• Keyboard(s) Paint Routine Inline Function

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    d.healeyD

    @crd said in Keyboard(s) Paint Routine Inline Function:

    setting "DefaultAppearance" to false gets rid of the lower line. I'm not sure if that helps...

    Still shows up here, just moves down a bit.

  • Hise with Git

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    S

    @sawer Screenshot 2022-01-30 at 11.29.03.png
    Built successfully

    Downloaded command line Place ipp folders correctly installed new version of Juce

    Thanks.

  • AudioWaveForm & LAF?!

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    No one has replied
  • Master on m1

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    dejansD

    @christoph-hart @d-healey Thanks for the clarification.

  • Inner Shadow

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    N

    @ustk Amazing! Thanks so much.

  • I don't know...

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  • back with my old friend..trying to compile develop....

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    ulrikU

    @lindon said in back with my old friend..trying to compile develop....:

    @ulrik but I' still unable to laod a project - crash crash crash.

    Oh no... sorry :(

  • Loading wav files into the Loop player

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    LindonL

    @christoph-hart - oh I have develop branch running - just my mega-project wont load and run in it, everything else will - including anything new I build in develop obviously - so this is good news about that. The mega project? I may well have to rebuild from the ground up in develop....:sad face:

  • Linked Knob Question

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    ustkU

    @crd This is how I'd handle it

    HiseSnippet 1069.3oc6VEtiaSDDdcRVD1.EpfG.S9kiTHxobWAoSU8ZxcGJpb2EQJmPBgp1rdykUYytV1qaaJ59GOC7BvKB+qOE8G8MnuAvrqcpsuKsDhn+iHcm7Ny7M9alclwy3DEkklpRPNtOZULC47w3Iqj54CmS3RzniPN2BK3xEb4kKjpoonAqhIoorHjiSyuyXiiaKj82qu+.hfHorRQHzEJNk887kbcozwG9PtPbBIh8H9xJVu2ginJ4PkPkA7oINDESnKHWxNiXLqAF47AGGw0pjIZhlkhbZMPEsZxb0Sk41eAOkOUvLG5il.NJW7IJQjgwFongy4hnwqi6TD3kwkYgl4Ygu.eJOh+F4kYiOypvuDQ07gSi5zqYM50uJ8BqPuMPoFUnTqbJca7DZBOVWpwvmOBORpYIyHPZuJUxsE03SahGp.Kj5dKIKXmj.GdChf6FF10G9WmC7.qRUBVOpfQRB.AdvcQp1+IjD+q8h66eOeaQRuKY5Z4of14lVle52ttqVHmlBv+40jhDE8PntJnsRxZ2MraXmtdtvOe+aXg9oJiE6G14Wp4RS44.sD7ZEHCxzZkLncgx1c86uODq6YBUuYpD+.pOWZoSGOWZuTl1fNQIFRDhoPcWfRZzVHEf454wkf+X9yxjTMWI8qYR.UsLFBCotKvKQFqi2u54JTTh.dUQrmALzXdO6gymUZu04tVVsnBq.zt7YFYe487KMFjZzXUUDdlKhKLuxfNF045cWXhpbw474fBwz4D4krnfbAW4k+GSjxLmu9sswKOPqS3SyzrfanEH653Eb2UdWAIXuJYnyTZ14x.axv6JO+qqZ1rMpqHoJXIaTsYxQx6BXfLa4TVR0qBigP6T8dT7auGs5HDZdoUECUxQRt97Xl7sMXAUTOB8yMKXE7j11Meqht4IBdDKAwglVLFteQV5VLS7O+i3WdezVAEZN9W.Mu6vB0EWTCUCtcbN5GGcDQS.56TDIPzEyRzbShy4H1SfY64CmbwGwRWnUw1PsnRE30+Pv9L3AGyKa05GR0r3I7mulGG9pm+alvXq7nIGT2i2YK7XqsH0X85uu1qA1OhskCn+b7MFItoA0Nu.WaHY8oY4C.Aw4iHOv++6up2e4rUMIPBbCMI6TUtyVVSZdkaYU9MqnfkMTQYBht9FHl0tJT.WI0plLeZWlx0qp1G+e1ZIaKEuMdLWSmuYN1XCbzrwy6ANVrL2mfOd1LFUWRvV3S9o2Oatg9AUlFVV9TB7ASyE+YYKm.6yRYvaWJguwZpAZXJdyOGttlXBSFYO7WvuBk8MmcJT1esRzRBMQ8XZdIuYcwOzJA3jztorK9TyY+9qq1w3vdgnkvpZOlRMg+WA8SaFyc1ALe8NfYuc.y96.l6tCX9lc.y29NwX1R9AYZ0x71APv3isScbbNVRfJKaUH5uA1oYwCC
  • Whats the max number of Audio Loop Players I can have?

