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    WannaBeGUD

    @WannaBeGUD

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    Best posts made by WannaBeGUD

    • RE: AudioWaveform visuals

      @rglides Thanks for these, all really useful! The snippet and zoom examples help a ton.

      posted in General Questions
      W
      WannaBeGUD

    Latest posts made by WannaBeGUD

    • RE: AudioWaveform visuals

      @rglides Thanks for these, all really useful! The snippet and zoom examples help a ton.

      posted in General Questions
      W
      WannaBeGUD
    • RE: Audiowaveform CSS crash instantly on windows 11 (Latest Commit and before)

      I'm having the same issue still, also wondering how I can solve this.

      posted in Bug Reports
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      WannaBeGUD
    • RE: AudioWaveform visuals

      @rglides Thank you for posting this, is there any docs on what values I can change/effect with LAF? I can't find any anything referencing the audiowaveform that would help me say render just 1 wave line instead of the 2. - I realise I can just hide the 2nd channel with a panel, not sure if it's efficient too.

      a24e5f66-b3fc-4241-9109-c47796ba5fd5-image.png

      I also found this good snippet for getting started in LAF for audiowaveforms;

      HiseSnippet 1391.3oc4W8taaTDDeu3bUXSAQKEo7wUQDIWv33yIkFDBQbRrasHo0JNDPJJpZycqsWx5cOs25Dag56Bek2FdT3MHL6d19tKboXLz9A3TTr2YmYueye1ey3NJoOMJRpPNEOYRHE4be2tSD5A6OfvDn1Gfb9P2iHQZpBGKZuIgjnHZ.xwovyLBbJtJx976e6dDNQ3SSDgPmJY9zCYCY5Doc186XbdKR.8D1vTZu8ts8kh8kb4H.OEbqgBI9WR5SeAwn1JtHm60LfokptZhlFgbVcOYvjtCjWKh0+TVD6BN0rvC0ENnXwsj7.ChMeGs+.FOnyL+NBgbb6jDEJDGEdj6Qr.1b4IQiOxtANwhzwCmUxBuBYfm2cAubfjSJHsZLjdfaWeEKTmriAOuuaaAjb5QfvdZnDqKZkesf69RPCgt5PxkzVJXwbKJucsZUv0qU6wecoRPnORiuhnvbRO72faJ5yDzp9JJ3LOiKufviOzCkxKaHBZQo7xFCA0qpn8YlhjViD9ZlTTd8.E45SFLZ3EBBieLQzmtdEbuYa2uBVdwO8X7OWpXIL7zuZOnjnAmW1fEb7i8SCfFCvATuZnLhYLG+Y1kD.ZmU+b.BwGQDUGW7Tt13VspWm.UXSOs9UM34PvgJOtBF9qVkjiXqyqf8pUs1bcydPwOK7AU8ISUMmCqWuacXvlsfLR40OkpBHBBDi7pmBIlWVCNqufFbBcLnGTZoz3N50qb1X7mCv1Bh5w4Q30uNm1Sudr8kdsI8rPInND8fEL+LtVZ+yjdHSSOlXPJG6YJR.CJ7ZAVV9LaJ4q1Yqc7pfImYfJ4LO3+F46Dr8S2IvHotU9VmedlHfAcksE.vWRh2URh0w36NzaVEkMdLyEwRwKjZ5KEkebIiW95R3auUud4tm49jRx4TUtaa3zTuICKKffNUUAhc7Qz4JBWzyxdbuEi8vO95cJEkh1Bl9kgzoqSn+7xgqAMkevv5LEgv6Va4b9jobNMFEvj+.4JZOoZHhEX3AyHyCYclzL+ADMA4rs6lGxtPQTS1zZvlMBC4TLvgDFE+8Mq4geNKD+bY3lM7pdM4JjxPWXqzAxYGygYkzTDXWO5gHz229.y4OEy.7AWJjpzLSjy4.5UPamXdyhtGPitTKCs5NLTJLNqy8+a6giS2oZR5EgyBmsCLsNr1YcQbGNYBU4ghHCAWssHfNNNqcMKPOv3MC.+a.k0ef0W+E37zvE8YMAKduat4F6agooCSjt1ZqYkFAYc390zNjNEtnehNarwFwl9m6k.cwjAi3Dc1Val94S2.pXyzOwzyP.ruSR2u+186V8tqXqka63bqGWP39.2NLs+f7w6J4fWnX4sMdmN8vG31rWOpuNArq515GeiiJ7uNT93YPwVMZJFowSLja84cOU2usnS0EtvS0ACX5CoMZ5RIat7DELuGSzO8qx.ylBBDKBRK9XoTaHoSOUYW6kLKuAb7YzldEUEk8DRt1rTbTCMAoXxogjwy3k3fMYHt3V3Om2xovBm1Sywm8hYJ8yYzwUeaMM66za2+yIiJrXv8uX36hyvXWlo3po3JJGtJYw3CgNK8Hi35YRydO5HoPFNPJX9YKE0JV+9TUZrmqC0PqgqCIRdztGS4TRTpZ9OcWyjnD0suM8V8Ghja9ZM2X3hMW9w+2nIRg+e1D4X4HMPBeDAJTMDauXzvt.2sOEPhPP4QFxrULCNFut1LtttTQfcALyxMS2zyr1Y5ldy17cx6XHwWIeke7HslZ42yJA7agk1un6Ql034yt55B+HPfXOf8JeeS39K7Pn7so9RXyVKgMauD17jkvlubIr4oKgM67FswzLpwHsbX7UQPPml1w7cblOBfSAzePGgCDL
      

