Yes there‘s a bit of overhead involved if you use 150 effects vs 50, so yeah I would make the latter. From my experience it‘s also better from a development workflow perspective to coallascate things like this into as few modules as possible.
can I build HISE with C++ 14?
if not, is there a dedicated installation of C++ 17 I can add to macOS 10.13?
what is the minimum target OS on macOS / iOS for this newest build of Develop branch?
What is the minimum version of Xcode for building HISE?