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    • RE: past months work

      @NISHI_MUSIC Yes you need licenses.

      JUCE if you plan to sell commercially and make more then 20k
      https://juce.com/get-juce/

      HISE if you are not releasing open source. Commercial or not. If you are publishing source under GPL, you do not need a license.
      https://hise.dev/#license

      posted in Newbie League
      S
      Sifres
    • RE: past months work

      Ok so a couple of things;

      • when you sell you need to cover sales tax. This is hard to set up on your own so the fastest way is to find a MoR (merchant of record) to handle the sales tax. Gumroad is pretty cool and is a MoR nowadays. It's also a good place to look for and find more then experimental plugins. So signing up there is a no regret for you. Unless you want to skip taxes and just do a couple of sales, in that case setting up a small website yourself is the way to go and just do some kind of PayPal transaction
      • Licenses. Keep in mind that Juce requires a license when business exceeds 20k and Hise requires a license if you don't release open source
      • copy protection / license activation. 2 good options are Hise activate or moonbase. The latter is also a MoR but it's still difficult to set up under the current Juice version. It will take some work integrating either.
      • installers: I think this is a bit of a hassle with code signing. David is preparing a course on this I think.

      Mind you this is just my research from the last couple of weeks. I didn't go to market yet. So I might be missing some stuff or getting it wrong.

      Btw for your more experimental plugins, probably the best way is indeed gumroad, and maybe just skip copy protection. Consider publishing open source as well. Unless you want to start a big ad campaign, publish on Plugin Alliance and take a more commercial approach. 🤷🏻

      Good luck!

      posted in Newbie League
      S
      Sifres
    • RE: Faust seems to work but doesn't change sound

      @PV3679 I solved it on my end by doing 2 steps.

      1. Renaming the Faust modules parameters to something less generic (So FXslot1_Cutoff instead of simply 'cutoff'. It is my understanding that Faust modules dont like names that are re-used.
      2. I compiled ONLY the Faust module (so got rid of other stuff and compiled).

      After that the knobs of the Faust module were working 🤷🏻♂

      posted in Faust Development
      S
      Sifres
    • RE: Faust seems to work but doesn't change sound

      @PV3679 said in Faust seems to work but doesn't change sound:

      Hi, I have HISE 4.1.0 build with Faust latest 2.83.1 everything works fine in HISE debug mode with Faust enabled. Although, while exporting them as VST there is no sound nor audio out coming through in my DAW. Regular scriptnode modules produces sound whereas Faust has issue not sure what's going on.

      I have the same issue I think. I'm using a Faust node inside my ScriptFX. I want to compile. Now the compiling runs pretty much ok (sometimes Hise crashes the moment I do 'Compile DSP networks as DLL). But when I have load it as a Master FX to go attach it to the GUI, the Faust controls stopped working (effect is not audible, so pretty sure the whole Faust block is broken) other scriptnodes, including custom SNEX blocks, work fine.

      Now the weird thing is if I use the Faust block itself as the Hardcoded Master FX, it works fine. So its the part where it gets reused inside the Scriptnode that is the broken bit.

      And I need it inside the scriptnode because its in a feedback loop 😓

      Any ideas or seem familiar?

      posted in Faust Development
      S
      Sifres