• Changing Impulses in Scriptnode.

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    Dan KorneffD

    @Christoph-Hart so.... my mac project probably wasn't using compiled nodes then. 🤡

  • Script FX / Global Modulator

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    DanHD

    @Matt_SF That's a good idea! Thanks 😆

  • Largest UI Size

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    David HealeyD

    @DanH Most people use a 1920x1080 resolution. So definitely don't exceed that and probably stay a decent amount smaller unless you want to fill up the user's entire screen.

    If you are running out space for components you could make a multi-page interface or you could remove some components ;)

  • Scriptnode oscillators: aliasing

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    Christoph HartC

    @JL-LV They are using the PolyBlep algorithm to reduce aliasing, but I'm sure there are more advanced techniques out there. However this is reasonably good for my taste so if you need better quality you need to roll your own oscillators.

  • The most cost effective way to export for MacOS

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    David HealeyD

    Release build with 14 threads takes 4m 18.529s. I image the i9 would be considerably faster.

  • 1 Votes
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    ?

    @d-healey There is no wrong code. Everything is the same but with only "Enable Midi Input FX" difference.

  • help please, thanx! :)

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    musictopM

    @d-healey :) I thought I did... thank you David!

  • Preset Browser / Hide Button

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    Christoph HartC

    @DanH Yes, that would be super annoying.

  • Projucer 6.1.4 warning

    Solved
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    C

    @Matt_SF @d-healey thanks

    Stupid me, I didn't notice that there was an option in the in the sign-in dialog after sign-in button clicked 🤣

  • Poly Node Eq (Parametric Eq functionality) in Scriptnode

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    ?

    @Christoph-Hart said in Poly Node Eq (Parametric Eq functionality) in Scriptnode:

    there's way too many projects that use it.

    would a band solo for it be difficult to add? :)

  • Custom Curve for Synth.addVolumeFade() ?

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    David HealeyD

    Bump Bump :)

  • added ScriptComponent.sendRepaintMessage() ( != ScriptPanel.repaint())

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    Christoph HartC

    @d-healey It's just a simple call to JUCE's repaint() method that causes the UI element to repaint. The difference to the ScriptPanel.repaint() function is that this one will cause the scripted paint routine to be evaluated again.

    You're most likely need it if you're using custom LAF that use external data to paint some components so when you change that data you can call the sendRepaintMessage() function - otherwise you would have to do some hacks like changing the width by a pixel or something to trigger a repainting.

  • Compling Error M1 - Xcode 13.4.1 - Mac OS 12.4 - latest develop brunch.

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    Matt_SFM

    @mehmethand Just so you know : I'm on Intel Mac / Monterey / Xcode 13.2.1,
    compiling plugins works fine but the message is still there. Don't mind it, it's just a warning, not an fatal error.

  • LAF + Sampler Functions

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    trillbillyT

    @d-healey That would definitely be the one to watch. How I missed this one, we'll never know.

  • Nasty digital aliasing when using LFO Modulation

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    Matt_SFM

    Just leaving this here in case someone needs this : HISE_USE_SVF_FOR_CURVE_EQ.
    "hi_modules/effects/fx/CurveEq.h"

  • How to detect node selected

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  • Master Tune Knob

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    David HealeyD

    I've updated my coarse/fine tuning script to use the new Engine.setGlobalPitchFactor() API function. You can drop this script into any project and connect your UI knobs to it using the property editor, so you get the benefit of this functionality without having to do any scripting.

  • Silly Button Question

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    trillbillyT

    @iamlamprey Awesome! Let me give this a go!

  • Universal Binary on M1 Mac

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    ?

    @orange Oh that's great thank you! This app shows a list of only non-M1 compatible plugins, and my plugin is not listed here.

    So, if I understand correctly, on a M1 computer, directly Hise exported plugins are universal binaries for both Intel and M1.

  • This topic is deleted!

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