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    Lindon

    @Lindon

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    Website www.channelrobot.com
    Location Beverley UK

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    Best posts made by Lindon

    • RE: The world of HISE

      @MikeB -- Lindon, Hull UK, Audio Developer, before that I worked in Telecommunications (real time and all that - not as complicated as it sounds) and before that I was a record producer....before that I was a starving/failing musician.

      posted in General Questions
      LindonL
      Lindon
    • Legato/Glide/Portamento/whatever else you want to call it - in "Synth Style"

      So for those of us who have spent the required hard-yards in the sampling business we have a very specific idea of what "legato" means, and frankly this aint what "modern" synths behave like. Stiil we are often asked to recreate this "synth-based" glide portamento legato, what th ***k else you want to call it...thing. And in my experience its a royal PITA to do....

      Essentially notes glide between any currently held note on play or release as long as something is held down...and if a truck load of notes are held then they glide in played order....(where truck load == 2+)

      HISE is not best set up for this sort of thing - or so I thought.

      So after about 6 goes at this and also after the realisation that I really really need a holiday. I think I have it (or a close approximation of it). As I wouldn't want anyone else to have to go through the outrageous process I went thru to get here I decided to release it. So here it is - again MIT licensed so all yours to use...

      HiseSnippet 2943.3oc6ZstaabbElzxLIj4NPKxemJzeP4PcgT1N1wMohhbk0hvafKkbLBZCVt6PxoZ4ND6tTLrAFnuA8MpHu.EnOB8QnuAsemY1kbWIYEUAmKNsDxRbNy49s4ry5dARGdXnLHW9RCVNimK+6TvZoezjFSrE94LalK+aWXpzWN1S3xyc3xY1ggb2b4yuwSIDxW7t4Te9W+9Cs8r8c3qAkK2oRgCukXpHZMzdG7EBOuirc4CDSSg88OvzQ52P5ImCkYiB6kalsyY1i4crIztSgbGaGNIW96Un1ngN0F8I6+npOt5i+j6+3pUeviFd+8p439fGu+9Obe2Q0dj8CeDH5MLbEQx.qH6HdXt728Po6RqIxE9ZAbpHTLziSKplyBRVC9HomKYhDzbMlH7b6k3kBykKegdq8Yan8Y+pBsEthUvW669.0Fr0Tj1Al+NYUuMxndUSqd6kR8tBUJeJU5tZU5CKX4DHlEsdGcrzzOhGLx1IarTiat7eWgFRffezNSsOieT.VrhfxObu8pvvu15Iil66DIj9LoeGYDuqe4sJ8skJV5EkXWbqQitx8HwDH873AW41TpQv0QXY+4SGxCpvN21aNeEhv7y5SK7x8ooC4NZqNEhReSeQT2Yb+WVhPtXWE91IlMsiro.QLLf2LdPjfTg7M4mix.cXoXgl7vyhjyPgvkhYHaQ5N2yNJaJDUnEuA7AYhaTvwOTDsLcg3Eyqt6MKu55S6uop6GVnmHxYxUqu24JzW309gVeiqRe2BFiFwchVqr2svQe40VR9JWUdqWRS12QU3gU7fpuJ5xN6F2kM+FuV0j7G0j4+es2ujp89Hsp71Edl84bU8mRQ90p0ijASYOki5Oxmdc0f+iW80fcchfJLHv1OblLjWMMms3SECj97vLPu.E0tRJx.sIOZteVVqAkAKxUbDbEUSmTm.LElu0A8r8yvLrNCmZK9lzKM7sQvyhCK2sanCbLjeNsT5M2Kj+LgazjT78elBbszfO1NvEwPmLIyabiyf9unU1a7Sv7dUekMuWaL69Suzr6wy6cmO3CJv18dkXMjyVFHFOIhU1YKVs8p8.VKguKl3p8bOG6IK2tmcvYz7VvV884dr9xgxnRrRrd7fohvPZ5LQHaBOfObIaLRLi3tUXiB3blbDyYhcvXdEVjjY6ujggiBow4FRG4I7GyrYNPEHLil.1DJGEsvNfCjcYPqkNB3ybYtRm4Sw7UptarQBOdHqbzDNaSqXJ1bKkPb41dLgOi1KYK1BQzD47HV.OLJPnlnrBPxwatKoCIa6QkwZIPjq7KgDSmGBKfzyJroRWwH5ubkYMa9POQ3jJLWAw5gyi.vPBnC54huC6XWY.Kj64Qb.CFps00ZmBGRJyHGZTrKRI2ESjSyZIvEMZdfODIWQiqDtLkD+SnIKAgPeDFvVtfLMppSPVT3mRwrAXS6gxy4JqQG38kQPY0JAEBlsNtFuU3Dan8C4wtLHY3fsSYPAjBDFgPu.d+Yx.kDungtiRCN1fY08nAOqdeCloEqW+tmZ1znIay5VX8lUXOybvwcOY.CXzudmAOm08HV8NOm8ElcZVgY7k85aXYw51mY1tWKSC.yrSiVmzzrySYGB55zc.qkYayAfoC5pDXLqLMrHl01neiiwx5GZ1xbvyqvNxbPGhmGAlVm0qd+AlMNoU89rdmzuWWKCH9lfscL6bTeHEi1FcFrCjJfwLNEKXVGWuUKknpeBz99J8qQ2dOuu4SOd.63tsZZ.fGZ.Mq9gsLzhBFUiV0MaWg0rd65O0PQUWvk9Jzh0tmcrgBDjWc7SiAlc6PlQitcFzGKq.qr+fUj9LSKiJr58MsHGxQ86B1StSPQWES.ccLzbgb0YiH.EZ8IVFq0klF0aAdYQDmFYU77d6R+d26AnsMHeugkJSCQcUvWLkRGPlAaHxsotDTNrMxeBBrWxbPZDxml4YuD0QQTiFhJGoKmMEsHn1DgfapLSa7CiPS0XYdP.ZH3sDL0ykRU4gpjXTrpDfTWRDvmgx9jVGU.uHTY5GiTQfZsYSk4npPT.P5+pMkiFwnpugyCgJOg6bFUaozIk5fxtPztSny2E9Cky8cSjDpUz8iPE.ybDiKnuiFUNn4LJymXGAyRcMKLeN2UU4OwdFdBTkyXI6Le4BkO.XRBvylj4BYrQG2sS6PUs6HDWf+Rtcc6qcvGxb31NS.qH2dHyIfilqpCIT8.UrQySkbSnOjPXHOZAm6S9Hktf8QH.zqUo3nhl5Po1dUgZuE1KWE3JCkkB1HlKCb4AaAhhcTvWhyu.gXrlUZQrECKH.9DvY7DzyhSXPLX2I3Hb7WD6H0JIcrDh5iAt1AQzcQv9L11UehFHb4WBlBQylWDs0PPWTn6qSRA7u5Ojl35AQoo1muXnsyYjbxxVJxcJ2Slkwm4OLYXQrQxEwX659E9xgk2LYOzar5dUX6sEHLEI6Dxi5a6OlWt1dDFzk0TkvAkk6Nx1UmgPG9R4XThK4bQ9Ph3O2Nf0hOFikY3eNTtYjVnFSdmw7nUOtQ4MyhzlPFjHhSiBWkDmjorJCcGkvD9d3obWekNox9JOJPNk7VzbCxolMoix0qijlM2pD6aKU7B5HY10ihOys7E1Ca.+ek8IeUQTWVVyV1ug76aAPE01G7wmJ8vjEjyrbhr2GdvsqR22UIf5JLUOikBQRoPfnBFAQolamn+acusqpiPWCcoicvAeJcQVk2RwOkHYu3kcOaox0ZiZE6wb000AHhQBLojW4sdBhHnOjHhhGwUZp1PnLxmZJPDfsQihDhJULUZYBeIECPbviMVlLm0I+6Lad3jxe6lDW6Le5lrOMMQczPGR2hWElBIylDNI59KTdUDRRwQOt+Xz94yYTrA1Ywc2EZ5D7zGqRpTy5PIRjqV0SnFZmo6DJW0UDjltpesH9pKIssqgJ3hES0O3ZwtpB6z4rqDzNwdhJYgPg5DtuBkL.PlM4KdQoq69SUgyEbUi8UM+SGX0CtgtszodR0YKpSD2lMVxn1PpZJzBkbThHTJV7B9+qzbSTY1m8Yur36pf0kzujNLEut.shXh5DsWaOt7QnOgZ51DCHRpYFgLNaYg9fRBCc.IlzJzDBjNfCEfajNTCCohCOoYWWPSfOFPiY0E6QqKWIck.U96I0YU.cUKcpHgTPJbfSonC+PMHFqXG57Y9D8iSPQNG0LADnDNSTdSDnRQyn3JgR+6Fm1qSjuw48TUBg+O.Y9EQlO8SohivoKBnI68Dl32wtjR.ne7GGmrgVR3QLhxp1BkMgTsnaVVqNyC3qC5hv0cPMNGm8VGUhmmIGPjD.TjqoO9LDec05gKUjZ5d0job5uHafdm.9T7rXFdb5QaKKzHMDd5yV4cJU5mnWfxa7p5Enr9VV16ZeYJ52gBzPfZj5pMdu3q1vhx5BxI.SJUX00poz+U2Bze4Odvs5swP3hGQwmTg7u4MQteSt7ExWBhbI8ER1HVNyR7m4ouTqo1quErC9qGLM8EId+C9w6dne07tEeesN9lEpebSq9wpV1YtxnZzkOMahzWj4Z55yw3ZiGyyb6eWoUnmeqw7fy4Yu2RG6kWBpF40P97CzPZwglkFwiQl350+1CTraEfuK3.q4gQYtxWRm831gqk2e+ucfgiDQD9szq+8bCeEtgYFuaAsQxT4j+790S7dI5pNh7yak8cJnRKdcvu99EhSXesvw9dEhqkdcv0dsuQsM9e92n10elUaw2vds4cm9QE5F5TioB2re5i28kyiD9iaaiiJoIMvTqVx4AN732+B8esk72glaRudujgPr39tpE+a7Idypz57waVMYyewHio1NAxu1QO0Hc34aof.equ5+5XEKzlVypdgYEwmoBWwW63jkUWhvZ2VB2+1R38usD9faKgO71R3mbaI7Qe+DRuL05yijS00h4x0tmgZ19740uOYUYYt+i5uV6C
      

