• Painting Random Dots On A Panel

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    NatanN

    @d-healey I'll Send You A Message :)

  • MPE data reading, Aftertouch...?

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  • Questions from a newbie, including programming and sample licenses.

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    ?

    My mistake :) sorry for the misinformation

  • .gitignore and Autosave_x.hip files

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    Casey KolbC

    @d-healey @ustk This has been driving me nuts too! I gotta try this fix as well.

  • Getting started compiling on Mac

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    David HealeyD

    @Christoph-Hart said in Getting started compiling on Mac:

    And yes, Mojave is definitely the place where the cool people hang around right now...

    Just got my 2018 Mac Mini. Are the cool people still on Mojave or should I move to Big Sur? I want to compile natively for M1 if that makes a difference.

  • Multi-declaration of local variable...

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  • Big Sur Question...

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    Y

    @d-healey I'm curious how they did it. because even my notarized plugins do not work in logic m1

  • Hise crash expansion

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  • 3D workflow questions

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    David HealeyD

    Film strips

  • Changing Different Instruments

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    Felipe FloresF

    @d-healey Thank you very much, your help has been very valuable to me.

  • Splitting up an expansion, is it doable?

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    David HealeyD

    @yall Excellent! That might be the way to do it then, thanks.

  • This topic is deleted!

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  • SVG Repetitions

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    David HealeyD

    @MikeB said in SVG Repetitions:

    Besides, it is not one long version but five - Sine, Square, Saw, Triangle, Random.

    That's fine.

  • Install Samples and .hr1

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    Felipe FloresF

    Thank you very much it worked perfectly. My instrument is already playing

  • Path To Juce?

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    NatanN

    @Mwins Great :)

  • Drag and Drop MIDI to DAW... Is this possible?

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    M

    @iamlamprey I saw that post. Nice! That trick works in certain DAWs but it still doesn't work in Logic, Studio One or Reason. I got it to work on a windows version of FL studio. It wont work on the mac version...

    Thanks though... Still Progress!

  • The Path to your JUCE Folder is incorrect

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    orangeO

    @Christoph-Hart said in Mac OS big sur can it compile script node?:
    Xcode 12 works.

    For ARM supported plugin development, the miminum requirment for intel based macs is

    XCode 12.2 macOS Catalina

    Normally with these, you can compile for both intel and ARM universal binaries, even on a 2012 macbook pro.

    But I think develop branch is not ready for that currently. Maybe available on M1 macs only.

  • Getting the value of an LFO

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    NatanN

    @DanH Excellent Job :) Thanks Man

  • Update expansion presets

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    Dan KorneffD

    Is it possible to call rebuildUserPresets() without using the expansion installer?
    I'm looking to add a button in my maintenance panel to rebuild expansion presets, but I can't quite get it to work yet.
    I'm using an encryped expansion, and my plug already has an expansion handler in place:

    const var expHandler = Engine.createExpansionHandler();

    Then I'm calling the following with a button:

    inline function onRebuild_YesControl(component, value) { if(value) { expHandler.rebuildUserPresets(); } }; Content.getComponent("Rebuild_Yes").setControlCallback(onRebuild_YesControl);

    But it's doing nothing.
    I've tried the example in docs like this:

    function installCallback(obj) { if(obj.Status == 2 && isDefined(obj.Expansion)) { // make sure the user presets are updated obj.Expansion.rebuildUserPresets(); } };

    But that doesn't work either because obj is waiting for an argument (which never happens cause I'm not using the installer).

  • Compiled Project Not Showing Up On DAWS😒

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    NatanN

    Me after A Week Waiting For @Christoph-Hart To Reply On My Thread 🤦‍♂️
    https://youtu.be/hT1tPE1QRkU

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