• FX folders...

    1
    2 Votes
    1 Posts
    193 Views
    No one has replied
  • GUI Controls via User Sprites

    2
    0 Votes
    2 Posts
    257 Views
    orangeO

    @thedrumdrive Yes of course you can use your GUI elements such as: image files and vectoral graphics. Just search this forum, you will find lot's of useful things... ;)

  • Sample editor keyboard shortcuts

    1
    0 Votes
    1 Posts
    195 Views
    No one has replied
  • Auto trim disabled sample end threshold

    1
    0 Votes
    1 Posts
    228 Views
    No one has replied
  • About Floating Tile Text

    1
    1 Votes
    1 Posts
    226 Views
    No one has replied
  • Custom keyboard graphics

    2
    1 Votes
    2 Posts
    373 Views
    ?

    @d-healey hmmm key colour change would great!

  • Purge on play

    6
    0 Votes
    6 Posts
    731 Views
    S

    @Christoph-Hart Yea it has to learn which samples to keep which can often cause dropouts the first time you play. The only advantage I can think of would be that you don't have to unfreeze to make edits. So it allows you to work with live tracks a bit longer before running out of memory and start freezing tracks.

    It is pretty much just a convenience thing until you run into CPU bottlenecks and are forced to freeze tracks anyway. 🤷

  • Jump to callback

    3
    0 Votes
    3 Posts
    330 Views
    d.healeyD

    @Christoph-Hart Oh I didn't know that! Thanks!

  • Full Reverb ?

    4
    0 Votes
    4 Posts
    644 Views
  • FX plugins and MIDI learn

    4
    0 Votes
    4 Posts
    564 Views
    staiffS

    maybe just renaming the function by "CC" learn than "midi" learn.

    Most of time this function is used to control via CC (keyboard controllers has CC buttons and/or knob - as my UMX-610) but it's controlled via MIDI out/IN.

    that's why...

  • getStartOffset function missing

    3
    0 Votes
    3 Posts
    299 Views
    Christoph HartC

    Ah I‘ll take a look maybe I forgot to add a comment to the method...

  • Floating Tile - loadFile option

    19
    2 Votes
    19 Posts
    2k Views
    LindonL

    @Christoph-Hart said in Floating Tile - loadFile option:

    Yeah - sort of.... but no nice favourites processing and only two columns - as I said I could build my own and it would likely use a viewport or two, but then... see my first post here..

  • Macro replacement

    3
    0 Votes
    3 Posts
    378 Views
    d.healeyD

    @Christoph-Hart oh that's such an obvious solution, I should of thought of it :) thanks

  • FX Plugin MIDI Input

    1
    0 Votes
    1 Posts
    246 Views
    No one has replied
  • New callback: onLoaded

    13
    0 Votes
    13 Posts
    1k Views
    Christoph HartC

    Your wishes have been heard:

    Link Preview Image - make `Engine.loadFromJSON()` return undefined instead of throwing a… · christophhart/HISE@4c8930b

    The open source framework for sample based instruments - - make `Engine.loadFromJSON()` return undefined instead of throwing a… · christophhart/HISE@4c8930b

    favicon

    GitHub (github.com)

    BTW, I am working on a full example of implementing a copy protection scheme like you described. I'll put it into the tutorial repo in a few minutes.

  • return values from async calls

    7
    0 Votes
    7 Posts
    713 Views
    Christoph HartC

    Yes, implementing a sleep functionality in a multithreaded environment is the worst. I have played around with this, but it involves stack unrolling and restoring the value of every local variable.

  • saveAsJSON

    8
    0 Votes
    8 Posts
    785 Views
    LindonL

    @Christoph-Hart really, I'm at the point of taking any (even slightly ragged) functionality... so thanks

  • Analyser/EQ Tiles scale alignement

    2
    1 Votes
    2 Posts
    511 Views
    ustkU

    @Christoph-Hart Hi, is there any correction planned on this?

  • Change slider orientation

    1
    1 Votes
    1 Posts
    251 Views
    No one has replied
  • Suggestions for improvement of map editor UX

    3
    1 Votes
    3 Posts
    421 Views
    sgossnerS

    @d-healey Thanks! I was trying to figure out how to make that work, but not having much luck- haven't done any programming since a college course on Unity over three years ago now; more than a little rusty.

12

Online

1.9k

Users

12.5k

Topics

108.6k

Posts