• FL Studio midi problem

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    R

    @gorangrooves said in FL Studio midi problem:

    @gorangrooves Found it. For anyone else looking, it is in:

    top menu Options-> Audio Settings-> CPU-> Align Tick Lengths

    Apologies I've only just seen this. Glad you found the setting though

  • Dynamically load Audio Loop Player

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    oskarshO

    @Christoph-Hart thanks!

  • So I moved house - and forgot everything I knew....Mac HISE Build

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  • How to use FileSystem.browse to return a path rather than object

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    LindonL

    @ospfeigrp

    .toString is your friend -

    inline function onScriptButton1Control(component, value) { if(value) FileSystem.browse("", false, "*.wav", function(files){ Console.print(files.toString(0)); //ScriptFX1.setFile(files.getChildFile(-1)); }); }; Content.getComponent("ScriptButton1").setControlCallback(onScriptButton1Control);
  • Logic Automation Scanning Issue

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    A

    @ericchesek Good thinking, it does appear to be that midi cc message(s).

    After extensive testing, I think it may be a bug or at the very least a less than ideal behavior.

    I downloaded some of the various Hise instruments that are linked on the main page of the Hise site as well as even bought a couple commercial releases that were made with hise.

    It appears that if in the MIX tab <> Auto Select Automation Parameters <> is on, the behavior in the video posted above happens.

    If you have that mode unchecked, it does not happen.

  • Remove 3 vertical lines from EQ Floating Tile?

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    A

    @d-healey thanks!

  • This topic is deleted!

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  • Mono Sampler

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    CasmatC

    @d-healey That's the thing I think I may have to build something from scratch since I'm actually thinking of using a legato that uses the samples position and transfer that position into the samples that are being glided to.

  • Enable loop in sampler

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    R

    @d-healey I forgot to say earlier but this worked like a charm. Thankyou for your help as it would have taken me forever to figure that out (if ever)

  • UI does not work on Load. Works after Compile

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    C

    @d-healey That's what I thought was going on.

    Ya, it's for a quick demo, which is why I did it in this instance.

    It'll be cleaned up later, haha.

  • Splitting and Decoding Mid Side Mic from a single stereo sample

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    C

    That's what I was looking for!

  • Forum Update & Test

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    Christoph HartC

    Looks like the main developer of Windows Vista was doing the last nodeBB update...

  • Send Effect - Best practices

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    N

    Oh great thanks so much!

    Noah

  • Pitch Shifting With Timestreching?

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    CasmatC

    @Christoph-Hart I didn’t realize at the moment haha, sorry for the confusion! 😳 😅

  • Samples won't install

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    J

    @Lindon @d-healey I figured it out...posting the solution for other idiots like myself that would make this rookie mistake...So when I downloaded 3.6.0 as a clean install(coming from 2.something)...I saw this tick box under settings for "Use Global app data folder for MacOS" I ticked that box...thinking it was necessary while resetting my project settings...I cleared the checkbox and recompiled...all is working now...Always new things to learn and figure out in the world of HISE... Screenshot 2023-08-30 at 11.34.34 AM.png

  • Mac Installer issues..again(sigh)

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  • Mac OS export Questions

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    Christoph HartC

    The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

    That's what .gitignore is for - just exclude the folders with big assets and you're fine. In HISE you need to add the Binaries, Samples and PooledResources folder to the ignore file too.

  • getCurrentLevel not working in compiled VST

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    A

    @d-healey Thanks David and Orange!

  • Encrypting information between client and server

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  • Preset name -> DAW Track name

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    T

    Following up on this, how can we detect the name of the track a plug-in is on?

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