• vector drawing...

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    ustkU

    @lindon You said you wanted it inside... Try to understand the thing, offset is 10 while thickness is 5. So playing with thickness only gives you access to 2.5% of the possible movement ;)

    the calculation I've made before was to place the arc right inside the circle and be able to move it around the edge of it, not much more....

    If you want to place it freely, just give normArcPos a fix value

    var normArcPos = 0.1; // or smaller
  • Layers and Gaussian blurs.....

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    LindonL

    @lindon --and random value setting comes to the rescue again - why oh why is none of this documented anywhere?

    do this:

    laf.registerFunction("drawToggleButton", function(g, obj) { var a = obj.area; g.beginLayer(true); g.setColour(obj.bgColour); g.drawRect([0,10,a[2],a[3]-20],1+ obj.value); g.drawAlignedText(obj.text, [0,10,a[2],a[3]-20], "centred"); g.endLayer(); if (obj.value) { g.beginLayer(false); g.setColour(obj.itemColour1); g.fillEllipse([0,a[3]-10,a[2],5]); g.gaussianBlur(3); g.endLayer(); } });

    see that false there in the second layer?

  • 0 Votes
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    T

    @christoph-hart I was using timer for an IR swap as you suggested here on the forum a few months back. The idea was to mute the audio, swap the IR, disable the mute if you remember. I got rid of that and it renders properly now.

  • Spectral Analyser Questions

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    ustkU

    @mehmethand That is not currently possible

    @ulrik yes changing the floating tile data is a bit harder. But I generally don't want all types. You can also create 3 tiles and just show the one you want

  • InnoSetup Question

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    DanHD

    @dustbro Thanks mate, this is what I figured, users testing now, cheers!

  • max num modulators?

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  • Keyboard(s) Paint Routine Inline Function

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    d.healeyD

    @crd said in Keyboard(s) Paint Routine Inline Function:

    setting "DefaultAppearance" to false gets rid of the lower line. I'm not sure if that helps...

    Still shows up here, just moves down a bit.

  • Hise with Git

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    S

    @sawer Screenshot 2022-01-30 at 11.29.03.png
    Built successfully

    Downloaded command line Place ipp folders correctly installed new version of Juce

    Thanks.

  • AudioWaveForm & LAF?!

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  • Master on m1

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    dejansD

    @christoph-hart @d-healey Thanks for the clarification.

  • Inner Shadow

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    N

    @ustk Amazing! Thanks so much.

  • I don't know...

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  • back with my old friend..trying to compile develop....

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    ulrikU

    @lindon said in back with my old friend..trying to compile develop....:

    @ulrik but I' still unable to laod a project - crash crash crash.

    Oh no... sorry :(

  • Loading wav files into the Loop player

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    LindonL

    @christoph-hart - oh I have develop branch running - just my mega-project wont load and run in it, everything else will - including anything new I build in develop obviously - so this is good news about that. The mega project? I may well have to rebuild from the ground up in develop....:sad face:

