@MikeB -- Lindon, Hull UK, Audio Developer, before that I worked in Telecommunications (real time and all that - not as complicated as it sounds) and before that I was a record producer....before that I was a starving/failing musician.
Best posts made by Lindon
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RE: The world of HISEposted in General Questions
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Legato/Glide/Portamento/whatever else you want to call it - in "Synth Style"posted in General Questions
So for those of us who have spent the required hard-yards in the sampling business we have a very specific idea of what "legato" means, and frankly this aint what "modern" synths behave like. Stiil we are often asked to recreate this "synth-based" glide portamento legato, what th ***k else you want to call it...thing. And in my experience its a royal PITA to do....
Essentially notes glide between any currently held note on play or release as long as something is held down...and if a truck load of notes are held then they glide in played order....(where truck load == 2+)
HISE is not best set up for this sort of thing - or so I thought.
So after about 6 goes at this and also after the realisation that I really really need a holiday. I think I have it (or a close approximation of it). As I wouldn't want anyone else to have to go through the outrageous process I went thru to get here I decided to release it. So here it is - again MIT licensed so all yours to use...
HiseSnippet 2943.3oc6ZstaabbElzxLIj4NPKxemJzeP4PcgT1N1wMohhbk0hvafKkbLBZCVt6PxoZ4ND6tTLrAFnuA8MpHu.EnOB8QnuAsemY1kbWIYEUAmKNsDxRbNy49s4ry5dARGdXnLHW9RCVNimK+6TvZoezjFSrE94LalK+aWXpzWN1S3xyc3xY1ggb2b4yuwSIDxW7t4Te9W+9Cs8r8c3qAkK2oRgCukXpHZMzdG7EBOuirc4CDSSg88OvzQ52P5ImCkYiB6kalsyY1i4crIztSgbGaGNIW96Un1ngN0F8I6+npOt5i+j6+3pUeviFd+8p439fGu+9Obe2Q0dj8CeDH5MLbEQx.qH6HdXt728Po6RqIxE9ZAbpHTLziSKplyBRVC9HomKYhDzbMlH7b6k3kBykKegdq8Yan8Y+pBsEthUvW669.0Fr0Tj1Al+NYUuMxndUSqd6kR8tBUJeJU5tZU5CKX4DHlEsdGcrzzOhGLx1IarTiat7eWgFRffezNSsOieT.VrhfxObu8pvvu15Iil66DIj9LoeGYDuqe4sJ8skJV5EkXWbqQitx8HwDH873AW41TpQv0QXY+4SGxCpvN21aNeEhv7y5SK7x8ooC4NZqNEhReSeQT2Yb+WVhPtXWE91IlMsiro.QLLf2LdPjfTg7M4mix.cXoXgl7vyhjyPgvkhYHaQ5N2yNJaJDUnEuA7AYhaTvwOTDsLcg3Eyqt6MKu55S6uop6GVnmHxYxUqu24JzW309gVeiqRe2BFiFwchVqr2svQe40VR9JWUdqWRS12QU3gU7fpuJ5xN6F2kM+FuV0j7G0j4+es2ujp89Hsp71Edl84bU8mRQ90p0ijASYOki5Oxmdc0f+iW80fcchfJLHv1OblLjWMMms3SECj97vLPu.E0tRJx.sIOZteVVqAkAKxUbDbEUSmTm.LElu0A8r8yvLrNCmZK9lzKM7sQvyhCK2sanCbLjeNsT5M2Kj+LgazjT78elBbszfO1NvEwPmLIyabiyf9unU1a7Sv7dUekMuWaL69Suzr6wy6cmO3CJv18dkXMjyVFHFOIhU1YKVs8p8.VKguKl3p8bOG6IK2tmcvYz7VvV884dr9xgxnRrRrd7fohvPZ5LQHaBOfObIaLRLi3tUXiB3blbDyYhcvXdEVjjY6ujggiBow4FRG4I7GyrYNPEHLil.1DJGEsvNfCjcYPqkNB3ybYtRm4Sw7UptarQBOdHqbzDNaSqXJ1bKkPb41dLgOi1KYK1BQzD47HV.OLJPnlnrBPxwatKoCIa6QkwZIPjq7KgDSmGBKfzyJroRWwH5ubkYMa9POQ3jJLWAw5gyi.vPBnC54huC6XWY.Kj64Qb.CFps00ZmBGRJyHGZTrKRI2ESjSyZIvEMZdfODIWQiqDtLkD+SnIKAgPeDFvVtfLMppSPVT3mRwrAXS6gxy4JqQG38kQPY0JAEBlsNtFuU3Dan8C4wtLHY3fsSYPAjBDFgPu.d+Yx.kDungtiRCN1fY08nAOqdeCloEqW+tmZ1znIay5VX8lUXOybvwcOY.CXzudmAOm08HV8NOm8ElcZVgY7k85aXYw51mY1tWKSC.yrSiVmzzrySYGB55zc.qkYayAfoC5pDXLqLMrHl01neiiwx5GZ1xbvyqvNxbPGhmGAlVm0qd+AlMNoU89rdmzuWWKCH9lfscL6bTeHEi1FcFrCjJfwLNEKXVGWuUKknpeBz99J8qQ2dOuu4SOd.63tsZZ.fGZ.Mq9gsLzhBFUiV0MaWg0rd65O0PQUWvk9Jzh0tmcrgBDjWc7SiAlc6PlQitcFzGKq.qr+fUj9LSKiJr58MsHGxQ86B1StSPQWES.ccLzbgb0YiH.EZ8IVFq0klF0aAdYQDmFYU77d6R+d26AnsMHeugkJSCQcUvWLkRGPlAaHxsotDTNrMxeBBrWxbPZDxml4YuD0QQTiFhJGoKmMEsHn1DgfapLSa7CiPS0XYdP.ZH3sDL0ykRU4gpjXTrpDfTWRDvmgx9jVGU.uHTY5GiTQfZsYSk4npPT.P5+pMkiFwnpugyCgJOg6bFUaozIk5fxtPztSny2E9Cky8cSjDpUz8iPE.ybDiKnuiFUNn4LJymXGAyRcMKLeN2UU4OwdFdBTkyXI6Le4BkO.XRBvylj4BYrQG2sS6PUs6HDWf+Rtcc6qcvGxb31NS.qH2dHyIfilqpCIT8.UrQySkbSnOjPXHOZAm6S9Hktf8QH.zqUo3nhl5Po1dUgZuE1KWE3JCkkB1HlKCb4AaAhhcTvWhyu.gXrlUZQrECKH.9DvY7DzyhSXPLX2I3Hb7WD6H0JIcrDh5iAt1AQzcQv9L11UehFHb4WBlBQylWDs0PPWTn6qSRA7u5Ojl35AQoo1muXnsyYjbxxVJxcJ2Slkwm4OLYXQrQxEwX659E9xgk2LYOzar5dUX6sEHLEI6Dxi5a6OlWt1dDFzk0TkvAkk6Nx1UmgPG9R4XThK4bQ9Ph3O2Nf0hOFikY3eNTtYjVnFSdmw7nUOtQ4MyhzlPFjHhSiBWkDmjorJCcGkvD9d3obWekNox9JOJPNk7VzbCxolMoix0qijlM2pD6aKU7B5HY10ihOys7E1Ca.+ek8IeUQTWVVyV1ug76aAPE01G7wmJ8vjEjyrbhr2GdvsqR22UIf5JLUOikBQRoPfnBFAQolamn+acusqpiPWCcoicvAeJcQVk2RwOkHYu3kcOaox0ZiZE6wb000AHhQBLojW4sdBhHnOjHhhGwUZp1PnLxmZJPDfsQihDhJULUZYBeIECPbviMVlLm0I+6Lad3jxe6lDW6Le5lrOMMQczPGR2hWElBIylDNI59KTdUDRRwQOt+Xz94yYTrA1Ywc2EZ5D7zGqRpTy5PIRjqV0SnFZmo6DJW0UDjltpesH9pKIssqgJ3hES0O3ZwtpB6z4rqDzNwdhJYgPg5DtuBkL.PlM4KdQoq69SUgyEbUi8UM+SGX0CtgtszodR0YKpSD2lMVxn1PpZJzBkbThHTJV7B9+qzbSTY1m8Yur36pf0kzujNLEut.shXh5DsWaOt7QnOgZ51DCHRpYFgLNaYg9fRBCc.IlzJzDBjNfCEfajNTCCohCOoYWWPSfOFPiY0E6QqKWIck.U96I0YU.cUKcpHgTPJbfSonC+PMHFqXG57Y9D8iSPQNG0LADnDNSTdSDnRQyn3JgR+6Fm1qSjuw48TUBg+O.Y9EQlO8SohivoKBnI68Dl32wtjR.ne7GGmrgVR3QLhxp1BkMgTsnaVVqNyC3qC5hv0cPMNGm8VGUhmmIGPjD.TjqoO9LDec05gKUjZ5d0job5uHafdm.9T7rXFdb5QaKKzHMDd5yV4cJU5mnWfxa7p5Enr9VV16ZeYJ52gBzPfZj5pMdu3q1vhx5BxI.SJUX00poz+U2Bze4Odvs5swP3hGQwmTg7u