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    Inveracity

    @Inveracity

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    Best posts made by Inveracity

    • RE: Compiling HISE 2.1.0 "No such file or directory"

      I solved the problem! 🎊

      Essentially I had an old installation of the Build Tools present on my system, so when I installed Visual Studio 2017 I then had a duplicate build environment that was lacking the correct windows SDK (because I had been a dummy and installed the windows sdk into the build tools instead of vs2017).

      So I uninstalled the Build Tools via the Visual Studio Installer leaving only VS2017 installed.

      After that I removed the CL= environment variable entirely from my system and added

      C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64
      

      to the PATH environment variable so that cl.exe could be executed from anywhere.

      From here on it was following the video guide basically.

      I added the Windows 10 SDK (10.0.16299.0) by modifying the VS2017 installation in the Visual Studio Installer.

      Then I opened the HISE standalone project in projucer and built the HISE.exe as per the video instructions - this time no warnings of mac files detected!

      And finally I ran HISE, added a sampler and an empty UI, exported it as VST3 64bit and success! :party_popper:

      Now I can go back to actually making my instrument :face_with_tears_of_joy:

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      That's extremely kind of you to offer! :folded_hands:

      I think before I take your time from you I'll try completely resetting.

      I'll uninstall everything and redownload everything from scratch and try and document my steps as I go

      I must have done something wrong along the way the first time around

      posted in Bug Reports
      I
      Inveracity

    Latest posts made by Inveracity

    • RE: Guitar Cab IR Generator + Snippet

      This is genius! I will give this a try as soon as I can!

      posted in Blog Entries
      I
      Inveracity
    • RE: Drums individual volume control

      @Lindon said in Drums individual volume control:

      • unload one snare, and replace it with another and keep the rest of the kit "as is"
      • use effects (like compression or reverb) on an individual kit piece.
      • easily pan the kit pieces to different positions

      That makes perfect sense actually, I quite like the idea of being able to pick and choose kit pieces, I might go down this route, great suggestion!

      @yall said in Drums individual volume control:

      @Inveracity personally I would take the audio loop player. it would allow the future user to also import their own audio samples.

      I might try this in the future, but I assume this would make it a little more tedious in cases where I would want velocity layers and round-robins, yeah?

      Thanks for the suggestions, much appreciated!

      posted in General Questions
      I
      Inveracity
    • RE: Drums individual volume control

      Awesome, that sounds very straight forward, thank you :)

      posted in General Questions
      I
      Inveracity
    • Drums individual volume control

      Heya

      I'm learning to use HISE via the HISE Sauce youtube channel - excellent tutorials, really appreciate them!

      I've gotten to a point now where I've started working on sampling my own drum kit.

      I would like to be able to control the volume of the Kick, Snare, Hihat etc. via the UI and have so far learnt how to link a UI element to an FX module attached to the sampler - so far so good.

      The question

      • If the Kick is on C1 and my snare on D1 can I then separate those out to individual FX Gain controls?
      • Or should I instead add a Sampler for each piece of the kit with each their own Gain FX?

      Maybe this is covered in one of the tutorials that I haven't watched yet?

      drums.jpg

      posted in General Questions gain drums knob sampler
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      I solved the problem! 🎊

      Essentially I had an old installation of the Build Tools present on my system, so when I installed Visual Studio 2017 I then had a duplicate build environment that was lacking the correct windows SDK (because I had been a dummy and installed the windows sdk into the build tools instead of vs2017).

      So I uninstalled the Build Tools via the Visual Studio Installer leaving only VS2017 installed.

      After that I removed the CL= environment variable entirely from my system and added

      C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64
      

      to the PATH environment variable so that cl.exe could be executed from anywhere.

      From here on it was following the video guide basically.

      I added the Windows 10 SDK (10.0.16299.0) by modifying the VS2017 installation in the Visual Studio Installer.

      Then I opened the HISE standalone project in projucer and built the HISE.exe as per the video instructions - this time no warnings of mac files detected!

      And finally I ran HISE, added a sampler and an empty UI, exported it as VST3 64bit and success! :party_popper:

      Now I can go back to actually making my instrument :face_with_tears_of_joy:

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      That's extremely kind of you to offer! :folded_hands:

      I think before I take your time from you I'll try completely resetting.

      I'll uninstall everything and redownload everything from scratch and try and document my steps as I go

      I must have done something wrong along the way the first time around

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      I have no idea either.

      I guess that's it then

      Thanks for helping either way :thumbs_up:

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      Thanks for the help so far, I really appreciate it

      It looks like Visual Studio is 32bit and when I search for a 64bit version all I find is Microsoft forum posts of people asking for a 64bit versions - so it looks like there are no 64bit versions of Visual Studio

      I also tried a few different cl.exe's from different paths, but all of them give the same errors. I can only speculate that the ones in the x64 folders are 64bit version of cl.exe

      C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe
      C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe
      C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe
      C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe
      C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe
      C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe
      

      I'm searching google, but I can't seem to find anything that relates to this, or I'm not using the right terms.

      Got any other thoughts or ideas?

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      Been digging a little more (and also learning a lot more)
      I found the batchCompile.bat script and changed

      -set vs_args=/p:Configuration="Release" /verbosity:minimal
      +set vs_args=/p:Configuration="Release" /verbosity:normal
      

      and saw this in the output

      "H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One.sln" (default target) (1) ->
      "H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_VST3.vcxproj.metaproj" (default target) (2) ->
      "H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj" (default target) (3) ->
      (ClCompile target) -> 
        c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C3872: '0x90': this character is not allowed in an identifier [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj]
        c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C2018: unknown character '0x3' [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj]
        c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C2018: unknown character '0x4' [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj]
      ... and so on ...
      

      So are these generated files causing the issue?
      because when I open them up they seem to be fine, windows line-endings and no strange characters as far as I can tell

      posted in Bug Reports
      I
      Inveracity
    • RE: Compiling HISE 2.1.0 "No such file or directory"

      Thanks Lindon, unfortunately it doesn't say which files need to be converted and when I open random files with Sublime or VSCode they all say that the files have Windows line endings and utf-8 encoding - so I have no idea what it is I'm supposed to convert

      posted in Bug Reports
      I
      Inveracity