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    Y

    @lindon I just finished an instrument that has 10. no problem. I think there's no reason why it shouldn't work for 64. even if it still seems super big ^^

  • Can i export a AUi for MAC from Window?

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    L

    Thank you everybody for your advice

  • Problem with more than 1 instance of plugin

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    ulrikU

    @d-healey Ok, thanks!

  • Not embeding Audio Files...how to?

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    LindonL

    Okay reporting back (let me know if any of this is wrong...):

    So some clarification - if its needed - here we are talking about Audio Files: that's the contents of the Audio Files folder in your project not the samples used in a Sampler, but the wav files used in Audio Loop Player or the Convolution reverb....

    So if your number of Audio Files is so large that it will break the Visual Studio compiler - with the "out of heap space" error - then you will need to ship your Audio Files in a separate (external) resources file...

    -- First make sure you have all the required wav files in the Audio Files folder:

    -- Put this at the top of your script:

    Engine.loadAudioFilesIntoPool();

    -- Select: from the Menu...

    This will create a new folder in your Project called PooledResources

    In this folder will be the following files:

    AudioResources.dat
    ImageResources.dat
    MidiFiles.dat
    SampleMaps.dat

    (yeah it exports all the different types of media - dont worry you dont have use all of them)

    -- in your Project Preferences make sure Embed Audio Files is unchecked

    -- compile your project.....

    Now you have a product that will look for Audio Files in the following location (it will report an error on start up if it cant find this):

    {AppData}///AudioResources.dat

    -- so you need your installer to make this folder if its not already there, and copy the AudioResources.dat file into this folder

  • Popup Help

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    trillbillyT

    @ulrik You're the man! Much appreciated!

  • Audio files

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    NatanN

    @yall Glad to Help👋

  • Expansion preset browser error

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    d.healeyD

    @parabuh Excellent, I'll add it to the pull request :)

  • midi keyboard suggestion

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    mypetrobotM

    Anecdotally, the Arturia controllers feel better to me in terms of build quality. Granted I haven't owned an M-Audio controller in well over a decade, so take that with a grain of salt.

    In terms of what the knobs and pads are for, you'd be able to assign those to parameters of the Slim Phatty using the appropriate midi CC#s (here's a forum post where a user mapped them out). So you'd be able to assign one of the knobs to the filter cutoff for example, and one of the pads to switch the octave of oscillator #1, etc. Possibly useful if the Phatty is racked and you don't want to walk over to it while making a patch, or if you want to manipulate parameters while playing live.

    As far as I can tell, you're not really shopping for a feature set beyond what any standard MIDI controller would offer, so you're likely safe buying any well-built controller until your needs change. You might be able to get away with something even more basic without extra knobs/pads like an Arturia Keystep. I'd suggest heading over to your local instrument shop and demoing a few controllers and see if something like the width of the keys, build quality, etc. matter to you. Good luck!

  • Preset Browser Buttons Change

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    d.healeyD

    It occurred to me people might want the best of both worlds, so I went with a different option and added a property called ButtonsInsideBorder if this is set to true you get the new appearance, if it's set to false (or omitted as will be the case for older projects) you get the old appearance.

    By default the property is false so when adding a new preset browser you will get the old appearance. I've also set the default of the EditButtonOffset property to 10.

    If this sounds good to you guys I'll make a pull request.

    With this new setting you can do things like this:

    c6d90267-8163-4999-a7c3-bea6400d462f-image.png

  • Strange behavior with Presets

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    nouslouN

    @d-healey Thank you so much, David, as usual!! I managed to solve this

  • This topic is deleted!

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