Compilation error

    General Questions
    13
  • Latest develop won't build in VS2022

    Bug Reports
    13
    0 Votes
    13 Posts
    346 Views
    OrvillainO

    So I went back to March 6th. And I got quite a bit further with the build. But then it stalled at:

    include_hi_core.cpp HISE\hi_tools\simple_css\Renderer.h(333,4): error C2872: 'Rectangle': ambiguous symbol [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(4639,24): could be 'BOOL Rectangle(HDC,int,int,int,int)' HISE\JUCE\modules\juce_graphics\geometry\juce_Rectangle.h(66,7): or 'juce::Rectangle' HISE\hi_tools\simple_css\Renderer.h(333,4): the template instantiation context (the oldest one first) is HISE\hi_tools\simple_css\Renderer.h(365,95): see reference to function template instantiation 'juce::Rectangle<float> hise::simple_css::Positioner::slice<hise::simple_css::Positioner::Direction::Top>(const juce::Array<hise::simple_css::Selector,juce::DummyCriticalSection,0> &,float)' being compiled HISE\hi_tools\simple_css\Renderer.h(333,14): error C2062: type 'float' unexpected [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(336,33): error C2065: 'copy': undeclared identifier [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(336,16): error C2530: 'toUse': references must be initialized [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(337,37): error C3536: 'toUse': cannot be used before it is initialized [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(346,25): error C2672: 'hise::simple_css::Positioner::RemoveHelpers::slice': no matching overloaded function found [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(306,50): could be 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' HISE\hi_tools\simple_css\Renderer.h(346,25): Failed to specialize function template 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' HISE\hi_tools\simple_css\Renderer.h(346,25): With the following template arguments: HISE\hi_tools\simple_css\Renderer.h(346,25): 'D=hise::simple_css::Positioner::Direction::Top' HISE\hi_tools\simple_css\Renderer.h(306,33): 'Rectangle': ambiguous symbol HISE\hi_tools\simple_css\Renderer.h(306,42): syntax error: missing ';' before '<'

    This was with: 0567740 - - fixed compilation on macOS!

    Confirmed locally and as part of CI build; which I have switched from VS2022 to VS2026.

    It seems like it is using Rectangle but without specifying whether it's a juce:: or whether it's from the Windows SDK.

    @Christoph-Hart

    I think the fix is to directly specify juce::Rectangle in /hi_tools/simple_css/Renderer.h:

    - Rectangle<float> copy = totalArea; + juce::Rectangle<float> copy = totalArea;
  • HISE Delay - delay time issue

    Newbie League
    3
    0 Votes
    3 Posts
    102 Views
    A

    @Lindon Thanks so much. I assumed the forking suggestion wasn't the right move. It's so good to have such a great community with people like you and Dave H. providing expert support. I haven't yet communicated with Christoph but the experience using HISE as a newbie, truly shows how a community like this is a formidable asset 🙏
    Thanks again.

  • Advanced Panel like Arturia.

