ha!!! figured it out. it was actually a mix of two things. first the Cmb case was wrong, and it was referring to the wrong name for sampler. i got it to properly recall samples and samplemaps now thanks guys!!! wow that was a stressful 15 days lmao
Best posts made by mwplugs
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RE: samplemap recall w/user presets. what is the standard practice? not working ever lol
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last things i cant figure out=output meter filmstrip/visual feedback on gui in general, script fx
im hoping this will be the last time i will have to ask a question here. with your help i have figured out everything function wise in my project now im working on the gui and i have some pretty glaring things i cant figure out:
- using a png filmstrip for output meter or to reflect any value in general (for vu meter mostly)
- getting any values to display on the gui from variables like (Engine.getMemoryUsage etc. Synth.getCurrentLevel) i want to know how to display the various outputs of modules and also put the cpu usage, current polyphony and memory used on my gui. everytime i try to write the code i break the whole interface lol.
- all dealing with preset browser, how do i change the colors on the popup preset explorer obviously the current greenish blue doesnt match anything on my gui.
- displaying waveforms from sampler or looper on gui maybe?
- lastly since there isnt an actual compressor fx module in hise with adjustable ratio etc i was assuming you can add your own inthe script fx from the free domain source code from http://musicdsp.org/archive.php?classid=4#207 like the compressor and dynamic convolution in particular. there are alot of codes there and im wondering what the process is of taking those codes and using them in hise..obviously this is the most difficult request but i am really intrigued by it
thanks in advance this is literally all of my remaining questions and im gonna try not to fill up the forum anymore im sure its been annoying im just excited to get working ;)
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RE: Error on HISE latest develop build
@d-healey yes i always do that :) haha learned that from trial and error years back lol
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RE: Error on HISE latest develop build
@mwplugs fixed. i had to change sample index to zero. its a new field ive never seen it defaults to -1 which makes it not display for some reasoon
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RE: Convolution Broken...
@dustbro yeah i figured. im just glad its now a known issue and im not just a crazy person. everyone else was saying it worked. my guess is they havent tried different sample rates
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RE: Convolution Broken...
@dustbro has anyone looked into this? its still broken..
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RE: Convolution Broken...
also IRs smaller than a certain size dont show up at all. the longer the sweep since to yield more consistent results. but like ive said all aong...a year or so ago i never had any of these issues. it never had issues at other samplerates or was finnicky about the IR lengths bitdepth or sample rate. but im VERY relieved im not the only one experiencing this now so it can be addressed. i was starting to lose it a bit lol
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RE: what build of hise and IPP are people using to have working convolution....as ive stated mines broken.
@d-healey lol. im gonna try to compile without IPP first this second. i just knew i needed it for this project so not using it wasnt even an option. if i remembered i had to change things in project properties. IPP single threaded static or multi?...and code generation...runtime do we use /MT or a different option.
but im gonna start now compiling without IPP with my latest known working script node version from a few months ago..where i used convolution and everything successfully..
i saw the devloper thread i tried that...didnt work either
one second ill coile without IPP
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RE: .preset made on Windows arent recalling audio files on mac due to Foldername/ vs Foldername\
any ideas? it seems silly to have to bust out notepad++ and have to do replace on all these lines and also have to have seperate mac and pc presets
Latest posts made by mwplugs
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RE: Transposing MIDI Player Based On Incoming Notes
@mwplugs ok i figured out a long handed way to achieve this..
declaring the midi modules in oninit
const var MIDIPlayer1 = Synth.getMidiPlayer("MIDI Player1"); const var Transposer1 = Synth.getMidiProcessor("Transposer1");
then i have to manually add the note range i want to trigger with transpose
function onNoteOn() { if(Message.getNoteNumber() == 36) { var timeStamp = Message.getTimestamp(); MIDIPlayer1.play(timeStamp); Message.ignoreEvent(true); Transposer1.setAttribute(Transposer1.TransposeAmount, -1); } if(Message.getNoteNumber() == 37) { var timeStamp = Message.getTimestamp(); MIDIPlayer1.play(timeStamp); Message.ignoreEvent(true); Transposer1.setAttribute(Transposer1.TransposeAmount, 1); } }
then the noteoff messages
{ if(Message.getNoteNumber() == 36) { var timeStamp = Message.getTimestamp(); MIDIPlayer1.stop(timeStamp); Message.ignoreEvent(true); } if(Message.getNoteNumber() == 37) { var timeStamp = Message.getTimestamp(); MIDIPlayer1.stop(timeStamp); Message.ignoreEvent(true); } }
i KNOW there is a much more efficient way to achieve this...however im not good with arrays and indexes. and i wouldnt be mad if someone optimized this code for 0-24 with note 12 root :) but as of now it works lol
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Transposing MIDI Player Based On Incoming Notes
So i have just figured out the simple way to have a single key trigger the midi player, however i would like to devote an area of the keybed to the midi loop and have the coinciding note transpose the midi player. Ex. Range Note 0-24 Root =Note 12. Giving the ability to transpose the midi melody up or down one octave.
This works fine with corresponding noteoff message to make it stop..i have it at 36 for testing. but want it 0-24 with 12 root and up and down transposing based on the pressed key
function onNoteOn() { if(Message.getNoteNumber() == 36) { var timeStamp = Message.getTimestamp(); MIDIPlayer1.play(timeStamp); Message.ignoreEvent(true); } }
What do i need to do to achieve this? I would also be connecting a button to enable and disable this processing and behave like a normal keybed
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RE: Send Effect Always Has "no choices"
@mwplugs ah it needed separate containers. figured it out by talking out loud basically haha thanks!
