@DabDab @Fortune arguing in a forum is totally pointless guys, and I'm sure the rest of us would prefer not to read any of it. Everyone be nice and civil towards eachother please and we can all carry on making super plugins... :)
DanH
@DanH
Artist / Producer / International DJ / Developer
DC Breaks
DHPlugins
London Town
Best posts made by DanH
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RE: How can I make Vocal Remover Plugin
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Customer Feedback Lols :D
Thought I'd leave these here in case anyone also wants to post hilarious customer interactions to make us all laugh
followed by:
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RE: The definitive feature request & bug fix roadmap
Feature Request: Draggable ADHSR Envelope (like the curve EQ and Tables etc)
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RE: The definitive feature request & bug fix roadmap
@jupe 'bitchbend' :face_with_tears_of_joy:
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RE: Thank you Christoph
@obolig it's a good post. Had a similar experience and after some digging back in 2020 I came across HISE (not so much digging required these days!).... It was instantly intuitive and the members on this forum more or less taught me how to script. Many thanks for putting it together @Christoph-Hart
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New Plug-In Released - MOD-EQ-1
For anyone interested I released a new effect plug-in this week... The MOD-EQ-1
Check it out here:
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Automation subfolders in DAW
Would be really nice to be able to use folders / sub menus in the automation menu for our plugins... as below
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RE: Expandable GUI
@Fortune I thought @clevername27's post was very reasonable - and interesting, to be fair. What's the point in a forum if people can't express their well-thought-out opinions!
You don't have to read it... ? :face_with_tears_of_joy:
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RE: Open GL on Mac
@MikeB So you might know some of this but here is what I've done to get OpenGL working on both plugin and standalone formats:
1 - Place a Floating Tile set to Custom Settings in your project
2 - Set"GraphicRendering": true,
in the Data section
3 - Set this flag below within your project Preferences in the Extra Definitions categoriesHISE_USE_OPENGL_FOR_PLUGIN=1
So in my experience, at this point, the setting for OpenGL will not appear in the Custom Setting floating tile in HISE itself, but it will appear in your compiled plugin / standalone app. Remember to make the Customs Settings window large enough in your project to include all the settings.
Another way to set the OpenGL to be on/off in your compiled plugin/standalone is to navigate to the AppData folder and open the 'General Settings.xml' file and change the OpenGL setting as per below:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.5" VOICE_AMOUNT_MULTIPLIER="2" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="1"/>
Hope this helps. @Casey-Kolb may have more to add to this, however, as his excellent Cube plugin uses OpenGL as well :)
Latest posts made by DanH
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RE: HISE Meet Up
@d-healey Perhaps areas where Hise can be brought up-to-date / in line with current plugins.
For example the ADHSR envelope and the Table editors could really use updating.
Perhaps the Wavetable Synth / Waveform Generator?
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RE: Pitch Shift Module?
@Morphoice yes it's good for modulation stuff, but not there for musical pitch shifting I don't think.
Going to give the RNBO one a go I think...
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RE: Re-Order FX
@ulrik ah cool. Had a quick look already on RNBO but cldn't see it?
@clumsybear had a go at one in Snex. Seems rather cpu heavy!
https://forum.hise.audio/topic/1835/frequency-shifter/28?_=1736879834487
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RE: Re-Order FX
@ulrik good thread here with a link to a c++ library to get started
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RE: Seeking Help with Glide/Slide Effect Implementation in ScriptNodeFX
@filipalex96 hmmmmm... not sure I can help here. Perhaps @Christoph-Hart can advise whether it's possible or not...
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RE: Pitch Shift Module?
@Morphoice using the one I posted above? Or do you have something else....?
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RE: Pitch Shift Module?
@Darkmax204 go here: https://faustide.grame.fr/
Look in examples for Pitch Shifter.
here's the code:
import("stdfaust.lib"); pitchshifter = vgroup("Pitch Shifter", ef.transpose( hslider("window (samples)", 1000, 50, 10000, 1), hslider("xfade (samples)", 10, 1, 10000, 1), hslider("shift (semitones) ", 0, -12, +12, 0.1) ) ); process = pitchshifter;
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RE: Pitch Shift Module?
@Darkmax204 I can't remember where the faust one is but it's in the forum somewhere. Keep digging!
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RE: Re-Order FX
@ulrik out of interest how does your FreqShifter work? I'm about to look into creating one of those...
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RE: Seeking Help with Glide/Slide Effect Implementation in ScriptNodeFX
@filipalex96 said in Seeking Help with Glide/Slide Effect Implementation in ScriptNodeFX:
I saw something similar to glide in the bufferstop example
where is this?