4MQteSt7ExWBhbI8ER1HVNyR7m4ouTqo1quErC9qGLM8EId+C9w6dne07tEeesN9lEpebSq9wpV1YtxnZzkOMahzWj4Z55yw3ZiGyyb6eWoUnmeqw7fy4Yu2RG6kWBpF40P97CzPZwglkFwiQl350+1CTraEfuK3.q4gQYtxWRm831gqk2e+ucfgiDQD9szq+8bCeEtgYFuaAsQxT4j+790S7dI5pNh7yak8cJnRKdcvu99EhSXesvw9dEhqkdcv0dsuQsM9e92n10elUaw2vds4cm9QE5F5TioB2re5i28kyiD9iaaiiJoIMvTqVx4AN732+B8esk72glaRudujgPr39tpE+a7Idypz57waVMYyewHio1NAxu1QO0Hc34aof.equ5+5XEKzlVypdgYEwmoBWwW63jkUWhvZ2VB2+1R38usD9faKgO71R3mbaI7Qe+DRuL05yijS00h4x0tmgZ19740uOYUYYt+i5uV6CFrankly I never want to have to do this again......so please dont ask for amendments, you will have to make them yourself, and if you find a bug - again you will have to fix it yourself - please post your resulting code here.
Meanwhile I'm off to Italy see you in a month, well from next week anyway...
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RE: The definitive feature request & bug fix roadmapposted in Feature Requests
Feature Request
@Christoph-Hart - Please can we have bus effects (send and receive) as per this discussion :https://forum.hise.audio/topic/1983/feature-request-the-case-for-bus-containers
-- wow I just re-read the thread I pointed to - I've been a pita about this .....sorry.
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Happy Holidays..posted in General Questions
So happy holidays to everyone who has them at this time of year.. Anther great year for HISE and this community, tho I did get too many t-shirts this year...
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RE: The definitive feature request & bug fix roadmapposted in Feature Requests
Feature Request
MIDI out.
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Happy Holidaysposted in General Questions
......Ok that's me done for 2023, so wishing you and yours a safe and festive holiday season and a prosperous, healthy and happy 2024...
Thanks to all of you for making it a great community..... now where did I put that T-Shirt?
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LED - with peak line - and red warnings...vector version.posted in General Questions
So I've seen a few posts here asking how to "do" an LED-style control, and there's been a few answers - all of which seemed to require adding in a png for the LED itself.
So as I needed (or wanted) one of these that used vector drawing, and one that had some level of "red-line" warning as well as momentary peak measurement too I coded one up. You might want to use it - or adapt it to your needs.
