• Scriptnode clockramp issue.

    2
    0 Votes
    2 Posts
    116 Views
    NatanN

    @lalalandsynth Same Here
    I also experiences another bug:

    I connected the Clock ramp node to a table,
    after choosing another multiple Value, for example, X3, it starts from the middle of the table, and not from start.

  • Sine/Waveform Generator Stuck on one note

    9
    0 Votes
    9 Posts
    2k Views
    ?

    @fotisandstuff is the key/note number 89? I had a similar thing a while back that comes and goes, pretty sure my midi keyboard is haunted 🙂

    https://forum.hise.audio/topic/4172/cursed-note-89?_=1663194908962

  • [bug] Expansion version number not correct

    6
    0 Votes
    6 Posts
    268 Views
    Christoph HartC

    @d-healey Ah yes, I sneaked that one in a few commits ago. The problem with declaring var statements in an inline function is that they pollute the global scope which leads to all kinds of weird issues and there is no reasonable use case where you would want to declare a var instead of a local variable in an inline function.

  • Major Issue with Split Node in Scriptnode

    25
    0 Votes
    25 Posts
    3k Views
    J

    @Christoph-Hart It works, thanks! :)

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    9 Views
    No one has replied
  • MAC preset and locations changes NIGHTMARE!

    12
    0 Votes
    12 Posts
    1k Views
    Adam_GA

    i notice the user audio module opens the correct folder when you right click on it. whats the line of code that tells it what directory to open for that specific module? it might hold the key to my original question

    edit: on Windows {AUDIO_FILES} works just fine. so i guess a better question is why it no work for mac? lol

    another edit: well holy cheeseballs. im an idiot. problem solved. i was using the string that was generated by saving the preset in the compiled plugin manually and it contained the line data="filename". changing that to fileName="{AUDIO_FILES}didthetrick.wav"/> . thanks for the help @Christoph-Hart @d-healey @Lindon

  • Build Error OSX newest Develop

    3
    0 Votes
    3 Posts
    121 Views
    MikeBM

    @ulrik It's working by now!

  • File_Player node Root Frequency has no effect!!!

    1
    0 Votes
    1 Posts
    81 Views
    No one has replied
  • Project wont remeber the tempo [Bug Report]

    2
    0 Votes
    2 Posts
    136 Views
    Christoph HartC

    The tempo is usually stored in the DAW project so not sure whether this is important for the development process (In a standalone project the last BPM is stored in the GeneralSettings.xml file).

  • stepped FilmstripSlider has unexpected behaviour.

    6
    0 Votes
    6 Posts
    602 Views
    jonhallurJ

    @d-healey Right, I somehow missed that.

    Thank you for your assistance.

  • saveUserPreset overwrite existing files = crash

    6
    0 Votes
    6 Posts
    326 Views
    Dan KorneffD

    Circling back around to this issue as this still happens on all of my builds. Would love to get some help on this one.
    Overwriting an existing preset will crash my plugs.

    When I debug the standalone version on PC, I get the following;

