• Parametric EQ keeps breaking bad

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    LindonL

    @d-healey thansk Davve, I removed all teh EQ code and re added it slowly (one widget call back at a time - and it worked - but I will do as you point out. Thanks.

  • LFOs and intensity.....

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    LindonL

    @d-healey - thats my point I think - there ISNT a slider in my module....I'm just wiring it up in the UI, but its a working work-around for vibrato and tremolo so thats fine for now thanks.

  • Loading and checking samples

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    LindonL

    @Christoph-Hart yeah this makes sense - but it'd be nice if there was something in the error message, or process/Console that said - "...checking every sample map in {project}/samplemaps" - just to remind us all

  • Export Samples For Installer....(sad face)

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    LindonL

    @ustk Yeah the samplemap creation process is a bit flakey at the moment, and needs to be made considerably more robust - luckily it looks like Christoph is working on it.

  • Preload/Buffer settings

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    d.healeyD

    Bump bump

  • Synth to ignore notenumber

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    hisefiloH

    @Lindon thanks!!! First of all I need to turn my brain on :P

  • silence after 20 min

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    hisefiloH

    @orange awesome!!!!! perfect! thanks man

  • Loading Round Robins

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    LindonL

    @d-healey oh ok - good work around Dave.

  • Sync several Arpeggiators?

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    ulrikU

    @Christoph-Hart Works great now, thanks!

  • Pringles Can Project

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    DalartD

    I'll check this out & see if I can contribute. Thanks for sharing.

  • impulseLength and true stereo IR

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    ustkU

    @Christoph-Hart Ok I see the workaround

    But if you script the IR loading, this means no access to the length setting
    And if you don't script it, you need to insert 2 audio waveforms in the interface (so the length is adjusted separately) and the user has to split his own files...

  • Develop branch build issues

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    Christoph HartC

    Yey that worked and it even says version 2.0 now instead of 1.6

    Time to move to 2.1.0 then :)

  • Interface Editor component list not in sync with property editor?

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    d.healeyD

    @daslicht Yes

  • List of the modules for the Script FX unit

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    orangeO

    @d-healey Ok got it, Thanks. ;)

    So with this way, "Mono Filter is allways on top in master fx rack" limitation can be solved.
    Because there are a couple of filters in this core modules.

    Since ScriptFX can be used everywhere; so the developer don't have to be stuck on Mono Filter that is allways first on the fx chain :) Maybe this way would not be flexible and fastly useble like Mono Filter but it should work in most cases.

  • setAttribute - not working for me

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    ustkU

    Thanks! It is way easier...

  • Multiple outputs- proper way to do it?

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    Dan KorneffD

    @gorangrooves said in Multiple outputs- proper way to do it?:

    Do I need to be using HISE as a plugin in order to enable multiple outputs out of HISE?

    Yes

  • Reed200 - Spectral Modeled Wurli. Beta testers Needed!!!!

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    hisefiloH

    An updated version is online. More gritty and some minor fixes

  • playNoteWithStartOffset

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    Christoph HartC

    No, changing the sample start like this would affect all ringing voices so it's a rather nasty hack.

    I need to supply you with a proper workaround for the looper module. Given the fact that it's the only module that benefits from a sample start > 65536, it's a sensible addition.

  • Can't get Synth.noteOffByEventId() to work

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    ulrikU

    Thank you Christoph and David, it's working now! :)

  • SimpleCopyProtection - Not working on exported plugins

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    orangeO

    @Jay I actually don't use GlobalMute in plugins, maybe it is a bug. But you can solve it with that method;

    Delete Global Mute unit from midi chain and delete this code from "inline function setValidLicense" in the Authorization HM.js GlobalMute.setAttribute(0, 1 - isValid); Instert a Simple Gain (name it "SimpleGainMute") in the end of your fx chain. Set the volume of that SimpleGainMute to -100dB. And then put this conditional statement into your "inline function setValidLicense" in the Authorization HM.js

    if is valid

    SimpleGainMute.setBypassed(false);

    if is not valid

    SimpleGainMute.setBypassed(true);

    Done ;)

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