• Change number of steps in cable pack?

    3
    0 Votes
    3 Posts
    123 Views
    lalalandsynthL

    @Christoph-Hart Excellent ! Thanks

  • UI Table- ignore controller unless controller #4

    7
    0 Votes
    7 Posts
    294 Views
    gorangroovesG

    @d-healey Got you! I didn't think that would interfere. Thank you! That fixed it.

  • Linking Problem

    15
    0 Votes
    15 Posts
    427 Views
    toxonicT

    @Christoph-Hart
    Okay, found it and enabled OpenGL, it works better. Still not really smooth, but i can work with that so far.
    I checked out system monitor, and found, that only one CPU core is really working, since i enabled OpenGL. I will try to figure out, why.
    However, thank you for your help so far! :-)

  • Can't export plugin on macOS

    19
    0 Votes
    19 Posts
    2k Views
    D

    @d-healey Well, that was easy. Thanks a lot for your help! This is my first experience with development.

    For some reason it only compiled VST, but at least it works :)

  • LAF? on Wave Display

    1
    2 Votes
    1 Posts
    128 Views
    No one has replied
  • Rubberband v3

    3
    0 Votes
    3 Posts
    226 Views
    David HealeyD

    @Christoph-Hart said in Rubberband v3:

    The license got pricier too though

    Everything is pricier today :)

  • Adventures in ScriptNode - FM

    5
    0 Votes
    5 Posts
    490 Views
    LindonL

    @Lindon -ok this is a bug - doing it that way doesnt work - you have to create a whole new softbypass container and then put your node inside it...

  • Recreate Bitcrusher Module in Scriptnode

    31
    0 Votes
    31 Posts
    4k Views
    Casey KolbC

    We've confirmed this is not just specific to our project but happens with any project on both Mac and PC in certain DAWs (Cubase, Bitwig, Live) using the most recent develop branch. We've tested on many different computers with all the permutations. I'm really not sure what's going on here, but it doesn't have anything to do with the bitcrusher. It happens when using the split node in any project. In certain DAWs, the VST will only Output the left channel, regardless of the effects in the chains.

  • Error compiling HISE plugin

    4
    0 Votes
    4 Posts
    146 Views
    David HealeyD

    @toxonic It was in the error message you posted ;)

    45ffbe1b-d9b3-4926-981e-9739f5c36e30-image.png

  • Changes in HISE....

    7
    0 Votes
    7 Posts
    295 Views
    DanHD

    @Lindon the Spectral Analyser changed.... You are meant to be able to create your own curve (but I'm not sure it works?! 😆 )

  • Handy Tool to Steal SVG From websites 🤑🤏👀

    3
    2 Votes
    3 Posts
    193 Views
    NatanN

    @Christoph-Hart Oh My GODDD 😂😂😂😂😂

  • Engine is dangling

    4
    2 Votes
    4 Posts
    217 Views
    David HealeyD

    Still seeing this one.

  • Adventures in ScriptNode - Episode 3 - Bit Crusher

    8
    0 Votes
    8 Posts
    317 Views
    LindonL

    @Christoph-Hart said in Adventures in ScriptNode - Episode 3 - Bit Crusher:

    @Lindon Then either reduce the bit amount or the input gain (quieter signals will have more quantization noise).

    well that might be an interesting approach - reduce the gain pre-bit reduction, then boost the gain post - but I cant find a way to boost a signal in ScriptNode - the core.gain only goes to 0dB...oh hang on silly me - I can set the params for the gain in teh node itself...

  • OS Commands

    13
    0 Votes
    13 Posts
    501 Views
    LindonL

    @d-healey --yeah thats what im thinking I will have to do when I get to that part of the process... unless @Christoph-Hart has done the pull by then...

  • for & while loops in SNEX?

    5
    0 Votes
    5 Posts
    553 Views
    Christoph HartC

    Actually all those loop types are supported in SNEX, if you take a look at the SNEX test suite, you'll see a bunch of test cases that use them:

    https://github.com/christophhart/HISE/blob/develop/tools/snex_playground/test_files/loop/for_loop2.h

    BTW, most features of the SNEX language are covered by a test file, so if you want to explore what is working, you can build the SNEX playground (tools/snex_playground), then click on the SNEX logo on the top left to load any test (there are about 500 tests in there). It's also a great way of reporting bugs within the SNEX language, so if you find anything, just write a test file that reproduces the issue and I'll add it to the list (that's how I implemented most of the SNEX language features).

    However in most cases you don't need to write these manual loops and can just iterate every value of a container using the range based for loop. This is a known concept in C++ (and for(n in myArray) is the HiseScript equivalent.

    https://www.cprogramming.com/c++11/c++11-ranged-for-loop.html

  • Preset Browser - callback?

    3
    0 Votes
    3 Posts
    142 Views
    DanHD

    @d-healey a few reasons.

  • Invert mouse wheel response over a slider

    7
    0 Votes
    7 Posts
    634 Views
    A

    @gorangrooves Awesome! No problem :)

  • has something happened here?

    19
    0 Votes
    19 Posts
    655 Views
    NatanN

    @ulrik what a Legend 🙌🙌🙌💯🥃👏🎢
    That code was just amzing 💯🔥

    alt text

  • Combo Box LAF help

    5
    0 Votes
    5 Posts
    300 Views
    DanHD

    @Christoph-Hart Thank you, yep I need to properly get my head around this stuff!

  • Adventures in ScriptNode- Part 2 - setting Params...

    9
    0 Votes
    9 Posts
    384 Views
    Matt_SFM

    @Lindon said in Adventures in ScriptNode- Part 2 - setting Params...:

    @Matt_SF thanks - well that sorta made it work better.....tho the param is still showing a wrong value - but the freq in the Filter is actually matching the value from the UI now...

    I noticed this happens sometimes but the value of the destination parameter is indeed still correct.

    @Lindon said in Adventures in ScriptNode- Part 2 - setting Params...:

    @Lindon meanwhile what does "make Sticky" do ? Just make the display sticky?

    Clicking on it just closes the range editor.

22

Online

2.2k

Users

13.4k

Topics

116.3k

Posts