So caveat no.1 : as @ustk has said elsewhere - this is not really a gain meter - its approximates one as it uses 100 milliseconds between each measure - so it may miss some peaks. But in any case:
HiseSnippet 2093.3oc2Y0uaajaDeks2qwJmARJtCs+IQPAtUWTj2Uw1IFF2EYaI6Hb9CAKmjVTbHfdWJIhrhTXWJ63FXf9H1Gg9HbuA2MjbWsbkWaqSsIMoBIVlbFN727AmYHcmHtOINlGYUZ4SubDwpzWa28RlXvtCvTlU6lVktm8QjKNnUSqctbDNNlDXUpzh6KoVZ4krTe9kWrCNDy7IYSYY8ZN0mb.cHUjMamF+DMLbOb.4T5PCtWqQaeNaWdHeLfjEscsFg8eGtO4HrjsErsJ8UsBnBdTWAVPhsJszN7fK6NfeASy+qowzyBIxAdVcAAomdOdXfDwxYs1c.MLnSpFGaYUxtSl9unV++F6CoAzIymYGdfh.JaEl1iRKbavyyDdtyN7JY.ukzv6g1c8iniDYTjX691sYBRTOL3BLgklWqErtu8tbfCln1P76H6EAClrBmMbcqhV20sxVqTdkxqtJxmObHmghHi.kWPY8QQ7wv2DIcvQEKPmiiPur8As2+kmt6wGb7qNA8CH22+7MWq9NdMWaKS11Y6c+ICd1au5pO43oUy8akimMTexwCDCty1mbZ6CaA73UeZZcjXkDAz5Ml4KnblS+JqT9CqTFgj+GA5SeTHnEfSJRrkdtUW0GG5iNCjQrbZzSPjyIQWhDP.JRLfFif+EP60iDAVuLAAqPIGX+jbUqOQ7RBs+.gSEPFNNdttnGOgzqwgiINUp78Rf5Kpjr6oX.Q6gnhXDFM.DAnDmK4GVMlgBwfNJQSsZIaOvrR9OdZoi9QT17AXAt1.phVkJ5U9A8WIaZDYHY3YvtoTyb6LlE.jiIvNOfnLZnzXgIvP94Z6jg4HAUaUD2RItKeLSZ9bS33pIVi2QHi.aguhAdOEFXiUPUNBrEwnK.2DJHBeAaBD0qufM4wOt.68EjuahDnBzPdThAWKNHuE3GSrAbEefUgbQlKnHs4GMhRqbWJtWAnRt4ZWPlKgGowKhQHARvDQ5A.a.51wxO.6Pg98gXw.ez3QRQI2OYvuZOqNkeOFxnA6nhVlDlbDBTgzSAaMOgDWQBiI4g13Xh4Nqh8UVA047aDF20IvbmEl5L3UxjZ4bCJesDE8fhU.JNCpE0Gx.xBzrzuljv1ggNYo1prUgRP6JAqT5JASqtLmStrmofQK5SH9Bm+ta0Tqa0T86Mz.w.mJUmVeeRJm+70xrLAJR6UtTHYFPHsg1lf9djmaAIKLws9q3ZWLfJH2jqrnE.NzJ4Op2ulDcG.3vAp.MsRl4gy8q0Mynj56LUTnTULMffHA8IW2rmUoIylKWZpM2sp2FUqud8etJxqVRIwqT+Lo3X6ifTgLRX9ZgsYxVhfPQU2SR0nETx.D4izTdjVRYKX6wATdaFX2OfzSFCmVftuDpCGwYv.mGkmMkTJRFmHiClAgn3SIk7BVZfTEPOQWn2IqfZdlUB3N3NeYYeItlZ2LBcWENldc3LU9imLMSZXTLWS4XNpizaci1lD5JaRxuKUOY+oQ6hCCkG9clzQQZCEHz0se5jasX8kGzfMoIwmdFbtXOdjLBXOrOjTyQGNn.w3nH.BG.ExBcfScowiEXr+ORzdEIZEnSZvy4l1YS5vQ1blH4gQkQRlmsRhYO0Ng3ri3BxwfAq7GJub4qJillTudERS5jh3PZ2nBIq2waYgN59Dppy7NgQn+47MnaeyMnad+AecLiAibVaFUb7HB6lZa2JIPC9sW0tIDhJ6jOYNfuQjHAUBgRMImCWQR2W+x1MIwuSvGo3MI5DZrWnntRZW+RauEMPxehmv58StF0+7sMtL6NUNMtPlHcxDMNsw.0YtL9iabFOJfD0k9OHl2lSO6I3.53XyqzAI7GldIsu19od0qu4lart2yLHTeJJBx6E4VxyV+oaT+oqAWpyPMKeSp4CryGxZnsvkFMz1WzXDVFxaHzLSTdCgk60LD7F4wYcuMe1y8Vu9lqa86yBYMKJ0Csm5floVs+miZ00uGJbaXdv3PrH+UjkIfRH.GKycWT48MYwTwkl63Gk6MOqv8g1cnB+AEi2EJ.uvA4O13M4UHVwV29PFXWxdu+579jCE+hHt20SNbuIuHDc3nPx9YuHjtRys7hPVVMIg3blt2jOb8u0nf2LpMCt6snCODGMsgew7Z6hyl1VfFtzLGcn5n6Kln4+nsxj+kDfUgDe4.3GXCId+L.t5tt6eHVDQgJG1GMdXWHEuOAfJCpLHauozBxhQ5wtxwR.0kvBTC9U3SBQO43RID8RIZZR9VsI491uAeNQc8Fk03aUi6wiFh1mvHQRak2sjR3eMqOR7nY9QhO1W.P3zHLKdDOl3YJ4onUOetIwXVd10SkiKo5AMXOzfu60Hcx5lSBgE4DFLNmjNjZTf+e+hVLL3z6R.sI33XePYk1Ny3lNigqSqNc3YtvroqaN8KwQAfew+1xW96t5PgOH8W8Y86k+oqMkEmM3VfEbgNW6u3xCRpu1BJ9EBWOXR17d3wghzYyez5PNiOZ.mQy4zOg.YD52mjKVpPEZag.tWa1LeSiSHgDbrwws+RC4Cyfi.6DYNsE2Qk3Ryn+5OaqgKRlO3yqxE+AMrKa+ZvI4K2ccpwzgnIpi2ci1WESNEqfyzcDIWjYtJ0s+y6Xtduoysi4+J8Ou3+G0+7GiTPPMgub574OYC0opiTtaz+682eJZ.5SwdLD6Gwequ9kqjYDumZFPuYp+t2KaenbLxyR8ZVv5rcq4ZMDpq9VeeYL8S.6Swqo9brlmNGqYs4XMqOGqYi4XMOaNVyyu00HaoY6wB9Pc7OLQmVpm3qTIcWcpiBV+FfT1+WLI'm pretty sure the code could do with re-factoring so I'm always interested in a better version if you want to comment or contribute...
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RE: Have a nice christmas and new year vacation!posted in General Questions
Happy holidays everyone...have a fun safe time.
Latest posts made by Lindon
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RE: AAX Build on MacOSposted in General Questions
@ustk sigh well nope I compile that and I get the same problems...
Im using Sonoma 14.6.1 and XCode 15.4 and AAX SDK V2.0.8
..anyone think this is wrong? got a better suggestion?
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RE: AAX Build on MacOSposted in General Questions
@ustk yeah mine doesn't look anything like yours - but lets start right from the beginning...
what are you running (the path) from HISE>tools>SDK> ?????????
in order to compile the AAX SDK???
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AAX Build on MacOSposted in General Questions
So for the first time in a long time Im having to build AAX versions of my project...
So I downloaded the latest(ish) AAX SDK (2.8.0) and fired it up in XCode, and it built successfully...