  • Linked Knob Question

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    ustkU

    @crd This is how I'd handle it

    HiseSnippet 1069.3oc6VEtiaSDDdcRVD1.EpfG.S9kiTHxobWAoSU8ZxcGJpb2EQJmPBgp1rdykUYytV1qaaJ59GOC7BvKB+qOE8G8MnuAvrqcpsuKsDhn+iHcm7Ny7M9alclwy3DEkklpRPNtOZULC47w3Iqj54CmS3RzniPN2BK3xEb4kKjpoonAqhIoorHjiSyuyXiiaKj82qu+.hfHorRQHzEJNk887kbcozwG9PtPbBIh8H9xJVu2ginJ4PkPkA7oINDESnKHWxNiXLqAF47AGGw0pjIZhlkhbZMPEsZxb0Sk41eAOkOUvLG5il.NJW7IJQjgwFongy4hnwqi6TD3kwkYgl4Ygu.eJOh+F4kYiOypvuDQ07gSi5zqYM50uJ8BqPuMPoFUnTqbJca7DZBOVWpwvmOBORpYIyHPZuJUxsE03SahGp.Kj5dKIKXmj.GdChf6FF10G9WmC7.qRUBVOpfQRB.AdvcQp1+IjD+q8h66eOeaQRuKY5Z4of14lVle52ttqVHmlBv+40jhDE8PntJnsRxZ2MraXmtdtvOe+aXg9oJiE6G14Wp4RS44.sD7ZEHCxzZkLncgx1c86uODq6YBUuYpD+.pOWZoSGOWZuTl1fNQIFRDhoPcWfRZzVHEf454wkf+X9yxjTMWI8qYR.UsLFBCotKvKQFqi2u54JTTh.dUQrmALzXdO6gymUZu04tVVsnBq.zt7YFYe487KMFjZzXUUDdlKhKLuxfNF045cWXhpbw474fBwz4D4krnfbAW4k+GSjxLmu9sswKOPqS3SyzrfanEH653Eb2UdWAIXuJYnyTZ14x.axv6JO+qqZ1rMpqHoJXIaTsYxQx6BXfLa4TVR0qBigP6T8dT7auGs5HDZdoUECUxQRt97Xl7sMXAUTOB8yMKXE7j11Meqht4IBdDKAwglVLFteQV5VLS7O+i3WdezVAEZN9W.Mu6vB0EWTCUCtcbN5GGcDQS.56TDIPzEyRzbShy4H1SfY64CmbwGwRWnUw1PsnRE30+Pv9L3AGyKa05GR0r3I7mulGG9pm+alvXq7nIGT2i2YK7XqsH0X85uu1qA1OhskCn+b7MFItoA0Nu.WaHY8oY4C.Aw4iHOv++6up2e4rUMIPBbCMI6TUtyVVSZdkaYU9MqnfkMTQYBht9FHl0tJT.WI0plLeZWlx0qp1G+e1ZIaKEuMdLWSmuYN1XCbzrwy6ANVrL2mfOd1LFUWRvV3S9o2Oatg9AUlFVV9TB7ASyE+YYKm.6yRYvaWJguwZpAZXJdyOGttlXBSFYO7WvuBk8MmcJT1esRzRBMQ8XZdIuYcwOzJA3jztorK9TyY+9qq1w3vdgnkvpZOlRMg+WA8SaFyc1ALe8NfYuc.y96.l6tCX9lc.y29NwX1R9AYZ0x71APv3isScbbNVRfJKaUH5uA1oYwCC
  • Whats the max number of Audio Loop Players I can have?

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    Y

    @lindon I just finished an instrument that has 10. no problem. I think there's no reason why it shouldn't work for 64. even if it still seems super big ^^

  • Can i export a AUi for MAC from Window?

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    L

    Thank you everybody for your advice

  • Problem with more than 1 instance of plugin

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    ulrikU

    @d-healey Ok, thanks!

  • Not embeding Audio Files...how to?

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    LindonL

    Okay reporting back (let me know if any of this is wrong...):

    So some clarification - if its needed - here we are talking about Audio Files: that's the contents of the Audio Files folder in your project not the samples used in a Sampler, but the wav files used in Audio Loop Player or the Convolution reverb....

    So if your number of Audio Files is so large that it will break the Visual Studio compiler - with the "out of heap space" error - then you will need to ship your Audio Files in a separate (external) resources file...

    -- First make sure you have all the required wav files in the Audio Files folder:

    -- Put this at the top of your script:

    Engine.loadAudioFilesIntoPool();

    -- Select: from the Menu...

    This will create a new folder in your Project called PooledResources

    In this folder will be the following files:

    AudioResources.dat
    ImageResources.dat
    MidiFiles.dat
    SampleMaps.dat

    (yeah it exports all the different types of media - dont worry you dont have use all of them)

    -- in your Project Preferences make sure Embed Audio Files is unchecked

    -- compile your project.....

    Now you have a product that will look for Audio Files in the following location (it will report an error on start up if it cant find this):

    {AppData}///AudioResources.dat

    -- so you need your installer to make this folder if its not already there, and copy the AudioResources.dat file into this folder

  • Popup Help

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    trillbillyT

    @ulrik You're the man! Much appreciated!

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