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RE: Send Effect Always Has "no choices"
@mwplugs i think i figured it out. however i need sends for reverb and delay separate from two samplers and when i make the send container 4 channels the fx themselves are still stereo so i am only able to send to one effect (reverb) and not delay
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RE: Send Effect Always Has "no choices"
@HISEnberg nope. that was literally just deleting the original and recreating it. even with what you sent i did the same and same result. basically no matter what i do there are no choices in send effect
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Send Effect Always Has "no choices"
Importing HISE snippet i see how simple it is however even just deleting and exactly recreating with simple sine wave and send container below with simple reverb there is "no choices" in the send effect module. this is why i have used the old school method for so long. is there something i am missing? feel like im losing it here lol
HiseSnippet 1102.3oc2X8zbaSDEeUrEj3BYHLcX3nNvgTlNL1INoggC1Iw1EODm3wJsAN0Y8pmi2IR6JVsJfKCeP5M9Zvsdka7cfS8V9F.6JIGI0pXRMNdn0G73881md+1eu+rOq9BNABB3BjQkSm3CHiOxzdBSN9vwXJC0skRt4oPfzFXNnCl3iCB.GjgQoGq0arVYTzmqZb.1EyHPpHD5obJANh5QkoR6276nttcvNvoTuL6tdytDN6PtKOTgkRlUQ9XxE3ygiw5sshI5awAiQFeoIY3vgvViHN3p3Q01dOn9V02od0s+5pC26Q02gr2tDs55HiOnsCUxE1RrDBPFkOf6LwdL+mXwN3oz.5PWPunFxV44Xwc3tN5inVJ5vwTWm9SIo.j5g1OkxJESY22rG0gds7Tp6ShTXkZQVBzXk7vqTN3UKK7plAdE.IiLPpbLj1vzlHn9xTMZ7bOytLIHFgUworPIduHiWZdHWsAl7q7vW.cDpEWavl6Vs5CsTe8fuYTHiHoblEmcLWBmv17AU9kJqU4WqX85pFMpPcZ2H3ttfnP05TCwrLbSVn2PP7PqKwtgv0aTc7yyol2LmlMjShO0Y1Hm0kQkm3CraJQ.kPUpe8jtsvRrNPjHSsOePHoZHXzBtTUFDGVVyrEDbgj6qJDdiXlJag6D5hk4SgzEZIJTbPt3lN3vBnxIYKDWX4U2VHtgYepjLtXLtRAXTwT2EXLoZ7iMaOZDPjo.rrYmu+tozKq6WO182yzlxfndnQN+yhVacF9Rv5w.CDZxq1LZk9m21Vo925VomPjJ2ep.yB74A4dv1fG8TNSyBoBeRfp3G9wA5nYV4GxwhBUcUiNpCYg1Xikghnzh883gLYtzfRypC8MVtluhHy9Kn2X4+20t9cfJ+b2nr1TLZS87cg1rKAWU6sHL9op9YivgtxoRymX2iy39i4LJIaTe.HEzyOGDYwdgGn8kR0P.oRteyAfKfylA+EMORk4gEJdBlStn1a8sqEFu9byX3ZoqFsd2sico2q6XmKb9gw9eUS8zsJOpc85QKrhQzr5S+CuTgWFCbUC4D.x7MUYNcYNvOmSnGmKGSYmmKzWZYmltQ746+R9Y4aG4O6AoQC3gREazCq5FnHJyiC8rU2XQfDZUO9lwJ5achWWUudJ6Fs3uUeRTVSu1HQYsoJWJ9HCuu5M7WnR3b8zgJQvLu9+pE+0+yNIq5aQR1c1soKlTpk1MqKU3t.ludgi24uy8BAJEMfx5ICnL.tDDCSBzwhrhkkura.m6YSe9zJme6Eu3UMZg87S6P2b6s+qFmAxiTV6lts+nQKwjWS1qZbF0QMweFApoggmCYlKQI82WbM7euo+4xvGdXhf+LR7KOPm+rZjDE2xhd8RqY1Su1pFJ5EJjsTxS0D6YDR9G0aX3VyqgaOuFVedMbm40vcmWCez7Z3d+6FpuiY+PI2KtyHB0qe6n2FigQaFVUIEUqi9G1EEoj.
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Any reason there is no new steps or docs on how to build hise 3.03?
the steps in the github have been stripped to nothing. it is saying to use vs2022 now. ok so what do i choose during install. which IPP, what options within projucer etc. there is nothing anymore only a video from 3 years ago :\
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RE: load next, previous, random sample from folder of currently loaded sample
@Matt_SF well i figured it out for the most part created somewhat of a custom solution but it works good
so what i need to know now is...
how to send the file folder location of the currently loaded sample to a variable and have it used in the setfile command
and secondly how would make a button randomly select an item in a combo box
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load next, previous, random sample from folder of currently loaded sample
so i think im finally ready to finish this project ive been working on but i want to add the ability to click next, previous and random sample from the currently loaded sample folder.
i figured out how to do it through a little customization of a snippet in the forum but that was only to load a static file from a static location simply using numbers..
its like the redrum module in reason, when a kit is loaded any of the slots your can click next or previous to go thru say the different cymbals, hats etc. it would cycle thru whatever was in the current folder that the previous sample was loaded from. i know it would have something to do with arrays etc but its beyond my scope of hise to write something like that honestly.
so how would i do that for multiple loop players say 2 to start
thanks im almost done finally! lol
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RE: HISE image directory not found?
@mwplugs its a pretty big deal sooo......not being able to compile things is pretty dumb