      Frankly I never want to have to do this again......so please dont ask for amendments, you will have to make them yourself, and if you find a bug - again you will have to fix it yourself - please post your resulting code here.

      Meanwhile I'm off to Italy see you in a month, well from next week anyway...

      posted in General Questions
      LindonL
      Lindon
    • RE: VST Graphics Design

      @Lindon ....

      0d94aa62-654e-4c49-9983-0beb3117ff3e-image.png

      posted in General Questions
      LindonL
      Lindon
    • RE: The definitive feature request & bug fix roadmap

      Feature Request
      @Christoph-Hart - Please can we have bus effects (send and receive) as per this discussion :

      https://forum.hise.audio/topic/1983/feature-request-the-case-for-bus-containers

      -- wow I just re-read the thread I pointed to - I've been a pita about this .....sorry.

      posted in Feature Requests
      LindonL
      Lindon
    • Happy Holidays..

      So happy holidays to everyone who has them at this time of year.. Anther great year for HISE and this community, tho I did get too many t-shirts this year...

      posted in General Questions
      LindonL
      Lindon
    • RE: The definitive feature request & bug fix roadmap

      Feature Request

      MIDI out.

      posted in Feature Requests
      LindonL
      Lindon
    • Happy Holidays

      ......Ok that's me done for 2023, so wishing you and yours a safe and festive holiday season and a prosperous, healthy and happy 2024...

