• UI does not work on Load. Works after Compile

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    C

    @d-healey That's what I thought was going on.

    Ya, it's for a quick demo, which is why I did it in this instance.

    It'll be cleaned up later, haha.

  • Splitting and Decoding Mid Side Mic from a single stereo sample

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    C

    That's what I was looking for!

  • Forum Update & Test

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    Christoph HartC

    Looks like the main developer of Windows Vista was doing the last nodeBB update...

  • Send Effect - Best practices

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    N

    Oh great thanks so much!

    Noah

  • Pitch Shifting With Timestreching?

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    CasmatC

    @Christoph-Hart I didn’t realize at the moment haha, sorry for the confusion! :flushed_face: :grinning_face_with_sweat:

  • Samples won't install

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    J

    @Lindon @d-healey I figured it out...posting the solution for other idiots like myself that would make this rookie mistake...So when I downloaded 3.6.0 as a clean install(coming from 2.something)...I saw this tick box under settings for "Use Global app data folder for MacOS" I ticked that box...thinking it was necessary while resetting my project settings...I cleared the checkbox and recompiled...all is working now...Always new things to learn and figure out in the world of HISE... Screenshot 2023-08-30 at 11.34.34 AM.png

  • Mac Installer issues..again(sigh)

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  • Mac OS export Questions

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    Christoph HartC

    The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

    That's what .gitignore is for - just exclude the folders with big assets and you're fine. In HISE you need to add the Binaries, Samples and PooledResources folder to the ignore file too.

  • getCurrentLevel not working in compiled VST

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    A

    @d-healey Thanks David and Orange!

  • Encrypting information between client and server

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  • Preset name -> DAW Track name

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    T

    Following up on this, how can we detect the name of the track a plug-in is on?

  • Is hise for me ?

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    LindonL

    @Sphere perhaps you will get polyAT -- lets wait and see...

  • Dynamic FX Chain

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    LindonL

    @d-healey said in Dynamic FX Chain:

    This has down sides as you'll need to re-add sub modulators manually.

    So the way I did it for these - tho I've changed - I had separate panels for each of these six "slots" (so 6 slots x Num of Effects - so a lot of panels and controls) - The advantage here is when you set up an effect in a slot - then swap out the effect then swap it back in again it will "remember" the settings you had.

    These days I dont do this - I have a single set of controls that are mapped dynamically to the params of the loaded effect (I now have 10-15 effects, and it seems more every week, so the previous method was getting out of control and hard to maintain) . This means when you load in an effect it sets itself up as its default state - which I think is a fair compromise. But, yes, David is right you will need to somehow "remember" the modulators you have assigned or (as I do) say "Hey you changed the effect - so you will have to re-do the modulator assignments".....

  • Create Script Reference

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    CasmatC

    @ulrik ahh thanks! The code was exactly what I was looking for! Thanks!

  • Dark Mode

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    Christoph HartC

    @orange yeah there are many places that need to be fixed manually, but I think I got the majority of stuff right now, but let me know if you spot anything else.

  • Drawing SVG's inside panels by using arrays in a loop?

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    gorangroovesG

    @d-healey Thanks, Dave.
    Unfortunately, this doesn't solve my challenge. I haven't figured out how to properly loop through 2 arrays for drawing SVG's inside panels.

    I guess I'll just stick to the manual way I have above. It is not too laborious.

  • How to build SNEX Playground?

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    CasmatC

    @Casmat nvm got it! Had to tinker and multiply a couple values by negatives and add if statements!

  • Turn off keyboard MIDI input for Keyboard Component

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    jadgJ

    It,s really a bit hacky as you say...:beaming_face_with_smiling_eyes:

  • Help "drawAnalyserBackground", "drawAnalyserPath" "drawAnalyserGrid",

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    A

    @d-healey Oh man, I already have like 3 requests open. :face_with_tears_of_joy:

  • This topic is deleted!

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