@Natan I seem to remember @Christoph-Hart saying it was something he found randomly and stuck into Hise, and that it's not a great effect. It is what it is so if it's not for you then you'll have to roll your own in SN.
@Christoph-Hart Simple and clever!
But how could I trigger a recording from the interface (via scriptFX or scriptnode) and pass the result to these buffers to then trigger an analysis?
@MikeB Thank you very much for your support friend, your help and that of @ULRIK were key to be able to finish on time :grinning_face_with_big_eyes: ., I leave a sample of some presets on 🎼 Soundcloud 🎼
I have a bit of a brain tickler here. If I use an LFO on the pitch parameter of a sound generator and set it to say 1 semi-tone, when the intensity of the LF...
Insertion / Removal is very fast, plus the underlying data type is float, so you can reference it as a Buffer object which is required if you need to pass uniform arrays to OpenGL.
Performance wise it should not be a big difference to the MidiList, but depending on the use case, it's simpler to use.
And If you right click on it in the ScriptWatchTable, you will see a custom data inspector which is also helpful during debugging.