      Thanks to all of you for making it a great community..... now where did I put that T-Shirt?

      posted in General Questions
      LindonL
      Lindon
    • LED - with peak line - and red warnings...vector version.

      So I've seen a few posts here asking how to "do" an LED-style control, and there's been a few answers - all of which seemed to require adding in a png for the LED itself.

      So as I needed (or wanted) one of these that used vector drawing, and one that had some level of "red-line" warning as well as momentary peak measurement too I coded one up. You might want to use it - or adapt it to your needs.

      So caveat no.1 : as @ustk has said elsewhere - this is not really a gain meter - its approximates one as it uses 100 milliseconds between each measure - so it may miss some peaks. But in any case:

      HiseSnippet 2093.3oc2Y0uaajaDeks2qwJmARJtCs+IQPAtUWTj2Uw1IFF2EYaI6Hb9CAKmjVTbHfdWJIhrhTXWJ63FXf9H1Gg9HbuA2MjbWsbkWaqSsIMoBIVlbFN727AmYHcmHtOINlGYUZ4SubDwpzWa28RlXvtCvTlU6lVktm8QjKNnUSqctbDNNlDXUpzh6KoVZ4krTe9kWrCNDy7IYSYY8ZN0mb.cHUjMamF+DMLbOb.4T5PCtWqQaeNaWdHeLfjEscsFg8eGtO4HrjsErsJ8UsBnBdTWAVPhsJszN7fK6NfeASy+qowzyBIxAdVcAAomdOdXfDwxYs1c.MLnSpFGaYUxtSl9unV++F6CoAzIymYGdfh.JaEl1iRKbavyyDdtyN7JY.ukzv6g1c8iniDYTjX691sYBRTOL3BLgklWqErtu8tbfCln1P76H6EAClrBmMbcqhV20sxVqTdkxqtJxmObHmghHi.kWPY8QQ7wv2DIcvQEKPmiiPur8As2+kmt6wGb7qNA8CH22+7MWq9NdMWaKS11Y6c+ICd1au5pO43oUy8akimMTexwCDCty1mbZ6CaA73UeZZcjXkDAz5Ml4KnblS+JqT9CqTFgj+GA5SeTHnEfSJRrkdtUW0GG5iNCjQrbZzSPjyIQWhDP.JRLfFif+EP60iDAVuLAAqPIGX+jbUqOQ7RBs+.gSEPFNNdttnGOgzqwgiINUp78Rf5Kpjr6oX.Q6gnhXDFM.DAnDmK4GVMlgBwfNJQSsZIaOvrR9OdZoi9QT17AXAt1.phVkJ5U9A8WIaZDYHY3YvtoTyb6LlE.jiIvNOfnLZnzXgIvP94Z6jg4HAUaUD2RItKeLSZ9bS33pIVi2QHi.aguhAdOEFXiUPUNBrEwnK.2DJHBeAaBD0qufM4wOt.68EjuahDnBzPdThAWKNHuE3GSrAbEefUgbQlKnHs4GMhRqbWJtWAnRt4ZWPlKgGowKhQHARvDQ5A.a.51wxO.6Pg98gXw.ez3QRQI2OYvuZOqNkeOFxnA6nhVlDlbDBTgzSAaMOgDWQBiI4g13Xh4Nqh8UVA047aDF20IvbmEl5L3UxjZ4bCJesDE8fhU.JNCpE0Gx.xBzrzuljv1ggNYo1prUgRP6JAqT5JASqtLmStrmofQK5SH9Bm+ta0Tqa0T86Mz.w.mJUmVeeRJm+70xrLAJR6UtTHYFPHsg1lf9djmaAIKLws9q3ZWLfJH2jqrnE.NzJ4Op2ulDcG.3vAp.MsRl4gy8q0Mynj56LUTnTULMffHA8IW2rmUoIylKWZpM2sp2FUqud8etJxqVRIwqT+Lo3X6ifTgLRX9ZgsYxVhfPQU2SR0nETx.D4izTdjVRYKX6wATdaFX2OfzSFCmVftuDpCGwYv.mGkmMkTJRFmHiClAgn3SIk7BVZfTEPOQWn2IqfZdlUB3N3NeYYeItlZ2LBcWENldc3LU9imLMSZXTLWS4XNpizaci1lD5JaRxuKUOY+oQ6hCCkG9clzQQZCEHz0se5jasX8kGzfMoIwmdFbtXOdjLBXOrOjTyQGNn.w3nH.BG.ExBcfScowiEXr+ORzdEIZEnSZvy4l1YS5vQ1blH4gQkQRlmsRhYO0Ng3ri3BxwfAq7GJub4qJillTudERS5jh3PZ2nBIq2waYgN59Dppy7NgQn+47MnaeyMnad+AecLiAibVaFUb7HB6lZa2JIPC9sW0tIDhJ6jOYNfuQjHAUBgRMImCWQR2W+x1MIwuSvGo3MI5DZrWnntRZW+RauEMPxehmv58StF0+7sMtL6NUNMtPlHcxDMNsw.0YtL9iabFOJfD0k9OHl2lSO6I3.53XyqzAI7GldIsu19od0qu4lart2yLHTeJJBx6E4VxyV+oaT+oqAWpyPMKeSp4CryGxZnsvkFMz1WzXDVFxaHzLSTdCgk60LD7F4wYcuMe1y8Vu9lqa86yBYMKJ0Csm5floVs+miZ00uGJbaXdv3PrH+UjkIfRH.GKycWT48MYwTwkl63Gk6MOqv8g1cnB+AEi2EJ.uvA4O13M4UHVwV29PFXWxdu+579jCE+hHt20SNbuIuHDc3nPx9YuHjtRys7hPVVMIg3blt2jOb8u0nf2LpMCt6snCODGMsgew7Z6hyl1VfFtzLGcn5n6Kln4+nsxj+kDfUgDe4.3GXCId+L.t5tt6eHVDQgJG1GMdXWHEuOAfJCpLHauozBxhQ5wtxwR.0kvBTC9U3SBQO43RID8RIZZR9VsI491uAeNQc8Fk03aUi6wiFh1mvHQRak2sjR3eMqOR7nY9QhO1W.P3zHLKdDOl3YJ4onUOetIwXVd10SkiKo5AMXOzfu60Hcx5lSBgE4DFLNmjNjZTf+e+hVLL3z6R.sI33XePYk1Ny3lNigqSqNc3YtvroqaN8KwQAfew+1xW96t5PgOH8W8Y86k+oqMkEmM3VfEbgNW6u3xCRpu1BJ9EBWOXR17d3wghzYyez5PNiOZ.mQy4zOg.YD52mjKVpPEZag.tWa1LeSiSHgDbrwws+RC4Cyfi.6DYNsE2Qk3Ryn+5OaqgKRlO3yqxE+AMrKa+ZvI4K2ccpwzgnIpi2ci1WESNEqfyzcDIWjYtJ0s+y6Xtduoysi4+J8Ou3+G0+7GiTPPMgub574OYC0opiTtaz+682eJZ.5SwdLD6Gwequ9kqjYDumZFPuYp+t2KaenbLxyR8ZVv5rcq4ZMDpq9VeeYL8S.6Swqo9brlmNGqYs4XMqOGqYi4XMOaNVyyu00HaoY6wB9Pc7OLQmVpm3qTIcWcpiBV+FfT1+WL
      

      I'm pretty sure the code could do with re-factoring so I'm always interested in a better version if you want to comment or contribute...

      posted in General Questions
      LindonL
      Lindon
    • RE: Merry Christmas

      ...sliding in late... happy holidays everyone...

      posted in General Questions
      LindonL
      Lindon
    • RE: Have a nice christmas and new year vacation!

