• Is a OSX developer account necessary?

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    LindonL

    @d-healey said in Is a OSX developer account necessary?:

    @DanH You only need a developer account to codesign and notarize plugins for MacOS, and to sell apps in their app store.

    If I remember correctly - not on the Mac right now - you codesign with your (free) apple ID and noterize with your ($99/year) Apple developer account. So if you are not building installers or stand-alones you dont need to noterize just codesign so you should be able to avoid the fees

  • Auto Threshold Detector

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    LindonL

    @D-Williams23 said in Auto Threshold Detector:

    @Lindon Okay I looked at it. I've never used this function before so I don't even know where to begin.

    so for a number of modules (including simple gain modules) you can obtain the current audio level for the left and right channels:

    leftLevel = Engine.getDecibelsForGainFactor(MasterGain.getCurrentLevel(0));

    so your script would (at this point) know the current level - you just need to place this inside a timer callback to get a realtime-ish level value in your script.

  • This topic is deleted!

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  • Look and Feel

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    Casey KolbC

    :winking_face:

  • Routing Matrix

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    D.Williams23D

    @Lunacy-Audio

    Wow, I guess I should go back to @d-healey's video of scripting 101 in Hise all over again haha. Thank you that fixed it now project complete.

  • EQ display weirdness on MacOS

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    d.healeyD

    Yep that was it, Mac Mini thought 16Khz was cool :p

  • 2 vector knobs that controlled by 2 sliders

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    ?

    @ustk Yes, that's exactly what I mean. Thank you so much sir :)

  • Passing array from a script to SNEX/JIT node

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    ustkU

    @Christoph-Hart Oh I see... 😬

  • Project compiler settings

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    Christoph HartC

    Project and User settings are stored in the project, the rest is system-wide. I try to sort the settings based on whether it should be applied to all projects or not into these categories...

  • Ingnoring notes

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    orangeO

    @d-healey said in Ingnoring notes:

    if (Message.getNoteNumber() < 36 || Message.getNoteNumber() > 95)
    {
    Console.print(Message.getNoteNumber());
    Message.ignoreEvent(true);
    }

    Thank you! I inserted that code into onNoteOn function, and it worked ✌

  • fixed expansion hr1 archiving

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    DalartD

    @d-healey Alrighty.

  • Even Order Harmonics.

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    ?

    @Lindon No idea then ☹ sorry

  • Midi FX Export Arp Pattern - Drag n Drop

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    M

    @Christoph-Hart said in Midi FX Export Arp Pattern - Drag n Drop:

    The MIDI player has the drag to DAW functionality, but the Arp's notes are just generated internally, so there's nothing to export.

    Can you give a brief explanation of how this is done? I'm not worried about the arp notes but the MIDI Player drag to DAW... How can one implement this?

  • About Plugin Code?!!!

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    NatanN

    @d-healey Thank You Sir
    I Get The Idea Now 👏

  • Babayaga - horror fx/noise plugin

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    C

    This looks great. Well done. 🙂

  • Xcode 12

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    hisefiloH

    @arminh Wow

  • - added playback speed to MIDI Player

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    B

    Also

    Engine.setHostBpm(-1);

    doesn't sync the midi anymore.

  • Random one! Triangular Panel?

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    d.healeyD

    You can paint a panel to appear as a triangle

  • Noise sound for Unregistered/Demo Users

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    ?

    no prob I needed it for my thing too

  • Attack Time modulation

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    LindonL

    @Christoph-Hart sadly I cant make a minimalist version - as when I open a small project it all works - but BIIIG project - not so much.

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