@Christoph-Hart said in Sampler Timestretching function result in high CPU (possible bug?):
Pick one :)
Heh but the PDC if submitted properly gets these kicks down do 30ms jitter in realtime, which should be fine.
@Christoph-Hart said in Sampler Timestretching function result in high CPU (possible bug?):
you have the option to turn on sample accurate playback in realtime to "preview" how it sounds when rendered (or if you can live with the 10% CPU spikes, if you're running in 1024 samples eg. then it shouldn't be a complete dealbreaker)
People do not have to care about option 3 (and any of this) as long as they don't use "some very transient-sensitive sound scenarios, like EDM kicks", then they can switch HQ mode on to hear what it really sounds in the end.
Nice. Great job, man.