• How to get rid rid of {EXP::...}

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    ?

    @ustk That looks rather solid as well tbh! πŸ€”

  • Criteria for using Open GL in HISE

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    ?

    @Glyn Have fun!

  • strokeStyle

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    MikeBM

    @Christoph-Hart that was fast - super - thank you

  • Two short but crucial questions about

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  • Weird button issue once compiled

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    Dan KorneffD

    @BWSounds Possibly an issue with a script that controls those buttons?

  • Suddenly hitting snex errors when compiling... - SOLVED

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    ?

    @Christoph-Hart said in Suddenly hitting snex errors when compiling... - SOLVED:

    Yes, please try again, they should be fixed now.

    Yep... It's a Christmas tree compile with about 389 shiny warning signs, but it's a successful build nonetheless... πŸŽ„πŸ™πŸ₯³πŸ’ͺ

    Now I only need to find a way to open my project with it. Because it crashes every time I try... I tried disabling modules, but that hasn't helped so far...

    BTW, I discovered the OpenGL Driver Monitor and the Open GL Profiler yesterday in Additional Tools for Xcode... Would that be of any help to root out my OpenGL probs?!

    EDIT:

    Not sure if this helps. That is what is crashing my plugin that I am trying to open in codegen_rewrite... I managed to open it by now by disabling all modules... but as soon as I boot them back up it crashes... Maybe it would be a good idea for me to disable OpenGL altogether for now?

    Screenshot 2021-06-16 at 10.27.57.png

  • Perlin noise

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    ustkU

    @Christoph-Hart Oh, I see it was for graphics... On my side, it was for creating random oscillators that are not just a crazy random function but something more controlled...

  • Complete crash of Hise with this script

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    MikeBM

    @Lindon
    @d-healey

    Ok - convinced πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

    That is even shorter
    I still have a lot to learn.
    Thank you very much - now I can finally sleep again,
    after watching all of David's videos again the last few nights.

    As I said, I think more visually than auditorily.
    A picture tells me more than 100 words.

    I will now analyse this for the time being and
    see where my mistake was.

    Once again many thanks to both of you

  • Factory vs. User Presets

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    ?

    @d-healey If we can't do it dynamically with Content.setPropertiesFromJSON, then you can always put a panel over it (Save Preset) and play with "visible" true/false to hide the panel. It's a bit sketchy. But it's an idea.

  • VU Meter image strip jumps on the latest frame

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    DanHD

    @orange Oh right, I get it now, that's what confused me! Thanks :)

  • sorry if a little off topic- traction-engine open source and HISE

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    callybeatC

    It looks interesting, although I don't think I'm a candidate I'm still very new :grinning_face_with_sweat:

  • component list gone?

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    M

    @d-healey I ended up finding a previous version I backed up that wasn't too far off from where I was. It's a pain in the ass to have to redo but I'm going to bite the bullet and do it. If it happens again, I'll send it over.

    Thanks again :flexed_biceps:

  • export as bitmap?

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    ulrikU

    @Lindon yes that is one way to do it, but I want it to be as user-friendly as possible, so if it is possible to save it as a jpg, png or likewise?

  • 2 Votes
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    beatskilzB

    Along with the Compiled binary send all @d-healey David Healey's Tutorials. This will be an extra push towards rapid learning.

  • Maybe someone can help me here

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    MikeBM

    @Lindon said in Maybe someone can help me here:

    @MikeB - repeating your problem in multiple posts is just adding noise to teh forum.

    An act of desperation :beaming_face_with_smiling_eyes:

  • load preset

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    ustkU

    @MikeB oh sorry, my bad! You mean overwriting the file manually? Then you're right… but is it not the case of almost all plugins? You can provide factory presets as a download in the user account to prevent losing them…
    I don't know if it is possible to embed them in the plugin itself …

  • Open gl

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    DanHD

    @yall Why not try it and see?

    Put the flag HISE_USE_OPENGL_FOR_PLUGIN=1 in the usual places and set "GraphicRendering": true in CustomSettings to be able to switch in and out of OpenGL in your compiled plugin.

  • Preset Browser does not save the AudioLoopPlayer snapshot

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    callybeatC

    This script is incredible. I leave it in the post in case it helps someone., I already saw how to add buttons to navigate in the presets but I still have the problem in Audio loop player, all the synth configuration is set well In preset the problem comes when loading the sample in Audio loop player it always stays in sample 1 in all presets and I don't know what the LOOP button is active. I'm sure I'm missing some function but I don't know what it is 😁 , it is frustrating because practically the complement is already finished :grinning_face_with_sweat:

    display name presets whit label inline function onKnobpresetControl(component, value) { if (Engine.getCurrentUserPresetName() == "") Content.getComponent("Name").set("text", "Clean"); else Content.getComponent("Name").set("text", Engine.getCurrentUserPresetName()); }; Content.getComponent("Knobpreset").setControlCallback(onKnobpresetControl);
  • Spectral Processing?

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    d.healeyD

    @Christoph-Hart Your sticky isn't sticking...

    b3ba35f0-b42d-4967-87de-c7e6a8f38c6e-image.png

  • Load Different Instruments

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    Felipe FloresF

    @d-healey Got it... then the only way will be to make individual instruments and load them the same way. I will do it that way. Thanks!

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