• Compiling HISE 2.1.0 "No such file or directory"

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    I

    I solved the problem! ๐ŸŽŠ

    Essentially I had an old installation of the Build Tools present on my system, so when I installed Visual Studio 2017 I then had a duplicate build environment that was lacking the correct windows SDK (because I had been a dummy and installed the windows sdk into the build tools instead of vs2017).

    So I uninstalled the Build Tools via the Visual Studio Installer leaving only VS2017 installed.

    After that I removed the CL= environment variable entirely from my system and added

    C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64

    to the PATH environment variable so that cl.exe could be executed from anywhere.

    From here on it was following the video guide basically.

    I added the Windows 10 SDK (10.0.16299.0) by modifying the VS2017 installation in the Visual Studio Installer.

    Then I opened the HISE standalone project in projucer and built the HISE.exe as per the video instructions - this time no warnings of mac files detected!

    And finally I ran HISE, added a sampler and an empty UI, exported it as VST3 64bit and success! :party_popper:

    Now I can go back to actually making my instrument :face_with_tears_of_joy:

  • Win 64-bit Compile - Fatal error cannot open input file "... .lib"

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    Y

    @nesta99 i would do it next week on another pc i have. my procedure was like the rest. i went to the intel ipp site. I downloaded the toolbox offline, I installed all the components. then i downloaded visual studio. I launched a first compilation which failed because I had not installed the visual studio module (when you get an error it will tell you to download the modul x3737838388 for example). once you know the right module you go back to the visual studio installation and check the box corresponding to the module. then you relaunch your compilation and it works. concerning ipp I have the latest version because I downloaded it a few weeks ago

  • Look and Feel - Toggle Buttons and the MIDI Sources panel...

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    d.healeyD

    I don't like fighting with the MIDI sources list LAF so I wrapped the functions in the scripting API instead so we are no longer tied to the floating tile.

    It doesn't update the floating tile until I press the UI refresh button, but the idea is you'll use the API instead of the floating tile so it shouldn't be a problem in practice. I might wrap some more of these settings API functions too...

    Peek 2021-04-06 21-20.gif

  • Screwy fonts

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    gorangroovesG

    @d-healey Yes, there is a bug with fonts being set to "default" not showing. This is something I reported a little while back. You need to specify the font for each text bit.

  • Troubleshooting Panels Not Using Paint Routines Once Compiled

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    M

    @d-healey It turned out I was including my scripts like this

    include("./Fold/Script.js")

    instead of

    include("/Fold/Script.js")

    Which makes sense to why it was working in HISE but not when compiled.

  • Create a new expansion pack folder doesn't create folder structure

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    ?

    @dustbro I did that before creating the expansions... Maybe doing it afterwards does the trick for now... But there's something funky going on here, no?

  • Sampler - repitching - not so much as you'd think

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    LindonL

    @Christoph-Hart - OK thanks.

  • For the love of all that is good in this world..... please....

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    d.healeyD

    download.gif

  • Changed MAX_SAMPLER_PITCH logic breaks HISE

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    d.healeyD

    @Christoph-Hart Those are the best!

  • Blank boxes in new Scriptnode (no LAF)

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    DanHD

    @Christoph-Hart
    This must be him

    tired-baby-polar-bear-legs-sleep-animals-predators-bears.jpg

  • UI Zoom Factor

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    ustkU

    @Christoph-Hart @d-healey It was already 0-1 based I was just talking nonsense :crazy_face:
    That's it, pushed and working...

  • Range slider don't recall minv at init

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    No one has replied
  • Arp direction doesn't work

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    UD AUDIOU

    Thank you! I don't know why it didn't work but now it does ๐Ÿ‘Œ

  • inline reg type declaration weirdness

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    Christoph HartC

    Ah yes that is possible I didnโ€˜t use multiple declarations yet. Just donโ€˜t ;)

  • Effect Slot Routing...

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    LindonL

    @Lindon hello - I think I've seen this confirmed elsewhere - any chance of getting it fixed? otherwise our current system for send/return routing wont work for Effect Slot FX...

  • FX.getRoutingMatrix(), and SlotFX routing issue...

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    LindonL

    @Christoph-Hart any fix yet?

  • ERROR_CGDataProvider_BufferIsNotBigEnough - Help with core graphics

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    DanHD

    @dustbro I've been struggling with this - is your plugin quite visual? I found that FilterDisplays were really slowing things down. I've had to implement OpenGL.

    Link Preview Image HISE HEAVY ON GPU PROCESSING?

    @dustbro @Fortune @d-healey @Natan @Tania-Ghosh Ok so I found this thread: Open GL I still have issue where on Windows everything is smooth b...

    favicon

    Forum (forum.hise.audio)

    Oh wait - we had a convo about this on the thread haha!

  • Help with a knob/sliderpack issue

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    B

    @ulrik
    nicely done!

  • Assigning a CC to a control disables messages from onController

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    Casey KolbC

    @d-healey Both will be active at the same time. I've run a few tests in the exported plugin and it seems to work without any issues. It's great for assigning say CC1 by default to a knob on your interface, but also allowing the user to assign CC1 to other knobs without overwriting the default.

    I haven't made a pull request because it seems that some people don't want this behavior. Easy enough to tweak if you want it though!

  • LFO seems (partly) broken

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    d.healeyD

    I made a video showing the comparison:
    https://www.youtube.com/watch?v=vCyFRJItS_8

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