• This topic is deleted!

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  • Add the Error Text Optional Argument to Console.assert Methods

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  • scroll event for script panel mouse callback

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    bendursoB

    @oskarsh Another friendly bump.

    I want to use it to move panels down/up.

  • QWERTY Keyboard Octave - setKeyPressBaseOctave - Feature Request

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    CyberGenC

    @ustk I believe it's Synth.noteOff() that's deprecated. If you use it, the console throws a message to use noteOffByEventId. Anway, I only used playNote hoping somehow it wouldn't require a noteOff callback as I was testing @aaronventure suggestion.

    I think it would be better to just add the octave control to the existing qwerty keyboard function. :crossed_fingers:

  • .getItemtext() on Viewports

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    ulrikU

    @Lindon said in .getItemtext() on Viewports:

    it would be nice if (like ComboBoxes) we had .getItemText() on viewports...

    and on panels πŸ‘

  • FR: Better display of large channel counts

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    A

    @Orvillain if you put it into scriptnode it would.

    Pretty sure you could just do it with code in the processBlock (it's undocumented; print the channel obj to see what you can access) by referring to a global array where you set the gain and pan data.

    But it will definitely work in scriptnode. Maybe you can just do a gain node and a clone node, then access each gain's parameters directly without creating 94nnetwork parameters and connecting them, but Chris is sitting on the API as its unfinished so you'd have to ask him.

    If each of these is a separate voice, it's more efficient to do a gain modulator and just set the gain and pan in on voice start by adding a script voice start modulator.

    Then you can just send the gain and pan data with the new globalcable methods alongside the note id (even though sending 0 doesn't work in scriptnode at the moment).

  • Drop Shadow for Text

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    A

    @Christoph-Hart Any chance this can make it to other drop shadow methods soon? I'm profiling my UI right now and the hungriest call is by far drawDropShadowFromAlpha. Using one of the two blur options is a few times worse.

    Btw the Perfetto implementation gets me all hot and bothered!

  • [feature request] Module notes

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    d.healeyD

    Also I just realised that the contents of the note floating tile is saved with HISE not with the project, this seems pretty useless. I think project notes should be saved alongside the project, I can't see why you'd want a note across all projects.

  • [Feature request] Disable export options in HISE precompiled binaries

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    ulrikU

    @Christoph-Hart I dowloaded the latest Hise develop and it solved the problem, I can export now

  • Get the size of the screen displaying the plugin...

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    LindonL

    @Dan-Korneff nice. Well done.

  • OpenGL Texture Support?

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    Christoph HartC

    @d-healey opengl is still supported on macOS but thereβ€˜s no guarantee on how long this will be the case.

    Textures cannot be loaded to the shader because the shaders in HISE are fragment shaders and you need vertex shaders for this, but you can pass around a buffer as uniform data and visualize it in the fragment shader.

  • Hise Snippet Browser: Date Uploaded

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    Christoph HartC

    @HISEnberg yes, good idea, that also crossed my mind at some point.

  • Hard Coded String Literals

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    clevername27C

    @Christoph-Hart Sure, I'm motivated. Cheers.

  • [ScriptNode] Add < > == to control.logic_op

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    A

    @Christoph-Hart I mean why not, although that requires management of the input min and max values, so you can't easily plug any input toggle in there.

    Why not both? You'd just have to make the unscaled version of minmax πŸ˜„

    I don't think there's such thing as enough nodes

  • ScriptSliderPack missing setRange function

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  • Parametriq EQ modulation linking

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    Christoph HartC

    @d-healey yeah, I've pushed the example snippet that replicates the behaviour.

    Link Preview Image HISE | Docs

    favicon

    (docs.hise.dev)

    Not sure if that is a good example for an introduction to broadcasters though as it's a little bit more complex than just a hello world example that listens to a single event - there are two broadcasters and one is changing the source event of the other.

  • [ScriptNode] Highlight Incoming Cable on Hover When Cables Are Hidden

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    A

    @Christoph-Hart I have a suggestion to further improve this.

    the "from..." label should also include the parent node of the source. It already does if it's the parameter, but not so if it's a node.

    E.g. CompChain.ramp.

    It should include all parent nodes as well, which will make navigation easier for larger networks. But it should only include the parent nodes that are different from the parent nodes of the target.

    So if they're both wrapped in the same framex node, that wouldn't get mentioned. But if they're in two different chains which are inside the same framex node, framex doesn't get mentioned but the chains do.

  • 0 Votes
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    Christoph HartC

    @aaronventure yes, actually it would make sense to just add another property called Name that is solely used to be displayed in the header and leave the ID property constant and unchangeable.

  • Dynamically Change and Toggle Frame/Block Processing for a Network

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    A

    @Christoph-Hart perfect, and great docs too. Thanks!

  • Put Node Comments Above/Below Nodes When the Container Is Laid Out Horizontally

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