• How to use MidiMate1 mute

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    d.healeyD

    @GUJIAN said in How to use MidiMate1 mute:

    @d-healey Teacher, I cannot combine these two examples together. If they are combined together, they will not work.

    You shouldn't try to combine them. The isolated example demonstrates how clicking a button can toggle the muter. You can take the principle and apply it to your project, using your existing button callbacks.

  • add different stroke styles

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    AxiomCruxA

    @ulrik I am curious if this ever got added?

    EDIT Oh dang when I search the online version of the doc its there, woot!
    https://docs.hise.audio/scripting/scripting-api/graphics/index.html#drawpath

    the HISE documentation does link to the JUCE class with these attributes and there is a var strokeStyle that it says takes a JSON input, but I can't find anything on how to go about formatting that anywhere.

    I have most of my custom look and feel functions drawing widgets I like, I just want to round some arcs knobs with the JUCE EndCapStyle(rounded) to get exactly what I want.

    EndCapStyle { butt , square , rounded }
    The type shape to use for the ends of lines. More...

    https://docs.juce.com/master/classPathStrokeType.html#a9050e37133047ab699b44b704e4f96cf

  • Hise and Accessibility

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    clevername27C

    @cassettedeath Under macOS, I think this is relatively easy in HISE. I don't know about Windows.

  • Remove/Autosort UI Components Using Code

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  • Mouse Scroll Wheel Detection

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    T

    @d-healey This is not something that implemented, yet. Script panel mouse wheel callback still not implemented. (Checked the sourcecodes as well on github, latest branch) Although, it is detected by JUCE, but the event could not be catched as there is no event.wheelup or wheeldown or anything like that. An EQ contains scrollwheel callback indeed, just like the knobs, but other components like images or panels are not. Panels should have this feature.

    I'm also looking for some workaround for detecting if the mouse wheel scrolled up or down under a specific Panel widget.

    @d-healey @Christoph-Hart - any idea how to achieve this?

  • This topic is deleted!

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  • Add the Error Text Optional Argument to Console.assert Methods

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  • scroll event for script panel mouse callback

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    bendursoB

    @oskarsh Another friendly bump.

    I want to use it to move panels down/up.

  • QWERTY Keyboard Octave - setKeyPressBaseOctave - Feature Request

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    CyberGenC

    @ustk I believe it's Synth.noteOff() that's deprecated. If you use it, the console throws a message to use noteOffByEventId. Anway, I only used playNote hoping somehow it wouldn't require a noteOff callback as I was testing @aaronventure suggestion.

    I think it would be better to just add the octave control to the existing qwerty keyboard function. :crossed_fingers:

  • .getItemtext() on Viewports

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    ulrikU

    @Lindon said in .getItemtext() on Viewports:

    it would be nice if (like ComboBoxes) we had .getItemText() on viewports...

    and on panels πŸ‘

  • FR: Better display of large channel counts

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    A

    @Orvillain if you put it into scriptnode it would.

    Pretty sure you could just do it with code in the processBlock (it's undocumented; print the channel obj to see what you can access) by referring to a global array where you set the gain and pan data.

    But it will definitely work in scriptnode. Maybe you can just do a gain node and a clone node, then access each gain's parameters directly without creating 94nnetwork parameters and connecting them, but Chris is sitting on the API as its unfinished so you'd have to ask him.

    If each of these is a separate voice, it's more efficient to do a gain modulator and just set the gain and pan in on voice start by adding a script voice start modulator.

    Then you can just send the gain and pan data with the new globalcable methods alongside the note id (even though sending 0 doesn't work in scriptnode at the moment).

  • Drop Shadow for Text

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    A

    @Christoph-Hart Any chance this can make it to other drop shadow methods soon? I'm profiling my UI right now and the hungriest call is by far drawDropShadowFromAlpha. Using one of the two blur options is a few times worse.

    Btw the Perfetto implementation gets me all hot and bothered!

  • [feature request] Module notes

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    d.healeyD

    Also I just realised that the contents of the note floating tile is saved with HISE not with the project, this seems pretty useless. I think project notes should be saved alongside the project, I can't see why you'd want a note across all projects.

  • [Feature request] Disable export options in HISE precompiled binaries

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    ulrikU

    @Christoph-Hart I dowloaded the latest Hise develop and it solved the problem, I can export now

  • The Missing Piece of the HISE VI Puzzle: Continuous Per-Event Modulation

    Solved
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    A

    This is still broken because 0 cannot be sent:

    https://github.com/christophhart/HISE/issues/537

  • Get the size of the screen displaying the plugin...

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    LindonL

    @Dan-Korneff nice. Well done.

  • OpenGL Texture Support?

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    Christoph HartC

    @d-healey opengl is still supported on macOS but thereβ€˜s no guarantee on how long this will be the case.

    Textures cannot be loaded to the shader because the shaders in HISE are fragment shaders and you need vertex shaders for this, but you can pass around a buffer as uniform data and visualize it in the fragment shader.

  • Hise Snippet Browser: Date Uploaded

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    Christoph HartC

    @HISEnberg yes, good idea, that also crossed my mind at some point.

  • Hard Coded String Literals

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    clevername27C

    @Christoph-Hart Sure, I'm motivated. Cheers.

  • [ScriptNode] Add < > == to control.logic_op

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    A

    @Christoph-Hart I mean why not, although that requires management of the input min and max values, so you can't easily plug any input toggle in there.

    Why not both? You'd just have to make the unscaled version of minmax πŸ˜„

    I don't think there's such thing as enough nodes

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