I then renamed the AAX_2_8_0 folder to AAX and HISE finds it and starts the build of my project...
But then I get these errors:
⚠️ ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[3](AAX_CEffectParameters.o)': found architecture 'arm64', required architecture 'x86_64' ⚠️ ld: ignoring file '/Users/lindonparker/HISE/tools/SDK/AAX/Libs/Release/libAAXLibrary_libcpp.a[2](AAX_VDescriptionHost.o)': found architecture 'arm64', required architecture 'x86_64' ❌ Undefined symbols for architecture x86_64 > Symbol: AAXStartup(IACFUnknown*) > Referenced from: _ACFStartup in lto.o ❌ ld: symbol(s) not found for architecture x86_64 ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation) ** BUILD FAILED **So Im guessing I've done something wrong and not set a flag for building on an Arm machine(which is what Im doing). I've looked thru as much as I can find in XCode but I dont see anywhere that X86_64 is mentioned and Arm isnt....
What do I need to do?
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RE: Couple of handy (free) Mac apps for checking code signs and notarisationposted in General Questions
@David-Healey said in Couple of handy (free) Mac apps for checking code signs and notarisation:
@Oli-Ullmann said in Couple of handy (free) Mac apps for checking code signs and notarisation:
That's interesting—so you have to notarize your plug-in files, too? I just signed mine and haven't received any reports of problems from my beta testers so far. However, my installer is also notarized and stapled.
You notarize the installer (or zip file) and staple it and that also attached the notarization ticket to the plugins.
I notarize the plugins too, but Im not using any sort of installer - so Im notarizing the zip they are in...
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RE: Trying to compile FX plugin...new error on me...posted in General Questions
@Lindon Ok false alarm, the above is the fix - I just needed to clean the Binaries folders for the networks and the plugin.
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RE: Trying to compile FX plugin...new error on me...posted in General Questions
@Lindon hold on that might not be a fix....
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RE: Trying to compile FX plugin...new error on me...posted in General Questions
@HISEnberg - I suggest you edit your airwindows repo to fix this problem...
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RE: Trying to compile FX plugin...new error on me...posted in General Questions
@Lindon yep this is wrong:
#pragma once #include "../Binaries/JuceLibraryCode/JuceHeader.h" #include "src/airwindows/AirWindows.h" namespace airwindows::air2_ns { JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE("-Wmultichar") #include "src/airwindows/Air2/Air2.h" #include "src/airwindows/Air2/Air2.cpp.inc" #include "src/airwindows/Air2/Air2Proc.cpp.inc" JUCE_END_IGNORE_WARNINGS_GCC_LIKE } // namespace airwindows::air2_ns namespace project { using namespace juce; using namespace hise; using namespace scriptnode; DECLARE_AIRWINDOWS_NODE(Air2, air2_ns); } // namespace projectif I edit it to look like this:
#pragma once #include <JuceHeader.h> #include "src/airwindows/AirWindows.h" namespace airwindows::air2_ns { JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE("-Wmultichar") #include "src/airwindows/Air2/Air2.h" #include "src/airwindows/Air2/Air2.cpp" #include "src/airwindows/Air2/Air2Proc.cpp" JUCE_END_IGNORE_WARNINGS_GCC_LIKE } // namespace airwindows::air2_ns namespace project { using namespace juce; using namespace hise; using namespace scriptnode; DECLARE_AIRWINDOWS_NODE(Air2, air2_ns); } // namespace project..and rename the extensions for the files in the src/airwindows/Air2/ folder I can build the DLL and also compile the project.
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RE: Trying to compile FX plugin...new error on me...posted in General Questions
@Lindon OK so its def. something to do with adding in the airwindows code ...as soon as I add in a single airwindows FX I get this problem... so I must be "doing it wrong"....
Has anyone had experience adding in an airwindows FX to their project?
