• build failed with copy protection enabled

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    S

    Hello @ustk
    How is this whole method works?
    Just want to understand the RSA using a dummy License in the plugin.
    I'm trying to create just a a demo to get an understanding of how this whole thing works, but there's no documentation and as well as I'm not getting fulfilling inputs here in the forum.
    Seems like this method is more effective than the simple copy protection.
    Any help is appreciated

  • This topic is deleted!

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  • Send FX and Send Container Issue in Compiled Plugin

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    S

    @d-healey Logic Pro automatically request and sync the Sample Rate of my Apollo and re initialize the Core audio after any Sample Rate change in the Project, im not using external Clock sources so its not an external problem and in Reaper and Luna works perfectly in any Sample Rate and the problem is only in the audio affected by the Send Container.

  • DraggableFilterPanel with Polyshape FX crash?

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    FatMitchellF

    @Natan is there a way for the user to interact with this polyshapefx graph?

  • Sliderpack always returns last changed index

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  • [SOLVED] Shader instant crash of binary

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    ustkU

    You won't believe it! I've been trapped again on the "forbidden words" road!
    My project is called "Control Center", and that was the issue
    I just removed the space in the project name settings, and it works... 😰

    So "Control" seems to cause issues when the app runs with OpenGL, and back in the days I had a similar issue because my plugin was named "System". I see that these names are somewhat clause to machine-reserved stuff, but I'm not asking for special chars, "Return true", or "?/:;#'" kind of names either 🙄

  • Error on HISE latest develop build

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    S

    @dustbro The Standalone App will have only a Stereo Output and the Multichannel Plugin have 8 stereo outputs by default (16 mono channels) if you want more than 8 stereo outputs you need to edit the NUM_MAX_CHANNELS in Macros.h and use the flag "HISE_NUM_PLUGIN_CHANNELS=16".

    But what I do is creating a routing matrix trough scripting via combo boxes with the "addConnection" Function using a Typed Routing Matrix Script Reference, in the Standalone you don't hear any changes but in the exported plugin the function will work if you use the Flag.

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  • 0 Votes
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    L

    @d-healey
    Ok i will Study what you just Explained
    Thank You So Much!

  • setUseStaticMatrix creates false mic positions

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    David HealeyD

    Just made a pull request for this - https://github.com/christophhart/HISE/pull/287

  • Midiplayer.getTimeSignature

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    ulrikU

    @d-healey Ok, thanks!

  • AudioWaveform - why oh why....

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  • Encrypted Expansion = failure in PresetHandler.cpp at launch

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    Dan KorneffD

    @d-healey Very interesting. I'm not using any special characters in the names here. The exceptions posted above were traced back to launching HISE in debug mode (without any projects or expansions loaded).

  • ScriptImage Callbacks

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    Dan KorneffD

    @ustk 😲 🤡 🤡 🤡

  • Can't have "." in Sample Map name

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    Christoph HartC

    @Casey-Kolb Yes I rewrote some of the monolith file handling stuff to allow split monolith files (for samplemaps that have more than 2GB of samples). This might have introduced this issue.

    I'll take a quick look. I second Davids advice that it's not the smartest thing to do but now it's in the open and you don't want every user to reinstall stuff because of that.

  • vector subscript out of range

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    DanHD

    @ulrik there’s loads of possibilities and potential but it’s also full of headaches and eats up so much time! However I am using it in projects as I need things that are not available anywhere else and it’s stable (eventually!)

  • SliderPack value is set to an object on init

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  • Mic position name in token parser doesn't work

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    C

    @d-healey

    Okay, here is a sample set that causes the issue:

    https://www.dropbox.com/sh/9al5lwcwmk6qv4t/AADcSrTIRnwSxm7HIY3xvRVFa?dl=0

    I also included the settings I used for the token parser as an xml file in that folder.

    3 mics works correctly. 2 does not.

    For what it's worth, I'd much rather have the .setUseStaticMatrix issue fixed before this...

  • Global Mod intensities not working

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    Matt_SFM

    @crd Yes, using target intensities works for the global LFO (and there's a solution for scriptnode) but not the other modulators, but you're right I should have been more precise. I'll edit my post.
    Just stumbled upon this the other day, but I don't really use global mods myself.

  • Arpeggiator Right Click Drag doesn't work

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    David HealeyD

    @iamlamprey Seems to be broken in all sliderpacks. Open a bug report on github.

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