• Scriptnode - Freq to LFO

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    A

    @ustk thanks a lot! I see i need spend more time with node :D

  • Can not Export: The system cannot find the file specified

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    D

    @Christoph-Hart
    ok, so I did reinstal the VS 2017 Professional to the Community version, but I still can not export. Is there anything else I could do? (I have like a week for the whole plugin to be made, so I really need it done) thanks ♥
    e69eb18a-80cf-4def-8283-059abd53d9ce-image.png

  • .Flac And .Aiff?

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    NatanN

    @d-healey No It Works Just Fine, But With Right Click And Import Samples

  • Need Help With Glide knob |Mono-poly switch?

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    hisefiloH

    @Natanr nope :( just dropped the feature since can't get it working properly

  • getZoomLevel to change GUI size onInit?

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    SteveRiggsS

    @d-healey Ahhh I see. Cheers dude.

  • Predelay for Reverb

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    A

    @ustk that's what I meant by simple reverberation

  • Allow end user to reskin knobs via GUI

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    ulrikU

    @TNTHM this is done with a vector knob

    userskin.gif

  • Load next/previous sampleMap

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    B

    @d-healey Sweet, Thank you!

  • Is there a way to hide the canvas grid in edit mode?

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    SteveRiggsS

    @Christoph-Hart That'll do it! :) Cheers dude.

  • How to show/hide a table when a certain waveform type is selected?

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    SteveRiggsS

    @d-healey Looks like

    if (value == 6)

    was the answer! Thanks mate. All working now.

    I even went one step further and now have the floating tile made invisible when 'custom' is selected. I'm proud of that small win there :)

  • Using rLottie in IOS build

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    BrianB

    I had a feeling it was so. I think I might have found a way by installing the original Lottie IOS library as a package dependency (https://github.com/airbnb/lottie-ios)

    Screen Shot 2019-11-12 at 6.59.53 AM.png

    Not sure if you might have to change something on your rLottie integration for it to work with this version, but either way, I am happy to test a build if you think its a good idea.

  • "The sample directory does not exist" - how can I change this text?

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    T

    Ok, to hide the popup, you need to comment out line 130 in FrontentBar.cpp file (PresetHandler::showMessageWindow("Sample Folder changed).

    The "The sample directory does not exist" text can be changed by editing line 197 in ModulatorSamplerData.cpp (the one below "sampler->getMainController()->sendOverlayMessage(DeactiveOverlay::State::CustomErrorMessage,").

    Hope this helps somebody! :-)

  • Sidechaining

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    giftliftG

    I made a little progress https://forum.hise.audio/topic/2002/multi-input-for-sidechain-ducking/4 Its a start, still dont know if its possible, But maybe we get can some peeps to work together.

  • Compiling multiple plugins at once

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    d.healeyD

    Yep I've updated the template, I also enabled JACK on Linux builds because for some reason it's disabled by default in the generated jucer files. I also replaced floorf and fmodf with the non f versions. I'd make a pull request but the line endings have struck again and messed up my local git with tons of extra additions and deletions. So I'll have to clean that up first.

  • VSTi Export issues with midi CC and Custom Settings

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    E

    bump bump

  • Bypass

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    ustkU

    @clumsybear If you want to remove your own bypass, it's not a problem then, because the DAW bypass will work anyway

    The only case (for what I see at least) where it's cool to have your own bypassed is on interfaces based on real hardware where you find the on/off or bypass. You can also switch the light of a VU meter for instance. This is the only case scenario (but very common) where having a bypass on the GUI is of importance. And in the scenario, being able to link with the DAW bypass makes sense. For all other cases, the DAW bypass is enough IMHO.

  • Thanks to dustbro and everybody that contributes to the forum

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    ulrikU

    @dustbro it's appreciated!

  • Scriptnode no opening the juce file

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    ulrikU

    @clumsybear v.5.4.3

  • Connecting a knob to a timer

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    ustkU

    @d-healey said in Connecting a knob to a timer:

    @ustk Timer runs in the audio callback unless deferred.

    Ooops sorry, that's even worse then, dropouts ahead! ☺

  • This topic is deleted!

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