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    Topics

    • elemen8tE

      Purge Channel Access

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      elemen8tE

      @d-healey Awesome, thanks a lot!

    • elemen8tE

      WebView layering

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      elemen8tE

      @Straticah @Christoph-Hart

      If I make the background of the web view animation transparent it still won't be transparent inside of HISE, but when it's exported in the DAW it literally takes a screenshot of the DAW UI as the background of the animation once you open the VST? I guess that's not how it's supposed to work.

      0cd63d73-8719-45a5-b78c-3626e967afd3-image.png

      728a0482-920f-4858-9569-34261d7c442f-image.png

    • elemen8tE

      Get FFT values

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      HISEnbergH

      @ustk @griffinboy are right the scripting portion doesn’t work for realtime. I’ve recently worked on something similar to this, you can perform the FFT analysis in a C++ node then broadcast the values to HISE using global cables.

    • elemen8tE

      Samplerobot Loop Points

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      Christoph HartC

      @elemen8t loop points are not a standardized format so I'm doing a best guess to extrapolate whatever info is in the metadata. Can you upload a sample that doesn't detect its loop points, then I can improve the parser.

    • elemen8tE

      Automation Bug on Mac

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      HISEnbergH

      @elemen8t Christoph is currently working on fixing this, there are other posts on the forum regarding it and which version of HISE to use.

      Link Preview Image The big bug tier list

      @Christoph-Hart excellent. I'll give it a try now.

      favicon

      Forum (forum.hise.audio)

    • elemen8tE

      Floating Tile won't change colours

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      ChazroxC

      @elemen8t Yessuh!

    • elemen8tE

      Button to Scriptnode Parameter Value

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      elemen8tE

      @HISEnberg Awesome thank you so much!

    • elemen8tE

      All Filter modes as dropdown

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      elemen8tE

      @d-healey Yes there are many ways and scripts to make that possible, but no ready-to-use-snippet so I thought I would provide that. :)

    • elemen8tE

      Glsl shader doesn't work when exported

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      Christoph HartC

      The input parameter is the shader file name (without the .glsl extension and the file must be inside the Scripts folder of your project (it will be embedded like any other script file when you export the project).

      https://docs.hise.dev/scripting/scripting-api/scriptshader/index.html#setfragmentshader

      // That's the image folder... const var glslPath = "{PROJECT_FOLDER}Images/bunny.glsl";
    • elemen8tE

      XY Pad Display Buffer?

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      ulrikU

      @rglides Thanks

    • elemen8tE

      Global LFO on effects

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      elemen8tE

      @Lindon Yes I get that, but the initial problem is that it doesn't work in the DAW when it is exported without a sound generator like the audio loop player.

    • elemen8tE

      Snap to grid for custom curves

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      DanHD

      @Straticah Yup the table editor needs a big upgrade imo.

    • elemen8tE

      Scriptknob wont update parameters

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      HISEnbergH

      @d-healey You're correct and this sounds to me like the cleanest solution. I really want to dive into broadcasters and rethink my scripting approach soon since they offer so much.

    • elemen8tE

      Chokegroups for oneshots

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      d.healeyD

      @elemen8t said in Chokegroups for oneshots:

      So I guess I will have to split them in order to choke them.

      Yeah I think that would be the best way.