      Happy holidays everyone...have a fun safe time.

      posted in General Questions
      LindonL
      Lindon

    Latest posts made by Lindon

    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @David-Healey yeah I'm sure that was the original intent, but if we all could be bothered to look back at my previous post about how I really didn't like expansions taking the full interface he pretty explicitly say it should be easy to build a "loader" widget and copy it into all the expansions, so I think I'm on safe ground here assuming that the loader should work as outlined above...

      posted in General Questions
      LindonL
      Lindon
    • RE: Testers Needed for Rhapsody v3

      @David-Healey Im using this:

      33318d98-d689-403a-a99f-b9058d693c22-image.png

      to unload the expansion...

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @dannytaurus well good or not..it works....

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon From David's recent discussion about an unload/back button, I think you're right.

      However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

      So working on a work around ---- where I use a file to Request the load of an expansion:

      The player checks the request file every time it loads....if the request == NONE it just sets itself up as nomal... but if it == anything else - it loads the requested expansion...

      So the expansions themselves now no longer load other expansions, they just make a request and unload themselves...back to the Player who handles the load of the new expansion...

      its not great, in fact its a cludge, and Im about 20% of the way thru building it...

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon Is Engine.setCurrentExpansion useful here? What's the difference? 🤔

      https://docs.hise.dev/scripting/scripting-api/engine/index.html#setcurrentexpansion

      I have no idea what the difference is between Engine and ExpansionHandler versions of this call...

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @HISEnberg said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon Given that Rhapsody uses it (and I see some people posting issues with it actually, is this the same issue?), would david's system be an option for you here?

      I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      Load exp1: pointer overload sees currentExpansion == nullptr, snapshots the base as default. Correct. exp1 loads.
      Load exp2 directly: name overload does currentExpansion = nullptr; without notifying, so the chain is still exp1's content. It then calls the
      pointer overload, which now sees nullptr and calls setNewDefault(...) snapshotting the current chain = exp1. The saved "base default" is now silently overwritten with exp1's preset. exp2 loads.
      Unload exp2 (setCurrentExpansion("")): DefaultHandler restores defaultPreset, which is now exp1's tree — but exp1 is no longer the active expansion, so its sample/resource references resolve against the wrong (or no) expansion. Result: the corrupted "nothing loaded, nothing working" UI.

      Almost exactly this yes.....

      posted in General Questions
      LindonL
      Lindon
    • RE: Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon So you're manually unloading each expansion before loading the next one? Or are you relying on a HISE mechanism to unload/load?

      I've tried both ways ...neither work. I suspect calling eh.setExapnsion("") from within the expansion itself(whihc is what i would need to do) is def. a no go... and myexperience is this is the case...it no fixy the problemy...

      posted in General Questions
      LindonL
      Lindon
    • Full Expansions again....MASSIVE problems.....Warning swearing in the message....

      Full Expansions and the Expansion Handler are frankly a fucking nightmare...

      OK so I have a player.... and two expansions:

      These are listed in the right hand side in a viewport....this viewport is repeated INSIDE each expansion....

      So... start the player - and we get both expansions showing up correctly in the right hand side...

      Double click expansion 1 and it loads (correctly)
      Click its unload button and it unloads back to the player (correctly)
      Double click expansion 2 and it loads(Correctly)
      Click its unload button and it unloads back to the player (correctly)

      OK...

      Double click expansion 1 and it loads correctly...
      Whilst in expansion 1 double click expansion 2, and it loads correctly.....
      Now click the unload of expansion 2....and.....we should go back to the player, but we dont we get:

      UI mess....not the UI of the Player, but instead the UI of Expansion 1.....(I think)

      45571396-df5e-4217-b151-b4a8ca8fff7d-image.png

      How am I unloading the expansions I hear you ask... like this:

      eh.setCurrentExpansion("");

      So it seems the expansion handler is stacking up expansions as they load, and then unloading to the previously loaded expansion (but this is a guess..)

      ANYONE, anyone have any idea how to make this .....work... ???

      posted in General Questions
      LindonL
      Lindon
    • RE: Ui interactions saved but CC or keyswitch isnt.....

      @Chazrox thanks - yeah I will give a hand-coded version a spin...

      posted in General Questions
      LindonL
      Lindon