Here's what Im doing....I will use Air2 as an example:
In my projects DspNetworks/ThirdParty adding in the air2.h header to define the link between HSE and the C++ so this is whats in there:
#pragma once #include "../Binaries/JuceLibraryCode/JuceHeader.h" #include "src/airwindows/AirWindows.h" namespace airwindows::air2_ns { JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE("-Wmultichar") #include "src/airwindows/Air2/Air2.h" #include "src/airwindows/Air2/Air2.cpp.inc" #include "src/airwindows/Air2/Air2Proc.cpp.inc" JUCE_END_IGNORE_WARNINGS_GCC_LIKE } // namespace airwindows::air2_ns namespace project { using namespace juce; using namespace hise; using namespace scriptnode; DECLARE_AIRWINDOWS_NODE(Air2, air2_ns); } // namespace projectThen I'm adding in the C++ code itself - so into:
....\DspNetworks\ThirdParty\src\airwindows\
I put AirWindows.h - which is the airwindows general code set...
Into
....\DspNetworks\ThirdParty\src\airwindows\Air2
I put the Air2 code files:

Ok now open the HISE project and run
Export>Compile DSP Networks
I see Air2 listed in my C++ files to compile:

I run this and it compiles the DLL fine.....
Now when I try and compile the project I get the errors above....
What am I doing wrong?
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Trying to compile FX plugin...new error on me...posted in General Questions
SO Im trying to compile an FX project - it has C++ nodes (from airwindows) and ScriptNode nodes ... so Im getting this error set:
D:\Hise_Work\MultiFXTest_XXX\Binaries\JuceLibraryCode\JuceHeader.h(68,24): error C2374: 'ProjectInfo::projectName': redefinition; multiple initialization [D:\Hise_Work\MultiFXTest_XXX\Binaries\Builds\VisualStudio2022\ToyBox2_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') D:\Hise_Work\MultiFXTest_XXX\DspNetworks\Binaries\JuceLibraryCode\JuceHeader.h(49,24): see declaration of 'ProjectInfo::projectName' D:\Hise_Work\MultiFXTest_XXX\Binaries\JuceLibraryCode\JuceHeader.h(69,24): error C2374: 'ProjectInfo::companyName': redefinition; multiple initialization [D:\Hise_Work\MultiFXTest_XXX\Binaries\Builds\VisualStudio2022\ToyBox2_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') D:\Hise_Work\MultiFXTest_XXX\DspNetworks\Binaries\JuceLibraryCode\JuceHeader.h(50,24): see declaration of 'ProjectInfo::companyName' D:\Hise_Work\MultiFXTest_XXX\Binaries\JuceLibraryCode\JuceHeader.h(70,24): error C2374: 'ProjectInfo::versionString': redefinition; multiple initialization [D:\Hise_Work\MultiFXTest_XXX\Binaries\Builds\VisualStudio2022\ToyBox2_SharedCode. vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') D:\Hise_Work\MultiFXTest_XXX\DspNetworks\Binaries\JuceLibraryCode\JuceHeader.h(51,24): see declaration of 'ProjectInfo::versionString' D:\Hise_Work\MultiFXTest_XXX\Binaries\JuceLibraryCode\JuceHeader.h(71,24): error C2374: 'ProjectInfo::versionNumber': redefinition; multiple initialization [D:\Hise_Work\MultiFXTest_XXX\Binaries\Builds\VisualStudio2022\ToyBox2_SharedCode. vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') D:\Hise_Work\MultiFXTest_XXX\DspNetworks\Binaries\JuceLibraryCode\JuceHeader.h(52,24): see declaration of 'ProjectInfo::versionNumber'so "redefinition; multiple initialization "?? wha?
If I go look at D:\Hise_Work\MultiFXTest_XXX\Binaries\JuceLibraryCode\JuceHeader.h
I see this as the supposed offending code:
#if ! JUCE_DONT_DECLARE_PROJECTINFO namespace ProjectInfo { const char* const projectName = "ToyBox2"; const char* const companyName = "ChannelRobot"; const char* const versionString = "1.0.0"; const int versionNumber = 0x10000; }which seems odd...
Anyone got a clue?
