I appreciate the suggestion of combining separate modulators. Thankfully, I've just found a method that makes use of the apparent fact that the modulation amount can be scripted to have a value greater than one, so the problem is solved. :)
@Christoph-Hart I'm thinking that one of the best methods for approaching this feature would be to add it as a distinct playback option for the Sampler.
But before I start coding, I wanted to ask whether you would be open to this as an eventual pull request?
@mwplugs Do you have auto makeup turned on? I found that the output is way too hot, so I updated the math in another thread.
Also, when the attack and release values are set too low, the signal will have terrible artifacts. I wouldn't use anything lower than .1ms there
There's nothing problematic going on in array comparison except for O(n) complexity, so you can use it in the realtime thread with sensitive size limits.
So far we've been bouncing down to a set pattern but I see that this could dynamically be done using scriptnode, which would give a lot of creative flexibility from the same signal on the fly :)