      Still not sure where any documentation for this is however.

      posted in General Questions
      W
      WannaBeGUD
    • AudioWaveform visuals

      How can I better define the visuals of the audio waveform? - Sorry if i've missed anything obvious but I can't find how to change the AudioWaveform into something nice.

      de9b2397-7292-4475-ab90-6ae28c97ca8c-image.png

      My main issues are the 2 waves for 1 sound and the resolution. Feel free to let me know if I've just take the wrong approach using the AudioWaveform. For the type of output I'm after, whilst not exact is something like;
      28db2dd1-926f-480b-89f0-70f3384c946e-image.png

      Thanks for any help 😊

      posted in General Questions
      W
      WannaBeGUD
    • RE: Timestretching sounds robtic/metalic

      @griffinboy Thanks for the information. I'll continue finishing my plugin without it for now then, and look into zynaptiq in case. Otherwise, might just have an informational snippet on saying use FL or the DAW built in stretching.

      posted in Scripting
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      WannaBeGUD
    • RE: Timestretching sounds robtic/metalic

      For the FL example and a quality benchmark, here is an exported mp3 of it stretched to 160bpm using their stretch mode.

      160bpm example.mp3

      2524c915-c372-4394-ace7-a8479d7156e5-image.png

      posted in Scripting
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      WannaBeGUD
    • Timestretching sounds robtic/metalic

      Hello,

      I have these 4 bars of a heavy riff .wav files that make up a sample map that I wanted to add timestretching too which I'm doing via scripting;

      obj.SkipLatency = false;
      obj.Mode = "TempoSynced";
      obj.Tonality = 0.0;
      obj.NumQuarters = 0.0;
      

      I've played around with the tonality and numquarters a lot to no change, the outcome is a very strange result when going from 110bpm -> 120bpm, then a very noticeable bad sound at 130bpm. Also at 160bpm it interestingly slows down not speeds up. Comparing this to the likes of FL stretching (I understand it's different), FL doesn't add the strange artifacts, you can even go to 160bpm on FL without sounding terrible.

      Anyone had similar issues and found fixes using HISE built-in timestretching? I've included the zip with 4 bars you can load into a sample map and play around with the stretching, it might just be really hard on distorted guitar sounds.

      Any help is much appreciated 🙏

      4bars.zip

      posted in Scripting
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      WannaBeGUD