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    Topics

    • griffinboyG

      Midi Script Processor - How to callback from a ui control?

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      griffinboyG

      @d-healey

      Interesting.
      Okay I've never done this before I didn't know set attribute could be used that way.
      I'll have a go

    • griffinboyG

      Synth.addPitchFade() - Can this be used in a scriptnode synth?

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      ulrikU

      @griffinboy Thank you! 👍

    • griffinboyG

      What's the deal with this assert? isMonophonicOrInsideVoiceRendering()

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      griffinboyG

      @Christoph-Hart

      Good to know that it wasn't anything bad. It didn't seem to be breaking anything.

      Is it okay for me to use this function then? It says that I shouldn't here unless I'm rendering. But I couldn't really see why, so I've been using it

    • griffinboyG

      c++ callback for voice stop?

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      griffinboyG

      @griffinboy

      edit* Rephrased into a more answerable question hopefully!

    • griffinboyG

      Global Cables Don't Work when compiled

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      griffinboyG

      @griffinboy bump to top : p ; 3

    • griffinboyG

      UI Thread vs Audio Thread (c++ nodes)

      Watching Ignoring Scheduled Pinned Locked Moved Solved C++ Development
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      griffinboyG

      @Christoph-Hart

      Thanks I'll look into it!

    • griffinboyG

      Feature: Single Channel Audio waveform Display

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      A

      @griffinboy i suspect that implementation will just be a stretching of the path across a different area, haha.

      For multiple channels, you'll probably find it easier to do using the new Rectangle() object.

    • griffinboyG

      [Free Dsp] Unfinished Self Oscillating Filter

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    • griffinboyG

      Consistent sensitivity for Sliders / Knobs (size agnostic)

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    • griffinboyG

      Get Modwheel value? (Callback)

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      d.healeyD

      @griffinboy said in Get Modwheel value? (Callback):

      if(Message.getControllerNumber() == 128) // Pitchwheel

      There's also a constant for this Message.PITCH_BEND_CC

    • griffinboyG

      Load / Get Audio Files From Folder?

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      griffinboyG

      @d-healey

      Lol, thanks. I'm definitely still not used to it!

    • griffinboyG

      Customise AudioWaveform to be Mono?

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      ChazroxC

      @griffinboy I digress.

    • griffinboyG

      How to Load Audio File Using Scripting? (External Data)

      Watching Ignoring Scheduled Pinned Locked Moved Solved Scripting
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      griffinboyG

      @d-healey

      Worked!
      Great, thanks David.

      Answer:

      const var ScriptnodeSynthesiser1 = Synth.getAudioSampleProcessor("Scriptnode Synthesiser1"); inline function onButton1Control(component, value) { if (!value) return; FileSystem.browse(FileSystem.getFolder(FileSystem.Downloads), false, "*.wav", function(file) { if (!isDefined(file) || !file.isFile()) return; ScriptnodeSynthesiser1.setFile(file.toString(file.FullPath)); }); }; Content.getComponent("Button1").setControlCallback(onButton1Control);
    • griffinboyG

      [Free Dsp] Lookahead Limiter (true peak)

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      ustkU

      @griffinboy For what I understand, it's not Hise to support latency, be it variable or not. Hise just reports what you want, so if you want it to be variable, technically, you should be able to do it.
      But the DAW might not like it... It doesn't seem to be something "normal" to report a continuously changing value, but I can't refer to anything else than my own perfectible thoughts...

    • griffinboyG

      [Free Dsp] Oberheim-8 Analog Filter

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      T

      Thank you!!!

    • griffinboyG

      Mac OS troubles - Export as DLL error

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      ustkU

      @griffinboy I am using the DLL export at this very moment with the latest version successfully
      Have you tried to run Export -> Setup Export Wizard ?

      So you are saying it's the old version that doesn't have the new export window,
      and you are trying to build the last version of Hise to get this new window but the build fails?

    • griffinboyG

      How do you query the voice number?

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      A

      @griffinboy you should set your fictional voice count, assign ids to array indexes and remove them when releasing notes. Then you can check along the array to fill the first empty index with a new od and set event data based on the index.

      Your event data for individual voices is in another array, obviously, all ordered by voice order.

    • griffinboyG

      Please Increase parameter limit on Scriptnode custom nodes!

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      A

      @Allen said in Please Increase parameter limit on Scriptnode custom nodes!:

      I just found out one of my node with about 100 parameters won't update the internal value and ready to increase this limit to 256

      Haven't tested all the params but just wanna comfirm so far it works in both script fx and compiled fx with max 256 params limit! :)

      I found there's also a similar param number limit in the rnbo node so don't forget to change that one as well if you're using a rnbo node

    • griffinboyG

      [Free dsp] C++ FFT

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      clevername27C

      @mmprod Yep! We haven't announced it yet, so…well, if you know who I am, you probably know who it is. HISE will be on it! 👻