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    Dynamic ScriptModulationMatrix Targeting

    Scheduled Pinned Locked Moved Feature Requests
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    • GoodflowG
      Goodflow
      last edited by

      With overhauls coming to the mod matrix system, I wanted to ask about the ability to use it with a modular fx setup.

      Currently, addModularTarget works in callbacks beyond onInit, but there's no apparent way to remove or overwrite targets. Unless I'm missing a method, the targets are static and therefore incompatible with any user-changeable fx racks in a project.

      Is there a possibility of including functions to accommodate targeting in a modular setup? Or is there an existing workaround I'm unaware of?

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