• New Reason Support

    5
    -1 Votes
    5 Posts
    1k Views
    LindonL

    Yep I was talking about the old REASON-defined plugin format.But VSTs - should (as Christoph alludes) work out of the box... But Propellerheads...tsk tsk...

  • Detune/Unison

    7
    0 Votes
    7 Posts
    2k Views
    Christoph HartC

    FYI, I've just pushed a change that allows unisono voices (until now voices with the same notenumber were killed).

    Just call Synth.setShouldKillRetriggeredNotes(false) on the synth you want to enable unisono.

  • Need Legato So bad....

    15
    0 Votes
    15 Posts
    4k Views
    d.healeyD

    Something you might find helpful for educational purposes is the hardcoded scripts - https://github.com/christophhart/HISE/blob/master/hi_scripting/scripting/HardcodedScriptProcessor.h - these are all written in C++, I translated the release trigger one to javascript as a starting point for my own release trigger script. It was also an excellent way to learn HISE script. The built in API documentation has all the commands that you should need. What in particular do you want to know about Groups?

  • Applying AHDSR Envelope to Customized FX Effect

    10
    0 Votes
    10 Posts
    2k Views
    Evan C.E

    Thanks, I will have a look.

  • Pitch Modulation with Mod Wheel

    9
    0 Votes
    9 Posts
    2k Views
    Evan C.E

    Thank you very much!

  • Authentication/Authorisation system

    3
    1 Votes
    3 Posts
    1k Views
    LindonL

    Christoph,

    Thanks, all good news - as usual. I dont need this stuff yet so I can hang off until I do or until you document what you have.

  • New Layout System is coming...

    11
    2 Votes
    11 Posts
    2k Views
    S

    Thanks. I'll drop you an email in a bit.

  • Allow decimal point for GUI pixel values / placement

    4
    0 Votes
    4 Posts
    1k Views
    D

    Yeah I thought as much about the blurring - just gotta work out a decent way to slice and chop everything up always in even numbers

  • Invert filmstrip option for GUI objects

    5
    0 Votes
    5 Posts
    1k Views
    d.healeyD

    Well I have a template file I use when I create buttons that has all the states labelled on separate layers so it's never an issue. The only time I do the 1- trick is when I'm getting graphics from someone else and it's not really a big deal for me. I would be handy to have a flip feature I guess but I don't think it's going to be a deal breaker for most people - especially if they're coming from a Kontakt background

  • Be able to set font size/style for knob text

    2
    1 Votes
    2 Posts
    790 Views
    Christoph HartC

    Yes I'll do that.

  • deselect gui element

    2
    0 Votes
    2 Posts
    791 Views
    Christoph HartC

    Currently it's right click :)

  • User selectable GLOBAL_SCRIPT_FOLDER

    2
    0 Votes
    2 Posts
    734 Views
    Christoph HartC

    Yes. I'll put it on the Todo list.

  • Enable/disable print

    3
    0 Votes
    3 Posts
    869 Views
    E

    Good to know, thanks.

  • Saving projects is bogus, argh!

    8
    0 Votes
    8 Posts
    2k Views
    Christoph HartC

    Here is the most recent build:

    Link Preview Image HISE_1005.rar

    Shared with Dropbox

    favicon

    Dropbox (www.dropbox.com)

    Also you might want to check what executable is associated with .hip files. This might lead you to the old version.

  • Sample Editor: preview wave from cursor position (and loop if enabled)

    4
    0 Votes
    4 Posts
    2k Views
    S

    So yeah, it would be just a function for quick preview and setting up the start/end/loop points in the sample editor, so the playback should be separate from any of the modulation/gain/effects of that sampler module - just raw playback of the sample, modified by the settings you set up in the sample editor itself (volume, pan, pitch, loop/xfade).

    Oh, another thing: Mouse wheel horizontal zoom to the waveform would be very useful if these workflow conveniences are implemented.

    Cheers

  • New Sound Generator

    9
    1 Votes
    9 Posts
    2k Views
    W

    To be fair i'm still waiting on licencing info before i learn too much, then i will look in to compiling and any turorials and such.

  • Add CC modulator to container

    5
    0 Votes
    5 Posts
    1k Views
    d.healeyD

    Excellent!

  • Get script's chain ID

    5
    0 Votes
    5 Posts
    1k Views
    d.healeyD

    Aha! thanks, that makes perfect sense to me now. No I don't need a sample start one - at the moment anyway :)

  • Parametric EQ modulation

    3
    0 Votes
    3 Posts
    967 Views
    d.healeyD

    Ah that's good to know. I shall play around with the filters some more. I'm just experimenting with various things at the moment to improve my dynamics crossfades.

  • Turn faded out voices off

    8
    0 Votes
    8 Posts
    2k Views
    d.healeyD

    Thanks :D off to build now!

53

Online

1.8k

Users

12.1k

Topics

105.2k

Posts