    Newbie League
    3
    0 Votes
    3 Posts
    152 Views
    O

    @pratitghosh

    HiseSnippet 1085.3ocsVEtaaaCDlxIJn1asXEXO.b9WJcAF1N1oIYXqI1wY0X0oF0YECXXnflj1hHRjBRzM0an.6waON6MH6Horsbi6Vgwp+iEOd228cGu6HGlpn7rLUJxqx0yS3HuuzezboNraHQHQ8u.48H+AjLMOE6D0YdBIKiyPdd67iFAdk2EY+82OqCIhHo7UhPnWqDT9KDwB8JoCO6mDQQWRX7qEwEzt0Y8oJYWUjZFvmc7qiRHzaHS4WQLpUxG8bRVHx6I9sadHsE6orlMaexQTxQ7SlPlLowgrVsN53SZb3IjVGeDudaj2d8XBsJcjln4YHuc6nXyGEptU5bvqEYhwQbyhFnQfmchuTEwLgnQJpanHhMbQhJCAnLbUZaGWZ6q8GHXhkxWk99J6F3UVTLA5UZc5syZzqQQ5Uu.81.k7JPoccT5w9inohD8pcL74K76KgSyID3bpHUb5hJ0eG+tJPCotVL4F9kovhkVDzrd8CvMpWe+uqRkJBYjPxwSlIoZgRhUxWwyD+NuyLs1bNJ0opn.pJNQIA7N.+VRzL99U9iJkW3hLt94bwzPc..J9acZfeBtswCuGbxBEmx0cW.TP0h9o59FTx8VWRTzXnnIXibwvZnBKSC9IEmf+d7B3IL1PhjGET09WipGfWFnIF7CpdqfoCA4MKJTn4wtBVXG2GY0R4LimrpLDpCzuRMSCYpfEYpfo1jvzZSf9fyihBzghLSHtFf6aRAqS4w.k6ImBXUilxgZlNoJBiZ6OC.DErSwUoVygJP4TNPqJkIoSyNE+qKifpg1Td0eyA+3ZDslPCuVs7bdDj4BpRsPjgc.lUMWYF6EBvgRvkI.XNsxUBPeYPd6A3PabZit6mtFPzg0RIRlJNXe7OfqWqM9YKShiMEBm9A4TGTo7DSVMvkeJT9ckRyeoLv5zJuuB9C2ZxjMtWd0QDDPaZayPpz+MCCjyhGySKVeaTDZDWu61+i2cWb3C0USVPQkruTneYBW9wFIgxKjMSBxYEnp1NG3Q4yAbsBHAyHpX2Axx6hSsQ+b+KHZxBz.fAmkvS0BSb3cA+svTc2Tlx9WvytQqRfAzK6PgX8S02uakeu3r4KW7mmell+NsYdU2HA8F7.92XhxkNXOmCd3hgbl1VK9Ov20BaP12yf0byGL3CaC.3h89q7vbU8nQJBc2ctKnt2rTXJthMKhnWezt4Bv7MfJh0lmZ5kjYB87hWP9+179OUJ9X+gBMMbybrzF3Hbj+4fi42R9P+dSlvo5UDbW+K+kOOWIhbScmBiYRElZgqlEOBNoobynQnBwzQ5Uxz63VWeQ8xHtjYWbG7KeyFl0d4a1XwlnXBMU8FpqiybO7CrR.NIsuYoL73IXMtw86whgmE7FJccntmgM2VCObaMr01ZX6s0vi1VCe51Z3w+2FZd014yzpXWaCBMXXO6LQOudRBTAZqVQ+CnzXxnJ
  • Sample mapping naming Values

    General Questions
    8
    0 Votes
    8 Posts
    217 Views
    C

    Ok, for enyone interested. the key to this is to put the exact values of the velocity in the file names, like this:
    Flute_legato_C4_0_50
    Flute_legato_C4_51_127

  • Player and expansion communication......

    General Questions
    17
    0 Votes
    17 Posts
    389 Views
    LindonL

    @Christoph-Hart said in Player and expansion communication......:

    @David-Healey yup sync

    Good news then.. thanks.
    @David-Healey and thanks to you too.

  • Simmons SDS-V Drum Module Emulation

    General Questions
    6
    6 Votes
    6 Posts
    399 Views
    SifresS

    @Morphoice Sick dude. Well done! Loving the sound and glad you kept that interface clean. I'll trade you a code for my synth if you are interested 👈

  • String literal issue when compiling latest develop?

    General Questions
    3
    0 Votes
    3 Posts
    126 Views
    OrvillainO

    Hey @Christoph-Hart

    Heads up, you might still have an issue:

    > Compiling dll plugin Failed to load the project file: <project>\DspNetworks\Binaries\AutogeneratedProject.jucer Compiling 64bit <project> ... MSBuild version 18.4.0+6e61e96ac for .NET Framework include_hi_dsp_library_01.cpp include_hi_tools_03.cpp Main.cpp RNBO.cpp !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(842,5): error C2653: 'zstd': is not a class or namespace name !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(842,11): error C2065: 'ZDefaultCompressor': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(842,30): error C2146: syntax error: missing ';' before identifier 'comp' !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(842,30): error C2065: 'comp': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(843,5): error C2065: 'comp': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(937,4): error C2653: 'zstd': is not a class or namespace name !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(937,10): error C2065: 'ZDefaultCompressor': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(937,29): error C2146: syntax error: missing ';' before identifier 'comp' !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(937,29): error C2065: 'comp': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(939,4): error C2065: 'comp': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(958,4): error C2653: 'zstd': is not a class or namespace name !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(958,10): error C2065: 'ZDefaultCompressor': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(958,29): error C2146: syntax error: missing ';' before identifier 'comp' !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(958,29): error C2065: 'comp': undeclared identifier !<HISE>\hi_dsp_library\node_api\helpers\node_ids.h(959,4): error C2065: 'comp': undeclared identifier

    Sanitised log. But seems to be to do with zstd::ZDefaultCompressor ????

  • 0 Votes
    21 Posts
    1k Views
    dannytaurusD

    @Jeetender The plugin code must be exactly 4 letters, with the first one uppercase.

    Same format for the company code.

  • 0 Votes
    5 Posts
    301 Views
    the red_1T

    @DanH said in Can't Add Positive Gain in HISE – Am I Missing Something?:

    dsp network xml file

    thank you 🙏🏼,