    Test Debug.exe!juce::MessageManager::callFunctionOnMessageThread(void *(*)(void *) func, void * parameter) Line 176 Test Debug.exe!juce::Component::runModalLoop() Line 1746 Test Debug.exe!hise::PresetHandler::showYesNoWindow(const juce::String & title, const juce::String & message, hise::PresetHandler::IconType type) Line 682 Test Debug.exe!hise::UserPresetHelpers::saveUserPreset(hise::ModulatorSynthChain * chain, const juce::String & targetFile, juce::NotificationType notify) Line 61 Test Debug.exe!hise::ScriptingApi::Engine::saveUserPreset(juce::var presetName) Line 2251 Test Debug.exe!hise::ScriptingApi::Engine::Wrapper::saveUserPreset(hise::ApiClass * m, juce::var value1) Line 859 Test Debug.exe!hise::ApiClass::callFunction(int index, juce::var * args, int numArgs) Line 366 Test Debug.exe!hise::HiseJavascriptEngine::RootObject::ApiCall::getResult(const hise::HiseJavascriptEngine::RootObject::Scope & s) Line 140 Test Debug.exe!hise::HiseJavascriptEngine::RootObject::Expression::perform(const hise::HiseJavascriptEngine::RootObject::Scope & s, juce::var * __formal) Line 633 Test Debug.exe!hise::HiseJavascriptEngine::RootObject::BlockStatement::perform(const hise::HiseJavascriptEngine::RootObject::Scope & s, juce::var * returnedValue) Line 52 Test Debug.exe!hise::HiseJavascriptEngine::RootObject::FunctionObject::invoke(const hise::HiseJavascriptEngine::RootObject::Scope & s, const juce::var::NativeFunctionArgs & args) Line 560 Test Debug.exe!hise::HiseJavascriptEngine::callExternalFunctionRaw(juce::var function, const juce::var::NativeFunctionArgs & args) Line 413 Test Debug.exe!hise::HiseJavascriptEngine::callExternalFunction(juce::var function, const juce::var::NativeFunctionArgs & args, juce::Result * result, bool allowMessageThread) Line 449 Test Debug.exe!hise::WeakCallbackHolder::CallableObject::call(hise::HiseJavascriptEngine * engine, const juce::var::NativeFunctionArgs & args, juce::var * returnValue) Line 904 Test Debug.exe!hise::WeakCallbackHolder::operator()(hise::JavascriptProcessor * p) Line 738 [External Code] Test Debug.exe!hise::JavascriptThreadPool::Task::callWithResult() Line 2012 Test Debug.exe!hise::SuspendHelpers::Suspended<hise::JavascriptThreadPool::Task,hise::SuspendHelpers::FreeTicket>::call() Line 221 Test Debug.exe!hise::JavascriptThreadPool::executeQueue(const hise::JavascriptThreadPool::Task::Type & t, juce::Array<juce::WeakReference<hise::JavascriptProcessor,juce::ReferenceCountedObject>,juce::DummyCriticalSection,0> & pendingCompilations) Line 1866 Test Debug.exe!hise::JavascriptThreadPool::executeQueue(const hise::JavascriptThreadPool::Task::Type & t, juce::Array<juce::WeakReference<hise::JavascriptProcessor,juce::ReferenceCountedObject>,juce::DummyCriticalSection,0> & pendingCompilations) Line 1876 Test Debug.exe!hise::JavascriptThreadPool::run() Line 1931 Test Debug.exe!juce::Thread::threadEntryPoint() Line 96 Test Debug.exe!juce::juce_threadEntryPoint(void * userData) Line 119 Test Debug.exe!juce::threadEntryProc(void * userData) Line 66 Test Debug.exe!thread_start<unsigned int (__cdecl*)(void *),1>(void * const parameter) Line 97 [External Code]
  • 0 Votes
    3 Posts
    330 Views
    jonhallurJ

    @d-healey I could not recreate the behavior in a Content.createLocalLoockAndFeel()

    I spoke too soon, some errors you can not recover from. Some syntax errors are fine, but when something really does not work, laf will not recover. Looks like if I do actual runtime errors that are syntactically correct the laf reverts to something older, and does not try to recompile the laf function until reload.

  • [bug] Analyze nodes not working in frame block

    3
    0 Votes
    3 Posts
    168 Views
    Dan KorneffD

    @Christoph-Hart I believe this affecting SNEX nodes as well.

    EDIT:
    scratch that. My ProcessFrame code was commented out. Still not working on analyzer nodes though

  • Delay Effect Produces Static In Compiled FX Plugin. Need Help!

    11
    0 Votes
    11 Posts
    2k Views
    Adam_GA

    @Soundavid this works incredibly well, thanks for sharing

  • [bug] Table value popup being doubled

    8
    0 Votes
    8 Posts
    386 Views
    David HealeyD

    @lalalandsynth Nice :D

  • panel rendering...

    9
    0 Votes
    9 Posts
    278 Views
    LindonL

    @Matt_SF thank yeah - I'd usually use inkscape for the SVG drawing...

  • Export ->All Platforms

    6
    0 Votes
    6 Posts
    300 Views
    LindonL

    @ulrik yes that exactly.

  • [bug] Global look and feel hides MIDI learn table header

    2
    0 Votes
    2 Posts
    111 Views
    David HealeyD

    Two custom LAF functions can be used to manually redraw it.

    laf.registerFunction("drawTableHeaderBackground", function(g, obj) { g.fillAll(Colours.black); }); laf.registerFunction("drawTableHeaderColumn", function(g, obj) { var a = obj.area; g.setColour(Colours.white); g.drawAlignedText(obj.text, a, "centred"); });
  • [bug] Error handler fires on project open

    1
    0 Votes
    1 Posts
    2k Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    7 Views
    No one has replied

24

Online

2.1k

Users

13.2k

Topics

115.0k

Posts